Title: Future Products
1- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- Project objectives -
- To understand the issues surrounding the use of
lighting in sub-Saharan Africa. - To identify a specific problem to solve.
- To recall and apply your previous knowledge and
experience. - To analyse a range of information sources and
select relevant information. -
- To extend your creative skills.
- To design a solution to the design problem.
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3- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (1) Starter -
- 1. Read this article and summarise, in one
sentence, the essence of the problem. - 2. Underline / highlight the important or
technical words.
- The Times newspaper Christmas appeal article
(SolarAid)
4- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (1) Learning objectives -
- To understand the issues surrounding the use of
lighting in sub-Saharan Africa. - To identify a specific problem to solve.
- To recall and apply your previous knowledge and
experience.
5- Future Products
- UNDERSTAND gt CREATE gt DELIVER
- To understand the issues surrounding the use of
lighting in sub-Saharan Africa. - To identify a specific problem to solve.
VIDEO 1 http//www.youtube.com/watch?v1lVVCheH-
Wo
- IDENTIFY THE DESIGN CHALLENGE
- Can there be issues with even understanding the
problem?
6- Future Products
- UNDERSTAND gt CREATE gt DELIVER
- To understand the issues surrounding the use of
lighting in sub-Saharan Africa. - To identify a specific problem to solve.
- IDENTIFY THE DESIGN CHALLENGE
VIDEO 2 http//www.youtube.com/watch?vnxhXbjtYz
Rgnoredirect1
VIDEO 3 http//solar-aid.org/yourdonations/movie
s/02_schools_mobile.mp4
7- Future Products
- UNDERSTAND gt CREATE gt DELIVER
- To recall and apply your previous knowledge
and experience.
8- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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9- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- RELATIONAL MAP
- WHAT DO I KNOW?
10- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- RELATIONAL MAP
- WHAT IS THE PROBLEM?
11- Future Products
- UNDERSTAND gt CREATE gt DELIVER
- To recall and apply your previous knowledge
and experience.
- HOMEWORK INVESTIGATE A PRODUCT
- HOMEWORK KEEP A LIGHT DIARY
http//lifewithoutlights.com/
- HOMEWORK WRITE A SHORT STORY / POEM BASED ON A
PHOTOJOURNAL
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13- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (2) Starter -
- SHARE YOUR HOMEWORK FINDINGS
- SUMMARISE YOUR CLASSMATES FINDINGS
14- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (2) Learning objectives -
- To understand a theory of creativity.
- To practice brainstorming to aid idea
creation. - To explore a source of inspiration.
15- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- To understand a theory of creativity.
16- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- To understand a theory of creativity.
- Synthesis is the act of making sense of what
weve seen and heard during the observations.
Synthesis takes us from inspiration to ideas,
from stories to strategic directions. By
aggregating, editing and condensing what weve
learned, synthesis enables us to establish a new
perspective and identify opportunities for
innovation. - Brainstorming with rules like Defer Judgment and
Build on the Ideas of Others is a proven - method for coming up with unexpected innovations.
Brainstorming makes us think expansively and
without constraints. The practice of generating
truly impractical solutions often sparks ideas
that are relevant and reasonable. It may require
generating 100 ideas (many of which are mediocre)
in order to come up with three truly
inspirational solutions. - Prototyping is a method for making solutions
tangible in a rapid and low-investment way. Its
a proven technique for quickly learning how to
design an offering right and for accelerating the
process of rolling out solutions to the world.
Prototyping is about building to think,
acknowledging that the process of making ideas
real and tangible helps us to refine and iterate
the ideas very quickly. Creating many different
prototypes that highlight different aspects of
your product or service not only enables people
to give honest feedback, but also prevents the
team from getting - attached to an idea prematurely.
- Feedback is critical to the design process. It
brings the constituents directly back into the
design process. Feedback inspires further
iterations to make solutions more compelling for
constituents. - http//www.ideo.com/images/uploads/hcd_toolkit/IDE
O_HCD_ToolKit.pdf
17- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- To practice brainstorming to aid idea
creation.
18- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- To explore a source of inspiration.
- WHAT WAS THE INSPIRATION.ppt
- QUIZ WHAT WAS THE INSPIRATION?
http//www.animalsontheunderground.com/
http//www.youtube.com/watch?v1gB9dN4nk-E
19- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- To explore a source of inspiration.
- WHAT SHOULD IT LOOK LIKE?
- WHERE DO I LOOK FOR INSPIRATION?
- WHERE DO I GET INSPIRATION FROM?
- WHAT IF I CANT FIND INSPIRATION?
20- Future Products
- UNDERSTAND gt CREATE gt DELIVER
- To explore a source of inspiration.
- HOMEWORK SKETCH SHAPES FORMS
- HOMEWORK USE ICT TO CREATE A MOODBOARD
http//wallwisher.com /
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22- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (3) Starter - How many different uses can you
think of for these?
23- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (3) Learning objectives -
- To create a range of prototypes.
- Task Rank these prototypes in the level of
finished-ness
24- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- To create a range of prototypes.
ROUGH, RAPID, RIGHT Prototypes are not
precious. They should be built as quickly and
cheaply as possible.
BUILD TO THINK Prototypes are disposable tools
used throughout the concept development process,
both to validate ideas and to help generate more
ideas. Prototypes are a powerful form of
communication and force us to think in realistic
terms about how someone would interact with the
concept.
ANSWERING QUESTIONS It is essential to know what
question a prototype is being used to answer, for
example about desirability, usefulness,
usability, viability, or feasibility.
MODEL
STORYBOARD
DIAGRAM
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26- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (4) Learning objectives -
- To develop and refine a range of prototypes.
- To consider feedback (in the form of group
crit)
FEEDBACK
CHANGE
ITERATION
INSPIRATION
IDEA
PROTOTYPE
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28Starter What has changed, and why?
29- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (5) Learning objectives -
- To develop and refine a range of prototypes.
- To prepare a proposal for independent feedback
FEEDBACK
CHANGE
ITERATION
INSPIRATION
IDEA
PROTOTYPE
30- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (5) Learning objectives -
- To prepare a proposal for independent feedback
- PROJECT PROPOSAL
- Your vision
- Story telling
- Communication
- Images
- Pre-empting questions
- Ask for feedback
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32- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (6) Learning objectives -
- To consider and apply feedback
- To continue to develop and refine a prototype.
FEEDBACK
CHANGE
ITERATION
INSPIRATION
IDEA
PROTOTYPE
http//www.youtube.com/watch?v8mSjteku6VM
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34- Future Products
- UNDERSTAND gt CREATE gt DELIVER
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- (7) Learning objectives -
- To continue to refine a prototype, moving
towards a final solution. - To resolve technical details thought testing and
peer-feedback.
FEEDBACK
CHANGE
ITERATION
INSPIRATION
IDEA
PROTOTYPE
http//www.bbc.co.uk/learningzone/clips/designing-
a-lamp/4949.html