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CO1301 - Games Concepts Week 24 Employment

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Title: CO1301 - Games Concepts Week 24 Employment


1
CO1301 - Games ConceptsWeek 24Employment
Industry
  • Gareth Bellaby

2
References
  • Rabin, Introduction to Game Development, Chapter
    1.1

3
Lecture Structure
  • Games
  • The games industry
  • Culture

4
Populous
  • Populous, Bullfrog, 1989
  • Populous II, Bullfrog, 1991
  • Populous The Beginning, Bullfrog, 1998
  • Peter Molyneux
  • God game
  • Isometric projection.
  • Progressive levels.

5
Black White
  • Black White, Lionhead, 2001
  • Black White 2, Lionhead,
  • Peter Molyneux.
  • The game incorporates machine learning. One of
    the few games to include machine learning.
  • Uses learning trees. We'll look at this technique
    in later years.

6
Doom 3
  • id Software, 2005
  • More a thematic remake of the original Doom than
    a sequel.
  • Good use of tension and lighting.
  • Parallax mapping.
  • Shadows.

7
Games you ought to play
  • Play a representative of every one of the main
    commercial genres FPS, RTS, RPG, Platformer,
    TBS, etc.
  • I'll do a lecture on the history of games and
    this will touch upon some important games.
  • There are other games which are widely recognised
    within the industry and which an employer would
    expect you to be aware of.
  • No need to play a game in full. Download the
    demo, 15-30 minutes play to at least have a basic
    knowledge of the gameplay.

8
Games you ought to play
  • Civilization.
  • Starcraft. (A SF-themed sequel to Warcraft).
    Regarded as one of the best RTS's. In particular
    viewed as being the best balanced RTS.
  • GTA San Andreas.
  • The Sims.
  • Final Fantasy VII
  • Silent Hill (any of I, 2 and 3).

9
Games you ought to know
  • Fallout
  • Zelda (Ocarina of Time or Twilight Princess)
  • Deus Ex (the original not the sequel)
  • Halo
  • Mario
  • Sonic
  • Tomb Raider

10
  • The games industry

11
People you ought to know
  • Ian Livingstone (Eidos)
  • Peter Molyneux (Fable, Black White)
  • John Carmack (lead programmer on Doom, Quake, id
    Software, authored several important graphics
    papers)
  • Sid Meier, (Firaxis, Civilization)
  • Shigeru Miyamoto (Mario, Donkey Kong, Legend of
    Zelda)
  • Chris Crawford (founder of the Game Developer's
    Conference)

12
People you ought to know
  • Brian Reynolds (Alpha Centauri, Rise of Nations)
  • Richard Garriott (Ultima series, Tabula Rasa)
  • Hironobu Sakaguchi (Final Fantasy)
  • Warren Spector (System Shock, Deus Ex)
  • Roberta Williams (King's Quest)
  • Will Wright (SimCity, The Sims, Spore)
  • John Romero (Wolfenstein 3D, Doom, Quake,
    Daikatana)
  • David Braben (created "Elite" with Ian Bell, now
    head of Frontier)

13
Manufacturers
  • Nintendo
  • Sony
  • Microsoft

14
Nintendo
  • Nintendo, Japanese, 1889
  • NES, SNES, Nintendo 64, Gamecube, Game Boy
    (portable)
  • Current Wii, Game Boy Advance
  • Game Boy Advance still strong especially in the
    East
  • Publishers
  • Need to adhere to their requirements

15
Sony
  • Sony, Japanese, 1946 (name in 1958)
  • PlayStation, PlayStation 2
  • Current PlayStation 3, PSP (PlayStation
    Portable)
  • PS2 games still being published
  • PS1 is still supported
  • Sony Computer Entertainment Europe (SCEE)
    (technical help, profiling, testing)
  • Need to submit games
  • Need to adhere to their requirements, e.g. max
    loading times
  • Publishers
  • Developers

16
Microsoft
  • Microsoft, American, 1975
  • XBox
  • Current XBox 360
  • Software developers, Windows, Office, etc for the
    PC
  • DirectX (used for PC and XBox). Work closely with
    video card manufacturers.
  • Developers (Microsoft studios)
  • Some hardware (XBox, some peripherals such as
    mice, NOT computers or components such as video
    cards)
  • Need to adhere to their requirements for the XBox
  • No control over the PC releases.
  • XBox Live Arcade becoming increasingly more
    important.

