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Computer Animation

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Computer Animation Real-Time Animation and Physics How do I develop 3D models using force, fabric, wind and water settings? How do I apply physics setting to ... – PowerPoint PPT presentation

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Title: Computer Animation


1
Computer Animation
  • Real-Time Animation and Physics

2
Mass Force Friction Elasticity Reactions
Using computer calculations to simulate real-life
and create animations and reactions.
Flag Blowing Explosions Game Engine Fluids Fabric
Keyframes to make a ball bounce Using meta shapes
to simulate fluid
3
How do I develop 3D models using force, fabric,
wind and water settings?
Vocabulary Soft Bodies- A Blender modifier that
allows the mesh to flex and stretch Elasticity-
Tendency of a body to return to its original
shape after being stretched or compressed. Force-
A push or pull on an object Mass- Property of
volume or magnitude. Friction- Resistance to a
force.
4
How do I apply physics setting to interpolations
(animations)?
Vocabulary Actor- An object in Blender that has
physics and controllers applied to it. Bake
Settings- Saved data in Blender used to calculate
physics. Physics-to-IPO Recording- Records
actual motion from physics to the IPO curve
window for animation.
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