Motivations and Introduction - PowerPoint PPT Presentation

About This Presentation
Title:

Motivations and Introduction

Description:

Title: Recovery-Oriented Computing Author: David Patterson Keywords: Recovery Oriented Computing, ROC, availability, dependability Last modified by – PowerPoint PPT presentation

Number of Views:34
Avg rating:3.0/5.0
Slides: 22
Provided by: DavidPa61
Learn more at: http://cse.unl.edu
Category:

less

Transcript and Presenter's Notes

Title: Motivations and Introduction


1
Motivations and Introduction
  • Phenomenal growth in computer industry/technology
  • X2/18mo in 20yr.? multi-GFLOPs processors,
    largely due to
  • Micro-electronics technology
  • Computer Design innovations
  • We have come a long way in a short time of 56
    years since the 1st general purpose computer in
    1946

2
Motivations and Introduction
  • Past (Milestones)
  • First electronic computer ENIAC in 1946 18,000
    vacuum tubes, 3,000 cubic feet, 20 2-foot
    10-digit registers, 5 KIPs (thousand additions
    per second)
  • First microprocessor (a CPU on a single IC chip)
    Intel 4004 in 1971 2,300 transistors, 60 KIPs,
    200
  • Virtual elimination of assembly language
    programming reduced the need for object-code
    compatibility
  • The creation of standardized, vendor-independent
    operating systems, such as UNIX and its clone,
    Linux, lowered the cost and risk of bringing out
    a new architecture
  • RISC instruction set architecture paved ways for
    drastic design innovations that focused on two
    critical performance techniques
    instruction-level parallelism and use of caches

3
Motivations and Introduction
  • Present (State of the art)
  • Microprocessors approaching/surpassing 10 GFLOPS
  • A high-end microprocessor (lt10K) today is easily
    more powerful than a supercomputer (gt10million)
    ten years ago
  • While technology advancement contributes a
    sustained annual growth of 35, innovative
    computer design accounts for another 25 annual
    growth rate ? a factor of 15 in performance
    gains!

4
Motivations and Introduction
  • Present (State of the art)
  • Three different computing markets (fig. 1.3)
  • Desktop Computing - driven by price-performance
    (a few hundreds through over 10K)
  • Servers availability driven (distinguished from
    reliability), providing sustained high
    performance (fig. 1.2)
  • Embedded Computers fastest growing portion of
    the computer market, real-time performance
    driven, and need to minimize memory and power, as
    well as ASIC

5
Motivations and Introduction
  • Present (State of the art)
  • The Task of the Computer Designer (Fig. 1.4)
  • Instruction Set Architecture (Traditional view of
    what Computer Architecture is), the boundary
    between software and hardware
  • Organization, high-level aspects of a computers
    design, such as the memory system, the bus
    structure, the internal design of CPU, based on a
    given instruction set architectrue
  • Hardware, the specifics of a machine, including
    the detailed logic design and the packaging
    technology of the machine.
  • Future (Technology Trends)
  • A truly successful instruction set architecture
    (ISA) should last for decades, however it takes
    an computer architects acute observation and
    knowledge of the rapidly changing technology, in
    order for the ISA to survive and cope with such
    changes

6
Motivations and Introduction
  • Future (Technology Trends)
  • IC logic technology transistor count on a chip
    grows at 55 annual rate (35 density growth rate
    10-20 die size growth) while device speed
    scales more slowly
  • Semiconductor DRAM density grows at 60 annually
    while cycle time improves very slowly (decreasing
    one-third in ten years). Bandwidth per chip
    increases twice as fast as latency decreases
  • Magnetic dish technology density increases at
    100 annual rate since 1990 while access time
    improves at about a third every ten years and
  • Network technology both latency and bandwidth
    have been improving, with more focus on bandwidth
    of late the increasing importance of networking
    has led to faster improvement in performance than
    beforeInternet bandwidth doubles every year in
    the U.S.
  • Scaling of transistor performance while
    transistor density increases quadratically with
    linear decrease in feature size, transistor
    performance increases roughly linearly with
    decrease in feature size?challenge opportunity
    for computer designer!
  • Wires and power in IC propagation delay and
    power needs?

