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Octopus' Out Of Water

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Title: Octopus' Out Of Water


1
Octopus' Out Of Water Reaching Movements
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2
Abstract
  • Octopus vulgaris has been studied for more than
    50 years, but it has proven to be a very
    complicated creature.
  • The research group focus is understanding the way
    the octopus moves, so this knowledge will be
    used, for example, in the field of robotics.
  • It has been discovered that the octopus has a
    stereotypical reaching movement.
  • The goal was to understand the mechanisms that
    generate those movements and create a dynamic
    computer model.

3
Octopus
  • Belongs to the Cephalopoda. The only one with a
    brain.
  • An octopus is composed mainly of muscles.
  • Arms uses sensing, chemotaxis, movement,
    catching pray There is no preferred arm.
  • Special abilities change color, change body
    texture, jet propulsion, ink ejection,
    regenerate.
  • Octopus is muscular hydrostat.

4
Degrees of freedom
  • Degree of freedom - The relative movement between
    two parts that can be describes with one
    parameter.
  • Skeleton imposes a constraint on the number of
    degrees of freedom.
  • The human hand has 7 degrees of freedom.
  • The octopus has a virtually infinite number of
    degrees of freedom.

How can a movement be calculated?!?!
5
Reaching movement
  • It was found (Guetfruind et al. 1996) that the
    octopus has a stereotypical active reaching
    movement (not whip like).
  • It can be described as such a. A bend is formed
    somewhere along the arm (suckers towards
    target).b. The bend propagates from the
    base part of the arm to its tip. The part
    of the arm proximal to the bend remains
    extended.

a. Bend formation
b.Bend propogation
(Gutfreund et al. 1996)
6
Reaching movement
  • The bend of a normal reaching movement advances
    in a slightly curved manner in a single linear
    plane.

(Gutfreund et al. 1996)
7
Velocity profile
  • Tangential velocity- bend advance in x,y,z axis
    (in 3D).
  • The velocity profile of the octopus has bell
    shaped characteristics

Velocity stats
16 cm/sc min
61 cm/sc max
35 cm/sc mean
9.5 cm/sc sd
(Gutfreund et al. 1996)
8
Embedded Reaching movement
  • The total number of neurons in an octopus is
    .
  • In the arms, there are neurons.
  • There are motor neurons in each arm.
  • This information led to the assumption that the
    reaching movement of the octopus is embedded in
    the arm itself.

9
Evoked Reaching movement
Arm extensions can be elicited in denervated
arms by electrical stimulation of the arm axial
nerve cord or by tactile stimulation of the skin
or suckers, suggesting that a major part of
this voluntary movement is controlled by a motor
program that is confined to the arms
neuromuscular system. (Sumbre et al. 2001)
a. Arm cross section
b. Axial nerve cord
(Sumbre et al. 2001)
10
The Reaching Model
  • Our group has devised a dynamic computer model to
    simulate the reaching movement of the octopus in
    2D (3D is now the goal).
  • The model has a similar velocity profile like the
    normal reaching movement.
  • There are several parameters that can be changed
    gravity, friction in water (drag), activation
    force

11
OOW Movement Goals
  • Analyze differences In Water and OOW environments
    for the octopus, and its implications.
  • Characterizing the bend point position in space,
    velocity profile, duration.
  • Understand the mechanism behind the reaching
    movement in general.
  • Comparison to the Reaching Dynamic Model.

12
OOW- Methods
  • The octopuss movements were videotaped on two
    cameras.
  • For each experiment a calibration body was used,
    in order to integrate the data from the two
    cameras into three dimensions.
  • During the OOW experiment, one of the octopuss
    arms was held by the experimenter.

13
OOW Environment
  • In OOW environment some parameters are not the
    same as in water
  • No drag force OOW.
  • No buoyancy. Buoyancy force (Density) (Volume)
  • Gravitation force.
  • OOW movement is probably energetically costly.

14
OOW Bend pos. in Space
  • The bend position in space in normal reaching
    movement is in a single linear plane, with
    slightly curved path.
  • The bend position in OOW reaching movement is in
    three dimension.

