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Writing for Games

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Your Game Simulation Strategy Puzzle Action SIMS 2 Ages of Empire Tetris World of Warcraft Testing Ideas Research Graphics Programming Morphological Analysis ... – PowerPoint PPT presentation

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Title: Writing for Games


1
Writing for Games
  • Lynne Hall, Susan Jones

2
What we will look _at_
1. Game Genres
2. Game Design Cycle
3. Early Days Techniques
4. Your Game
3
Game Genres
Simulation
Strategy
Puzzle
Action
Ages of Empire
World of Warcraft
SIMS 2
Tetris
4
Game Design Cycle
Ideas
Research
Testing
Graphics
Programming
5
Ideas Research (Writer)
  • Very first ideas about what the game will be.
  • Action?
  • Strategy?
  • Life-like?
  • Sports
  • Research
  • Has it been done before?
  • Intuitively is it going to work?

6
Concept Design (Graphic designer)
  • Ideas turned into pictures
  • Concept Art

7
Modelling/Texturing (Graphic Designer)
  • Levels and Characters modelled in 3D
  • Pictures put on the models to make them more
    detailed.

8
Programming (coders)
  • Programmers (coders) write the software to make
    the graphics work together

9
Testing (players)
  • Testers play the game
  • Look for problems (bugs)
  • Make sure the game isnt too easy or too hard

10
Starting to create games
  • Beginning to write

11
Generating Ideas
  • Who?
  • Using what?
  • About what?

Morphological Analysis Sticky Notes Activity
12
Creating Objectives
  • Objective is always to create an enjoyable game
    that players want to play
  • What does winning mean?
  • Needs
  • Approach
  • Benefits
  • Competition

Game Value Proposition Sticky Notes Activity
13
Creating Worlds
  • Set the scene
  • What are the key features of the world?
  • Weather
  • Geography
  • Political Systems
  • What happens in this world?
  • War, chaos, harvesting crops, building cities
  • Who lives there?
  • Personas
  • What do they look like
  • Creating models / diagrams / figures
  • Why do they look like that?

14
Examples of design
15
Creating Storyboards
  • Just like a comic strip
  • Frames depicting
  • What is happening in the game
  • Main tasks and activities
  • What players can do
  • Does not have to be 2D
  • Link frames if part of a story line

Storyboarding Activity
16
Next Steps
  • Work on your game ideas
  • Provide them in a way that other people can
    understand
  • Try your ideas out with players
  • If they like it, keep going
  • If they dont work out why
  • Play games
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