7
Motivations and Introduction
  • Cost, Price and Their Trends
  • Understanding cost and pricing structure of the
    industry and market is key to cost-sensitive
    design of computers
  • The Learning Curve manufacturing costs decrease
    over time (Fig.1.51.6), best measured by change
    in yield ? helps project costs over products
    life

8
Motivations and Introduction
  • Cost, Price and Their Trends
  • Cost of an IC (Fig. 1.8)

9
Motivations and Introduction
  • Cost, Price and Their Trends
  • Cost of an IC die yield has been obtained
    empirically, where ? corresponds inversely to the
    number of masking levels (manufacturing
    complexity). For todays metal CMOS processes,
    its estimated at 4.0

10
Motivations and Introduction
  • Distribution of Cost in a System
  • Cost vs. Price (Fig. 1.10)

11
Motivations and Introduction
  • Cost vs. Price (Fig. 1.10)
  • Component cost(CC) original cost from a
    designers point of view
  • Direct cost (DC, 20 of CC) making a product
    (labor cost, scrap, warranty, etc), not including
    service and maintenance
  • Gross margin (GM, 33 of CCDC) indirect cost ?
    overhead RD, marketing, sales, manufacturing
    equipment maintenance, building rental, cost of
    financing, pretax profits, and taxes
  • Average selling price (ASP) CC DC GM
  • Average discount (AD, 33 of ASP) volume
    discounts by manufacturers
  • List price ASP AD

12
Performances Quantitative Principles
  • X is n times faster than Y ??
  • Performance (throughput) is inversely
    proportional to execution time
  • Definition of time
  • wall-clock time response time or elapsed time
  • CPU time the accumulated time during which CPU
    is computing
  • user CPU time
  • system CPU time
  • An example from UNIX 90.7u 12.9s 239 65
  • 90.7u user CPU time (seconds)
  • 12.9s system CPU time
  • 239(159 sec) elapsed time
  • 65 percentage of CPU time

13
Performances Quantitative Principles
  • Workload Representations (in decreasing
    accuracy)
  • Real applications most accurate but inflexible
    and poor portability
  • Modified/scripted applications scripts to
    stimulate (or highlight) certain features and to
    enhance portability
  • Kernels extracted from real programs, good for
    isolating performance of individual features of a
    machine
  • Toy benchmarks simple and run on almost all
    computers, good for beginning programming
    assignments
  • Synthetic benchmarks artificially created to
    match an average execution profile, do not
    reward optimizations of behaviors in real
    programs but absent from benchmarks, and vice
    versa--thus can be misleading

14
Performances Quantitative Principles
  • Benchmark Suites collection of kernels, real and
  • benchmark programs, lessening the weakness of any
    one benchmark by the presence of others.(fig.
    1.11)
  • Desktop Benchmark Suites
  • CPU-intensive benchmarks SPEC (Standard
    Performance Evaluation Corporation) SPEC89 ?
    SPEC92 ? SPEC95 ? SPEC2000(11 int CINT 14 fp
    CFP2000, fig. 1.12) real programs modified for
    portability and highlighting CPU
  • Graphics-intensive benchmarks SPECviewperf for
    systems supporting the OpenGL graphics library,
    SPECapc for applications with intensive use of
    graphics
  • Server Benchmark Suites
  • CPU-throughput benchmarks SPEC CPU2000 ?
    SPECrate
  • I/O-intensive benchmarks SPECSFS for file
    server, SPECWeb for web server
  • Transaction-processing (TP) benchmarks TPC
    (Transaction Processing Council) TCP-A (85) ?
    TCP-C (complex query) ? TCP-H (ad-hoc decision
    support)? TCP-R (business decision support) ?
    TCP-W (web-oriented)
  • Embedded Benchmarks EEMBC (embassy suites,
    fig. 1.13)

15
(No Transcript)
16
(No Transcript)
17
(No Transcript)
18
(No Transcript)
19
(No Transcript)
20
(No Transcript)
21
(No Transcript)
Write a Comment
User Comments (0)
About PowerShow.com