Title: The Design Process
1The Design Process
- Notes created by J. V. Walton
- for SYS364
- Systems Analysis Design
2A Universal Design Process
- Before we begin learning to design business
information processing systems, we are first
going to study The Design Process, a way of
designing anything! - From bridges and buildings to aprons or
fashionable garments to menus or recipes to
rocket systems... - And even Business Information Processing Systems !
3The Design Process
- This methodology, taught to visual Design
students in the School of Communication Arts, is
another cyclic methodology, like so many in our
IP world - It is not formally a part of the SYS364
curriculum, but will be helpful in our
exploration of the Design phase of the SDLC - It is a universal Design Process, used by many
engineering and creative industries - Remember that Design is always one of the
preliminaries to construction
4Another 5-Phase Cycle!
- In this universal Design Process, the following
five phases are recommended - 1. Acceptance
- 2. Exploration
- 3. Ideation
- 4. Selection
- 5. Implementation
5Strengths of the Design Process
- It is universal, once learned can be applied to
a variety of challenges - Can be used for Problem Solving as well as
Design Challenges - Not only provides good designs (or problem
solutions) but also provides assurance that the
design (or solution) is the best that could have
been achieved
6Acceptance Phase
- This first phase is about accepting or adopting
the challenge (by person or team) - The symptoms that this phase has been done
- the project has a name (a working title, not
necessarily its final name) - a date/time has been set for design completion
(or problem solution) - time has been set aside (allocated) for the work
- files (document or computer) have been set up to
store relevant documents - a journal or diary has been created or adapted as
a place to record progress
7Acceptance Phase - continued
- For any design project (or problem solution), it
will be practically impossible to prevent
premature ideation however, it will be
impossible to capitalize on any fresh and great
ideas if the Acceptance phase has not been
completed! - The Acceptance Phase really must come first!
8Exploration Phase
- This second phase has three sections
- Research
- Analysis
- Definition
- However, they constitute a single phase, because
the next phases will prove useless until all
three are done! - It is usually desirable to do further Research
after some Analysis of prior research reveals the
need for more information - Definition will also usually prompt more R A
9Exploration Phase - continued
- The symptoms that Exploration is complete are
that the following Definitions have been
collected and documented - objectives for the design (or solution) and their
relative importance, and the priorities of the
person funding the design - criteria by which achieving these objectives will
be assessed (preferably measurable criteria!) - the nature of the designs or solutions for
similar or related products - the entire life cycle of the product being
designed - a solid profile of the end users of the product
10Exploration Phase - continued
- More necessary symptoms of completion of this
phase are the following definitions - sketchy profiles of other users of the product
throughout its life cycle - constraints on the product and on the project to
create the product - resources available for the product and for the
project to create the product - Note that constraints do not limit design
possibilities, they illuminate them!
11Exploration Phase - continued
- Establishing all these Definitions will obviously
entail doing a lot of Research, and proper
Analysis of the findings - It is dangerous to proceed to the next phases
until these Definitions are achieved, and well
documented - In particular, the criteria defined for achieving
the objectives will be essential for the fourth
Selection phase of the Design Process
12The Ideation Phase
- A lot of people think that this third phase of
the Design Process is the only creative phase
of design, and that it is only possible for
people with an inborn talent for creativity - They are wrong !
- Ideation usually involves lateral thinking, as
well as the linear thinking which is reinforced
by most of our schooling - However, it isnt difficult, its fun! And easy
for all of us, once we unlearn unnatural
inhibitions!
13Ideation Phase - continued
- The watchword for this phase is bulk!
- Quantity, not Quality (that comes later)
- There are a lot of techniques for coming up with
ideas, and well discuss them as the semester
unfolds - One lovely technique is brainstorming which
involves collecting other peoples bright ideas
in a wild session of uncensored cerebral
popcorn - Since you will be responsible for the Selection
phase, it is not cheating to use others ideas
during Ideation!
