Graphical User Interfaces (Part I) - PowerPoint PPT Presentation

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Graphical User Interfaces (Part I)

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Title: ICS 201: Introduction To Computer Science Subject: Part II Slides Author: Lahouari Ghouti Last modified by: prof3 Created Date: 1/15/1997 12:24:36 PM – PowerPoint PPT presentation

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Title: Graphical User Interfaces (Part I)


1
Graphical User Interfaces (Part I)
  • Introduction to events.
  • A Brief history.
  • Event sources and listeners.
  • The delegation model.
  • Example 1 Handling key events.
  • Example 2 Handling mouse events.
  • Adapter classes.
  • Coming Next GUI Programming (Part II).

2
Introduction to Events
  • GUI applications are event-driven. User
    interaction with the GUI results in events being
    generated to inform the application of user
    actions. Clicking a button, closing a window, or
    hitting a key results in an appropriate event
    being sent to the application
  • Events can be generated as a consequence of a
    person interacting with graphics components of a
    program. Examples
  • Keyboard events (key up, key down)
  • Mouse events (mouse move, mouse drag, button up,
    button down).
  • Button events (user presses a button)
  • TextField events (user presses a return)
  • Menu events (user selects an item from a
    pull-down menu)
  • Events can also happen in cases where there is no
    direct user interaction. For example, an event
    may be generated when a timer expires, a counter
    exceeds a value, a software or hardware failure
    occurs, or an application is completed.

3
Introduction to Events (Contd)
  • When studying events and events handling, there
    are three main categories of classes to deal
    with
  • Event classes.
  • Event source classes.
  • Event listener classes.
  • Event classes represent events and provide a
    consistent, easy-to-use means of encapsulating
    events.
  • Event sources are graphics components (like
    Buttons, Scollbar, Window) which generate and
    manage event listeners. For example, you receive
    key and mouse events from an applet (see Examples
    1 and 2 in this lecture)
  • Listener classes are classes that implement one
    or more listener interfaces defined by the
    java.awt.event package.
  • Event class (e.g. MouseEvent). Contains
    information about the event (e.g. mouse
    location).
  • Event listener. Knows what to do when the event
    occurs. Implements listener interface (e.g.
    MouseListener).
  • Event source. Keeps a list of listeners and
    notifies them when the event occurs.

4
A Brief History
  • The original AWT (Abstract Windowing Toolkit)was
    suitable for Java applets but not for
    full-fledged application development.
  • AWT 1.1 (JDK 1.1) had better event handling but
    did not have enough GUI components and was too
    dependent on (nonportable) native code,.
  • In 1997 Netscape and Sun developed a set of GUI
    classes written entirely in Java. The Java
    Foundation Classes (JFC), including the Swing
    component set, were released with JDK 2.0.
  • A Swing program can have the same look and feel
    on a Mac, Windows, or Unix platform.

5
Event Classes Source classes
6
Java Events Classes
  • At the root of the Java event class hierarchy is
    EventObject, which is in java.util (also see
    Horstmann Chapter 10).
  • The EventObject contains two methods getSource()
    and toString() which return the source event and
    the string equivalent of the event respectively.
  • Event classes contain methods for getting
    information on the event, for example the
    MouseEvent class has methods getX() and getY()
    returning the coordinates of the mouse when the
    event occurs.
  • Here are some of the event classes which subclass
    EventObject
  • ActionEvent A component-defined action
    occurred.
  • ComponentEvent A component moved, changed size,
    or changed visibility.
  • FocusEvent A component has gained or lost the
    keyboard focus.
  • KeyEvent A keystroke occurred in a Component.
  • MouseEvent A mouse action occurred in a
    Component.
  • TextEvent An objects text changed.
  • WindowEvent A window has changed its status.

7
Event Sources and Listeners
  • An object that generates an event is called a
    source. A source may generate more than one
    event.
  • When an event occurs (or is "fired"), it is
    received by one or more "listeners" which act on
    the event.
  • Note that an event source and the place where the
    event is handled can be separate.
  • Each event listener is an object of a class that
    implements a particular type of listener
    interface.
  • A listener class must implement the appropriate
    interface and all the event handling logic will
    go inside the listener class.
  • The most commonly handled events are those
    generated by the mouse, the keyboard, and various
    controls, such as a push button.

8
Event Sources and Listeners (Contd)
  • A source must register listeners in order for the
    listeners to receive notifications about a
    specific event.
  • The source object maintain la list of listener.
    example. keyboard event implements KeyListener
    interface
  • Registration methods are dependent on event type
    . Example KeyListener is addKeyListener .
    ActionEvent is addActionEvent
  • Each component type has the following pair of
    methods for registering and unregistering
    listeners
  • public void addTypeListener (TypeEvent t) throws
    java.util.TooManyListnersException
  • public void removeTypeListener (TypeEvent t)
  • Here, Type is the name of the event and t is a
    reference to the event listener. the
    TooManyListenersException is thrown in case of
    sources that allow only one listener to register.
  • Notifying many registered listeners for an event
    is called broadcasting the event. Event
    notification in sources that can have only one
    listener sources is called unicasting.

