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Title: Vision


1
Vision
2
Transduction
  • Conversion of one form of energy to another.

How is this important when studying sensation?
Stimulus energies to neural impulses. For
example Light energy to vision. Chemical energy
to smell and taste. Sound waves to sound.
3
Vision
4
We only use light energy to see.
5
What makes up a light wave?
6
Wavelength
  • The distance from the peak of one light wave to
    the peak of the next.
  • The distance determines the hue (color) of the
    light we perceive.

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Intensity
The amount of energy in a light wave. Determined
by the height of the wave. The higher the wave
the more intense the light is.
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Structure of the Eye
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Nearsighted Vision
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Farsighted Vision
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The Retina
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Feature Detection
  • The concept that specific nerve cells in the
    brain respond to specific features of the
    stimulus, such as shape angle or movement.

18
Familiar Face?
19
Parallel Processing
  • The processing of several aspects of a problem
    simultaneously.

Motion
Form
Color
Depth
20
How do we see in color?
What color is this dragon?
21
Color
  • The dragon is anything but red.
  • The dragon rejects the long wavelengths of light
    that to us are red- so red is reflected of and we
    see it.
  • Also, light has no real color.
  • It is our mind that perceives the color.

22
Two major color theories
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Young-Helmholtz Trichromatic (three color) Theory
  • Realized that any color can be created by
    combining the light waves of three primary color-

RED
GREEN
BLUE
  • So they guessed that we have 3 different types of
    receptor cells in our eyes. Together they can
    pick any combination of our 7 million color
    variations.
  • Most colorblind people simply lack cone receptor
    cells for one or more of these primary colors.

24
Opponent-Process Theory
  • We cannot see certain colors together in
    combination (red-green, blue-yellow, and
    white-black). These are antagonist/ opponent
    colors.

Tube and marble example.
25
Movement AftereffectsMAEs
26
Illusory Contours
Handout 12-3
27
Color Effects Section
28
LO 3.5 How eyes see and how eyes see colors
Menu
29
Color Blindness
  • A simulation for those of us who arent
  • Vischeck

30
Color After Effects
31
Subjective Color
The moving pattern is drawn with black on white.
But if you stare at it without letting your eyes
follow the motion, you will probably see a faint
illusion of color. Part of the pattern appears to
me to be dark brown with yellowish edges. Another
part appears purplish. Different observers may
see other colors.
Fechner Color Illusion
Handout 12-5
32
Psychological Properties of Sound
LO 3.6 Sound
  • Wavelength interpreted as frequency or pitch
    (high, medium, or low).
  • Amplitude interpreted as volume (how soft or
    loud a sound is).
  • Purity interpreted as timbre (a richness in the
    tone of the sound).
  • hertz (Hz) - cycles or waves per second, a
    measurement of frequency.

Menu
33
LO 3.6 Sound
Menu
34
LO 3.6 Sound
Sounds
Menu
35
Structure of the Ear
LO 3.7 Parts of ear work together to hear
sounds
  • Auditory canal - short tunnel that runs from the
    pinna to the eardrum (tympanic membrane).
  • Eardrum - thin section of skin that tightly
    covers the opening into the middle part of the
    ear, just like a drum skin covers the opening in
    a drum.
  • When sound waves hit the eardrum, it vibrates and
    causes three tiny bones in the middle ear to
    vibrate.
  • Hammer
  • Anvil
  • Stirrup

Menu
36
Structure of the Ear
LO 3.7 Parts of ear work together to hear
sounds
  • Cochlea - snail-shaped structure of the inner ear
    that is filled with fluid.
  • Organ of Corti rests in the basilar membrane
    contains receptor cells for sense of hearing.
  • Auditory nerve - bundle of axons from the hair
    cells in the inner ear receives neural message
    from the organ of Corti.

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37
LO 3.7 Parts of ear work together to hear sounds
Menu
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LO 3.7 Parts of ear work together to hear sounds
Menu
39
Theories of Pitch
LO 3.7 Parts of ear work together to hear
sounds
  • Pitch - psychological experience of sound that
    corresponds to the frequency of the sound waves
    higher frequencies are perceived as higher
    pitches.
  • Place theory - theory of pitch that states that
    different pitches are experienced by the
    stimulation of hair cells in different locations
    on the organ of Corti.

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Theories of Pitch
LO 3.7 Parts of ear work together to hear
sounds
  • Frequency theory - theory of pitch that states
    that pitch is related to the speed of vibrations
    in the basilar membrane volley principle theory
    of pitch that states that frequencies above 100
    Hz cause the hair cells (auditory neurons) to
    fire in a volley pattern, or take turns in
    firing.
  • Volley principle - theory of pitch that states
    that frequencies above 100 Hz cause the hair
    cells (auditory neurons) to fire in a volley
    pattern, or take turns in firing.

