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Extensive form games

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Title: Experimental Approach to Business Strategy 45-922 Author: Vesna Prasnikar Last modified by: vesna Created Date: 10/26/2000 6:11:02 PM Document presentation format – PowerPoint PPT presentation

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Title: Extensive form games


1
Extensive form games
  • This lecture provides a general introduction to
    the course, explains the extensive form
    representation of games and introduces you to
    Comlabgames, software for designing, playing and
    analyzing experimental games.

2
Preamble
  • Being strategic means intelligently seeking
    your own goals in situations that involve other
    parties who do not share your goals.
  • In this school corporate typically refers to a
    business entity, for example a corporation owned
    by shareholders whose interests in the firm are
    exclusively financial.
  • And management refers to the kind of job you
    will enter upon graduating from here.

3
Course objectives
  1. Recognize strategic situations and opportunities.
  2. Summarize the essential elements in order to
    undertake an analysis.
  3. Predict the outcomes from strategic play
  4. Conduct experiments, that is human simulations,
    to verify and revise your predictions.
  5. Analyze the experimental data to increase your
    knowledge and familiarity using simple statistics
  6. Exploit such situations for your own benefit.

4
Methodology and tools
  • We will draw upon
  • Cases
  • Game theory
  • Experimental methods
  • Statistics
  • The main tool we use is Comlabgames, free
    software you can download from
  • www.comlabgames.com

5
Cases
  • Using a case to describe a business situation is
    a starting point for many of the concepts we
    discuss.
  • In distilling the essential features of a case
    our goal will be to answer four critical
    questions
  • Who are the main players or entities?
  • What moves by the players and chance events
    determine the possible outcomes?
  • How well informed are the players when making
    their respective decisions?
  • How does each player value the consequences of
    any given outcome?

6
Game theory
  • A strategic situation exists when the actions of
    one person directly affects the payoff of someone
    else.
  • Game theory is the study of such interactions
    among players.
  • A premise of game theory is that each player
    pursues his or her respective objectives taking
    that interdependence into account.

7
The experimental approach
  • Why use an experimental approach?
  • Putting yourself in the shoes of the decision
    maker helps you understand his or her choices.
  • Building models for conducting experiments helps
    you answer the four vital questions.
  • Predicting the results of your own experiment and
    analyzing the data from it helps you understand
    how your strategic rivals might react.

8
Statistics
  • Why bother with a statistical analysis?
  • Using statistics helps you evaluate whether your
    predictions were confirmed or not.
  • As more data streams become available, managers
    must understand and interpret statistical
    analysis in an increasingly sophisticated
    fashion.
  • Strategic consultants must know how to conduct
    statistical analyses that use these data streams.

9
Assessment
  • There are 2 projects the first project is worth
    35 percent and the second project is worth 65
    percent.
  • See due dates in the syllabus. Each project
    consists of
  • Modeling an issue in business.
  • Explaining its predictions.
  • Conducting your own experiment in class.
  • Participating in the other class projects
    as a subject.
  • Analyzing of the data from your own
    experiment.
  • Projects may undertaken individually, or in
    groups of two to four. Each member of a group
    will receive the same mark.

10
Introductory examples
  • To introduce you to experimental methods, let us
    conduct some experiments designed using the
    extensive form game module on the comlabgames web
    site.
  • Next lecture we will show how translate a case
    into an extensive form game.

11
Food fight on Lake Erie
  • There is a Wild Oats supermarket and a Coop
    organic grocery in Cleveland OH selling organic
    food, but only a Coop in Buffalo NY.
  • There is greater demand for organic food in
    Cleveland than in Buffalo, mainly attributable to
    differences in population.
  • Whole Foods is contemplating entry into one of
    those markets as it expands across the Midwest
    into the Northeast.
  • If Whole Foods builds a new store in either
    location, one or both rivals might respond by
    cutting prices and offering the similar product
    lines, or they might passively accommodate Whole
    Foods high end entry.

12
Whole Foods versus Wild Oats
  • If Whole Foods enters Cleveland, then the Buffalo
    Coop retains its monopoly in organic food.
  • In this case the profits of the existing stores
    in Cleveland depend on their response to entry.

13
Soaking the rich
  • The goal of the Internal Revenue Service is to
    maximize tax revenue given the resources at its
    disposal.
  • The IRS audits those reporting incomes over
    200,000 far more than those reporting 50,000.
    Similarly full time wage earners are audited much
    less than self employed businessmen.
  • If the IRS audited everyone, then nobody would
    cheat, but the costs of a universal audit are
    prohibitive.
  • We ask how much auditing the IRS will conduct,
    and how much tax fraud will occur.

14
Tax Audit
  • It is more costly to undertake an audit than to
    only check for irregularities, and if no fraud
    was committed the extra tax revenue and penalties
    garnered is the same.
  • Undetected fraud is more lucrative to the
    taxpayer then committing some accounting
    irregularities.
  • Truthful reporting and passing over use up no
    resources, merely redistributing wealth from the
    taxpayer to the IRS.

15
Developing a factory dump or an archeological
site
  • As the economy shifts from the manufacturing to
    the service sector, former factory sites and
    waste dumps are rapidly becoming prime real
    estate.
  • Real estate developers are more savvy about
    parceling up land tracts and marketing them than
    industrial enterprises.
  • However the original factory owners know more
    about the sources of contaminants and pollutants
    on their former factory sites.
  • The law holds the current owner of a site
    responsible for problems caused by hazardous
    waste on it.

16
Temporal integration
  • In this game the factory owner can develop the
    site by itself, but then retains full liability
    for all the contaminants on it.
  • Selling the site divests the factory of its
    liabilities for any hazardous waste on the site.
  • Should the factory owners move into real estate
    development?

17
Game tree
  • The games we just played were represented by
    their extensive forms.
  • The extensive form representation answers the
    four critical questions in strategy
  • Who are the players?
  • What are their potential moves?
  • What is their information?
  • How do they value the outcomes?

18
Who is involved?
  • How many major players are there, and whose
    decisions we should model explicitly?
  • Can we consolidate some of the players into a
    team because they pool their information and have
    common goals?
  • Should we model the behavior of the minor players
    should be modeled directly as nature, using
    probabilities to capture their effects on the
    game?
  • Does nature play any other role in resolving
    uncertainty, for example through a new technology
    that has chance of working?

19
What can they do?
  • Each node designates whose turn it is. It could
    be a player or nature. The initial node shows how
    the game starts, while terminal nodes end the
    game.
  • A branch join two nodes to each other. Branches
    display the possible choices for the player who
    should move, and also the possible random
    outcomes of natures moves.
  • Tracing a path from the initial node to a
    terminal node is called a history. A history is
    uniquely identified by its terminal node.

20
What do they know?
  • Each non-terminal decision node is associated
    with an information set.
  • If a decision node is not connected to a dotted
    line, the player assigned to the node knows the
    partial history.
  • If two nodes are joined by a dotted line, they
    belong to the same information set, and the two
    sets of branches emanating from them, which
    define the players choice set, must be
    identical.
  • A player cannot distinguish between partial
    histories leading to nodes that belong to the
    same information set.

21
What are the payoffs?
  • Payoffs capture the consequences of playing a
    game.
  • They represent the utility or net benefit to each
    player from a game ending at any given terminal
    node.
  • Payoffs show how resources are allocated to all
    the players contingent on a terminal node being
    reached.

22
Lecture summary
  • We defined the four critical questions for
    analyzing any strategic situation.
  • We introduced the extensive form representation
    of a game to depict the answers to those critical
    questions.
  • We conducted several experiments in class to
    explore how players might resolve some strategic
    interactions.
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