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Title: Distributed systems


1
INE4481 DISTRIBUTED DATABASES CLIENT-SERVER
ARCHITECTURES
  • Chapter 5
  • Distributed systems
  • with JAVA
  • sockets, RMI , Threads
  • Rufin Soh

Wilfried Probst Rufin Soh INE4481
DISTRIBUTED DATABASES CLIENT-SERVER
ARCHITECTURES
2
Content
  • JAVA RMI
  • RMI server skeleton
  • Writing a RMI client
  • Running the client and server
  • RMI and java security
  • Java RMI Internals
  • What is a codebase?
  • How codebase is used
  • RMI and Applets
  • RMI multiple clients vs the same server object
  • Downloading RMI stubs
  • RMI Command-line examples
  • RMI Troubleshooting
  • RMI deployment examples
  • Recalls on Networking
  • Java Sockets
  • What Is a Socket?
  • Why Java Sockets?
  • Socket Implementing a Client
  • Socket Implementing a Server
  • Running the Programs
  • JAVA Threads
  • JAVA RMI
  • JAVA RMI vs other Middlewares
  • Java-RMI Working mode
  • Programming RMI
  • Writing a RMI server

Wilfried Probst Rufin Soh INE4481
DISTRIBUTED DATABASES CLIENT-SERVER
ARCHITECTURES
3
Content
  • Recalls on Networking
  • Java Sockets
  • What Is a Socket?
  • Why Java Sockets?
  • Socket Implementing a Client
  • Socket Implementing a Server
  • Running the Programs

Wilfried Probst Rufin Soh INE4481
DISTRIBUTED DATABASES CLIENT-SERVER
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4
Recalls on Networking
  • TCP( Transport Control Protocol )
  • Is a connection-based protocol that provides a
    reliable flow of data between two computers.
  • Example applications HTTP, FTP, Telnet, SMTP.
  • UDP(User Datagram Protocol )
  • Is a protocol that sends independent packets of
    data, called datagrams, from one computer to
    another with no guarantees about arrival.
  • Example applications clock server, Ping.
  • Understanding Ports
  • The TCP and UDP protocols use ports to map
    incoming data to a particular process running on
    a computer.

Wilfried Probst Rufin Soh INE4481
DISTRIBUTED DATABASES CLIENT-SERVER
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5
What Is a Socket?
  • A socket is one endpoint of a two-way
    communication link between two programs running
    on the network.  A socket is bound to a port
    number so that the TCP layer can identify the
    application that data is destined to be sent.
  • Normally, a server runs on a specific computer
    and has a socket that is bound to a specific port
    number.
  • The server just waits, listening to the socket
    for a client to make a connection request.
  • On the client-side The client knows the hostname
    of the machine on which the server is running and
    the port number to which the server is connected.
  • To make a connection request, the client tries to
    rendezvous with the server on the server's
    machine and port.
  •  

Wilfried Probst Rufin Soh INE4481
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6
What Is a Socket?
  • If everything goes well, the server accepts the
    connection. Upon acceptance, the server gets a
    new socket bound to a different port. It needs a
    new socket (and consequently a different port
    number) so that it can continue to listen to the
    original socket for connection requests while
    tending to the needs of the connected client.
  • On the client side, if the connection is
    accepted, a socket is successfully created and
    the client can use the socket to communicate with
    the server. Note that the socket on the client
    side is not bound to the port number used to
    rendezvous with the server. Rather, the client is
    assigned a port number local to the machine on
    which the client is running.
  • The client and server can now communicate by
    writing to or reading from their sockets.  
  •  
  •  

Wilfried Probst Rufin Soh INE4481
DISTRIBUTED DATABASES CLIENT-SERVER
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7
Why Java Sockets?
  • You might wonder why you might choose to use
    sockets to communicate with remote objects when
    RMI is availble? Here are two possible reasons
  • To communicate with non-java objects and
    programs Not all software on networks is
    written in Java-- at least, not yet.  Until it
    is, from time to time you'll need to interface a
    Java program with a non-Java program.
  • Sockets are a good way to do this, because data
    transmitted over a socket is reduced to its any
    languages, running on almost any platform, can
    deal with a stream of bytes.
  • To communicate as efficiently as possible.
  • The convenience of RPC, RMI, and other facilities
    extract a price in the form of processing
    overhead. 
  • A well-designed socket interface between programs
    can outperform one based on such higher-level
    facilities.  If you server must handle large
    volumes of requests, this may be important to
    you.
  • Java Socket Classes
  • The Java.net package provides following two
    classes
  • Socket
  • ServerSocket

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8
Socket Implementing a Client
  • Create a Socket object.
  • Create an output stream that can be used to send
    info to the Socket.
  • Create an input stream to read the response from
    the server.
  • Do I/O with input and output streams.
  • Close the socket when done.

