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Reward

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A Multi-State Experiment in Community Mobilization for Real Prevention Results By Dennis D. Embry, Ph.D. For more info, see www.paxtalk.com ... – PowerPoint PPT presentation

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Title: Reward


1
Reward Reminder
  • A Multi-State Experiment in Community
    Mobilization for Real Prevention Results

By Dennis D. Embry, Ph.D.
For more info, see www.paxtalk.com
2
Objectives
  • Learn how and why a low-cost evidence-based
    community mobilization strategy (behavioral
    kernel/vaccine) can have large measurable effects
  • Learn some of key principles to apply in other
    projects to produce results
  • Generalize from tobacco to alcohol and social
    sources

3
The Original Scientist
Dr. Anthony Biglan, President, Society for
Prevention Research Senior Scientist, Oregon
Research Institute www.ori.org
4
Reward Reminder in Action
  • Reward and Reminder in action Video

5
Review of key ingredients
  • What are the key behaviors by teams?
  • How is this the same or different from law
    enforcement strategies?
  • How is this different from an educational
    strategy?
  • How is this different from most community
    efforts?

6
Wyoming case study
  • History of Wyoming
  • Use of science based practice at state level.
  • Show sequence of data

7
Wyoming case study
  • The change created
  • Policy
  • Finances
  • Community mobilization
  • Legislation
  • Other learnings, innovations and aspects (next
    slide)

8
Wyoming case study
  • Wyoming TV commercial
  • Meaningful roles for kids
  • Peer-to-peer adaptation
  • Humor cards
  • Getting larger norms, language shift, change
    Wyoming
  • Communities and state need to be connected.

9
Wisconsin Replication
  • State 10 times the size of Wyoming.
  • Similar limitations
  • 45-60 days start up
  • No community input

10
Wisconsin Replication
  • State 10 times the size of Wyoming.
  • Similar limitations
  • 45-60 days start up
  • No community input

11
Kansas Replication
  • 105 counties
  • Only 10 counties receive RR
  • No integrated media campaign

12
The science behind this
  • Effective mobilization is no accident

13
Recipe for Success
14
Building Blocks for Brain and Behavior Change
15
Antecedents Ancestors
Antecedents are the more immediate cues, prompts,
language, people and structures in our social and
physical environment that signal likely
consequences from certain individual or group
action. Ancestral stories are the combination
people whose customs, behaviors and practices in
the past that constrain or amplify present
behavior.
16
Brain and Behavior
Brain is the macro-structure, such as major
functions, micro-structure (such as receptors)
and neurochemistry that affects drive, mood, and
every type of behavior. Behavior is actions by a
person that can be measured or counted.
17
Watching the brain work
Machines can now see the living brain work. This
technology is becoming more powerful every year.
18
Serotonin
  • When we feel safe or belong to a community or
    group with intact status, our serotonin rises.
  • If our levels of serotonin go down because of
    chronic perceived stress, threats, perceived
    powerlessness or lack of any control, anger from
    others or humiliation or loss of status, our
    serotonin tends to decline.
  • Serotonin changes as a result of the social
    environment and relationships we have with
    family, peers, and other adults.

19
Dopamine
  • This is molecule of reward, goal setting,
    learning, movement and inhibition. Some might be
    surprised to know it controls both Go and
    Stop in the brain.
  • Dopamine comes from rewarding activities, social
    reinforcement, sense of control, movement,
    eating, sex, fighting, and food. Most illegal
    drugs and many prescription drugs (e.g.,
    stimulant drugs for ADHD) increase dopamine.

