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Physics and Physical Measurement

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Physics and Physical Measurement Topic 1.3 Scalars and Vectors Scalars Quantities Scalars can be completely described by magnitude (size) Scalars can be added ... – PowerPoint PPT presentation

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Title: Physics and Physical Measurement


1
Physics and Physical Measurement
  • Topic 1.3 Scalars and Vectors

2
Scalars Quantities
  • Scalars can be completely described by magnitude
    (size)
  • Scalars can be added algebraically
  • They are expressed as positive or negative
    numbers and a unit
  • examples include - mass, electric charge,
    distance, speed, energy

3
Vector Quantities
  • Vectors need both a magnitude and a direction to
    describe them (also a point of application)
  • When expressing vectors as a symbol, you need to
    adopt a recognized notation
  • e.g.
  • They need to be added, subtracted and multiplied
    in a special way
  • Examples - velocity, weight, acceleration,
    displacement, momentum, force

4
Addition and Subtraction
  • The Resultant (Net) is the result vector that
    comes from adding or subtracting a number of
    vectors
  • If vectors have the same or opposite directions
    the addition can be done simply
  • same direction add
  • opposite direction subtract

5
Co-planar vectors
  • The addition of co-planar vectors that do not
    have the same or opposite direction can be solved
    by using scale drawings to get an accurate
    resultant
  • Or if an estimation is required, they can be
    drawn roughly
  • or by Pythagoras theorem and trigonometry
  • Vectors can be represented by a straight line
    segment with an arrow at the end

6
Triangle of Vectors
  • Two vectors are added by drawing to scale and
    with the correct direction the two vectors with
    the tail of one at the tip of the other.
  • The resultant vector is the third side of the
    triangle and the arrow head points in the
    direction from the free tail to the free tip

7
Example
R a b
a
b


8
Parallelogram of Vectors
  • Place the two vectors tail to tail, to scale and
    with the correct directions
  • Then complete the parallelogram
  • The diagonal starting where the two tails meet
    and finishing where the two arrows meet becomes
    the resultant vector

9
Example
R a b
a
b


10
More than 2
  • If there are more than 2 co-planar vectors to be
    added, place them all head to tail to form
    polygon when the resultant is drawn from the
    free tail to the free tip.
  • Notice that the order doesnt matter!

11
Subtraction of Vectors
  • To subtract a vector, you reverse the direction
    of that vector to get the negative of it
  • Then you simply add that vector

12
Example
a
b
-

R a (- b)
-b
13
Multiplying Scalars
  • Scalars are multiplied and divided in the normal
    algebraic manner
  • Do not forget units!
  • 5m / 2s 2.5 ms-1
  • 2kW x 3h 6 kWh (kilowatt-hours)

14
Multiplying Vectors
  • A vector multiplied by a scalar gives a vector
    with the same direction as the vector and
    magnitude equal to the product of the scalar and
    a vector magnitude
  • A vector divided by a scalar gives a vector with
    same direction as the vector and magnitude equal
    to the vector magnitude divided by the scalar
  • You dont need to be able to multiply a vector by
    another vector

15
Resolving Vectors
  • The process of finding the Components of vectors
    is called Resolving vectors
  • Just as 2 vectors can be added to give a
    resultant, a single vector can be split into 2
    components or parts

16
The Rule
  • A vector can be split into two perpendicular
    components
  • These could be the vertical and horizontal
    components

Vertical component
Horizontal component
17
  • Or parallel to and perpendicular to an inclined
    plane

18
  • These vertical and horizontal components could be
    the vertical and horizontal components of
    velocity for projectile motion
  • Or the forces perpendicular to and along an
    inclined plane

19
Doing the Trigonometry
V
Sin ? opp/hyp y/?V?
y
Therefore y ?V?sin ? In this case this is the
vertical component
?
x
Cos ? adj/hyp x/?V?
Therefore x ?V?cos ? In this case this is the
horizontal component
20
Quick Way
  • If you resolve through the angle it is
  • cos
  • If you resolve not through the angle it is
  • sin

21
Adding 2 or More Vectors by Components
  • First resolve into components (making sure that
    all are in the same 2 directions)
  • Then add the components in each of the 2
    directions
  • Recombine them into a resultant vector
  • This will involve using Pythagoras theorem

22
Question
  • Three strings are attached to a small metal ring.
    2 of the strings make an angle of 70o and each is
    pulled with a force of 7N.
  • What force must be applied to the 3rd string to
    keep the ring stationary?

23
Answer
  • Draw a diagram

7 cos 35o 7 cos 35o
70o
7 sin 35o
7 sin 35o
24
  • Horizontally
  • 7 sin 35o - 7 sin 35o 0
  • Vertically
  • 7 cos 35o 7 cos 35o F
  • F 11.5N
  • And at what angle?
  • 145o to one of the strings.
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