Socket Client new Socket(?hostname,?portNumber)
PrintStream out new PrintStream(client.getOutput
Stream())
DataInputStream in new DataInputStream(client.ge
tInputStream())
  • client.close()

Wilfried Probst Rufin Soh INE4481
DISTRIBUTED DATABASES CLIENT-SERVER
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9
Socket Implementing a Server
  • Create a SocketServer object.
  • Create a Socket object from the ServerSocket.
  • Create an input stream to read input from the
    client.
  • Create an output stream that can be used to send
    info back to the client.
  • Do I/O with input and output streams.
  • Close the socket when done.  
  • ServerSocket listenSocket new
    ServerSocket(portNumber).

While (someCondition)         Socket server
listenSocket.accept()        
doSomethingWith(server)    
DataInputStream in new DataInputStream(server.ge
tInputStream())
PrintStream out new PrintStream(server.getOutput
Stream())
server.close()
Wilfried Probst Rufin Soh INE4481
DISTRIBUTED DATABASES CLIENT-SERVER
ARCHITECTURES
10
Running the Programs
  • You must start the server program first. To do
    this,
  • Run the server program using the Java
    interpreter, just as you would run any other Java
    application. Remember to run the server on the
    machine that the client program specifies when it
    creates the socket.
  • Next, run the client program. Note that you can
    run the client on any machine on your network it
    does not have to run on the same machine as the
    server.
  • If you are too quick, you might start the client
    before the server has a chance to initialize
    itself and begin listening on the port. If this
    happens, you will see a stack trace from the
    client. just restart the client.
  • If you forget to change the server host name in
    the source code for the MySocketClient program,
    you will see an error message
  • To keep our SocketServer example simple, we
    designed it to listen for and handle a single
    connection request. However, multiple client
    requests can come into the same port and,
    consequently, into the same ServerSocket object.
  • Client connection requests are queued at the
    port, so the server must accept the connections
    sequentially.
  • However, the server can service them
    simultaneously through the use of threads - one
    thread per each client connection.

Wilfried Probst Rufin Soh INE4481
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11
JAVA Threads
  • The basic flow of logic in a threaded server is
    this
  • From a logical point of view, multithreading
    means multiple lines of a single program can be
    executed at the same time, however, it is not the
    same as starting a program twice and saying that
    there are multiple lines of a program being
    executed at the same time.
  • Creating threads
  • Two ways of creating threads
  • implementing the runnable interface.
  • Extending the Thread class is the way Java
    inherits methods and variables from this parent
    class

while (true) accept a connection
create a thread to deal with the client end
while
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12
Content
  • JAVA RMI
  • Java RMI Internals
  • What is a codebase?
  • How codebase is used
  • RMI and Applets
  • RMI multiple clients vs the same server object
  • Downloading RMI stubs
  • RMI Command-line examples
  • RMI Troubleshooting
  • RMI deployment examples
  • Recalls on Networking
  • Java Sockets
  • JAVA Threads
  • JAVA RMI
  • JAVA RMI vs other Middlewares
  • Java-RMI Working mode
  • Programming RMI
  • Writing a RMI server
  • RMI server skeleton
  • Writing a RMI client
  • Running the client and server
  • RMI and java security

Wilfried Probst Rufin Soh INE4481
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13
JAVA RMI
  • Remote Method Invocation (RMI) is the object
    equivalent of Remote Procedure Calls (RPC).
  • While RPC allows you to call procedures over a
    network, RMI invokes an object's methods over a
    network.
  • In the RMI model,
  • the server defines objects that the client can
    use remotely.
  • The clients can now invoke methods of this remote
    object as if it were a local object running in
    the same virtual machine as the client.
  • RMI hides the underlying mechanism of
    transporting method arguments and return values
    across the network.
  • In Java-RMI, an argument or return value can be
    of any primitive Java type or any other
    Serializable Java object.