20
Changing the Brain
  • Serotonin Drainers
  • Fighting violence
  • Lowered status
  • High stress
  • Sex hormones
  • TV viewing?
  • Low physical activity
  • Some foods
  • Low sunlight
  • Serotonin Makers
  • Touch
  • Affection
  • Increased status
  • Social connections
  • Perceived safety
  • Certain foods
  • Physical activity

21
RR Changing the Brain
  • Creating collaboration, cooperation and common
    goals changes sense of belongingempowering
    creativity of RR coalitions
  • Affecting brains of clerks
  • Affecting the brains of youth teams

22
Consequences Cognitions
Consequences (Contingencies) are events or
stimuli that follow some behavior that either
increase, maintain or decrease the rate, duration
or intensity of behaviors. Cognitions are
non-verbal or verbal events by a person that can
measured by self-report or bio-mechanical means.
23
RR Consequences
  • What are the consequences used in RR?
  • Clerks
  • Stores
  • Law enforcement
  • Coalitions and community
  • Young people
  • Communities/state
  • Elected Officials

24
Thank-You Cards to Clerks
25
Scoreboard Consequence
26
Formula for Consequences
The formula for the basic Matching Law.
27
Common Cognitions
  • I can do that.
  • Everyone else is doing it.
  • I am bored.
  • No one likes me.
  • Ill lose my friends.
  • She always
  • He never
  • She is (bad word)
  • He is (good word)
  • I am ________
  • We are ______

28
Cognitions in RR
  • What are cognitions about retailers and clerks?
  • What are the cognitions about the program by its
    participants?
  • What are the cognitions by the community about
    RR?

Consider the Relational Frame Network
29
Disposition, Development and Drive
Disposition is temperament of an individual,
which can involve such characteristics as
irritability, extroversion, attention, general
anxiety. Drive is the state that an individual
is in, such as hungry, fear or contentment. Develo
pment is the universal age related limitations on
behavior or cognitions.
30
Adolescent Changing Personalities
31
Adolescent Developmental Issues
Teens Adults
Teens seeing fear versus adults seeing fear.
32
Developmental Interactions
33
Drive Disposition of Clerks
  • Fearful of employment loss
  • Often harassed by customers
  • Stressed from low-pay, strange hours
  • Fearful of dangerous teens
  • Pressure to have high sales at store
  • Incentives provided by tobacco companies

34
Environment Ecology
Environment is the larger social and economic
context that affects the ABCs. Ecology is
meta-environment context, such as the plains
versus the Pacific Northwest
35
Ecology/Environment Example
36
Depression Data
37
RR Logic Model
38
Seven Steps of Community Level Change
  1. Clear vision and mission
  2. Action planning
  3. Leadership
  4. Responsible community organizers
  5. Documentation and feedback on intermediate
    outcomes
  6. Technical assistance
  7. Making outcome matter

Source Kansas Work Group/ Community Toolbox
39
RE-AIMing for Public Health
40
Understanding Epidemiology
  • Reward and Reminder Emerges from Careful
    Epidemiology

41
Epidemiology Underneath
  • Analysis of key predictors of 30-day use in
    Wyoming by Drs. Kami London, Narina Nunez,
    Embry
  • Perceived access
  • Friends who urge you dont smoke, drink or use.
  • Early antisocial behavior

42
Reduce Perceived Availability
  • How can we reduce perceived availability from
    retailers?
  • How can we reduced perceived availability from
    social sources?
  • How can we reduce overall perceived community
    availability?

43
RR Extensions
  • Stimulate phone trees
  • Distribute some visits every 1-2 months
  • Older youth patrol for RR hotspots
  • Dribbled PR on stores that pass
  • Use the RR Protocol for alcohol, too
  • Use RR for social sources (e.g., shoulder taps)

44
Summary
  • Good science underlying plan (e.g., Reward and
    Reminder behavioral vaccine)
  • Good community coalition processes (e.g., adapted
    from the Kansas Community Tool Box
  • Simple measures and data systems
  • Clear epidemiological model and logic model
  • Simple, simple, simple, and doable and sensible

45
Thank you. We hope we helped you today.
  • Dennis D. Embry, Ph.D.
  • PAXIS Institute
  • 520-299-6770 dde_at_paxis.org
  • www.paxtalk.com
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