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41
Types of Hearing Impairments
LO 3.8 Hearing impairment
  • Conduction hearing impairment - can result from
    either
  • damaged eardrum (which would prevent sound waves
    from being carried into the middle ear properly),
    or
  • damage to the bones of the middle ear (sounds
    cannot be conducted from the eardrum to the
    cochlea).
  • Nerve hearing impairment can result from
    either
  • damage in the inner ear, or
  • damage in the auditory pathways and cortical
    areas of the brain.

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42
Surgery to Help Restore Hearing
LO 3.9 Helping people with hearing impairment
  • Cochlear Implant - a microphone implanted just
    behind the ear picks up sound from the
    surrounding environment.
  • Speech processor selects and arranges the sound
    picked up by the microphone.
  • Implant is a transmitter and receiver, converting
    signals into electrical impulses.
  • Collected by the electrode array in the cochlea
    and then sent to the brain.

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43
LO 3.9 Helping people with hearing impairment
Menu
44
Taste
45
Taste
Hmmm....lemon?
46
Taste
LO 3.10 Senses of taste and smell
  • Taste buds taste receptor cells in mouth
    responsible for sense of taste
  • Gustation - the sensation of a taste.
  • Five Basic Tastes
  • Sweet
  • Sour
  • Salty
  • Bitter
  • Brothy

Menu
47
LO 3.10 Senses of taste and smell
Menu
48
Some tastes.not so good
49
Smell
LO 3.10 Senses of taste and smell
  • Olfaction (olfactory sense) sense of smell.
  • Olfactory bulbs - areas of the brain located just
    above the sinus cavity and just below the frontal
    lobes that receive information from the olfactory
    receptor cells.
  • At least 1,000 olfactory receptors.

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50
LO 3.10 Senses of taste and smell
Menu
51
LO 3.10 Senses of taste and smell
Menu
52
Somesthetic Senses
  • Somesthetic senses - the body senses consisting
    of the skin senses, the kinesthetic sense, and
    the vestibular senses.
  • Soma body
  • Esthetic - feeling
  • Skin senses - the sensations of touch, pressure,
    temperature, and pain.
  • Sensory receptors in the skin
  • Gate-control theory - pain signals must pass
    through a gate located in the spinal cord.

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53
A mixture of the senses - Synesthesia
  • Michael Watson feels shapes when he tastes or
    smells food
  • There arent enough points on the chicken. I
    wanted the taste of this chicken to be a pointed
    shape, but it came out all round.
  • Carol diagnosed the severity of injury by color
  • When I saw that everything was orange, I knew I
    should be rushed to the hospital.

54
  • Occurrence at 1 in 2000
  • Females outnumber males 6 to 1
  • Seems to run in families
  • Hypotheses the brain architecture of
    synesthetes is different in that they are
    equipped with more connections between neurons,
    causing modularity break down.

55
Amazing Touch
  • Geerat Vermeij story

56
  • Louis Braille - 1824

57
Pain? Hmmm.
58
Phantom Limbs
59
Cultural Differences in Pain
Hook-Swinging Ceremony - India
An illustration of hook-swinging from 1670
60
Kerri Strug US Olympic Gold Medal 1996
completed last vault with sprained ankle.
Donovan McNabb threw four touchdown passes on a
broken ankle.
61
LO 3.11 Sense of touch and experiencing pain
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LO 3.11 Sense of touch and experiencing pain
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LO 3.11 Sense of touch and experiencing pain
Menu
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LO 3.11 Sense of touch and experiencing pain
When people grasp two braided pipesone with cold
water running through it, the other with warm
waterthe sensation is "very hot" and painful.
Menu
65
Somesthetic Senses
LO 3.12 Senses that allow body to know it is
moving and balanced
  • 2. Kinesthetic sense - sense of the location of
    body parts in relation to the ground and each
    other.
  • Proprioceptive receptors (proprioceptors)
  • 3. Vestibular senses - the sensations of
    movement, balance, and body position sensory
    conflict theory an explanation of motion sickness
    in which the information from the eyes conflicts
    with the information from the vestibular senses,
    resulting in dizziness, nausea, and other
    physical discomforts.

Menu
66
LO 3.12 Senses that allow body to know it is
moving and balanced
Menu
67
Perception and Constancies
LO 3.13 Perception and perceptual constancies
  • Perception - the method by which the sensations
    experienced at any given moment are interpreted
    and organized in some meaningful fashion.
  • Size constancy - the tendency to interpret an
    object as always being the same actual size,
    regardless of its distance.
  • Shape constancy - the tendency to interpret the
    shape of an object as being constant, even when
    its shape changes on the retina.
  • Brightness constancy the tendency to perceive
    the apparent brightness of an object as the same
    even when the light conditions change.

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LO 3.13 Perception and perceptual constancies
Menu
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LO 3.13 Perception and perceptual constancies
Shape constancy
Menu
70
Gestalt Principles
LO 3.14 Gestalt principles of perception
  • Figureground - the tendency to perceive objects,
    or figures, as existing on a background.
  • Reversible figures - visual illusions in which
    the figure and ground can be reversed.