Wilfried Probst Rufin Soh INE4481
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14
Java-RMI Working mode
  • Since both the client and the server may reside
    on different machines/processes, there needs to
    be a mechanism that can establish a relationship
    between the two.
  • Java-RMI uses a network-based registry program
    called RMIRegistry to keep track of the
    distributed objects. (Note The RMI Registry is
    an RMI server itself!!!)
  • The RMI Registry
  • The server object makes methods available for
    remote invocation by binding it to a name in the
    RMI Registry.
  • The client object, can thus check for the
    availability of a certain server object by
    looking up its name in the registry.
  • The RMI Registry thus acts as a central
    management point for Java-RMI.
  • The RMI Registry is thus a simple name
    repository. It does not address the problem of
    actually invoking remote methods.

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15
Java-RMI Working mode
  • Stubs and Skeletons
  • Since the two objects may physically reside on
    different machines, a mechanism is needed to
    transmit the client's request to invoke a method
    on the server object to the server object and
    provide a response.
  • Java-RMI uses an approach similar to RPC in this
    regard. The code for the server object must be
    processed by an RMI compiler called rmic, which
    is part of the JDK.

Wilfried Probst Rufin Soh INE4481
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16
Java-RMI Working mode
  • Stubs and Skeletons
  • The rmic compiler generates two files a stub and
    a skeleton.
  • The stub resides on the client machine and the
    skeleton resides on the server machine.
  • When a client invokes a server method,
  • The JVM looks at the stub to do type checking.
  • The request is then routed to the skeleton on the
    server,
  • Which in turn calls the appropriate method on the
    server object. In other words, the stub acts as a
    proxy to the skeleton and the skeleton is a proxy
    to the actual remote method.

Wilfried Probst Rufin Soh INE4481
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17
Programming RMI
  • Remote Method Invocation (RMI) facilitates object
    function calls between Java Virtual Machines
    (JVMs).
  • JVMs can be located on separate computers - yet
    one JVM can invoke methods belonging to an object
    stored in another JVM.
  • Methods can even pass objects that a foreign
    virtual machine has never encountered before,
    allowing dynamic loading of new classes as
    required. This is a powerful feature!
  • Consider the follow scenario
  • Developer A writes a service that performs some
    useful function. He regularly updates this
    service, adding new features and improving
    existing ones.
  • Developer B wishes to use the service provided by
    Developer A. However, it's inconvenient for A to
    supply B with an update every time.
  • Java RMI provides a very easy solution! Since RMI
    can dynamically load new classes, Developer B can
    let RMI handle updates automatically for him.
    Developer A places the new classes in a web
    directory, where RMI can fetch the new updates as
    they are required.

Wilfried Probst Rufin Soh INE4481
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18
Programming RMI
  • Connections made when client uses RMI
  • Firstly, the client must contact an RMI registry,
    and request the name of the service. Developer B
    won't know the exact location of the RMI service,
    but he knows enough to contact Developer A's
    registry. This will point him in the direction of
    the service he wants to call..
  • Developer A's service changes regularly, so
    Developer B doesn't have a copy of the class. Not
    to worry, because the client automatically
    fetches the new subclass from a webserver where
    the two developers share classes. The new class
    is loaded into memory, and the client is ready to
    use the new class. This happens transparently for
    Developer B - no extra code need to be written to
    fetch the class.

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19
Writing a RMI server
  • We'll create a service that can calculate the
    square of a number, and the power of two numbers
    (238 for example).
  • Due to the large size of the numbers, we'll use
    the java.math.BigInteger class for returning
    values rather than an integer or a long.
  • Writing an interface
  • The first thing we need to do is to agree upon an
    interface, An interface description is a
    description of the methods we will allow remote
    clients to invoke. Let's consider exactly what
    we'll need.
  • A method that accepts as a parameter an integer,
    squares it, and returns a BigIntegerpublic
    BigInteger square ( int number_to_square )
  • A method that accepts as a parameter two
    integers, calculates their power, and returns a
    BigIntegerpublic BigInteger power ( int num1,
    int num2 )
  • Once we've decided on the methods that will
    compose our service, we have to create a Java
    interface.
  • An interface is a method which contains abstract
    methods these methods must be implemented by
    another class.

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20
Writing a RMI server
  • Here's the source code for our service
    (Interface) that calculates powers.
  • Our interface extends java.rmi.Remote, which
    indicates that this is a remote service.
  • We provide method definitions for our two methods
    (square and power), and the interface is
    complete.

