Human Muscle Modeling using Generalized Cylinders for Volume Considerationss - PowerPoint PPT Presentation

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Human Muscle Modeling using Generalized Cylinders for Volume Considerationss

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Human Muscle Modeling using Generalized Cylinders for Volume Considerationss SK Semwal Bill Watson Debra McCullough University of Colorado, Colorado Springs – PowerPoint PPT presentation

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Title: Human Muscle Modeling using Generalized Cylinders for Volume Considerationss


1
Human Muscle Modeling using Generalized Cylinders
for Volume Considerationss
  • SK Semwal
  • Bill Watson
  • Debra McCullough
  • University of Colorado, Colorado Springs

2
Topics of Presentation
  • Introduction and Background
  • Generalized Cylinders
  • Volume Considerations
  • Results
  • Conclusions

3
Introduction
  • Need
  • Long standing research problem
  • Generalized cylinders simple and intuitive
  • Volume considerations for muscles
  • Intersection with adjacent muscles/bones lead to
    suitable deformations

4
Previous Work
  • Since 1968
  • Chen-Zeltzer - Biomechanical
  • Badlers work human body
  • Nadia and Daniel Thalmann human body
  • Semwal and Dows GC Muscle models

5
Generalized Cylinders
  • Shani and Ballard
  • Set of cross sections
  • Set of generalized axis
  • Dow and Semwal
  • Model upper and lower arm using GCs

6
Extensions
  • Leg Musles
  • Polygons. NURBS, Shades choices
  • Animation sequences leg exercises
  • Tension on the muscles
  • Speech recognition front-end
  • Models contraction/deformations using volume

7
Models
  • Femur or thigh bone longest and heaviest bone
    hip to tibia
  • Tibia or shin bone next heavy bone transfers
    the weight to ankles from hip
  • Fibula parallel to tibia on the outside lateral
    attached to several muscles acts a pulley to
    tendons behind ankle

8
Generalized Cylinders
  • Model 2D planar contours from Medical Books
    (Tortara, Gardner and Cated
  • Define these 2D planar contours along GC axis
  • NURBS defined using n points on contours
  • Rendered on SGI/OpenGL code

9
Intersection Testing and Intersection Resolution
  • Use cross sections
  • Move the intruding point away from the adjacent
    muscle/bones polygonal area between contours
  • Volume
  • Two cross sections Aavg (Ai Ai1)/2
  • Distance between the two GC-axis point for the
    two cross sections
  • Volume between two cross sections Aavg d
  • Repeat for all cross sections pair for that GC

10
Deformation
  • pct_chg (curr_vol - init_vol) / init_vol
  • rel_chg (cum_sum (curr_vol - init_vol))/cum_sum
  • rel_change acts as a guide based upon tolerance
    in changing the cross section points
  • Points next to bone and other muscle not modified

11
Results
  • Precise timing can be achieve
  • Smoothing introduces lag

12
Results
13
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14
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15
Summary
  • GC model provided a good method for modeling
    bones and muscles
  • Volume considerations allow good deformation
    effects
  • Biomechanical analysis and animation

16
Future Work
  • Model animations
  • Realistic biomechanical based rendering
  • Automatic detection from CT data and creating GCs

17
End
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