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LO 3.14 Gestalt principles of perception
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LO 3.14 Gestalt principles of perception
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LO 3.14 Gestalt principles of perception
Do you see an old lady or a young lady?
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LO 3.14 Gestalt principles of perception
Do you see a rabbit or a duck?
Menu
75
The white and black stripes on these zebras can
be reversed both can serve as either figure or
ground.
LO 3.14 Gestalt principles of perception
Menu
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Gestalt Principles
LO 3.14 Gestalt principles of perception
  • Similarity - the tendency to perceive things that
    look similar to each other as being part of the
    same group.
  • Proximity - the tendency to perceive objects that
    are close to each other as part of the same
    grouping.
  • Closure - the tendency to complete figures that
    are incomplete.
  • Continuity - the tendency to perceive things as
    simply as possible with a continuous pattern
    rather than with a complex, broken-up pattern.
  • Contiguity - the tendency to perceive two things
    that happen close together in time as being
    related.

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77
LO 3.14 Gestalt principles of perception
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78
Depth Perception
LO 3.15 Perceiving the world in three dimensions
  • Depth perception - the ability to perceive the
    world in three dimensions.
  • Studies of depth perception
  • Visual cliff experiment

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LO 3.15 Perceiving the world in three dimensions
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80
Monocular Cues
LO 3.15 Perceiving the world in three dimensions
  • Monocular cues (pictorial depth cues) cues for
    perceiving depth based on one eye only.
  • Linear perspective the tendency for parallel
    lines to appear to converge on each other.
  • Relative size - perception that occurs when
    objects that a person expects to be of a certain
    size appear to be small and are, therefore,
    assumed to be much farther away.
  • Interposition (overlap) - the assumption that an
    object that appears to be blocking part of
    another object is in front of the second object
    and closer to the viewer.

Menu
81
Monocular Cues
LO 3.15 Perceiving the world in three dimensions
  1. Aerial perspective - the haziness that surrounds
    objects that are farther away from the viewer,
    causing the distance to be perceived as greater.
  2. Texture gradient - the tendency for textured
    surfaces to appear to become smaller and finer as
    distance from the viewer increases.
  3. Motion parallax - the perception of motion of
    objects in which close objects appear to move
    more quickly than objects that are farther away.
  4. Accommodation - as a monocular clue, the brains
    use of information about the changing thickness
    of the lens of the eye in response to looking at
    objects that are close or far away.

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LO 3.15 Perceiving the world in three dimensions
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LO 3.15 Perceiving the world in three dimensions
Pictorial depth cues
Menu
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LO 3.15 Perceiving the world in three dimensions
Linear Perspective
Menu
85
Binocular Cues
LO 3.15 Perceiving the world in three dimensions
  • Binocular cues - cues for perceiving depth based
    on both eyes.
  • Convergence - the rotation of the two eyes in
    their sockets to focus on a single object,
    resulting in greater convergence for closer
    objects and lesser convergence if objects are
    distant.
  • Binocular disparity - the difference in images
    between the two eyes, which is greater for
    objects that are close and smaller for distant
    objects.

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86
Perceptual Illusions
LO 3.16 Visual illusions
  • Müller-Lyer illusion - illusion of line length
    that is distorted by inward-turning or
    outward-turning corners on the ends of the lines,
    causing lines of equal length to appear to be
    different.
  • Moon illusion the moon on the horizon appears
    to be larger than the moon in the sky.
  • Apparent distance hypothesis
  • Illusions of Motion
  • autokinetic effect - a small, stationary light in
    a darkened room will appear to move or drift
    because there are no surrounding cues to indicate
    that the light is not moving.
  • stroboscopic motion - seen in motion pictures, in
    which a rapid series of still pictures will
    appear to be in motion.
  • phi phenomenon lights turned on in a sequence
    appear to move.

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LO 3.16 Visual illusions
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LO 3.16 Visual illusions
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LO 3.16 Visual illusions
Ames room illusion
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LO 3.16 Visual illusions
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Factors that Influence Perception
LO 3.17 Factors that influence perception
  • Perceptual set (perceptual expectancy) - the
    tendency to perceive things a certain way because
    previous experiences or expectations influence
    those perceptions.
  • Top-down processing - the use of preexisting
    knowledge to organize individual features into a
    unified whole.
  • Bottom-up processing - the analysis of the
    smaller features to build up to a complete
    perception.

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LO 3.17 Factors that influence perception
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LO 3.17 Factors that influence perception
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Applying Psychology
LO 3.17 Factors that influence perception
  • Extrasensory Perception (ESP) - claim of
    perception that occurs without the use of normal
    sensory channels such as sight, hearing, touch,
    taste, or smell.
  • Telepathy - claimed ability to read another
    persons thoughts, or mind reading.
  • Clairvoyance - supposed ability to see things
    that are not actually present.
  • Precognition - supposed ability to know something
    in advance of its occurrence or to predict a
    future event.
  • Parapsychology - the study of ESP, ghosts, and
    other subjects that do not normally fall into the
    realm of ordinary psychology.

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LO 3.17 Factors that influence perception
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