Title: Simple Maze-Solving Robots solving search in real time
1Simple Maze-Solving Robots solving search in real
time
2On line and off line search
Robot knows start and goal locations
Robot knows coordinates
search
Off line
Robot knows description, can recognize when seen
Robot does not know the start and goal locations
Robot knows start and goal locations
Robot knows coordinates
On line
Robot knows description, can recognize when seen
Robot does not know the start and goal locations
Has a map
Robot
Creates a map
3Goals of this lecture
- Illustrate real-time search in maze by a simple
mobile robot - Investigate the capabilities of the NXT robot.
- Can we use Mindstorms NXT for serious research in
Search? - Explore development options
4Problem Outline
- Robot is placed in a grid of same-sized squares
- (Due to obscure and annoying technical
limitations, the robot always starts at the
southwest corner of the maze, facing north) - Each square can be blocked on 0-4 sides (we just
used note cards!) - Maze is rectangularly bounded
- One square is a goal square (we indicate this
by covering the floor of the goal square in white
note cards ?) - The robot has to get to the goal square
5Using NXT you can build quickly all kind of robot
prototypes
- Uses basic driving base from NXT building
guide, plus two light sensors (pointed downwards)
and one ultrasonic distance sensor (pointed
forwards) - The light sensors are used to detect the goal
square, and the distance sensor is used to detect
walls
6Robot Design, contd
Ultrasonic Sensor
LightSensors
7Robot Design, contd
8Search Algorithm
- Robot does not know the map.
- Simple Depth-First Search
- Robot scans each cell for walls and constructs a
DFS tree rooted at the START cell - As the DFS tree is constructed, it indicates
which cells have been explored and provides paths
for backtracking - The DFS halts when the GOAL cell is found
9Maze Structure
GOAL
START
10DFS Tree Example
GOAL
START
11DFS Tree Data Structure
- Two-Dimensional Array
- Cell mazeMAX_HEIGHTMAX_WIDTH
- typedef struct
- bool isExplored ( false)
- Direction parentDirection ( NO_DIRECTION)
- WallStatus4 wallStatus ( UNKNOWN)
- Cell
- Actually implemented as parallel arrays due to
RobotC limitations
12DFS Algorithm
- while (true)
- if robot is at GOAL cell
- victoryDance()
- if there is an unexplored, unobstructed neighbor
- Mark parent of neighbor as current cell
- Proceed to the neighbor
- else if robot is not in START cell
- Backtrack
- else
- return //No GOAL cell exists, so we exit
13Simple example of robot traversing unknown
labyrinth to get to the goal
14Simple example
GOAL
15- We start out at (0,0) the southwest corner of
the maze - Location of goal is unknown
16- Check for a wall the way forward is blocked
17 18- Check for a wall no wall in front of us
19- So we go forward the red arrow indicates that
(0,0) is (1,0)s predecessor.
20 21 22- We sense a wall here too, so were gonna have to
look north.
23 24- Turn left again now were facing north
25 26- so we go forward.
- When you come to a fork in the road, take
it.Yogi Berra on depth-first search
27- We sense a wall cant go forward
28 29 30 31 32 33 34(No Transcript)
35 36- We already know that the wall on the right is
blocked, so we try turning left instead.
37- Wall here too!
- Now there are no unexplored neighboring squares
that we can get to. - So, we backtrack! (Retrace the red arrow)
38- We turn to face the red arrow
39- and go forward.
- Now weve backtracked to a square that might have
an unexplored neighbor. Lets check!
40 41 42 43- Theres gotta be a way out of here
44 45- Two 90-degree turns to face west
46- Two 90-degree turns to face west
47 48 49- What luck! Heres the goal.
- Final step Execute victory dance.
?
50Movement and Sensing
- The search algorithm above requires five basic
movement/sensing operations - Move forward to the square were facing
- Turn left 90 degrees
- Turn right 90 degrees
- Sense wall in front of us
- Sense goal in the current square
51Movement and Sensing, contd
- Sensing turns out not to be such a big problem
- If the ultrasonic sensor returns less than a
certain distance, theres a wall in front of us
otherwise theres not - Goal sensing is similar (if the floor is bright
enough, were at the goal)
52Movement and Sensing, contd
- The motion operations are a major challenge,
however - Imagine trying to drive a car, straight ahead,
exactly ten feet, with your eyes closed. Thats
more or less what move forward is supposed to
do at least ideally. - In the current implementation, we just make our
best estimate by turning the wheels a certain
fixed number of degrees, and make no attempt to
correct for error. - Well talk about other options later
53Language Options
- There are several languages and programming
environments available for the NXT system - NXT-G
- Microsoft Robotics Studio
- RobotC
- etc
54NXT-G
- Lego provides graphical NXT-G software based on
LabVIEW which weve seen before
55NXT-G, contd
- NXT-G is designed to be easy for beginning
programmers to use - We found it rather limiting
- Placing blocks/wires on the diagram takes longer
than typing ? - Furthermore, NXT-G lacks support for arrays,
which is problematic for our application
56RobotC
- Simple C-like language for programming NXT (and
other platforms) developed at CMU - Compiles to bytecode that is executed on a VM
- More-or-less complete support for NXT sensors,
motors
57RobotC, contd
- Limited subset of C
- All variables allocated statically (so no
recursion) - Somewhat limited type system
- For example, arrays are limited to two
dimensions, and you cant have arrays of structs
as far as we can figure - Maximum of eight procedures and 256 variables
58Error Correction
- So as you may have noticed, it doesnt work
perfectly. - Ideally, the robot should always turn exactly 90
degrees and should always be exactly centered
inside the square. - As we said, the movement primitives go
forward, turn left, turn right are not
perfectly precise. - Any slips or problems with traction will throw
everything off. - Error tends to compound
59Error Correction, contd
- To some extent, error is inevitable the robot
doesnt really have vision per se. - However, if we fudged the environment a little
bit, it would probably be possible to correct for
much of the error.
60Error Correction, contd
- One possibility Mark the floor of each tile with
lines that can be picked up by the light sensors. - If placed correctly, the alignment markers
could help the robot both to center itself along
the X/Y axes, and to make sure it turns exactly
90 degrees.
61Error Correction, contd
- Another possibility Use the ultrasonic sensor to
make sure the robot doesnt run into walls, even
if it thinks it should still be moving
forwards.
62Sources
- Peter Dempsey
- Pericles Kariotis
- Adam Procter