Title: Modified Monopoly
1Modified Monopoly
2Version I
- All players start with 1500.
- All players receive 200 when passing GO
(Salary). - Normal rules apply.
3Version II
- To start the game
- Player A starts with 2000.
- Player B starts with 1000.
- Player C starts with 500.
- Player D starts with 250.
- When passing GO
- Player A receives 400.
- Player B receives 275.
- Player C receives 175.
- Player D receives 100.
- All other normal rules apply.
4Version III
- All players start with 1500.
- All players receive 200 when passing GO
(Salary). - Altered rules apply.
5Version IV
- To start the game
- Player A starts with 2000.
- Player B starts with 1000.
- Player C starts with 500.
- Player D starts with 250.
- When passing GO
- Player A receives 400.
- Player B receives 275.
- Player C receives 175.
- Player D receives 100.
- Altered rules apply.
6Altered Rules (Versions III and IV)
- For all four players, money received from Chance
or Community Chest can never exceed salary amount
unless it comes from another player. - Purchasing Property
- Player A may buy any property including all
railroads and utilities. - Player B may buy only purple, light blue,
maroon, orange, red, and yellow properties. - Player C may buy only purple, light blue,
maroon, and orange properties. - Player D may buy only purple and light blue
properties.
7- If a player lands on Go To Jail
- Player A immediately rolls the dice. If an even
number appears s/he does not go to jail. If an
odd number appears, s/he must go to jail but may
first roll the dice again. If the number is
greater than 5 s/he can get out of jail as s/he
has suffered enough. If the result is less than
5, s/he must remain in jail until s/he either
rolls a number greater than 5, pays a 25 fine,
or uses a GET OUT OF JAIL FREE card. - Player B must go directly to jail. However,
after advancing to jail the player may roll the
dice. If the result is greater than 7, if s/he
has a GET OUT OF JAIL FREE card, or if s/he pays
50 s/he may be released. - Player C must go directly to jail. However, on
the next or subsequent turn, player C may pay 75
to get out. S/he may also use a GET OUT OF JAIL
FREE card but only one card may be used by player
C the entire game. - Player D must go directly to jail and remain
there until doubles are rolled. Player D may
never use a GET OUT OF JAIL FREE card.
8- Bank Loans
- Player A may borrow up to 500 from the bank per
turn at 2 interest. The loan must be paid off
within 10 turns. - Player B may borrow up to 250 every other turn
at 5 interest. The loan must be paid off within
4 turns. - Player C may borrow from the bank once during
the game for the purchase of a house only. The
loan must be repaid plus 15 interest the next
time s/he passes GO and receives a salary. - Player D may never borrow money from the bank.
9- Chance and Community Chest Cards
- Player A may ignore all negative cards.
- Player B may ignore all negative cards.
- Player C may retain one GET OUT OF JAIL FREE
card. - Player D must return any GET OUT OF JAIL FREE
cards to the deck immediately.
10All versions
- The Lottery
- All fines, taxes, and other penalties are to be
placed in the center of the board. The first
Player to land on the Free Parking square may
collect the amount of money in the center of the
board. This symbolizes the fact the sometimes
someone is lucky and hits the lottery. - Taxes
- When you land on the income tax square you must
pay 200 immediately regardless of your
designation.
11Extra Rules
- Versions I and II
- Before play begins, the banker shuffles the Title
Deed cards and deals five cards to each player.
Each player then has the option of paying the
purchase price for each property. If a player
does not wish to purchase one or more of the
properties or if the player does not have enough
money to purchase all three properties that s/he
is dealt, the cards not purchased are returned to
the deck and may be purchased by another player
during the course of the game as usual.
12Extra Rules
- Versions III and IV
- Before play begins, each player will have the
opportunity to purchase property. The rules for
this pre-game sale are as follows - Player A Player A starts the purchasing round.
Player A may buy as many properties (including
utilities and railroads) as s/he desires and can
afford from anywhere on the board. - Player B Player B begins his/her turn once
Player A has purchased all the properties s/he
desires. Player B then may purchase as many
properties as s/he desires and can afford.
Player B may only buy properties that are purple,
light blue, maroon, orange, red, and yellow. - Player C Player C begins his/her turn once
Player B has purchased all the properties s/he
desires. Player C then may purchase no more than
three properties and cannot spend more than the
amount allocated at the start of the game.
Player C may only buy properties that are purple,
light blue, maroon, and orange. - Player D Player D begins his/her turn once
Player D has purchased all the properties s/he is
able to purchase. Player D then may purchase no
more than two properties and cannot spend more
than the amount allocated at the start of the
game. Player D may only buy properties that are
purple and light blue.
13And Remember
- All players MUST stay in the game!!
- Try to behave/play in the way you believe people
who are in your position in real life would
behave. - The point is to WIN!
14Summary of All Versions
Versions
I II III IV
Distribution of Resources Equal Unequal Equal Unequal
Rules Same Same Different Different
15End of Day 1
- Write on Envelope
- Name
- Designation (A, B, C, D1, D2)
- Space on the board and whose turn begins day 2
- Money owed to the bank or other players
- All title deeds owned
- All cash
- Any GET OUT OF JAIL FREE cards retained
16Modified Monopoly
- Inequality of condition
- Inequality of opportunity
- Meritocracy
17Inequality Concepts
- One of the most important ways we justify
inequality of condition is by relying on the
existence of equality of opportunity. - The degree to which we can achieve equality of
opportunity depends on the degree to which we
have equality of condition.
18About meritocracy
If everyone is rewarded based on their merit,
there must not be anything that impedes one
individual over another (besides their own
personal desire and willingness to put in the
effort to achieve). Thus, there must be equality
of opportunity.
Since there is equality of opportunity, everyone
will have the same chance to succeed. However,
some will have less desire and motivation to
achieve at a high level so some people will
achieve more than others which leads to
inequality of condition.
19Inequality Concepts
Versions Versions Versions Versions
I II III IV
Inequality Concepts EOC EOO IOC EOO EOC IOO IOC IOO
20Monopoly Results
21(No Transcript)
22Monopoly Discussion Questions
- Discuss your experiences with the game. What
observations can you make about the types of
obstacles various players faced? What were some
of the more effective coping strategies used by
some of the players? Are there parallels to real
life? - Is it true that the degree to which we can
achieve equality of opportunity depends on the
degree to which we have equality of condition (at
least in terms of the game)? That is, how does
the distribution of resources affect opportunity? - Which version does your group think most closely
mirrors the socioeconomic situation in the U.S.?
Which most closely resembles a meritocracy?
Explain.