Title: Social Uses of Mobile Phones
1 Social Uses of Mobile Phones
IS146 Foundations of New Media
- Prof. Marc Davis, Prof. Peter Lyman, and danah
boyd - UC Berkeley SIMS
- Tuesday and Thursday 200 pm 330 pm
- Spring 2005
- http//www.sims.berkeley.edu/academics/courses/is1
46/s05/
2Lecture Overview
- Review of Last Time
- Information Theory
- The Telephone from Bell to Cellphones
- Today
- Social Uses of Mobile Phones
- Preview of Next Time
- Reading Visual Representations I
3Lecture Overview
- Review of Last Time
- Information Theory
- The Telephone from Bell to Cellphones
- Today
- Social Uses of Mobile Phones
- Preview of Next Time
- Midterm Study Guide
- Reading Visual Representations I
4Information Theory
- Claude Shannon in the 1940s studying signal
communication - Ways to measure information
- Communication
- Producing the same message at its destination as
that seen at its source - Problem
- A noisy channel can distort the message
- Semantic aspects are irrelevant
5Human Communication Theory?
6Daniel Delmore on Salen Zimmerman
- Weaver says that, "information is a measure of
one's freedom of choice when one selects a
message. ... What are some examples of games
that test the information theory and the
description listed above?
7Daniel Delmore on Salen Zimmerman
- Noise increases the uncertainty of the signal,
and therefore the amount of information it
contains. Is this concept of noise a good thing
when it comes to information? Specifically is
this a safe or not? In what context/environment
is noise good to exist in?
8Daniel Arnold on Salen Zimmerman
- Salen and Zimmerman generally define information
as "a measure of how certain you can be about the
nature of a signal," emphasizing that the more
uncertainty, the more information. Does this
definition reduce the amount of information
present in society? Given this definition, would
you (still) consider people to be bombarded with
information overload?
9Daniel Arnold on Salen Zimmerman
- Assuming that information simply is based on
uncertainty, would this decrease the reliability
of information? How do we assign credibility if
all information depends on uncertainty?
10Daniel Arnold on Salen Zimmerman
- According to Salen and Zimmerman, "Noise
increases the amount of information and
uncertainty in a message." How would noise
increase the amount of information in any given
message? Is not all the information of a message
contained in the signal itself? How exactly,
does background noise add information?
11Daniel Arnold on Salen Zimmerman
- Given the separation of meaning and information,
can meaning be labeled information when it
contains some ambiguity? For instance, when a
word can be defined in several different ways.
12Lecture Overview
- Review of Last Time
- Information Theory
- The Telephone from Bell to Cellphones
- Today
- Social Uses of Mobile Phones
- Preview of Next Time
- Midterm Study Guide
- Reading Visual Representations I
13Mizuko (Mimi) Ito
- Annenberg Center for Communication (University of
Southern California) - Stanford PhD in anthropology PhD in education
- Believes in youth empowerment, youth-centered
ethnography - Studies mobile phone culture and media mixing
14Keitai Culture in Japan
- SMS (texting) vs. keitai internet email
- Different technological protocols
- Economics and social practice in Japan
- Myths cheaper, easier
- Carriers
- 7,521 (72) - average student bill/month
- Why does texting work there and not here?
15Slides from Mimi Ito
- Slides from Mimi Ito shown in lecture not posted
- For a related web-accessible talk from Mimi Ito
see - Ito.pptTitle Understanding the Mobile User The
Case of JapanAuthor Mimi Ito research
associate, USC Annenberg Center for
Communication Mellon Teaching Fellow, USC
department of Anthropology
16Diary Study
- What is a diary study?
- Record every interaction with the mobile
- Indicate meta commentary
- Complements data record
- When are diary studies useful?
- Interactions over extended periods of time
- Want to know what people are thinking during
interaction before they forget
17Cheskin Research Who
- We are 23 musicians, 4 self-professed tech geeks,
8 public performers, 2 scuba divers, 1
competitive water skier, 3 sailors, 2 futurists,
13 non-profit volunteers, 7 lefties, 2 aspiring
novelists, 1 surfer, 4 fine artists, 1 pilot, 6
nature lovers, and 1 Taiko drummer. - We come from more than 20 different countries and
cultures. We speak English, Spanish, Portuguese,
Mandarin, Cantonese, Vietnamese, Japanese,
Tagalog and a few others. - We also have professional design principles. We
have academic credentials in psychology,
sociology, anthropology, design, e-business,
media, branding, identity, communications,
advertising, product development and packaging.
