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Learning

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Title: Learning


1
Learning
  • Chapter 6
  • Psyc103
  • Jen Wright

2
learning
  • What is learning?
  • T/F Having experiences that result in a
    (relatively) permanent change in the mental
    states and behavior of the learner.
  • These changes have to be relevant to the
    experiences.
  • How do we determine when an organism has learned
    something?

3
types of learning
  • Habituation
  • Associative learning
  • Classical conditioning
  • Operant conditioning
  • Observational learning
  • Implicit learning

4
habituation
  • What is habituation?
  • A) Decreased response to a stimulus after
    repeated or prolonged exposure.
  • B) Increased response to a stimulus after
    repeated or prolonged exposure.
  • C) Having the same response to a stimulus over
    and over again.
  • D) Having the same response to different stimuli.
  • Ceasing to hear traffic running by house on
    freeway
  • Ceasing to flinch at loud bangs on gun range
  • Ceasing to feel nervous when talking in public
  • Ceasing to get aroused at sight of romantic
    partner

5
  • Why do we habituate?
  • Our attentional resources are limited
  • Needed to recognize, identify, and deal with
    novel stimuli
  • Therefore, habituation to regularities in our
    environment decreased energy required

6
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7
associative learning
  • Learning to associate two (or more) events
  • Take pain meds ? back pain goes away.
  • Drink a beer ? find that you suddenly have a
    wonderful sense of humor.

8
classical conditioning
  • T/F Form of learning that builds upon
    associative learning
  • Find original (natural) association
  • Unconditioned stimulus (US) ? Unconditioned
    response (UR)
  • Sight of food ? salivation

9
  • Introduce conditioned stimulus
  • Sound of bell (CS) sight of food (US) ?
    salivation (UR)
  • Create conditioned association
  • Conditioned stimulus (CS) ? Conditioned response
    (CR)
  • Sound of bell (CS) ? salivation (CR)

10
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12
Project Manager
13
T/F Conditioned Stimulus
T/F Conditioned Stimulus
14
  • This sort of conditioning seems straightforward.
    But there are more surprising
    examples
  • Pain medication (US)? decrease in back pain (UR)
  • But, what would happen if I introduced a
    conditioned association?
  • Pain medication (US) strong flavor (CS) ?
    decrease in back pain (UR)
  • Could I get to where all I needed was the strong
    flavor to get relief from back pain?
  • Strong flavor (CS) ? decrease in back pain (CR)

15
  • Weds 515-630 Psyc Club
  • Getting into Graduate School
  • ECTR 114
  • Weds 645-730 Study Session for Exam02
  • Maybank 100

16
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17
placebo effect?
  • This gives us a new understanding of the placebo
    effect.
  • It also explains many other phenomena
  • Drug overdoses
  • Drug ? experience of getting high
  • Drug overall environment ? high
  • Drug tolerance drug environment
  • New environment ? lower drug tolerance

18
heres one you can try at home
  • Dark light ? dilated pupils
  • Dark light bell ? dilated pupils
  • 20-30 trials
  • Now watch your pupils closely in a mirror
  • Bell alone ? dilated pupils!
  • And heres something to try on your roommate
  • http//www.youtube.com/watch?vEo7jcI8fAuI

19
higher-order conditioning
  • Second-order conditioning
  • Money ? fancy new car
  • Fancy new car ? admiration of other people
  • Fancy new car ? thrill of driving fast
  • Money ? admiration/thrill
  • Third-order conditioning
  • Vegas ? money ? admiration/thrill

20
higher-order conditioning
  • bell food ? salivating
  • bell ? salivating
  • light ? bell
  • light ? salivating
  • The light can bring about salivating, even though
    it was never actually associated directly with
    the food.