This is where to define your interface
import java.math.BigInteger import
java.rmi. // // PowerService Interface // //
Interface for a RMI service that calculates
powers // public interface PowerService extends
java.rmi.Remote // Calculate the square of a
number public BigInteger square ( int number
) throws RemoteException // Calculate the power
of a number public BigInteger power ( int num1,
int num2) throws RemoteException
This is where to define it as RMI
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21
Writing a RMI server
  • Implementing the interface
  • The next step is to implement the interface, and
    provide methods for the square and power
    functions.
  • Implementing the interface is a little more
    tricky - we actually have to write the square and
    power methods! Don't worry if you're not sure how
    to calculate squares and powers, this isn't a
    math lesson. The real code we need to be
    concerned about is the constructor and main
    method.
  • We have to declare a default constructor, even
    when we don't have any initialization code for
    our service. This is because our default
    constructor can throw a java.rmi.RemoteException,
    from its parent constructor in UnicastRemoteObject
    . Sound confusing? Don't worry, because our
    constructor is extremely simple.

public PowerServiceServer () throws
RemoteException            super()   
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22
Writing a RMI server
  • Implementing the interface
  • Our implementation of the service also needs to
    have a main method. The main method will be
    responsible for creating an instance of our
    PowerServiceServer, and registering (or binding)
    the service with the RMI Registry. Our main
    method will also assign a security manager to the
    JVM, to prevent any nasty surprises from remotely
    loaded classes. In this case, a security manager
    isn't really needed, but in more complex systems
    where untrusted clients will be using the
    service, it is critical. 

    public static void main ( String args )
throws Exception            // Assign a
security manager, in the event that
dynamic       // classes are loaded       if
(System.getSecurityManager() null)           
System.setSecurityManager ( new
RMISecurityManager() )       // Create an
instance of our power service server
...       PowerServiceServer svr new
PowerServiceServer()       // ... and bind it
with the RMI Registry       Naming.bind
("PowerService", svr)       System.out.println
("Service bound....")   
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RMI server skeleton
  • Once the square and power methods are added, our
    server is complete. Here's the full source code
    skeleton for the PowerServiceServer.

import java.math. import java.rmi. import
java.rmi.server. // // PowerServiceServer // //
Server for a RMI service that calculates
powers // public class PowerServiceServer extends
UnicastRemoteObject implements PowerService
public PowerServiceServer () throws
RemoteException // Calculate the
square of a number public BigInteger square (
int number ) throws RemoteException
// Calculate the power of a number public
BigInteger power ( int num1, int num2) throws
RemoteException public static void
main ( String args ) throws Exception
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24
Writing a RMI client
  • What good is a service, if you don't write a
    client that uses it?
  • Writing clients is the easy part - all a client
    has to do is
  • call the registry to obtain a reference to the
    remote object,
  • and call its methods.
  • All the underlying network communication is
    hidden from view, which makes RMI clients simple.
  • Our client must first assign a security manager,
    and then obtain a reference to the service.
  • Note that the client receives an instance of the
    interface we defined earlier, and not the actual
    implementation.
  • Some behind-the-scenes work is going on, but this
    is completely transparent to the client.

    // Assign security manager    if
(System.getSecurityManager() null)   
        System.setSecurityManager   (new
RMISecurityManager())       
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Writing a RMI client
  • To identify a service, we specify an RMI URL.
  • The URL contains the hostname on which the
    service is located, and the logical name of the
    service.
  • This returns a PowerService instance, which can
    then be used just like a local object reference.
  • We can call the methods just as if we'd created
    an instance of the remote PowerServiceServer
    ourselves.

// Call registry for PowerService   
PowerService service (PowerService)
Naming.lookup("rmi//" args0
"/PowerService") // Call remote
methodSystem.out.println    ("Answer "
service.square(value)) // Call remote
methodSystem.out.println    ("Answer "
service.power(value,power))
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Running the client and server
  • Start the rmiregistry
  • Windows users should do the following (assuming
    that your java\bin directory is in the current
    path) - start rmiregistry
  • Unix users should do the following - rmiregistry
  • Compile the server
  • Compile the server, and use the rmic tool to
    create stub files.
  • Start the server
  • From the directory in which the classes are
    located, type the following-
  • java PowerServiceServer
  • Start the client
  • You can run the client locally, or from a
    different machine. In either case, you'll need to
    specify the hostname of the machine where you are
    running the server. If you're running it locally,
    use localhost as the hostname.
  • java PowerServiceClient localhost

