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Three Dimensional Visual Display Systems for Virtual Environments

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Part 3 Presented by Evan Suma Parallax Barrier Vertical slit plate Blocks part of the screen from each eye Screen displays images in vertical strips Parallax Barrier ... – PowerPoint PPT presentation

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Title: Three Dimensional Visual Display Systems for Virtual Environments


1
Three Dimensional Visual Display Systems for
Virtual Environments
Part 3
  • Presented by Evan Suma

2
Parallax Barrier
  • Vertical slit plate
  • Blocks part of the screen from each eye
  • Screen displays images in vertical strips

3
Parallax Barrier
  • More than two images can be displayed
  • Creates multiple views from side to side

4
Parallax Barrier
  • Horizontal res display res / of 2D views

Multiple projecting monitors can be used to
maintain higher horizontal resolution.
5
Parallax Barrier Drawbacks
  • Not commonly used
  • Barrier blocks most of light to eye
  • Causes dim image
  • Small slit widths can result in diffraction of
    spreading light rays

6
Parallax Barrier Diffraction
  • Angular spread of light through slit of width a
    is approximatelywhere ? is the wavelength of
    light passing through the slit

? 2 asin ( ? / a )
a pitchslit / N
7
Parallax Barrier Diffraction
  • More diffraction than lenticular display
  • Caused by loss of directivity of barrier
  • Parallax barrier is only a fraction of lenticular
    pitch

8
Parallax Barrier Brightness
  • Reduce light which reaches eye
  • where B0 is brightness of unblocked screen

Brightness B0 ( a / pitchslit )
9
Parallax Barrier Rate and Bandwidth
  • Horizontal resolution is reduced(same as
    lenticular displays)
  • Bandwidth must be increased to maintain high
    visible resolution
  • Or sacrifice other parameter
  • Vertical resolution
  • Refresh rate

10
Parallax Barrier Rate and Bandwidth
  • Horizontal resolution is reduced(same as
    lenticular displays)
  • Bandwidth must be increased to maintain high
    visible resolution
  • Or sacrifice other parameter
  • Vertical resolution
  • Refresh rate

11
Slice Stacking
  • Building a 3D volume by layer 2D images
  • Also called multiplanar displays
  • Rather than use a planar mirror, a variable-focus
    mirror can be used

12
Slice Stacking
  • Common method uses acoustics
  • Vibrates a reflective membrane
  • Causes focal length to change
  • Uses reflection from monitor
  • Over time forms a truncated-pyramid viewing volume

13
Slice Stacking
  • Traces out a luminous volume
  • Objects are transparent
  • Objects further in depth cannot be obscured

14
Slice Stacking
  • Ideal for volumetric data sets and modeling
    problems
  • Poorly suited to photographic or realistic
    images with hidden surfaces

15
Slice Stacking Resolution and FOV
  • Spatial resolution and FOV the same as underlying
    2D display
  • Varifocal mirrors limited to approximately 20
    inches due to acoustic and mirror characteristics

16
Slice Stacking Depth Resolution
  • Depth of reflected CRT is constantly changing
  • Very fine resolution of depth spots can
    potentially be imaged
  • Limited by bandwidth of CRT and persistence of
    phosphors

17
Slice Stacking Accommodation
  • One of the few displays that support ocular
    accommodation
  • Actually displays points in 3D space either
    directly or optically

18
Slice Stacking Refresh Rate
  • Refresh rate is twice frequency of vibration
  • Typically 30 Hz signal drives mirror
  • Results in 60 Hz refresh rate

19
Slice Stacking Brightness
  • Short persistence phosphors must be used
  • Prevents smearing of image in depth
  • Brightness somewhat reduced from typical 2D
    display
  • Phosphors of short enough duration only available
    in green (circa 1986)

20
Slice Stacking Viewing Zone
  • Viewing zone limited by position of display CRT
  • Obstructs viewing zone
  • Can use beam splitter to move CRT below, but
    lowers brightness by at least 75

21
Slice Stacking Viewing Volume
  • Magnification of mirror changes size of reflected
    CRT
  • Results in truncated pyramid volume instead of
    rectangle

22
Slice Stacking Volume Extent
  • Mirrors have leverage of approximately 85
  • Distance h in mirror
  • Movement 85h in reflected image

23
Slice Stacking Number of Views
  • Number of views essentially unlimited
  • Horizontal and vertical parallax are both
    supported

24
Holography CG Stereograms
  • Recorded optically from a set of 2D views of a 3D
    scene
  • Projects each 2D image into a viewing zone
  • Stereo views with horizontal parallax
  • Full-color, high resolution images
  • Non-real time
  • Requires a huge amount of information (100-300
    views)

25
Holography CG diffraction patterns
  • Generates a diffraction pattern
  • Hologram creates a 3D wavefront when illuminated
  • Images 3D objects and light sources in space
  • Traditional methods were complex and
    computationally expensive
  • New method (circa 1992) allows generation to be
    displayed in real-time

26
Holography Spatial Resolution
  • Very high horizontal resolution is needed
  • Vertical resolution can be lower
  • High horizontal resolution is not resolution of
    displayed holographic image
  • Horizontal resolution of image points is
    diffraction limited
  • Beyond human perceptual limits

27
Holography Miscellaneous
  • Like slice-stacking displays, holograms support
    ocular accommodation
  • Good brightness and contrast using low-power
    laser (a few milliwatts)
  • Both monochromatic and color have been
    demonstrated
  • Very high bandwidth compared to other systems

28
Holography Miscellaneous
  • Depth resolution is beyond human perceptual
    capabilities
  • Provides many views from side-to-side
  • No vertical parallax
  • Viewing zone angle is determined by the frequency
    of diffraction pattern
  • MIT systems depth range limited to approximately
    100mm
  • MIT systems refresh rate is 36 Hz with a little
    flicker

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