We have long experience in many markets. And we
find that all of the above feeds all of the
above.
18Cheskin Research Design Principles
- Understand what others don't.
- Observe the world. Be rigorous as you face the
facts. Look past conventional wisdom, question
everything, and keep on diving until you find a
unique perspective. - Be a powerful presence.
- Know who you are, what you stand for, and what
makes you different. Create a distinct position
through your products and practices, and use
design to tell the world. In all your actions, be
authentic -- use your own voice, your own words,
and your own style. - Be relevant.
- Listen. Observe. Pay attention to the needs and
aspirations of others, and strive to fulfill them
-- but only promise what you know you can
deliver. Make compassion and responsiveness your
hidden agenda. - Distinguish yourself.
- Discover the thing that makes you unique, and use
it to differentiate yourself. Express it in
everything you do and mind the details. Go beyond
the norm by finding creative ways to add value to
every brand experience. - Make change.
- Catalyze your community with positive action. Be
passionate in your beliefs, prescient in your
observations, and proactive in your behavior.
Stick your neck out, and make a real difference. - Evolve or die.
- Size, age, and wealth are no defense against
change and no excuse for complacency. Stay alert,
stay flexible, stay current, and embrace change.
19Cheskin Research Methods and Goals
- Methods
- Quantitative primary research with teens, age
13-18, and young adults, age 19-24 - Interviews with industry experts
- Secondary research
- Motivations for wireless study
- Youth influence larger consumer trends
- Figure out new wireless product and service
offerings - Goals
- Understand the phenomena being observed
- Advise customers about what actions to take based
on that understanding - Sell these services and the value of their
approach
20Cheskin Research The Wireless Future
- Social connectivity and entertainment will be the
primary defining characteristics of wireless
devices in the youth market, and likely the
consumer market at large - Young people will build relationships via
wireless devices - Multitasking capabilities will flourish within
the youth market - Personal security and convenience will continue
to be motivating factors for first time mobile
phone consumers
21Cheskin Research The Wireless Future
- Personalization of design, function, and
interface will be a common expectation - Wireless entertainment and information
applications will become favored "gap-fillers" - Strategic convergence will define the most
successful wireless devices - Entertainment will drive the development of
wireless cross-platform content
22Ito and Cheskin on Mobile Youth
- How do their methods, motivations, and goals
compare? - How do their findings compare?
- What factors affect the similarities and
differences?
23Nick Reid on Ito and Okabe
- How do social spaces intersect? What I mean
is, if there is a situation where a group of
people are together, and through telepresence,
how does this outside party enter into a group?
How is their presence felt by people who are
there or are not there, would it really seem like
the person is in the next room?
24Nick Reid on Ito and Okabe
- A question that would be fun to discuss is what
counts as contact? Is contact a hug or is
contact a SMS? Does a communication not being
physical demean the communication? When a
situation is predictable there is no information
present. Another question would be, does
contact actually have to transmit information?
25Steven Lybeck on Ito and Okabe
- Ito and Okabe show that new technologies are
spawning the creation of virtual social spaces
that are quite analogous to physical ones. Could
these virtual spaces supersede or even replace
interaction in physical spaces? Why or why not?
26Steven Lybeck on Ito and Okabe
- Are there any examples of virtual spaces
constructed without the use of new media
technologies?
27Lecture Overview
- Review of Last Time
- Information Theory
- The Telephone from Bell to Cellphones
- Today
- Social Uses of Mobile Phones
- Preview of Next Time
- Midterm Study Guide
- Reading Visual Representations I
28Midterm Study Guide
- Midterm structure
- Short answer questions
- Ethnographic analysis question
- LOGO programming analysis question
- Studying tips
- Use midterm study guide
- Study in groups
- Be prepared to answer all questions on your own
29Readings for Next Time
- Gunther R. Kress and Theo van Leeuwen. Reading
Images The Grammar of Visual Design, London
Routledge, 1995, p. 1-42. - Discussion Questions
- Onesta Francis
- Natalie Torin