Title: Reward
1Reward Reminder
- A Multi-State Experiment in Community
Mobilization for Real Prevention Results
By Dennis D. Embry, Ph.D.
For more info, see www.paxtalk.com
2Objectives
- Learn how and why a low-cost evidence-based
community mobilization strategy (behavioral
kernel/vaccine) can have large measurable effects - Learn some of key principles to apply in other
projects to produce results - Generalize from tobacco to alcohol and social
sources
3The Original Scientist
Dr. Anthony Biglan, President, Society for
Prevention Research Senior Scientist, Oregon
Research Institute www.ori.org
4Reward Reminder in Action
- Reward and Reminder in action Video
5Review of key ingredients
- What are the key behaviors by teams?
- How is this the same or different from law
enforcement strategies? - How is this different from an educational
strategy? - How is this different from most community
efforts?
6Wyoming case study
- History of Wyoming
- Use of science based practice at state level.
- Show sequence of data
7Wyoming case study
- The change created
- Policy
- Finances
- Community mobilization
- Legislation
- Other learnings, innovations and aspects (next
slide)
8Wyoming case study
- Wyoming TV commercial
- Meaningful roles for kids
- Peer-to-peer adaptation
- Humor cards
- Getting larger norms, language shift, change
Wyoming - Communities and state need to be connected.
9Wisconsin Replication
- State 10 times the size of Wyoming.
- Similar limitations
- 45-60 days start up
- No community input
10Wisconsin Replication
- State 10 times the size of Wyoming.
- Similar limitations
- 45-60 days start up
- No community input
11Kansas Replication
- 105 counties
- Only 10 counties receive RR
- No integrated media campaign
12The science behind this
- Effective mobilization is no accident
13Recipe for Success
14Building Blocks for Brain and Behavior Change
15Antecedents Ancestors
Antecedents are the more immediate cues, prompts,
language, people and structures in our social and
physical environment that signal likely
consequences from certain individual or group
action. Ancestral stories are the combination
people whose customs, behaviors and practices in
the past that constrain or amplify present
behavior.
16Brain and Behavior
Brain is the macro-structure, such as major
functions, micro-structure (such as receptors)
and neurochemistry that affects drive, mood, and
every type of behavior. Behavior is actions by a
person that can be measured or counted.
17Watching the brain work
Machines can now see the living brain work. This
technology is becoming more powerful every year.
18Serotonin
- When we feel safe or belong to a community or
group with intact status, our serotonin rises. - If our levels of serotonin go down because of
chronic perceived stress, threats, perceived
powerlessness or lack of any control, anger from
others or humiliation or loss of status, our
serotonin tends to decline. - Serotonin changes as a result of the social
environment and relationships we have with
family, peers, and other adults.
19Dopamine
- This is molecule of reward, goal setting,
learning, movement and inhibition. Some might be
surprised to know it controls both Go and
Stop in the brain. - Dopamine comes from rewarding activities, social
reinforcement, sense of control, movement,
eating, sex, fighting, and food. Most illegal
drugs and many prescription drugs (e.g.,
stimulant drugs for ADHD) increase dopamine.
20Changing the Brain
- Serotonin Drainers
- Fighting violence
- Lowered status
- High stress
- Sex hormones
- TV viewing?
- Low physical activity
- Some foods
- Low sunlight
- Serotonin Makers
- Touch
- Affection
- Increased status
- Social connections
- Perceived safety
- Certain foods
- Physical activity
21RR Changing the Brain
- Creating collaboration, cooperation and common
goals changes sense of belongingempowering
creativity of RR coalitions - Affecting brains of clerks
- Affecting the brains of youth teams
22Consequences Cognitions
Consequences (Contingencies) are events or
stimuli that follow some behavior that either
increase, maintain or decrease the rate, duration
or intensity of behaviors. Cognitions are
non-verbal or verbal events by a person that can
measured by self-report or bio-mechanical means.
23RR Consequences
- What are the consequences used in RR?
- Clerks
- Stores
- Law enforcement
- Coalitions and community
- Young people
- Communities/state
- Elected Officials
24Thank-You Cards to Clerks
25Scoreboard Consequence
26Formula for Consequences
The formula for the basic Matching Law.
27Common Cognitions
- I can do that.
- Everyone else is doing it.
- I am bored.
- No one likes me.
- Ill lose my friends.
- She always
- He never
- She is (bad word)
- He is (good word)
- I am ________
- We are ______
28Cognitions in RR
- What are cognitions about retailers and clerks?
- What are the cognitions about the program by its
participants?
- What are the cognitions by the community about
RR?
Consider the Relational Frame Network
29Disposition, Development and Drive
Disposition is temperament of an individual,
which can involve such characteristics as
irritability, extroversion, attention, general
anxiety. Drive is the state that an individual
is in, such as hungry, fear or contentment. Develo
pment is the universal age related limitations on
behavior or cognitions.
30Adolescent Changing Personalities
31Adolescent Developmental Issues
Teens Adults
Teens seeing fear versus adults seeing fear.
32Developmental Interactions
33Drive Disposition of Clerks
- Fearful of employment loss
- Often harassed by customers
- Stressed from low-pay, strange hours
- Fearful of dangerous teens
- Pressure to have high sales at store
- Incentives provided by tobacco companies
34Environment Ecology
Environment is the larger social and economic
context that affects the ABCs. Ecology is
meta-environment context, such as the plains
versus the Pacific Northwest
35Ecology/Environment Example
36Depression Data
37RR Logic Model
38Seven Steps of Community Level Change
- Clear vision and mission
- Action planning
- Leadership
- Responsible community organizers
- Documentation and feedback on intermediate
outcomes - Technical assistance
- Making outcome matter
Source Kansas Work Group/ Community Toolbox
39RE-AIMing for Public Health
40Understanding Epidemiology
- Reward and Reminder Emerges from Careful
Epidemiology
41Epidemiology Underneath
- Analysis of key predictors of 30-day use in
Wyoming by Drs. Kami London, Narina Nunez,
Embry - Perceived access
- Friends who urge you dont smoke, drink or use.
- Early antisocial behavior
42Reduce Perceived Availability
- How can we reduce perceived availability from
retailers? - How can we reduced perceived availability from
social sources? - How can we reduce overall perceived community
availability?
43RR Extensions
- Stimulate phone trees
- Distribute some visits every 1-2 months
- Older youth patrol for RR hotspots
- Dribbled PR on stores that pass
- Use the RR Protocol for alcohol, too
- Use RR for social sources (e.g., shoulder taps)
44Summary
- Good science underlying plan (e.g., Reward and
Reminder behavioral vaccine) - Good community coalition processes (e.g., adapted
from the Kansas Community Tool Box - Simple measures and data systems
- Clear epidemiological model and logic model
- Simple, simple, simple, and doable and sensible
45Thank you. We hope we helped you today.
- Dennis D. Embry, Ph.D.
- PAXIS Institute
- 520-299-6770 dde_at_paxis.org
- www.paxtalk.com