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RMI and java security
  • If you running the client or server with JDK1.2,
    then you'll need to change the security settings.
  • You'll need to specify a security policy file (a
    sample is included with the source code and
    classes) when you run the client and server.
  • The following changes should be made when running
    the server
  • java -Djava.security.policyjava.policy
    PowerServiceServer
  • The following changes should be made when running
    the client
  • java -Djava.security.policyjava.policy
    PowerServiceClient localhost

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What is a codebase?
  • A codebase can be defined as a source, or a
    place, from which to load classes into a Java
    virtual machine.
  • For example, if you invited a new friend over for
    dinner, you would need to give that friend
    directions to the place where you lived, so that
    he or she could locate your house.
  • Similarly, you can think of a codebase as the
    directions that you give to a JVM, so it can find
    your potentially remote classes.
  • You can think of your CLASSPATH as a "local
    codebase", because it is the list of places on
    disk from which you load local classes.
  • When loading classes from a local disk-based
    source, your CLASSPATH variable is consulted.
  • Your CLASSPATH can be set to take either relative
    or absolute path names to directories and/or
    archives of class files.
  • So just as CLASSPATH is a kind of "local
    codebase", the codebase used by applets and
    remote objects can be thought of as a "remote
    codebase".

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How codebase is used in general
  • To interact with an applet, that applet and any
    classes that it needs to run must be accessible
    by remote clients.
  • While applets can be accessed from "ftp//" or
    local "file///" URLs, they are usually accessed
    from a remote HTTP server.
  • The client browser requests an applet class that
    is not found in the client's CLASSPATH
  • The class definition of the applet (and any other
    class(es) that it needs) is downloaded from the
    server to the client using HTTP
  • The applet executes on the client
  • An HTML source to invoke an applet will contain
    something like
  • The applet's codebase is always relative to the
    URL of the HTML page in which the ltappletgt tag is
    contained.

ltapplet height100 width100 codebase"myclasses/"
code"My.class"gt ltparam name"ticker"gt
lt/appletgt
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How codebase is used in RMI
  • Using RMI, applications can create remote objects
    that accept method calls from clients in other
    JVMs.
  • In order for a client to call methods on a remote
    object, the client must have a way to communicate
    with the remote object.
  • Rather than having to program the client to speak
    the remote object's protocol, RMI uses special
    classes called stubs that can be downloaded to
    the client that are used to communicate with
    (make method calls on) the remote object.
  • The java.rmi.server.codebase property value
    represents one or more URL locations from which
    these stubs (and any classes needed by the stubs)
    can be downloaded.
  • Like applets, the classes needed to execute
    remote method calls can be downloaded from
    "file///" URLs, but like applets, a "file///"
    URL generally requires that the client and the
    server reside on the same physical host, unless
    the file system referred to by the URL is made
    available using some other protocol, such as NFS.

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Java RMI Internals
  • The RMI Server creates an instance of the 'Server
    Object' which extends UnicastRemoteObject
  • The constructor for UnicastRemoteObject "exports"
    the Server Object - basically making it available
    to service incoming RMI calls. A TCP socket which
    is bound to an arbitrary port number is created
    and a thread is also created that listens for
    connections on that socket.
  • The server registers the server object with the
    registry. This operation actually hands the
    client-side "stub" for that server object. This
    stub contains the information needed to "call
    back" the server when it is invoked (such as the
    hostname/port of the server listening socket).

Registry
3 RMI
Client
1
RMI
RMI Server
HTTP URL
HTTP URL
Web server
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Java RMI Internals
  • A client obtains this stub by calling the
    registry, which hands it the stub directly.
  • This is also where the "codebase" comes in If
    the server specified a "codebase" to use for
    clients to obtain the classfile for the stub,
    this will be passed along to the client via the
    registry.
  • The client can then use the codebase to resolve
    the stub class - that is, to load the stub
    classfile itself).
  • That is all that the RMIRegistry really does It
    holds onto remote object stubs which it can hand
    off to clients when requested.

