Motion Capture Animation - PowerPoint PPT Presentation

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Motion Capture Animation

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Motion Capture Animation Dr. Midori Kitagawa Arts and Technology Program University of Texas at Dallas Gif animations by Dax Norman * * * * * * * * * * * * What is Mocap? – PowerPoint PPT presentation

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Title: Motion Capture Animation


1
Motion Capture Animation
  • Dr. Midori Kitagawa
  • Arts and Technology Program
  • University of Texas at Dallas

Gif animations by Dax Norman
2
What is Mocap?
  • Motion capture (mocap) is sampling and recording
    motion of humans, animals, and inanimate objects
    as 3D data.
  • The data can be used to study motion or to give
    an illusion of life to 3D computer models.

3
Applications
  • Entertainment
  • Medicine / Sports
  • Arts / Education
  • Science / Engineering

4
Entertainment Live Action Films

5
Entertainment 3D computer animations
6
Entertainment Video Games
7
Medicine / Sports
  • Medicine (e.g., gait analysis, rehabilitation)
  • Sports (e.g. injury prevention, performance
    analyses, performance enhancement)

8
Arts / Education
  • Dance and theatrical performances
  • Archiving (e.g., Marcel Marceau)

OSU/ACCAD
9
Science / Engineering
  • Engineering (e.g., biped robot developments)
  • Computer Science (e.g., human motion database,
    indexing, recognitions)
  • Design (e.g., ergonomic product design)
  • Military (e.g., field exercises, virtual
    instructors, and role-playing games)

10
Mocap animation
  • Motion capture animation is different from
    keyframe animation in terms of how motion is
    created.
  • Same principles of animations apply to mocap
    animation keyframe animation!
  • Combination of motion capture animation and
    keyframe animation is often used.

11
Keyframe animation
  • Keyframe is a drawing of a key moment in an
    animated sequence, where the motion is at its
    extreme.
  • Inbetweens fill the gaps between keyframes.
  • Every motion is created by animators.

12
Advantages of mocap animation
  • Faster to create (only if an established
    production pipeline exists.)
  • Secondary motions and all the subtle motions are
    captured.
  • -gt more realism
  • Physical interactions between performers and
    props can be captured.
  • -gt more realism

13
Disadvantages of mocap animation
  • Cost.
  • Manipulating mocap data is often difficult -gt
    Re-capturing or key framing a shot with bad data
    is often easier.
  • Mapping mocap data of a performer to a 3D
    character with a different proportion may cause
    issues.

14
Popular types of mocap equipment
  • Optical systems
  • Magnetic systems
  • Mechanical systems
  • Inertial systems
  • Vision based systems

15
Optical systems
  • The cameras are equipped with infrared LED's and
    filters.
  • The cameras see reflector markers.

16
Optical systems
  • ? Higher sampling rate.
  • ? Larger capture space.
  • ? Marker configuration is flexible.
  • X Markers are sometimes occluded -gt marker ID
    problems.
  • X Provide only positional data -gt joint angles
    need to be computed.

17
Magnetic systems
  • Utilize sensors placed on the body to measure the
    magnetic field generated by a transmitter source.

18
Magnetic systems
  • ? Require no special lighting condition.
  • ? Sensors are never occluded.
  • X Affected by electromagnetic force.
  • X Low sampling rate.
  • X Multiple capture subjects can cause
    interferences when they get close to each other.

19
Mechanical systems
  • Exoskeleton with angle sensors.

20
Mechanical systems
  • ? Measure joint angles -gt no marker ID problems.
  • ? Sensors are never occluded.
  • ? Require no special lighting condition.
  • X Breakable!
  • X Configuration of sensors is fixed.
  • X Constrains on joints.
  • X Translation is computed -gt can cause drifting.

21
Inertial systems
  • Inertial measurement units (IMUs) containing a
    combination of gyroscope, magnetometer, and
    accelerometer, to measure rotational rates.
  • The motion data of the inertial sensors is
    transmitted wirelessly to a computer, where the
    motion is recorded or viewed.

22
Inertial systems
  • ? Sensors are never occluded.
  • ? Require no special lighting condition.
  • ? Can be used underwater.
  • ? Configuration of sensors is flexible.
  • X Translation is computed -gt cause drifting.
  • X Sampling rate is low.

23
Vision-based systems
  • Computer vision based algorithms analyze streams
    of video input, identify human forms, and track
    human movements.
  • ? Requires no markers or sensors.
  • ? No device is attached to a capture subject. No
    constrain on a capture subject.
  • X Do not recognize some gestures.

24
Mocap system at UTD
  • Vicon optical system
  • 8 high-speed MX 13 (up to 10,000 fps) and 8
    high-resolution MX 40 (4 megapixels) cameras.
  • Capture up to 5 performers at once.

25
Mocap animation pipeline
  • Preproduction

Capture -gt data cleaning -gt retargeting Modeling
-gt rigging -----------------------------
mocap animation Keyframe animation Effect
animation Sound design Texturing/lighting -gt
Rendering -gt Composition
  • Post-production
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