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The Design Process

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The Design Process Notes created by J. V. Walton for SYS364 Systems Analysis & Design A Universal Design Process Before we begin learning to design business ... – PowerPoint PPT presentation

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Title: The Design Process


1
The Design Process
  • Notes created by J. V. Walton
  • for SYS364
  • Systems Analysis Design

2
A Universal Design Process
  • Before we begin learning to design business
    information processing systems, we are first
    going to study The Design Process, a way of
    designing anything!
  • From bridges and buildings to aprons or
    fashionable garments to menus or recipes to
    rocket systems...
  • And even Business Information Processing Systems !

3
The Design Process
  • This methodology, taught to visual Design
    students in the School of Communication Arts, is
    another cyclic methodology, like so many in our
    IP world
  • It is not formally a part of the SYS364
    curriculum, but will be helpful in our
    exploration of the Design phase of the SDLC
  • It is a universal Design Process, used by many
    engineering and creative industries
  • Remember that Design is always one of the
    preliminaries to construction

4
Another 5-Phase Cycle!
  • In this universal Design Process, the following
    five phases are recommended
  • 1. Acceptance
  • 2. Exploration
  • 3. Ideation
  • 4. Selection
  • 5. Implementation

5
Strengths of the Design Process
  • It is universal, once learned can be applied to
    a variety of challenges
  • Can be used for Problem Solving as well as
    Design Challenges
  • Not only provides good designs (or problem
    solutions) but also provides assurance that the
    design (or solution) is the best that could have
    been achieved

6
Acceptance Phase
  • This first phase is about accepting or adopting
    the challenge (by person or team)
  • The symptoms that this phase has been done
  • the project has a name (a working title, not
    necessarily its final name)
  • a date/time has been set for design completion
    (or problem solution)
  • time has been set aside (allocated) for the work
  • files (document or computer) have been set up to
    store relevant documents
  • a journal or diary has been created or adapted as
    a place to record progress

7
Acceptance Phase - continued
  • For any design project (or problem solution), it
    will be practically impossible to prevent
    premature ideation however, it will be
    impossible to capitalize on any fresh and great
    ideas if the Acceptance phase has not been
    completed!
  • The Acceptance Phase really must come first!

8
Exploration Phase
  • This second phase has three sections
  • Research
  • Analysis
  • Definition
  • However, they constitute a single phase, because
    the next phases will prove useless until all
    three are done!
  • It is usually desirable to do further Research
    after some Analysis of prior research reveals the
    need for more information
  • Definition will also usually prompt more R A

9
Exploration Phase - continued
  • The symptoms that Exploration is complete are
    that the following Definitions have been
    collected and documented
  • objectives for the design (or solution) and their
    relative importance, and the priorities of the
    person funding the design
  • criteria by which achieving these objectives will
    be assessed (preferably measurable criteria!)
  • the nature of the designs or solutions for
    similar or related products
  • the entire life cycle of the product being
    designed
  • a solid profile of the end users of the product

10
Exploration Phase - continued
  • More necessary symptoms of completion of this
    phase are the following definitions
  • sketchy profiles of other users of the product
    throughout its life cycle
  • constraints on the product and on the project to
    create the product
  • resources available for the product and for the
    project to create the product
  • Note that constraints do not limit design
    possibilities, they illuminate them!

11
Exploration Phase - continued
  • Establishing all these Definitions will obviously
    entail doing a lot of Research, and proper
    Analysis of the findings
  • It is dangerous to proceed to the next phases
    until these Definitions are achieved, and well
    documented
  • In particular, the criteria defined for achieving
    the objectives will be essential for the fourth
    Selection phase of the Design Process

12
The Ideation Phase
  • A lot of people think that this third phase of
    the Design Process is the only creative phase
    of design, and that it is only possible for
    people with an inborn talent for creativity
  • They are wrong !
  • Ideation usually involves lateral thinking, as
    well as the linear thinking which is reinforced
    by most of our schooling
  • However, it isnt difficult, its fun! And easy
    for all of us, once we unlearn unnatural
    inhibitions!

13
Ideation Phase - continued
  • The watchword for this phase is bulk!
  • Quantity, not Quality (that comes later)
  • There are a lot of techniques for coming up with
    ideas, and well discuss them as the semester
    unfolds
  • One lovely technique is brainstorming which
    involves collecting other peoples bright ideas
    in a wild session of uncensored cerebral
    popcorn
  • Since you will be responsible for the Selection
    phase, it is not cheating to use others ideas
    during Ideation!

