Title: QoS Requirements of Multimedia Applications
1QoS Requirements of Multimedia Applications
- Brett Berliner
- Brian Clark
- Albert Hartono
2Introduction
- What does QoS mean?
- Quality of Service
- probability of the network/protocol meeting a
given traffic contract. - Who negotiates this contract?
- SLA (Service Level Agreement)
- Usually done by prioritizing traffic
- Sender and receiver
- Mutual agreement
- Improves reliability of contract by having both
ends agree - Like with any contract negotiation is the key
3Introduction Cont
- Generally not used for most traffic in internet
- Usually things are not dependant on time domain
- Web browsing, e-mail, ftp, etc.
- TCP takes care of this for us
- Mainly used for multimedia applications
- Time is of the essence
- Video, voice, games, etc.
- Always a trade-off
- Higher QoS (higher quality) -gt More resources
- Users of SLA must be fair and honest
- Five basic parameters
4Dropped Packets
- A router must drop an incoming packet because
buffer is full - No perfect solution to this problem
- Some, none, or all might get dropped
- Impossible to determine in advance
- How to recover?
- Receiver must request packets to be sent again
- Causes severe delay
- Sometimes not worth it to request packet again
5Delay
- Queuing
- Time spent waiting in a queue at a router
- Depends on congestion in the network
- Usually in milliseconds
- Processing Delay (usually caused by software)
- At different layers, data must be processed
- Usually in microseconds
- Propagation Delay
- Time for data to travel from A-gtB
- Depends on distance, usually in milliseconds
- Transmission Delay
- Depends on bandwidth and length of message,
usually in microseconds
6Jitter
- A lack of synchronization
- Caused by different delays in packets
- Result of packets taking different routes
- Directly related to congestion
- Extreme jitter can lead to out-of-order delivery
- Packets need to be re-ordered at receiver
- Sometimes this is impossible due to time
constraints
7Error
- Packets do not always arrive in the exact state
they were sent out in - Can be misdirected (sent to wrong destination)
- Can get combined together by accident
- Can have bit(s) flipped.
- Receiver must request information to be sent
again - Many times this is not practical for multimedia
applications
8Bandwidth
- Amount of data that can be sent over a connection
in a given amount of time - Commonly measured in bits/second
- kbps or mbps instead
- Sometimes a given connection is simply physically
unable to fulfill a SLA - Imagine trying to stream HDTV quality video over
a 14.4 kbps modem
9What Happens When QoS Fails?
- VoIP Example
- Delays followed by effect
- lt 100 150 ms Delay is not detectable by humans
- 150 250 ms Acceptable quality, but delay and
hesitation is noticeable - gt 250 300 ms Unacceptable. Normal
conversation is impossible - Jitter followed by effect
- lt 40 ms Jitter is not detectable
- 40-75 ms Good quality, but occasional jumble is
noticeable - gt 75 ms Unacceptable. Too much jumble to carry
a conversation
10What Happens When QoS Fails?
- Video Example
- Out of sync image is a result of motion
prediction. Result of loss of a P or B frame - Missing image parts result of a missing I frame
11Summary of QoS Requirements For Specific
Applications
Application Dropped Packets Delay Jitter Bandwidth
VoIP lt 3 packet loss ratio 150 200 ms lt 30 ms 21 320 kbps
High Quality Audio Video lt 1 packet loss ratio 150 ms lt 30 ms 768 kbps 20 overhead 921 kbps
Remote Visualization None none 700 Mbps
Internet Gaming none 150 ms none 56 kbps
Web Browsing none 2 sec is preferred, 4 sec is acceptable none 10 kbps
Streaming Video lt 5 4-5 seconds n/a Varies with encoding format
Uncompressed HDTV 1.5 Gbps
12Whos Responsibility Is It?
- Routers dont know typically know what the data
is - Thus, it requires a lot of overhead to allow the
routers to interpret the data - The encoding and decoding of the data in the
sender and the receiver(s) makes them a prime
target - This is where most of the focus of ensuring that
QoS requirements are met lies
13Basic Types of QoS Technologies
- Congestion/Traffic Control
- Examples RED, FRED, Droptail
- Resource Management
- Examples IntServ, DiffServ
- Queuing/Buffering
- Priority Queuing, FRTS
14Congestion Control Methods
- RED/FRED
- Droptail
- Bucketing
- QoS/BGP
15Congestion Control Methods (cont.)
- RED, FRED and Droptail Methods
- Already discussed extensively in class
- Methods to improve congestion, but like all
methods, have their own drawbacks and benefits - Important to note that these methods only help
improve QoS on a very high level. They improve
congestion and traffic, which helps the entire
internet, not just QoS issues.
16Congestion Control Methods (cont.)
- QoS / BGP (QoS Policy Propagation via Border
Gateway Protocol) - BGP is the core routing protocol of the internet
- Instead of using BGP solely to determine where to
send the packets, build on top of BGP to classify
the type of packets being sent - Allows other methods, like queuing or scheduling,
to be used in conjunction to ensure QoS
requirements are met
17Resource Management Methods
- IntServ (Integrated Services)
- A fine grained QoS system
- Individual applications must make indvidual
reservations of resources - By making reservations, the application is
guaranteed a certain level of service from
best effort to 100 guarantee, and everything
in between - Uses RSVP (Resource ReSerVation Protocol) to help
determine what resources to allocate where.
18Resource Management Methods (cont.)
