Title: Promoting academic innovation by valuing and enabling disruptive design
1Promoting academic innovation by valuing and
enabling disruptive design
- Andrew Middleton
- Head of Innovation Professional Development
2Introductions
- Hello!
- Why are we interested in curriculum design?
3Session outline
- Introductions
- Curriculum Design _at_ SHU background
- Defining priorities for collaborative design
teams - Principle-based design and other approaches
- Designing a design lens
- Scenario-based design
- Building scenarios
- Devising and sharing other collaborative design
methods - Conclusions
4BackgroundThe Design Studio
- Our Challenge how to engage multiple
stakeholders effectively in curriculum design - Students and others not directly involved in
teaching - Why
- breadth of experience
- knowledge
- perspectives
- accommodate diverse stakeholder requirements
- How
- Two day design team immersive think tank
- Principle-based facilitation
5changes perceptions of design
accommodates multiple stakeholder perspectives
manages risks
tests different ideas safely
develops staff
disruptive design
suspends reality
encourages dialogue
generates alternatives
addresses intended outcomes
supports collaboration
develops stakeholder relationships
6Background Why Studio?
- Opportunity, space and structure
- Open and supportive
- Space time, people, place
- Contained activity
- Critical friendship
- Co-operation and collaboration
- Safe risked-based thinking
- Communal validation
7Defining priorities for collaborative design teams
- Analysing needs and identifying priorities
- Radar Discussion tool
- Alumni goldfish bowl - observed structured group
discussion - Student evaluations (surveys or video
evaluations) - NSS analysis
- What else?
8Principle-based design and other approaches
9Principle-based facilitation
- to focus useful conversation
- e.g. stakeholder participation
- e.g. graduate attributes
- often set out in literature
- what do the principles mean
- associated case studies
- associated toolkits
- Rhetorical resources Nicol (2012)
- High level educational aspiration
- Problem domain/area of concern
- Practice-orientated principles
- A compelling narrative
- Examples of application
- Research evidence
10Key Tools
- Screencasts
- Priority analysis tool
- Design lens based upon the Viewpoints (University
of Ulster) method - Set of cards, each addressing ideas supporting
one principle - Online resource-base (Toolkit)
Assessment feedback lens from University of
Ulster
11Designing the Design Lens
- Example Learner Engagement development workshops
for staff and students
- Explored principles and frameworks found in
academic literature on learner engagement - Reflected on their experience and expectations
and generated examples of engaging practice - Generate new ideas using creativity methods (i.e.
word association, photo elicitation, scenario
writing)
Assessment Feedback lens from University of
Ulster
12Activity Principles of Digital Literacy
- Identify between 5 and 7 key ideas that together
encapsulate what digital literacy means.
1. Ability to find, select, retrieve and use
digital information 2. 3. 4. 5. 6. 7.
13Scenario-Based Design
14About scenarios
a concrete description of activity that the user
engages in when performing a specific task,
description sufficiently detailed so that design
implications can be inferred and reasoned
about - Carroll (1995)
- Descriptions of the past, present or future
- Risk-free tools for imagining the future and for
asking what-if..? - Colourful narratives or process statements
- 'Good enough' representations of possibilities...
- ...or highly detailed
- Scenarios set the scene for discussion
- Scenarios can concretise ideas for development
15Why use scenarios for curriculum design?
- Scenarios,
- Use diverse kinds and amounts of detailing
- Present alternative consequences of action
- Can be abstracted and categorised
- Help designers to recognise, capture, modify and
reuse generalisations or patterns - Support reasoning
- Make design tasks accessible to diverse expert
stakeholder groups
16Scenarios address 6 challenges
- Reflect on designs and processes
- Co-ordinate collaborative design action and
reflection - Manage risk by having something that appears
concrete and remains flexible - Manage the fluidity of design situations
- Consider multiple views of an interaction
- (Capture outputs of idea generation)
Designers have to continually make commitments
without making commitments! Designers say What
if
174 ways to use scenarios to support curriculum
design
- Collaborative design teams can,
- Construct scenarios to work out and communicate
their thinking - Construct scenarios to capture and communicate
their thinking - Review or compare representations of existing
pedagogy - Review or compare representations of proposed
pedagogy
18Forming successful scenarios - characteristics
- Goals, sub-goals or outcomes
- Settings
- Agents or actors playing primary or supporting
roles (descriptions of who is involved, how and
why) - Plot - sequences of actions and events done by or
to the actors or changes to the setting. Changes
to events show how scenarios can be used
dynamically to assess different decisions and
outcomes.
19Presenting successful scenarios
- Scenarios use natural language query and are
presented as short narratives and can use various
media, e.g. - Text
- Visualisations, diagrams, pictures, etc.
- Comic strips and storyboards
- Videos
- Multimedia
- Post-it notes
20Activity Facilitating the design of pedagogy to
promote learner
- Generate ideas for a New Staff Induction
Programme using the Learner Engagement and
Authentic Learning design lenses (or our Digital
Literacy lens!). - Focus on a small part of the Induction Course
which will be run over 3 x 2 hour workshops and
be supported by online resources. - Work towards constructing a scenario statement
to support the communication and evaluation of
you idea
21(No Transcript)
22Activity Build your scenarios!
- To capture and communicate your idea
- Agree media
- Include
- Goals, sub-goals or outcomes
- Settings
- Agents or actors playing primary or supporting
roles (descriptions of who is involved, how and
why) - Plot - sequences of actions and events done by or
to the actors or changes to the setting. Changes
to events show how scenarios can be used
dynamically to assess different decisions and
outcomes.
23Activity other approaches
- Devise and share other collaborative design
methods - Analyse what is needed and identify priorities
- Design together
- Capture ideas and develop them further
- Evaluate approaches
- Breakout and feedback
24Conclusions
- Curriculum design activities and a key
opportunity for promoting academic innovation - Involving others early is useful, difficult
but possible! - Innovation is risky but risk can be managed
through collaborative engagement and validation
25References
- Bryson, C., Hand, L. (2007). The role of
engagement in inspiring teaching and learning.
Innovations in Education and Teaching
International, 44(4), pp.349362. - Carroll, J.M. (2000). Five reasons for
scenario-based design. Interacting with Computers
13, pp.43 60. - Fowler, C.J.H, van Helvert, J Gardner, M.G, and
Scott, J.R. (2007). The use of scenarios in
designing and delivering learning systems. In H.
Beetham R. Sharpe, Rethinking Pedagogy in a
Digital Age Designing and delivering e-learning.
London Routledge - Herrington, J. (2006). Authentic e-learning in
higher education design principles for authentic
learning environments and tasks. Online at
http//researchrepository.murdoch.edu.au/5247 - Nicol, D. (2012). Principles as discourse. JISC
Webinar, 20th March 2012 - Nicol, D., Draper, S. (2009). A blueprint for
transformational organisational change in - higher education REAP as a case study. In
Mayes, T., Morrison, D., Mellar, H., Bullen, P.
Oliver, M., (eds) Transforming higher education
through technology-enhanced learning. York
Higher Education Academy. - ODonnell, C., Masson, A., Harrison, J. (2011).
Encouraging creativity and reflection in the
curriculum. SEDA Spring Teaching Learning and
Assessment Conference 2011, "Academics for the
21st Century", 5th May 2011 - 06 May 2011,
Holyrood Hotel, Edinburgh.