Title: Advanced Assembly Extension Top Down Design Demo
1Pro/ENGINEER Concurrent DesignTop Down Design
Large Assembly Management
2Agenda
- Top-Down Design Philosophy
- Stages of Top Down Design
- 3D Design
- Tip Tricks
- Question Answer
3Objectives
- At the end of this tutorial, you will better
understand how to - Capture knowledge, or design intent, allowing you
to concentrate on significant issues by making
the software perform tedious, repetitive
calculations. - Enable the framework for interchangeability of
components allowing for high-velocity product
development by supporting rapid iterations of
product variations. - Create a concurrent design environment by
spreading project design responsibility across
many organizational levels.
4- Top-Down Design Philosophy
5Traditional Design Approach
- Bottom-Up Design
- Design of individual components independent of
the assembly - Manual approach to ensure that components fit
properly and meet the design criteria - Components and those placed in sub-assemblies are
brought together to develop the top-level
assembly - Errors are manually identified and modifications
to each component are made to make the
adjustment. As assembly grows, detecting these
inconsistencies and correcting them can consume a
considerable amount of time
Top Level Assembly
Component Design
Component Design
Component Design
6Top-Down Design Philosophy
- Top-Down Design
- Method of placing critical information in a
high-level location - Communicating that information to the lower
levels of the product structure - Capturing the overall design information in one
centralized location
Design Information
Component
Component
Component
7Why should you use it?
- Benefits
- Reduced design time
- Reduced errors (right the first time)
- Increased quality
- Better project management visibility
- Concurrent engineering
- Confidence in top-level regeneration
- Knowledge of how modules interface
- Top-level change control
8Example to design an alternator...
- What information should a designer need to work
with most times?
Neighboring Subassemblies 320MB
Complete Top-Level Assembly 540 MB
All Skeleton Models in Top-Level Assembly 70 MB
Subassembly, with Skeleton Model containing
all required information 20 MB
9- Stages of Top Down Design
10Stages of Top Down Design (TDD)
- Conceptual Engineering
- Layouts and Engineering Notebook
- Preliminary Product Structure
- Model Tree, PDM (i.e. Benevolent Dictator)
- Capturing Design Intent
- Skeleton Models
- Manage Interdependencies
- Reference Control Viewer
- Communication of Design Intent
- Copy Publish Geometry
- Population of the Assembly
- Constraints Component Interfaces
11Conceptual Engineering PhaseLayouts and
Engineering Notebook
Stage 1
- Understand Existing Situation
- High-level Requirements
- Space Allocation
- Define New Space and Motion
- 2D Sketches
- 3D Models
- Rapid Iteration Convergence
- Animations
- Capture Key Design Intent
- Parameters
- Notes
- Relations / Calculations
- Interfaces
12Product Definition Engineering Layout
- First thing done in design cycle
- Used to evaluate key interface points
- Used to evaluate key components of project
What it is Not
13Advantages of Using a Layout
- Document design information in one centralized
location - Document design information before creating solid
models - Investigate design options without involving the
entire assembly - Easily make design changes because all of the
design information is contained in one location
14Preliminary Product Structure Phase Model Tree
and PDM
Stage 2
- Quickly define product hierarchy
- Before any of the components geometry is defined
- Intuitive, automatic mapping to start models
- Templates ensure all designs share the necessary
common elements such as datums, layers, views,
parameters, etc. - Foundation for efficient task distribution
- Component Creation Methods
- Empty Components Copy from start models
- Automatic assembly of default datums
- Unplaced Partially-Constrained Components
152 Product Definition Assembly Structure
- Used to organize assembly assigning of design
tasks
- Used to input non-geometrical data up-front
What it is Not
16Advantages of Defining Preliminary Product
Structure
- Defining the product structure prior to defining
geometry can assist you in organizing the
assembly into manageable tasks that can be
assigned to design teams or individual designers. - Associate specific library parts (that are to be
used on the project) with the assembly at the
start of the design, preventing confusion later.
17Advantages of Defining Preliminary Product
Structure
- Cont
- Submit the assembly to Pro/INTRALINK or PDMLink
(or FIT dictator) and assign models to the
appropriate vaults or folders. - Individual designers can focus on specific design
tasks instead of on how their design is going to
fit into the overall structure. - Input non-geometrical information such as the
part number, designers name, etc., at a very
early stage.
18Capturing Design Intent Phase Skeleton Models
Stage 3
- What needs to happen?