- DiffServ (Differentiated Services)
- Much more coarse QoS system
- Reservations are done in bulk, usually from a
single source (such as a university or a single
ISP) - Policing of data is done completely at DiffServ
clouds (individual systems of routers) - Data with highest priority is given highest
priority, within clouds only
19Resource Management Methods (cont.)
- Weaknesses of these methods
- IntServ
- Similar to FRED, lots of data must be stored.
Thus, hard to scale for the entire internet - DiffServ
- Not a good system for most links.
- Since the traffic comes in very large chunks
(e.g., all traffic from OSU as well as all from
Otterbein), there is likely to be relatively
steady traffic. - If packets need to be dropped, more bandwidth is
needed to fix the problem in most cases.
20Queuing/Buffering Methods
- FRTS (Frame Relay Traffic Shaping)
- Excess traffic is delayed using a buffer or a
queue - Idea is to shape the flows traffic, usually when
the data rate of the source is higher than
expected. - Works very well with a large queue or a small
scale. If the queue is too small, or FRTS is run
on a large scale (e.g., the whole internet), a
queue management algorithm would be necessary.
21Queuing/Buffering Methods (cont.)
- CSFQ (Core Stateless Fair Queuing)
- First step edge nodes estimate the incoming
rate of packets being sent, then uses that as a
label for each of that flows packet - Next all nodes (including edge) repeatedly
estimate the fair rate from the outgoing link.
Upon arrival, the probability the packet will be
forwarded is calculated, based on the previously
calculated probability, as well as the previous
label. - When that packet is forwarded, it is sent with
that probability, and the label is replaced with
the smaller value between its previous value and
the fair rate.
22Queuing/Buffering Methods (cont.)
- Advantages of CSFQ
- Per flow management is performed, allowing each
flow to get a fair rate - Stateless (less information stored, the better)
- Disadvantages of CSFQ
- Not a lot of room for allowing prioritization
- Fair amount of calculation is necessary, and may
be futile calculation
23Queuing/Buffering Methods (cont.)
- Priority Queuing
- Multiple queues in implementation, each
representing a level of priority (high, low, and
a differing number in between) - Each queue gets only packets matching its
priority level - Can change calculation equation on the fly
24Queuing/Buffering Methods (cont.)
- Advantages of Priority Queuing
- Simple implementation
- Very flexible
- Disadvantages of Priority Queuing
- Starvation is still possible
- If equation remains stagnant, traffic could be
lost in the queues
25Queuing/Buffering Methods (cont.)
- Weighted Fair Queuing
- An implementation of Priority Queuing
- Classifies all traffic through a series of
qualifications to get the traffic in the best
possible queues - Examples interactive traffic goes before
non-interactive, low bandwidth sessions go before
high bandwidth sessions
26Combing technologies
- Right now, to ensure QoS, there are no magic
bullets - Each technology type has many methods for a
reason - The way to effectively ensure QoS requirements
best is to combine methods effectively - As a result, we see certain technologies that we
cannot implement fully because of the inability
to meet the necessary QoS requirements
27Telesurgery
- Robotic and computer-aided surgery across a
distant location - Time-critical (delay-oriented) application
- Data to send
- surgical movements
- real-time medical images
- voice and video signal
28Telesurgery (cont.)
- QoS requirements
- reliability of the network line
- low end-to-end delay
- low data error rate
- data transfer from sources with various data
rates - The acceptable limit of delay requirement 330 ms
29Telesurgery (cont.)
- The use of the Internet for telesurgery is not
possible - ATM and SDH/SONET (optical network) meet the
network requirements of telesurgery.
30Telesurgery (cont.)
- On September 7th, 2002, the first human
transoceanic (New York - Strasbourg, France)
operation was successfully performed
31Telesurgery (cont.)
- High-speed optical-fiber network
- Dedicated connection-oriented ATM transport
- Reserved bandwidth of 10 Mbps
- Measured mean-time of delays 155 ms
- ATM round trip delay 78-80 ms
- Video coding and decoding 70 ms
- Rate adaptation and Ethernet-to-ATM packet
conversion 5 ms - No packet loss was detected
32Remote Visualization
- Interactive viewing of 3-D scientific data sets
over networks - Gigabyte size range of data sets
- Interactivity ? tight delay requirement
33Remote Visualization (cont.)
- QoS requirements
- very high network bandwidth
- low latency
- constant jitter
- The use of Internet for remote visualization is
not feasible
34Remote Visualization (cont.)
- RealityGrid implements tools for computational
steering in the Open Grid Services Architecture
(OGSA)
35Remote Visualization (cont.)
- High bandwidth links ? at least 700 Mbps
- Compressed video sent to remote observers ? 100 -
200 Mbps (with low latency and constant jitter) - These QoS requirements
- increase linearly with remote observers
- doubled again if remote stereoscopic rendering is
employed
36Tele-Immersion
- Enable individuals in different locations to
interact with each other in a shared,
computer-generated environment as if they were in
the same physical room ? Virtual Reality - The same QoS requirements as those of remote
visualization
37Conclusions
- Some benefits of QoS
- Control over which resources are being used
- Ensure time-critical and mission-critical
applications have their required resources - More efficient use of existing network resources,
rather than the need for expansion or upgrades - Foundation for a fully-integrated multimedia
network needed in the near future - QoS of scientific-computation creates technical
challenges for designing the next generation of
network - The challenge of insuring QoS requirements is a
large part of what drives todays internet