14Ideation Phase - continued
- Another technique is conversation, with others,
or with yourself, or with imaginary Martians! - Or you can use a dictionary or thesaurus to
explore each word of your definitions of
objectives, its alternatives and opposites - A very useful technique is called Immersion and
Incubation, where you alternate between intense
concentration on your objectives and leaving the
problem alone (for your subconscious mind to
process) (Yes, It will !! )
15Ideation Phase - continued
- Whatever techniques you use (bottom up, top down,
sideways, personal or shared) to come up with
ideas, the most important reminder is to record
and file all of them - Too many ideas is an absolute impossibility
- An irrelevant idea may prompt a relevant one
- A partial solution may combine with others or
stimulate the production of others - Never be without pencil and paper to record the
latest idea (even when asleep)
16Ideation Phase - continued
- Some people like to work on huge pieces of paper
(or rolls of shelf paper) because they find that
each idea may spawn several others and its handy
to record each as it occurs - Some people like to work on tiny indexing slips
of paper, so that they can shuffle and sort, and
lay them out around them to inspire new ideas - Do whatever works for you at the moment!
- But record every idea!
- There is no symptom for the completion of this
phase--it probably wont ever really end!
17The Selection Phase
- This fourth phase sounds like the dull and
mechanical phase of the Design Process - However, its just as creative as any of the
other phases, and usually stretches your
imagination - Its also the phase which makes the design (or
the problem solution) your very own (or your
teams very own) - All thats involved is evaluating each of the
ideas recorded during Ideation according to the
criteria for evaluation you recorded during
Exploration
18Selection Phase - continued
- Sometimes, youll want to list the criteria, with
priority weighting factors, and build a matrix of
all your ideas versus all the criteria, and use a
spreadsheet to calculate scores for each idea - More often, youll find you need to combine
ideas, and this will send you back into Ideation
to create the missing pieces - The symptom of a completed Selection Phase is
your chosen design (or solution) together with
your verifiable reasons for choosing it
19The Implementation Phase
- Remember that were talking Design here, not
construction! Specifying, not building. - Implementing a design simply means adequately
documenting it for the people who will construct
from your specifications (even if that means
yourself) - Implementation varies all over the map depending
on the nature of the product being designed --
for an IP System Design, its the DFDs and Data
Dictionary, and specifications for all the
input/output documents and screens, and for all
the programs and procedures
20Implementation Phase - continued
- For other kinds of Design challenges or Problem
solutions, implementation may mean other kinds of
specifications (blueprints, material lists) - Whatever, the challenge, the symptom of a
completed Implementation Phase is a complete set
of specifications ready for constructors to
proceed
21Two Warnings
- Like all of the Cyclic Methodologies, this one
has no guarantees that work on one phase wont
necessitate extra work on a prior phase - And it is recognized that some premature work
may be done on a phase before prior phases are
totally complete, however, - 1. Premature Selection will prevent good
Exploration and Ideation - 2. No design project can succeed if Acceptance
doesnt come first
22Post-Implementation Activities
- Never scrap all your files once youve chosen and
implemented the design, and turned the specs
over to the constructors - Some of your research may be relevant to other
projects you encounter later file by topic - Your diaries and journals may help you estimate
future projects (and predict bottlenecks!) - Raw ideation scribbling may prove useful for
other projects compress (if possible) and file - Only discard what is truly useless, but re-file
every potentially useful document
23The Design Process
- Accept the Challenge
- Explore (Research, Analyze, Define)
- Ideate ( a lot! Any how at all! )
- Select (using previously defined criteria)
- Implement (Get ready for construction)
24The Design Process
- Three important facts about this methodology
- it works! On many different kinds of design
projects (or problem solving challenges) - anyone can achieve good results with it, because
it blends solo and social activities, linear and
lateral thinking - the resulting designs are verifiably the best
possible (You not only know youre right, you
know exactly why youre right!)