- Capture conceptual design parameters within the
context of the assembly - Capture control critical object interfaces in
a single, convenient location - How? Skeleton Models
- Centralized pathway for communication
- Facilitate task distribution
- Promote well-organized design environments
- Enable faster, more efficient propagation of
change - Special Treatment in BOMs, Simplified Reps,
Drawings, Model Tree Mass Property Calculations - Uniquely supported Scope Control Setting
193 Product Definition Skeletons
- Minimized geometric detail
What it is Not
20Advantages of Using Skeletons
- Provides a centralized location for design data
- Simplifies assembly creation / visualization
- Aids in assembling mechanisms
- Minimizes unwanted parent-child relationships
- Allows you to assemble components in any order
- Controls propagation of external references
21Manage Interdependencies PhaseReference Viewer
Reference Graph
Stage 4
- Tools to Manage References
- External Reference Control
- Ensures Top-Down Design methodology is followed
- Incorporate design management rules directly into
the design - Ensures proper design reuse
- Model Tree
- Global Reference Viewer
- Reference Graph
22Reference Control
- Benefits of Communicating Information From a
Central Source - Task distribution
- Concurrent modeling
- Managing external references
- Tools
- Layout Declaration
- Publish geometry
- Copy geometry
- The foundation is set but topologically
modifiable its time for 3D. - With Reference Control Manager, you are safe to
create your parts directly in the assembly.
23Hierarchy
- Top_level.asm
- Top_level_skeleton.prt
- Sub_assy_1.asm
- Sub_assy_1_skeleton.prt
- Sub_assy_2.asm
- Sub_assy_2_skeleton.prt
-
-
-
-
-
- Sub_assy_x.asm
- Sub_assy_x_skeleton.prt
24 25Communication of Design Intent Phase Publish
Geoms, Copy Geoms
Stage 5
- Publish Geometry Features
- Provides ability to pre-determine the geometry to
be referenced by a Copy Geometry feature - Allows designers to define their interfaces to
the rest of the design - Copy Geometry Features
- Allows copying of all types of geometry
- Surfaces, edges, curves, datums, quilts,
copy/publish geometry - Retains copied geometry name and layer settings
- Dependency on parent geometry can be toggled
- Can be Externalized
- External Copy Geometry
- Build relationships on external models
independent of an assembly - Useful for coordinate system assembly practices
- Simplified Representations, Display States
Shrinkwrap
26Population of the Assembly PhaseAutomatic
Component Constraints Component Interfaces
Stage 6
- What tools are available for populating the
assembly? - Assembly Tools
- Drag Drop Placement
- Component Interfaces
- Component Creation
- Within the context of the assembly
- Mirror Parts or Subassemblies
27Highlights of Top-Down Design
- Capture knowledge, or design intent, allowing you
to concentrate on significant issues by making
the software perform tedious, repetitive
calculations. - Enable the framework for interchangeability of
components allowing for high-velocity product
development by supporting rapid iterations of
product variations. - Create a concurrent design environment by
spreading project design responsibility across
many organizational levels.
28 29Miscellaneous Tips
- Separate Part Versus Assembly for Skeleton
Features - Avoid constructing assembly-level skeleton
features since the system requires that you
perform all edits of these features in Assembly
mode. - The components can become an obstruction and
degrade performance. - Furthermore, you cannot easily reuse skeleton
features at the assembly level in other
subassemblies. By using a separate part file,
you can edit the feature in Part Mode and
reassemble it into many different assemblies. - Geometry Features
- Place all static information in a skeleton as
early as possible and place all dynamic
information later in the design process cycle.
30Miscellaneous Tips
- Datums for Skeleton Models
- Consider renaming skeleton datums to sk_
- Visualization
- Use simplified reps and transparency prolifically
to make viewing easier - Use display states to highlight different items
at different times - Use surfaces to clarify meaning of centerlines
axes - Conceptualization
- Dont be afraid to use simple hand sketches
before delving into complex situations its NOT
illegal
31Simplified Representations Performance Focused
Tools
- Tools to manage the type and amount of data in
session - Graphics Only Reps
- Graphical component display only
- No feature tree, measuring, modifications
- Show relations, material, parameters, etc.
- Geometry Only Reps
- Graphics Rep, plus
- Reference and Measure capabilities
- Explode, Package, Routing Apps
- On Demand
- Automatically bring information into session as
needed, then remove
32Shrinkwrap Performance Metric
Original Transmission
Surface Subset
File size 23MB Quality Level 6
File size 147MB