New Perspectives on HTML, XHTML, and DHTML, Comprehensive - PowerPoint PPT Presentation

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New Perspectives on HTML, XHTML, and DHTML, Comprehensive

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Working with Objects Creating an Animated Web Page Objectives Define DHTML and describe its uses Understand objects, properties, methods, and the document object ... – PowerPoint PPT presentation

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Title: New Perspectives on HTML, XHTML, and DHTML, Comprehensive


1
Working with Objects
  • Creating an Animated Web Page

2
Objectives
  • Define DHTML and describe its uses
  • Understand objects, properties, methods, and the
    document object model
  • Distinguish between different object models
  • Work with object references and object collections

3
Objectives
  • Modify an objects properties
  • Apply a method to an object
  • Create a cross-browser Web site using object
    detection

4
Objectives
  • Work with the style object to change the styles
    associated with an object
  • Write functions to apply positioning styles to an
    object

5
Objectives
  • Insert event handlers to run a script in response
    to an event
  • Place a JavaScript command in a link
  • Run timed-delay and timed-interval commands
  • Work with the properties of the display window
  • Describe the techniques of linear and path
    animation

6
Introduction to DHTML
  • Developers began to look for ways to create
    dynamic pages
  • New approach, in which the HTML code itself
    supported dynamic elements
  • Known collectively as dynamic HTML, or DHTML

7
Introduction to DHTML
  • Interaction of three aspects
  • A pages HTML/XHTML code
  • A style sheet that defines the styles used in the
    page
  • A script to control the behavior of elements on
    the page

8
Introduction to DHTML
  • Some uses
  • Animated text
  • Pop-up menus
  • Rollovers
  • Web pages that retrieve their content from
    external data sources
  • Elements that can be dragged and dropped

9
Understanding JavaScript Objects
  • JavaScript is an object-based language
  • An object is any item associated with a Web page
    or Web browser
  • Each object has
  • Properties
  • Methods

10
Exploring the Document Object Model
  • The organized structure of objects and events is
    called the document object model, or DOM
  • Every object related to documents or to browsers
    should be part of the document object model
  • In practice, browsers differ in the objects that
    their document object models support

11
Exploring the Document Object Model
  • Development of a Common DOM
  • Basic model, or DOM Level 0
  • Supported browser window, Web document, and the
    browser itself
  • Development followed two paths one adopted by
    Netscape and the other adopted by Internet
    Explorer
  • Internet Explorer DOM also provided for capturing
    events

12
Exploring the Document Object Model
  • Development of a Common DOM
  • World Wide Web Consortium (W3C) stepped in to
    develop specifications for a common document
    object model
  • DOM Level 1
  • DOM Level 2
  • DOM Level 3

13
Exploring the Document Object Model
  • Development of a Common DOM

14
Exploring the Document Object Model
  • Development of a Common DOM
  • Within each DOM, particular features may not be
    supported by every browser
  • Code should be compatible with
  • Netscape 4
  • Internet Explorer 5
  • W3C DOM Level 1 and 2

15
Exploring the Document Object Model
  • The document tree

16
Referencing Objects
  • A DOM can be used by any scripting language
    including JavaScript and Java

17
Referencing Objects
  • Object Names
  • Each object is identified by an object name

18
Referencing Objects
  • Object Names
  • General form is object1.object2.object3
  • To reference the history you would use the form
  • window.history
  • For the body, you would use
  • document.body

19
Referencing Objects
  • Working with Object Collections
  • Objects are organized into arrays called object
    collections
  • document.collection

20
Referencing Objects
  • Working with Object Collections

21
Referencing Objects
  • Using document.all and document.getElementById
  • Not all elements are associated with an object
    collection
  • Can reference these objects using their id values
  • document.allid
  • document.all.id
  • document.getElementById(id)

22
Referencing Objects
  • Referencing Tags
  • Internet Explorer DOM
  • document.all.tags(tag)
  • document.all.tags(tag)
  • W3C DOMs
  • document.getElementsbyTagName(tag)
  • document.getElementsbyTagName(p)0

23
Working with Object Properties
  • The syntax for setting the value of an object
    property is
  • object.property expression
  • Example
  • document.title Avalon Books

