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ASU 101

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ASU 101 Introduction to Robotics and Robotics Programming Yinong Chen * * * Link: a part, a shape with physical properties. Joint: a constraint on the spatial ... – PowerPoint PPT presentation

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Title: ASU 101


1
ASU 101 Introduction to Robotics and Robotics
Programming
Yinong Chen
2
SCI Faculty in Robotics Computing
  • Chitta Baral AI, Autonomous agents, cognitive
    robotics
  • Subbarao Kambhampati AI, Automated planning,
    Machine learning
  • Pat Langley AI, machine learning
  • Yann-Hang Lee Real-time, embedded systems
  • W.T. Tsai Service-oriented robotic computing
  • Sarma Vrudhula Embedded systems, power
    management
  • Sandeep Gupta Mobile computing, wireless and
    embedded sensor networks
  • Huan Liu Machine learning, AI, Social computing
  • Arunabha Sen Wireless and mobile networks
  • Winslow Burleson Human-Computer Interaction
  • Baoxin Li Computer vision
  • Jieping Ye Machine learning
  • Dirk Colbry Robotics, Cognitive science, AI
  • Yinong Chen Robotics education

3
What is a Robot?
  • A robot is a mechanical or virtual artificial
    agent.
  • It is usually a system, which, by its appearance
    or movements, conveys a sense that it has intent
    or agency of its own.
  • http//en.wikipedia.org/wiki/Robot

Kuka
Coroware
Robosoft
Robotics Connection
iRobot
Mindstorm NXT
4
What is a Robot?
  • Many devices with varying degrees of autonomy are
    called robots.
  • Many different definitions for robots exist.
  • Some consider machines wholly controlled by an
    operator to be robots.
  • Others require a machine be easily
    reprogrammable.

5
Robot Classes
  • Manipulators robotic arms. These are most
    commonly found in industrial settings.
  • Mobile Robots unmanned vehicles capable of
    locomotion.
  • Hybrid Robots mobile robots
  • with manipulators.

6
Robot Components
  • Body
  • Effectors
  • Actuators
  • Sensors
  • Computer hardware
  • Computer software
  • Networking and communication

7
Robot Body
  • Typically defined as a graph of links and joints

8
Types of Joints
  • A ball joint allows rotation around x, y, and z,
  • A hinge joint allows rotation around z,
  • A slider joint, which allows translation along x.

9
Robot Effectors
  • Component to accomplish some desired physical
    functions
  • Examples
  • Hands
  • Torch
  • Wheels
  • Legs

10
Roomba Effectors
11
Robot Actuators
  • Actuators are the muscles of the robot.
  • These can be electric motors, hydraulic systems,
    pneumatic systems, or any other system that can
    apply forces to the system.

12
Robot Sensors
  • Sensors can be active or passive
  • Active derive information from environments
    reaction to robots actions, e.g. bumpers and
    sonar.
  • Passive observers only, e.g. cameras and
    microphones .

13
Sensor Classes Ranging sensors
  • Ranging sensors, such as
  • sonar,
  • ultrasonic,
  • IR, and
  • laser sensors
  • These sensors return the distance to the object.
  • They typically have two lens (eyes). One sends
    out a light beam and the other receives the
    reflected beam.
  • By measuring the time and angle of reflected
    beam, as shown in the Figure on the right, the
    sensors can measure the distance to the object

14
Sensor Classes Other Sensors
  • There are many types of sensors
  • Contact (touch) sensor A signal is generated
    when touched
  • Compass (magnetic) sensor
  • GPS (Global Positioning System)
  • Color sensor return different value for
    different colors
  • Temperature sensor Return the temperature
  • Vehicle accelerometer sensor
  • Vehicle tire pressure sensor

15
Software Architecture for Robotics Computing
  • Robotics control methods include deliberative
    methods and reactive methods.
  • Deliberative methods are model-driven and involve
    planning before acting.
  • Reactive methods is event-driven and behavior
    must emerge from interaction.
  • Hybrid architectures are software architectures
    combining deliberative and reactive controllers.

16
Routine of a Medical Professorin Model-Driven
Approach
In Office
Outside office
Research
Consult students
Write proposal
See ICU patients
Teaching Prep
Teach a course
See out-patients
See all in-patients
Read reports
See ICU patients
17
Routine of a Medical Professorin Event-Drive
Approach
Outside office
Research
Event Board
Student questions
Student questions
Write proposal
Student questions
Notification
Student questions
Teaching Prep Answer student questions
Student questions
Teach a course
Alert Board
ICU patient
Interrupt / Notification
ICU patient
ICU patient
See all in-patients
18
Model-Driven Programming
Main
Methods/Services
Temperature
Exchange rate
Breaking News
19
Event-Drive Programming
Main
Parallel Activities
Control the motors
Event Board
Sonar sensor
Receiving information from base station
Temperature sensor
Notification
Compass sensor
Read Sensors
Decryption
Alert Board
Touch Sensor 1
Interrupt / Notification
Touch Sensor 2
Fire Sensor
Encryption
20
Event-Driven Programming
  • In computer programming, event-driven programming
    is a programming paradigm which allows
    interactions between the computer program and the
    user or the environment
  • The execution flow of the program is determined
    by
  • user actions, such as mouse clicks, key presses
    in GUI programming!
  • sensor outputs (e.g., touch sensor, motion
    sensor, etc.), and
  • messages from other programs

21
Sensors and Actuators in a Simple Robotics
Application
22
Communication between Activities and Services
Event!
23
Robot Ethics Three Laws of Robotics
  • Isaac Asimov
  • A robot may not injure a human being or, through
    inaction, allow a human being to come to harm.
  • A robot must obey orders given to it by human
    beings, except where such orders would conflict
    with the First Law.
  • A robot must protect its own existence as long as
    such protection does not conflict with the First
    or Second Law.

24
Arizona Robotics ChallengeASU versus UoA
http//asusrl.eas.asu.edu/srlab/Research/RoboticsC
hallenge.html
1
Remote commanded patrolling
25
Game 1 Remote Commanded
16 ft
Remote Monitor Station
22 ft
32 ft
26
Game 2 Floor plan Detection
Real map
Detected map
How similar are they?
27
Game 3 Object Detection
Remote Monitor Station
Objects will have minimum dimensions (W,L,H) of 8
inches
28
Game 4 Intruder Detection
Remote Monitor Station
29
Game 5 Fire Detection
Remote Monitor Station
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