17
Publishers
  • Eidos Interactive
  • EA
  • Paradox
  • Capcom
  • Koei
  • Vivendi
  • Take-Two Interactive
  • Ubisoft

18
UK employment
  • If you obtain employment within the games
    industry it is almost certain that it will be in
    the UK.
  • Employment in the non-English speaking world
    requires knowledge of the language and, possibly,
    a visa.
  • US requires a visa and this is difficult to
    obtain especially for a graduate job.
  • Therefore you need to know about UK games and the
    UK industry.

19
UK Developers
  • Over 200 UK Developers. This doesn't include
    developers of games for mobile phones,
    Interactive TV or Flash games.
  • Some important names and product you need to be
    know.
  • Companies change names frequently, e.g. Climax
    Racing now Black Rock Studio, acquired by Disney
    Interactive Studios (MotoGP)
  • Almost all of the large internatational studios
    have UK offices as well.
  • Microsoft and Sony a significant UK presence.
    Nintendo to a lesser degree but still important.

20
UK Developers
  • Blade Interactive (World Snooker Championship,
    Hydrophobia)
  • Traveller's Tales (Lego Star Wars)
  • Bizarre Creations (The Club, Project Gotham
    Racing)
  • Kuju (6 studios in UK, Battalion Wars, Buzz,
    SingStar (latter now Zoe Mode))
  • Evolution Studios (Motor Storm)
  • Rare (Perfect Dark Zero, Viva Pinata)
  • Team 17 (Worms)
  • Blitz Games (Spongebob, Bratz the Movie)

21
UK Developers
  • Creative Assembly (Total War series)
  • Lionhead Studios (Fable, Black White)
  • Codemasters (Turning Point, Clive Barker's
    Jericho)
  • Rockstar (Rockstar Leeds, Rockstar North in
    Glasgow)
  • Climax Studios (Silent Hill Origins)
  • Eutechnyx (Big Mutha Truckers)
  • Relentless Software (Buzz! The Game)
  • Real Time Worlds (Crackdown)

22
UK Developers
  • Activision (Call of Duty 4, studios all over the
    world)
  • GameLoft (mobile games)
  • Midway (Stranglehold, offices in Newcastle,
    London as well as US)
  • Rebellion (Gun Showdown)
  • Stormfront (The Lord of the Rings The Two
    Towers)
  • Studio Liverpool (part of SCEE, Wipeout Pure)
  • Revolution Software (Broken Sword)
  • Frontier (Thrillville)

23
World Developers
  • The UK developers are the companies you need to
    set you sights on. However, you should know about
    the main non-UK companies as well.
  • Konami (have a branch in the UK, PES2008, in
    Japan Resident Evil)
  • Firaxis (Civilization)
  • Blizzard (World of Warcraft)
  • id Software (Doom)
  • Valve (Half Life)
  • Insomniac (Ratchet and Clank)

24
World Developers
  • Koei (Dynasty Warriors)
  • Lucasarts (Star Wars)
  • Namco Bandai (Warhammer Mark of Chaos)
  • Naughty Dog (Drake's Fortune, Crash Bandicoot)
  • Maxis (Spore)
  • Ubisoft (primarily publishers, also developers,
    have a UK branch)
  • Square Enix (Final Fantasy)
  • Epic Games (Unreal)
  • Tecmo (Project Zero)

25
Graphics Cards Manufacturers
  • NVidia
  • ATI
  • Companies work closely with games developers.
  • Work closely with the developers of DirectX and
    OpenGL.
  • Both companies employ graphics programmers.
  • White papers.

26
Industry news
  • Gamasutra
  • Game Industry biz
  • http//www.gamesindustry.biz
  • MVC
  • Develop magazine
  • The Edge

27
Industry conferences
  • Special Interest Group on GRAPHics and
    Interactive Techniques (SIGGRAPH). Presentations
    printed in the ACM Transactions on Graphics.
  • Game Developers Conference (GDC)
  • Develop conference. UK conference in Brighton.

28
Industry organisations
  • International Game Developers Association (IGDA)
  • The Independent Games Developers Association
    (TIGA)
  • Entertainment and Leisure Software Publishers
    Association (ELSPA)
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