21
influencing factors
  • Neural element
  • Role of emotion (amygdala)
  • Cognitive element
  • T/F Anything can be a conditional stimulus if
    associated with another stimulus.
  • False Not everything can be a CS
  • Must be an unfamiliar and reliable stimulus

22
role of cognition?
  • CS ? expectation (MS) ? CR

without an expectation, no conditioning can occur
23
  • Evolutionary element
  • Biological preparedness
  • T/F easiest to develop phobias for things that
    are the most dangerous

24
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25
operant conditioning
  • When consequences of behavior determine whether
    the behavior will be repeated in the future.
  • Reinforcers increase the likelihood behavior
    repeated
  • Punishers decrease the likelihood behavior
    repeated
  • Positive presentation of a stimulus into
    environment
  • Negative removal of a stimulus from environment

26
Giving people something they want
Taking away something they dont want
27
Giving people something they dont want
Taking away something they want
28
  • Think of a behavior you really wish you could
    stop doing.
  • Now consider what is the reinforcement that
    keeps you doing it?
  • Think of a behavior you really wish you could
    start doing.
  • Now consider what is the punishment that keeps
    you from doing it?

29
  • For professor, having lively student discussion
    in class is
  • A) positive reinforcer
  • B) negative reinforcer
  • C) positive punishment
  • D) negative punishment

30
  • Dropping an exam in exchange for good class
    attendance
  • A) positive reinforcer
  • B) negative reinforcer
  • C) positive punishment
  • D) negative punishment

31
  • Shutting someone out of a conversation because
    they tend to say inappropriate things
  • A) positive reinforcer
  • B) negative reinforcer
  • C) positive punishment
  • D) negative punishment

32
  • Making someone the designated driver because they
    got out of control the weekend before
  • A) positive reinforcer
  • B) negative reinforcer
  • C) positive punishment
  • D) negative punishment

33
shaping
  • Learning that results from the reinforcement of
    successive approximations to a final desired
    behavior.
  • Higher-order conditioning

34
Youtube clips
  • Rat basketball
  • http//www.youtube.com/watch?vg6F0bRTurPk
  • http//www.youtube.com/watch?v2QY2UxBStvo
  • Dog roll over
  • http//www.youtube.com/watch?vfLoHH03QAAI

35
schedules of reinforcement
  • Continuous reinforcement
  • Coke machine
  • Problem with continuous reinforcement is that the
    behavior stops shortly after the reinforcement
    stops.
  • Learning requires a (relatively) permanent change
    in behavior.
  • Intermittent reinforcement more powerful
    learning mechanism
  • Slot machine

36
  • Continuous reinforcement
  • Coke machine
  • Intermittent reinforcement
  • Slot machine
  • Why use intermittent reinforcement?
  • A) More powerful learning mechanism for learner
  • B) Cheaper investment for teacher
  • C) Both

37
  • Fixed interval schedule
  • Getting a raise every January 1st
  • Variable interval schedule
  • Random searches of school lockers
  • Fixed ratio schedule
  • Punishment after three transgressions
  • Variable ratio schedule
  • Slot machine

38
superstitious behavior
  • Reinforcement of coincidental connection between
    two variables
  • e.g. lucky t-shirt and homerun
  • Why is superstitious behavior so hard to break?
  • Role of expectations?

39
rewards
  • Extrinsic vs. intrinsic rewards
  • Implications for development?
  • Neural element
  • Pleasure/pain centers of brain (dopamine)

40
observational learning
  • Learning without direct experience
  • Social learning
  • Cultural norms
  • Role models
  • Adults
  • Elders
  • Peers
  • Celebrities
  • Virtual reality

41
What kind of learning is this?
42
  • Mirror neurons
  • Imagination
  • Creativity

43
  • Learning that
  • Penguins cant fly
  • Charleston is in SC
  • The best instructor for Psyc103 is Dr. Wright
  • Learning how
  • To ride a bike
  • To eat at a restaurant
  • To ski or windsurf
  • To play chess

44
  • Learning that
  • Semantic/propositional knowledge
  • Typically explicit
  • Tied to explicit memory
  • Learning how
  • Procedural knowledge
  • know how
  • Typically implicit
  • Tied to implicit memory
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