24
Working with Object Properties
25
Working with Object Properties
  • Some properties are read-only

26
Working with Object Properties
  • Storing a Property in a Variable
  • variable object.property
  • Using Properties in a Conditional Expressions
  • if(document.bgColorblack)
  • document.fgColorwhite
  • else
  • document.fgColorblack

27
Working with Object Methods
  • object.method(parameters)

28
Creating a Cross-Browser Web Site
  • You can create this kind of code, known as
    cross-browser code, using two different
    approaches browser detection or object detection

29
Creating a Cross-Browser Web Site
  • Using Browser Detection
  • Using browser detection, your code determines
    which browser (and browser version) a user is
    running
  • navigator.appName
  • Most browser detection scripts commonly known
    as browser sniffers use this property to
    extract information about the version number
  • navigator.uerAgent

30
Creating a Cross-Browser Web Site
  • Using Object Detection
  • With object detection, you determine which
    document object model a browser supports
  • var NS4DOM document.layers ? truefalse
  • var IEDOM document.all ? truefalse
  • var W3CDOM document.getElementByID ? truefalse

31
Creating a Cross-Browser Web Site
  • Employing Cross-Browser Strategies
  • One strategy, called page branching, creates
    separate pages for each browser along with an
    initial page
  • A script determines the capabilities of the
    users browser and automatically loads the
    appropriate page

32
Creating a Cross-Browser Web Site
  • Employing Cross-Browser Strategies

33
Creating a Cross-Browser Web Site
  • Employing Cross-Browser Strategies
  • To automatically load a page into a browser based
    on the type of the browser detected, use the
    command
  • location.href url
  • A second cross-browser strategy is to use
    internal branching
  • Most web developers apply a third cross-browser
    strategy
  • Application programming interface or API

34
Creating a Cross-Browser Web Site
  • Employing Cross-Browser Strategies

35
Working with the style Object
  • The syntax for applying a style is
  • object.style.attribute value

36
Working with the Style Object
  • Setting an Elements Position

37
Working with the style Object
  • Positioning Properties in the IE DOM

38
Creating the Positioning Functions for Avalon
Books
  • Example
  • function xCoord(id)
  • objectdocument.getElementByID(id)
  • xcparseInt(object.style.left)
  • return xc

39
Working with Event Handlers
  • An event handler is an attribute added to an
    element that specifies a program to be run in
    response to an event

40
Working with Event Handlers
41
Working with Event Handlers
42
Working with Event Handlers
  • Running JavaScript Commands as Links
  • lta hrefjavascript.scriptgtcontentlt/agt
  • Using the onLoad Event Handler

43
Animating an Object
  • Working with Time-Delayed Commands
  • setTimeout(command, delay)
  • timeID setTimeout(command, delay)
  • clearTimeout(timeID)
  • clearTimeout()

44
Animating an Object
  • Running Commands at Specified Intervals
  • timeIDsetInterval(command,interval)
  • setInterval(command, interval)
  • clearInterval(timeID)
  • clearInterval()

45
Animating an Object
  • Animating the Avalon Books Web page
  • Example
  • Function moveAvalon()
  • var yyCoord(avalon)
  • if (y lt 260)
  • shiftIt(avalon, 0, 10)
  • shiftIt(books, 0, 10)
  • setTimeout(moveAvalon(), 30)
  • else
  • // run moveBooks function

46
Controlling Layout for Different Monitor
Resolutions
  • Calculating the Size of the Display Window
  • window.outerWidth
  • window.outerHeight
  • window.innerWidth
  • window.innerHeight
  • document.body.clientWidth
  • document.body.clientHeight

47
Controlling Layout for Different Monitor
Resolutions
  • Calculating the Size of the Display Window
  • document.documentElement.offsetWidth
  • document.documentElement.offsetHeight

48
Using Path Animation
  • Linear animation means that the animation takes
    place over a straight line
  • Path animation means each set of coordinates in
    the path is entered into an array, and the
    animation moves point to point

49
Using Path Animation
50
Tips for working with JavaScript Objects and DHTML
  • If your code reuses the same object reference,
    store the object in a variable
  • Place your customized functions in external files
  • Use object detection
  • Use path animation and create interesting visual
    effects
  • Break up your animated effects into separate
    functions
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