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Java RMI Internals
  1. When the client issues a remote method invocation
    to the server, the stub class creates a
    "RemoteCall" which basically (a) opens a socket
    to the server on the port specified in the stub
    itself, and (b) Sends the RMI header information
    as described in the RMI spec.
  2. The stub class marshalls the arguments over the
    connection by using methods on RemoteCall to
    obtain the output stream which basically returns
    a subclass of ObjectOutputStream which knows how
    to deal with passing objects which extend
    java.rmi.Remote, which serializes Java objects
    over the socket

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Java RMI Internals
  1. The stub class calls RemoteCall.executeCall which
    causes the RMI to happen.
  2. On the server side, when a client connects to the
    server socket, a new thread is forked to deal
    with the incoming call. The original thread can
    continue listening to the original socket so that
    additional calls from other clients can be made.
  3. The server reads the header information and
    creates a RemoteCall of its own to deal with
    unmarshalling the RMI arguments from the socket.
  4. The server calls the "dispatch" method of the
    skeleton class (the server-side "stub" generated
    by rmic), which calls the appropriate method on
    the object and pushes the result back down the
    wire (using the same 'RemoteCall' interface which
    the client used to marshall the arguments). If
    the server object threw an exception then the
    server catches this and marshalls that down the
    wire instead of the return value.
  5. Back on the client side, the return value of the
    RMI is unmarshalled (using the RemoteCall created
    in step 5 above) and returned from the stub back
    to the client code itself. If an exception was
    thrown from the server that's unmarshalled and
    re-thrown from the stub.

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RMI multiple clients vs the same server object
  • All the Clients get stubs which contain the same
    hostname/port number as the server-side socket
    which is listening for calls on the object.
  • When a client connects, the server forks a new
    thread to deal with the incoming request, but
    keeps listening to that original socket (in
    another thread) so that other calls can be made.
  • There doesn't appear to be any synchronization
    within the server side components - if multiple
    clients simultaneously call into the server
    object they can all manipulate the server object
    state at the same time.
  • You can of course make methods in your server
    object "synchronized" to synchronize access to
    them.
  • Now, the RMI specification defines both a "single
    op" and a "stream" protocol for RMI calls. The
    former allows a single RMI call to be made on a
    socket which is then closed the latter allows
    multiple RMI calls to be issued on the same
    socket one after the other.

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RMI multiple clients vs the same server object
  • Sun's RMI implementation appears to be using this
    latter mechanism which means that a single
    client-side stub object will open a single socket
    to the server for all of its communication.
  • Multiple stubs within the same JVM or different
    JVMs on the same host will each have their own
    socket to the server (which might all dispatch
    calls to the same server-side object). The net
    result is that each time you obtain a stub (from
    the registry) for a particular server-side
    object, you will eventually create a new socket
    to talk to the server.
  • So basicallyON THE SERVER A single
    'UnicastRemoteObject' which ends up creating
    multiple threads to listen for calls on this
    single object - one thread per socket (basically
    meaning one thread per client)
  • ON THE CLIENT One socket to the server per stub,
    meaning that if the client has multiple stubs
    pointing to the same server object it will have
    multiple sockets open to that server.

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RMI and Applets
  • A remote system can run a program, for example an
    applet, which has never been installed on its
    disk
  • For example, a JVM running from within a web
    browser can download the bytecodes for subclasses
    of java.applet.Applet and any other classes
    needed by that applet.
  • The system on which the browser is running has
    most likely never run this applet before, nor
    installed it on its disk. Once all the necessary
    classes have been downloaded from the server, the
    browser can start the execution of the applet
    program using the local resources of the system
    on which the client browser is running.
  • For the first few sections of this document,
    codebase with regard to applets will be discussed
    in order to help describe codebase with regard to
    Java Remote Method Invocation (RMI).
  • Java RMI takes advantage of this capability to
    download and execute classes and on systems where
    those classes have never been installed on disk.
  • Using the RMI API any JVM, not only those in
    browsers, can download any Java class file
    including specialized RMI stub classes, which
    enable the execution of method calls on a remote
    server using the server system's resources.

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RMI and Applets
  • The notion of a codebase originates from the use
    of ClassLoaders in the Java programming language.
  • When a Java program uses a ClassLoader, that
    class loader needs to know the location(s) from
    which it should be allowed to load classes.
  • Usually, a class loader is used in conjunction
    with an HTTP server that is serving up compiled
    classes for the Java platform.
  • The first ClassLoader/codebase pairing that you
    came into contact with was the AppletClassLoader,
    and the "codebase" part of the ltappletgt HTML tag
  • An HTML source to invoke an applet will contain
    something like
  • to invoke a servlet will contain something like

ltapplet height100 width100 codebase"myclasses/"
code"My.class"gt ltparam name"ticker"gt lt/appletgt

ltservlet codebase"myclasses/" code"My.class"gt lt
param name"ticker"gt lt/servletgt
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RMI development steps
  • The development process is shown bellow where Bob
    is the server developer and Alice the client one.