9
The Delegation Model
mouseEvent keyEvent windowEvent
Listener implements specific event handling method
Events are sent from single source object
1 Define a class that implements the appropriate
listener interface your class provides the
handler by implementing the methods that that are
declared by the interface. Ex public class K
implements KeyListenerMouseLisenerWindowListener
. Implement? keyPressed,keyReleased,
keyTyped 2-Register an instance of the class with
the component affected by the event Ex. void
addxxxListener(xxListener object).
10
Example 1 Handling Key Events
  • In order to handle keyboard events, we must
    implement the KeyListener interface
  • void keyPressed(KeyEvent ke)
  • void keyReleased(KeyEvent ke)
    void
    keyTyped(KeyEvent ke)
  • Note that when a key is pressed a KEY_PRESSED
    event is generated which results in calling the
    keyPressed() event handler.
  • When the key is released a KEY_RELEASED event is
    generated which results in calling the
    keyReleased() event handler.
  • If a character is generated by the keystroke,
    then a KEY_TYPED event is sent and the keyTyped()
    handler is invoked.
  • Thus, you will notice that, each time the user
    presses a key, at least two and often three
    events are generated. If you are interested in
    all these events then you must put the
    appropriate code in all these methods to achieve
    the behavior you desire.

11
Example 1 Handling Key Events (Contd)
public void init() // pass the ref this to add
itself as // a key listener
addKeyListener(this) //The following method
requests that //this component gets the input
focus. //The component must be visible on the
//screen for this request to be granted
requestFocus() public void
paint(Graphics g) g.drawString(msg,startX,
startY)
import java.applet.Applet import
java.awt. import java.awt.event. public class
KeyEventHandler extends Applet implements
KeyListener private String msg ""
private int startX 10, startY 10 public
void keyPressed(KeyEvent ke)
showStatus("Key Down") public void
keyReleased(KeyEvent ke) showStatus("Key
Up") public void keyTyped(KeyEvent ke)
msg ke.getKeyChar() repaint()

12
Example 2 Handling Mouse Events
  • In order to handle mouse events, we must
    implement the MouseListener interface which has
    these five methods
  • void mouseClicked(MouseEvent me)
  • void mouseEntered(MouseEvent me)
  • void mouseExited(MouseEvent me)
  • void mousePressed(MouseEvent me)
  • void mouseReleased(MouseEvent me)
  • If mouse is clicked and released at the same
    point, mouseClicked() is invoked. When the mouse
    enters a component, the mouseEntered() method is
    called. When it leaves, mouseExited() is called.
  • The mousePressed() and mouseReleased() are
    invoked when the mouse is pressed and released
    respectively

13
Example 2 Handling Mouse Events (Contd)
import java.applet.Applet import
java.awt.event.MouseEvent import
java.awt.event.MouseListener public class
MouseEventHandler extends Applet implements
MouseListener public void mouseClicked(MouseEv
ent me) System.out.println("Clicked at
("me.getX()", "me.getY()")") public
void mouseEntered(MouseEvent me)
System.out.println("Entered at ("me.getX()",
"me.getY()")") public void
mouseExited(MouseEvent me)
System.out.println("Exited at ("me.getX()",
"me.getY()")") public void
mousePressed(MouseEvent me)
System.out.println("Pressed at ("me.getX()",
"me.getY()")") public void
mouseReleased(MouseEvent me)
System.out.println("Released at ("me.getX()",
"me.getY()")") public void init()
addMouseListener(this)
14
Mouse Event Example
15
Introduction to Adapter Classes
In order to make the button work, we need a
WindowEvent listener. The obvious way to get such
a listener is to write a listener class that
implements the WindowListener interface. That
turns out to be a bad idea., though. Implementing
this interface requires writing seven
methods(windowActivated()windowclosed(),
windowIconified,windowOpened.., one for each type
of window event. Were interested in just one of
these events, so wed end up writing six methods
for events that we dont need. The java.awt.event
package contains a class named WindowAdapter.
This class implements the WindowListener
interface, although the methods that it provides
are all empty. All we have to do is extend the
WindowAdapter class and override the
WindowClosing method, which is the only one were
interested in. WindowAdapter is an example of an
adapter class . A class that we can extend
instead of implementing an interface. Java
provides matching adapter classes for most
interfaces that have two or more methods.
16
Introduction to Adapter Classes (Contd)
  • When an interface contains only one method,
    theres no need for an adapter class
  • Adapter classes save programmers time by
    providing an empty implementation of Listeners
    methods
  • To use an Adapter you need to subclass it and
    override only the methods which you wish to use.
  • You can define an Adapter class as an inner,
    anonymous inner or as an external class.
  • Some adapter classes are
  • java.awt.event.ComponentAdapter
  • java.awt.event.FocusAdapter
  • java.awt.event.KeyAdapter
  • java.awt.event.MouseAdapter
  • java.awt.event.MouseMotionAdapter
  • java.awt.event.WindowAdapter
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