14
Ideation Phase - continued
  • Another technique is conversation, with others,
    or with yourself, or with imaginary Martians!
  • Or you can use a dictionary or thesaurus to
    explore each word of your definitions of
    objectives, its alternatives and opposites
  • A very useful technique is called Immersion and
    Incubation, where you alternate between intense
    concentration on your objectives and leaving the
    problem alone (for your subconscious mind to
    process) (Yes, It will !! )

15
Ideation Phase - continued
  • Whatever techniques you use (bottom up, top down,
    sideways, personal or shared) to come up with
    ideas, the most important reminder is to record
    and file all of them
  • Too many ideas is an absolute impossibility
  • An irrelevant idea may prompt a relevant one
  • A partial solution may combine with others or
    stimulate the production of others
  • Never be without pencil and paper to record the
    latest idea (even when asleep)

16
Ideation Phase - continued
  • Some people like to work on huge pieces of paper
    (or rolls of shelf paper) because they find that
    each idea may spawn several others and its handy
    to record each as it occurs
  • Some people like to work on tiny indexing slips
    of paper, so that they can shuffle and sort, and
    lay them out around them to inspire new ideas
  • Do whatever works for you at the moment!
  • But record every idea!
  • There is no symptom for the completion of this
    phase--it probably wont ever really end!

17
The Selection Phase
  • This fourth phase sounds like the dull and
    mechanical phase of the Design Process
  • However, its just as creative as any of the
    other phases, and usually stretches your
    imagination
  • Its also the phase which makes the design (or
    the problem solution) your very own (or your
    teams very own)
  • All thats involved is evaluating each of the
    ideas recorded during Ideation according to the
    criteria for evaluation you recorded during
    Exploration

18
Selection Phase - continued
  • Sometimes, youll want to list the criteria, with
    priority weighting factors, and build a matrix of
    all your ideas versus all the criteria, and use a
    spreadsheet to calculate scores for each idea
  • More often, youll find you need to combine
    ideas, and this will send you back into Ideation
    to create the missing pieces
  • The symptom of a completed Selection Phase is
    your chosen design (or solution) together with
    your verifiable reasons for choosing it

19
The Implementation Phase
  • Remember that were talking Design here, not
    construction! Specifying, not building.
  • Implementing a design simply means adequately
    documenting it for the people who will construct
    from your specifications (even if that means
    yourself)
  • Implementation varies all over the map depending
    on the nature of the product being designed --
    for an IP System Design, its the DFDs and Data
    Dictionary, and specifications for all the
    input/output documents and screens, and for all
    the programs and procedures

20
Implementation Phase - continued
  • For other kinds of Design challenges or Problem
    solutions, implementation may mean other kinds of
    specifications (blueprints, material lists)
  • Whatever, the challenge, the symptom of a
    completed Implementation Phase is a complete set
    of specifications ready for constructors to
    proceed

21
Two Warnings
  • Like all of the Cyclic Methodologies, this one
    has no guarantees that work on one phase wont
    necessitate extra work on a prior phase
  • And it is recognized that some premature work
    may be done on a phase before prior phases are
    totally complete, however,
  • 1. Premature Selection will prevent good
    Exploration and Ideation
  • 2. No design project can succeed if Acceptance
    doesnt come first

22
Post-Implementation Activities
  • Never scrap all your files once youve chosen and
    implemented the design, and turned the specs
    over to the constructors
  • Some of your research may be relevant to other
    projects you encounter later file by topic
  • Your diaries and journals may help you estimate
    future projects (and predict bottlenecks!)
  • Raw ideation scribbling may prove useful for
    other projects compress (if possible) and file
  • Only discard what is truly useless, but re-file
    every potentially useful document

23
The Design Process
  • Accept the Challenge
  • Explore (Research, Analyze, Define)
  • Ideate ( a lot! Any how at all! )
  • Select (using previously defined criteria)
  • Implement (Get ready for construction)

24
The Design Process
  • Three important facts about this methodology
  • it works! On many different kinds of design
    projects (or problem solving challenges)
  • anyone can achieve good results with it, because
    it blends solo and social activities, linear and
    lateral thinking
  • the resulting designs are verifiably the best
    possible (You not only know youre right, you
    know exactly why youre right!)
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