Title: Preserving Virtual Worlds
1(No Transcript)
2Preserving Virtual Worlds
because a thing of beauty is a joy forever.
3Project Goals
- To help develop mechanisms and methods for
preserving digital games and interactive fiction
by - developing basic standards for metadata and
content representation - investigating preservation issues through a
series of archiving case studies
4Key Deliverables
- Development of metadata schema and wrapper
recommendations - Archiving of key representative content
- Development of generalizable archiving approaches
for preserving this content. - Community education and awareness-building.
5Project Partners
- Graduate School of Library Information Science,
UIUC - Maryland Institute for Technology in the
Humanities, University of Maryland - College of Computing Information Sciences,
Rochester Institute of Technology - Stanford University Libraries
- Linden Lab
6Project Outline
- Phase I Background Research
- Define and scope a case set
- Background research on preserving complex
interactive behavior - Background research for schema development
7Project Outline
- Phase II Development
- Develop new schema necessary for capturing
representation information - Develop new schema necessary for capturing
context information - Develop recommendations for best practices on use
of existing wrapper formats
8Project Outline
- Phase III Implementation Testing
- Ingest selection of games/interactive fiction at
institutional repositories at Stanford University
and UIUC. - Analyze institutional repositories capabilities
to support metadata necessary for the curation of
games and interactive fiction
9Project Case Set Adventure
You are in a maze of twisty little passages, all
alike.
10Project Case Set Mindwheel
11Project Case Set Mystery House
12Project Case Set Spacewar
13Project Case Set Star Raiders
14Project Case Set Tetris
15Project Case Set DOOM
16Project Case Set Warcraft
17Project Case Set Second Life
International Spaceflight Museum
Democracy Island
Life to the Second Power
18A few things we know so far
- The OAIS reference models notion of an
information package does seem like it can stretch
to encompass software, but - Representation and Context information can be
extensive, difficult and expensive to collect,
and proprietary. - When preserving complex software, the question of
emulation or migration inevitably becomes
emulation and migration. - Hardware matters.
- Gamers are willing to make LARGE investments of
time to support preservation efforts.
19More Info
Website http//ndiipp.uiuc.edu/pca/ Contacts Je
rome McDonough, PI jmcdonou_at_uiuc.edu 217-244-5
916 Janet Eke, Project Coordinator jeke_at_uiuc
.edu Patricia Hswe, Project Coordinator phswe
_at_uiuc.edu