Movement 6_1
15
OOW Velocity profile
  • Velocity profile for normal reaching was
    calculated using Tangential velocity
    formula.BUT,The nonlinear nature of the OOW
    reaching movement makes this formula inadequate.
    Another was used
  • (which I term Euclidian velocity)
  • Reaching movement Velocity profile table

OOW 2 OOW 1 Upwards Normal
15.945.5 7.882.59 28.110.74 35.249.55 Mean peak vel. (cm/sec)
13 23 17 83 num of movements
16
OOW movement duration
  • Reaching movement duration table

OOW 2 OOW 1 Upwards Normal
1.030.34 0.970.4 1.110.38 1.020.42 Mean dur. (sec)
13 23 17 83 num of movements
17
Correction of arm base during OOW reaching
movement- two mechanisms
90 view of the bend point as a function of time
base
base
Tan vel.
Euc vel.
The advance of the bend point is independant of
the base correction
18
Bell shaped velocity profile?
  • When using the Euclidian velocity profile on
    normal reaching movements, the first phase was
    gone.
  • This implies that this phase is due to a
    correction of the base of the arm.

Euc vel profile
(Tan-Euc) vel profile
19
OOW The Model
  • The parameters of the model were modified1. The
    octopuss arm base is directed upwards.2. The
    Drag force is eliminated.3. No buoyancy OOW.
  • The activation forces were modified on need.

20
Fetch movement
  • It is interesting to see another kind of
    movement-the fetch movement, and understand how
    this movement can be generated.

21
Fin!
22
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23
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24
In water reach (no gravity)
OOW reach (gravity)
OOW In water
0.72 sec 0.8 sec Movement dur.
25
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26
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27
Circadian Rhythms
Amit Shabtay 2004
28
The Clock in our Lives
  • In 1729, DeMarain described a daily rhythmic
    opening and closing of the leaves of a heliotrope
    plant.
  • What was very interesting, is that this rhythm
    persisted, even in the absence of light.
  • Since then it has been discovered that this
    clock is present in almost all eukaryotic life.
  • Another kind of clock was found- a timer, on
    which we will not elaborate.

29
Definitions
  • Free run- only darkness conditions.
  • Circadian time- the inner cycle of the animal,
    which is usualy ! 24 hours cycle.
  • Solar time- 24 hours cycle of the sun.
  • Citegeber time- artificial cycle given to the
    animal.
  • All these cycles are normalized to 24 hours cycle.

30
Experimental Data
Solar time
Free run
31
Reseting the Clock
What about blind people?
32
There are Many Clocks
  • The signal from the SCN travels to the entire
    body, and affects many functions of it.

33
Phase Response Curve
Next night will be earlier
Next night will be postponed
There is a delay in the response of the clock
34
Two oscillating proteins
35
Control mechanism in Closed systems
36
A few Words about Skeletal muscles
A skeletal muscle is a muscle that is connected
to the skeleton (as opposed to the heart muscle
or smooth muscle)
Always work in maximum tension
37
Length-Tension curves
The skeletal muscle has two kinds of forces-
passive force and active force
38
The Importance of Closed circle Control
39
Adding Load
Load is added,Spindle is stretched
a Motoneurons cause the muscle to
contract.Spindle is relaxed
Spindle is stretched again.
40
Two Variable Equation
Muscle length as a function of firing motoneurons
Firing motoneurons as a function of muscle length
41
Two Variable Equation
Matching axes
Muscle length as a function of firing motoneurons
Firing motoneurons as a function of muscle length
42
Two Variable Equation
Joining graphs
Working point
43
Correcting Errors
Correction
Error
44
Correcting Errors
Time of error
45
Correcting Errors
When the amplification is too high, oscillations
can occur
46
Stable Feedback System
  • The feedback system will always be stable if
    these three conditions are met
  • 1. Amplification lt 1
  • 2. Short delays
  • 3. Slow response to
    changes

47
Returning to Working Point
Short delays, Fast response
48
Returning to Working Point
Short delays, Slow response
49
End
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