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RMI development steps
  • The different steps Bob must follow to get his
    server implemented and running are
  • Define the server interface. The server object
    declares its service via a remote interface, that
    must therefore extends the java.rmi.Remote
    interface.
  • Write the server code. Bob must provide the Java
    file containing the server class that implements
    its server interface, and that inherits from the
    java.rmi.UnicastRemoteObject class. He must also
    include the code that will install a
    SecurityManager and that will register the server
    interface within the RMI naming context using the
    Naming.bind (or rebind) method. The daemon
    program that is in charge of the naming service
    is rmiregistry, and it must of course be running
    for the interface registration to succeed(Recall
    the RMIregistry is a server itself).
  • Compile the server class. Bob first uses the
    javac compiler to produce the server .class file,
    and secondly, runs the rmic compiler to obtain
    the stub and skeleton .class files.
  • Execute the server program. If the rmiregistry
    daemon is not already running, Bob must launch
    it. He can then run the java interpreter with his
    server .class file.
  • Distribute the stub class. In order to get
    clients calling the methods of his server, Bob
    needs to give them the stub class he has just
    generated, to Alice for example. This will enable
    her code to make successful requests on his
    server object.

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RMI Command-line examples
  • In the case of an applet, the applet codebase
    value is embedded in an HTML page, as we saw in
    the HTML example ..
  • In the case of Java RMI codebase, rather than
    having a reference to the class embedded in an
    HTML page, the client first contacts the RMI
    registry for a reference to the remote object.
    Because the remote object's codebase can refer to
    any URL, not just one that is relative to a known
    URL,
  • The value of the RMI codebase must be an absolute
    URL to the location of the stub class and any
    other classes needed by the stub class. This
    value of the codebase property can refer to
  • The URL of a directory in which the classes are
    organized in package-named sub-directories
  • The URL of a JAR file in which the classes are
    organized in package-named directories
  • A space-delimited string containing multiple
    instances of JAR files and/or directories that
    meet the criteria above
  • Note When the codebase property value is set to
    the URL of a directory, the value must be
    terminated by a "/".

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RMI Command-line examples
  • Examples
  • If the location of your downloadable classes is
    on an HTTP server named "webvector", in the
    directory "export" (under the web root), your
    codebase property setting might look like this
  • If the location of your downloadable classes is
    on an HTTP server named "webline", in a JAR file
    named "mystuff.jar", in the directory "public"
    (under the web root), your codebase property
    setting might look like this
  • Now let's suppose that the location of your
    downloadable classes has been split between two
    JAR files, "myStuff.jar" and "myOtherStuff.jar".
    If these JAR files are located on different
    servers (named "webfront" and "webwave"), your
    codebase property setting might look like this

-Djava.rmi.server.codebasehttp//webvector/export
/
-Djava.rmi.server.codebasehttp//webline/public/m
ystuff.jar
-Djava.rmi.server.codebase"http//webfront/myStuf
f.jar http//webwave/myOtherStuff.jar"
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RMI Troubleshooting
  • Any serializable class, including RMI stubs, can
    be downloaded if your RMI programs are configured
    properly. Here are the conditions under which
    dynamic stub downloading will work
  • The stub class and any of the classes that the
    stub relies on are served up from a URL reachable
    from the client.
  • The java.rmi.server.codebase property has been
    set on the server program (or in the case of
    activation, the "setup" program) that makes the
    call to bind or rebind, such that
  • The value of the codebase property is the URL in
    step A and
  • If the URL specified as the value of the codebase
    property is a directory, it must end in a
    trailing "/"
  • The rmiregistry cannot find the stub class or any
    of the classes that the stub relies on in its
    CLASSPATH. This is so the codebase gets annotated
    to the stub when the registry does its class load
    of the stub, as a result of calls to bind or
    rebind in the server or setup code.
  • The client has installed a SecurityManager that
    allows the stub to be downloaded. In the Java 2
    SDK, Standard Edition, v 1.2 this means that the
    client must also have a properly configured
    security policy file.
  • There are two common problems associated with the
    java.rmi.server.codebase property, which are
    discussed next.

