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Future Products

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Title: PowerPoint Presentation Author: The Charlwood Veterinary Practice Last modified by: Edward Charlwood Created Date: 1/1/1601 12:00:00 AM Document presentation ... – PowerPoint PPT presentation

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Title: Future Products


1
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • Project objectives -
  • To understand the issues surrounding the use of
    lighting in sub-Saharan Africa.
  • To identify a specific problem to solve.
  • To recall and apply your previous knowledge and
    experience.
  • To analyse a range of information sources and
    select relevant information.
  • To extend your creative skills.
  • To design a solution to the design problem.

2
1
3
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (1) Starter -
  • 1. Read this article and summarise, in one
    sentence, the essence of the problem.
  • 2. Underline / highlight the important or
    technical words.
  • The Times newspaper Christmas appeal article
    (SolarAid)

4
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (1) Learning objectives -
  • To understand the issues surrounding the use of
    lighting in sub-Saharan Africa.
  • To identify a specific problem to solve.
  • To recall and apply your previous knowledge and
    experience.

5
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To understand the issues surrounding the use of
    lighting in sub-Saharan Africa.
  • To identify a specific problem to solve.

VIDEO 1 http//www.youtube.com/watch?v1lVVCheH-
Wo
  • IDENTIFY THE DESIGN CHALLENGE
  • Can there be issues with even understanding the
    problem?

6
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To understand the issues surrounding the use of
    lighting in sub-Saharan Africa.
  • To identify a specific problem to solve.
  • IDENTIFY THE DESIGN CHALLENGE

VIDEO 2 http//www.youtube.com/watch?vnxhXbjtYz
Rgnoredirect1
VIDEO 3 http//solar-aid.org/yourdonations/movie
s/02_schools_mobile.mp4
  • TO DESIGN
  • TO MAKE
  • TO UNDERSTAND
  • TO STOP
  • TO REPLACE

7
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To recall and apply your previous knowledge
    and experience.
  • CREATE A RELATIONAL MAP

8
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER

9
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • RELATIONAL MAP
  • WHAT DO I KNOW?

10
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • RELATIONAL MAP
  • WHAT IS THE PROBLEM?

11
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To recall and apply your previous knowledge
    and experience.
  • HOMEWORK INVESTIGATE A PRODUCT
  • HOMEWORK KEEP A LIGHT DIARY

http//lifewithoutlights.com/
  • HOMEWORK WRITE A SHORT STORY / POEM BASED ON A
    PHOTOJOURNAL

12
2
13
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (2) Starter -
  • SHARE YOUR HOMEWORK FINDINGS
  • SUMMARISE YOUR CLASSMATES FINDINGS

14
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (2) Learning objectives -
  • To understand a theory of creativity.
  • To practice brainstorming to aid idea
    creation.
  • To explore a source of inspiration.

15
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To understand a theory of creativity.

16
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To understand a theory of creativity.
  • Synthesis is the act of making sense of what
    weve seen and heard during the observations.
    Synthesis takes us from inspiration to ideas,
    from stories to strategic directions. By
    aggregating, editing and condensing what weve
    learned, synthesis enables us to establish a new
    perspective and identify opportunities for
    innovation.
  • Brainstorming with rules like Defer Judgment and
    Build on the Ideas of Others is a proven
  • method for coming up with unexpected innovations.
    Brainstorming makes us think expansively and
    without constraints. The practice of generating
    truly impractical solutions often sparks ideas
    that are relevant and reasonable. It may require
    generating 100 ideas (many of which are mediocre)
    in order to come up with three truly
    inspirational solutions.
  • Prototyping is a method for making solutions
    tangible in a rapid and low-investment way. Its
    a proven technique for quickly learning how to
    design an offering right and for accelerating the
    process of rolling out solutions to the world.
    Prototyping is about building to think,
    acknowledging that the process of making ideas
    real and tangible helps us to refine and iterate
    the ideas very quickly. Creating many different
    prototypes that highlight different aspects of
    your product or service not only enables people
    to give honest feedback, but also prevents the
    team from getting
  • attached to an idea prematurely.
  • Feedback is critical to the design process. It
    brings the constituents directly back into the
    design process. Feedback inspires further
    iterations to make solutions more compelling for
    constituents.
  • http//www.ideo.com/images/uploads/hcd_toolkit/IDE
    O_HCD_ToolKit.pdf

17
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To practice brainstorming to aid idea
    creation.

18
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To explore a source of inspiration.
  • WHAT WAS THE INSPIRATION.ppt
  • QUIZ WHAT WAS THE INSPIRATION?

http//www.animalsontheunderground.com/
http//www.youtube.com/watch?v1gB9dN4nk-E
19
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To explore a source of inspiration.
  • WHAT SHOULD IT LOOK LIKE?
  • WHAT SHOULD I COPY?
  • WHERE DO I LOOK FOR INSPIRATION?
  • WHERE DO I GET INSPIRATION FROM?
  • WHAT IF I CANT FIND INSPIRATION?
  • HOW DO I COPY?

20
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To explore a source of inspiration.
  • HOMEWORK SKETCH SHAPES FORMS
  • HOMEWORK USE ICT TO CREATE A MOODBOARD

http//wallwisher.com /
21
3
22
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (3) Starter - How many different uses can you
    think of for these?

23
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (3) Learning objectives -
  • To create a range of prototypes.
  • Task Rank these prototypes in the level of
    finished-ness

24
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • To create a range of prototypes.

ROUGH, RAPID, RIGHT Prototypes are not
precious. They should be built as quickly and
cheaply as possible.
BUILD TO THINK Prototypes are disposable tools
used throughout the concept development process,
both to validate ideas and to help generate more
ideas. Prototypes are a powerful form of
communication and force us to think in realistic
terms about how someone would interact with the
concept.
ANSWERING QUESTIONS It is essential to know what
question a prototype is being used to answer, for
example about desirability, usefulness,
usability, viability, or feasibility.
MODEL
STORYBOARD
DIAGRAM
25
4
26
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (4) Learning objectives -
  • To develop and refine a range of prototypes.
  • To consider feedback (in the form of group
    crit)

FEEDBACK
CHANGE
ITERATION
INSPIRATION
IDEA
PROTOTYPE
27
5
28
Starter What has changed, and why?
29
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (5) Learning objectives -
  • To develop and refine a range of prototypes.
  • To prepare a proposal for independent feedback

FEEDBACK
CHANGE
ITERATION
INSPIRATION
IDEA
PROTOTYPE
30
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (5) Learning objectives -
  • To prepare a proposal for independent feedback
  • PROJECT PROPOSAL
  • Your vision
  • Story telling
  • Communication
  • Images
  • Pre-empting questions
  • Ask for feedback

31
6
32
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (6) Learning objectives -
  • To consider and apply feedback
  • To continue to develop and refine a prototype.

FEEDBACK
CHANGE
ITERATION
INSPIRATION
IDEA
PROTOTYPE
http//www.youtube.com/watch?v8mSjteku6VM
33
7
34
  • Future Products
  • UNDERSTAND gt CREATE gt DELIVER
  • (7) Learning objectives -
  • To continue to refine a prototype, moving
    towards a final solution.
  • To resolve technical details thought testing and
    peer-feedback.

FEEDBACK
CHANGE
ITERATION
INSPIRATION
IDEA
PROTOTYPE
http//www.bbc.co.uk/learningzone/clips/designing-
a-lamp/4949.html
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