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RMI Troubleshooting
  • If you encounter a problem running your RMI
    server
  • Receipt of a ClassNotFoundException when
    attempting to bind or rebind a remote object to a
    name in the registry. This exception is usually
    due to a malformed codebase property, resulting
    in the registry not being able to locate the
    remote object's stubs or other classes needed by
    the stub.
  • It is important to note that the remote object's
    stub implements all the same interfaces as the
    remote object itself, so those interfaces, as
    well as any other custom classes declared as
    method parameters or return values, must also be
    available for download from the specified
    codebase.
  • Most frequently, this exception is thrown as a
    result of omitting the trailing slash from the
    URL value of the property. Other reasons would
    include the value of the property is not a URL
    the path to the classes specified in the URL is
    incorrect or misspelled the stub class or any
    other necessary classes are not all available
    from the specified URL.

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RMI Troubleshooting
  • The exception that you may encounter in such a
    case would look like this
  • If you encounter a problem running your RMI
    client
  • The second problem you could encounter is the
    receipt of a ClassNotFoundException when
    attempting to lookup a remote object in the
    registry. If you receive this exception in a
    stacktrace resulting from an attempt to run your
    RMI client code, then your problem is the
    CLASSPATH with which your RMI registry was
    started. Here is what the exception will look
    like

java.rmi.ServerException RemoteException
occurred in server thread nested exception is
java.rmi.UnmarshalException error unmarshalling
arguments nested exception is java.lang.ClassNot
FoundException examples.callback.MessageReceiverI
mpl_Stub java.rmi.UnmarshalException error
unmarshalling arguments nested exception
is java.lang.ClassNotFoundException
examples.callback.MessageReceiverImpl_Stub java.la
ng.ClassNotFoundException examples.callback.Messa
geReceiverImpl_Stub at sun.rmi.transport.StreamRem
oteCall.exceptionReceivedFromServer(Compiled
Code) at sun.rmi.transport.StreamRemoteCall.execut
eCall(Compiled Code) at sun.rmi.server.UnicastRef.
invoke(Compiled Code) at sun.rmi.registry.Registry
Impl_Stub.rebind(Compiled Code) at
java.rmi.Naming.rebind(Compiled Code) at
examples.callback.MessageReceiverImpl.main(Compile
d Code) RemoteException occurred in server
thread nested exception is java.rmi.UnmarshalExc
eption error unmarshalling arguments nested
exception is java.lang.ClassNotFoundException
examples.callback.MessageReceiverImpl_Stub
java.rmi.UnmarshalException Return value class
not found nested exception is java.lang.ClassNot
FoundException MyImpl_Stub at sun.rmi.registry.Re
gistryImpl_Stub.lookup(RegistryImpl_Stub.java109
at java.rmi.Naming.lookup(Naming.java60) at
RmiClient.main(MyClient.java28)
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RMI Troubleshooting
  • This is a list of some Exceptions that may occur
    During Remote Object Export
  • When a remote object class is created that
    extends UnicastRemoteObject, the object is
    exported, meaning it can receive calls from
    external Java virtual machines and can be passed
    in an RMI call as either a parameter or return
    value. An object can either be exported on an
    anonymous port or on a specified port. For
    objects not extended from UnicastRemoteObject,
    the java.rmi.server.UnicastRemoteObject.exportObje
    ct method is used to explicitly export the
    object.

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RMI Troubleshooting
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JAVA RMI vs other Middlewares
  • Java-RMI is a Java-specific middleware that
    allows client Java programs to invoke server Java
    objects as if they were local.
  • Java-RMI is tightly coupled with the Java
    language. Hence there are no separate IDL
    mappings that are required to invoke remote
    object methods.
  • This is different from DCOM or CORBA where IDL
    mappings have to be created to invoke remote
    methods.
  • Since Java-RMI is tightly coupled with The Java
    Language, Java-RMI can work with true
    sub-classes. Neither DCOM nor CORBA can work with
    true subclasses since they are static object
    models
  • Because of this, parameters passed during method
    calls between machines can be true Java Objects.
    This is impossible in DCOM or CORBA at present.
  • If a process in an RMI system receives an object
    of a class that it has never seen before, it can
    request that its class information be sent over
    the network.
  • Over and above all this, Java-RMI supports
    Distributed Garbage Collection that ties into the
    local Garbage Collectors in each JVM.

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RMI deployment examples
  • Each main functionality are designed as a
    totally independent system based on this
    architecture
  • PRESENTATION,
  • ACQUISITION,
  • ACCESS
  • each functionality is a standalone system which
    can be used for another goal.

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RMI deployment examples
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RMI deployment examples
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