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Advanced Game Design Project Concept

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Title: Advanced Game Design Project Concept


1
Advanced Game DesignProject Concept
3rd cloud
the rpg
  • Repel mounting evil, and save the land of Cloud

2
substance du cloud
  • This game contains
  • Solid, linear expandable story line
  • Enjoyable game mechanics (Chrono Trigger combat
    system)
  • Aesthetically pleasing but simple artwork (Diablo
    2 top-down view)
  • Programmable concepts features

3
navigating the Clouds
  • Follow your destiny, reach for the Clouds
  • Born to the life of a peasant on the 1st Cloud,
  • a strange twist of fate jumpstarts your stagnant
    life.
  • A powerful artifact that was in your care has
    been stolen,
  • and King Float has entrusted you to retrieve it!
  • Chose from good ol melee fighter to
    magic-wielding sorcerer and everything in-between
  • Form a party of up to 4 from people you meet and
    befriend throughout your adventure
  • Stop the would-be powers of evil from rising up,
    by retrieving the mystical artifact, before
    they figure out how to use it!

4
features/gameplay
  • Travel and explore three unique planes, each more
    challenging than the last
  • Chose your profession to aid you in your quest to
    save the Clouds, taking
  • one of four primary skill paths
  • Overcome your environment and your enemies to
    advance to the next stage of the game
  • Gather up to three allies from your adventures to
    aid you in your quest, or dismiss them to pick up
    new ones as you explore
  • Perform combo-attacks based on profession
    combinations to increase your battle
    effectiveness

5
Professions of the Clouds
  • Four base classes
  • Fighter Obtain the skills of a combat master,
    wielding multiple weapons or protecting your
    allies.
  • Mage Wield powerful magics that aid your party
    and devastate your foes. Just dont get hit!
  • Archer Play it safe, stay back and shoot! Your
    arrows are enhanced by your slight magical
    talent, to propel the arrows with your will.
  • Druid Uncommon on the Clouds, the druids powers
    are relatively unknown. Word has it they fight
    savagely, but specifics are unavailable.
  • Eight specialty classes
  • Armsman The guy you want on your side in a
    brawl, the only thing bigger than his muscles is
    his weapon usually.
  • Sword Dancer Using magics similar to the
    Archers, the sword dancer often wields more than
    two conventional weapons. His defense and attack
    power are absolute, but he is relatively weak if
    he gets hit.
  • Wizzard A true connoisseur of magic, the Wizzard
    is not the most powerful magic wielder, but what
    he lacks in power he makes up in usefulness.
    Dont leave home without one!
  • Sorcerer The guy you need when atom bombs are
    out of stock. They are good at blowing things
    up...
  • Sniper He has honed his skills to such a degree
    that he is able to focus one bolt or arrow into a
    lethal high-ranged weapon.
  • Windmaster Using the powerful air currents of
    the Clouds, the windmaster fires arrows that seem
    to fly of their own volition, and are imbued with
    powerful magics.
  • Druid advancement Unknown.

6
Professions of the Cloudscont
  • Skill advancement similar to Diablo 2.
  • Each level-up the user may invest in a skill of
    his/her choice, or improve a previous one.
  • Pre-requisites for new skills are displayed when
    the user mouseovers that skill.
  • Specialty classes are achieved by side quests and
    are usually obscure. The easy-to-get ones (such
    as the armsman) are straight-forward. (try
    inquiring at the local armory or military
    facility).

7
Storyboard
  • n/a

8
Prototype
  • n/a

9
justification/theory
  • Whats so fun about playing in the clouds?
  • Engrossing storyline and simple to comprehend
    gameplay add to user enjoyment
  • Simple, adaptable player controls allow for user
    customization and optimal user performance
  • Attacks effectiveness based off user input as
    well as enemy vulnerability, making skills with
    the controller as important as tactical play.
  • Character advancement allows for players to get
    in to their characters, sharing in their success
    and failures
  • Storyline secrets and side quests allow the user
    to further personalize their character

10
Who would play this?
  • Experienced RPG players will find challenge in
    mastering the controls and performing perfect
    attacks
  • Basic users will enjoy the primitive attacks,
    entertaining storyline, and quirky but fun
    characters.
  • Young or old, anyone can enjoy this intuitive
    style of game. If you dont want to pay attention
    to the story line, beating enemies to advance
    your skills and parties power is inherently
    addicting.

11
User Testing
  • In progress

12
Shortcomings of Design
  • Hope for the best, plan for the worst
  • Large scope, and larger environments make
    aesthetics of this game heavy. A very
    conservative art style will be needed
  • Visuals for every attack and enemy reactions make
    a huge amount of work for designers
  • 4 months may not be enough to cover all elements
    of this design. 3rd cloud may become 2nd cloud

13
Possible designexpansions
  • Storyline can lead to more clouds and further
    adventure
  • Open-ended development style can leave the game
    open to independent modifications and storylines
  • Map creator may be a good idea, to allow for
    users to create their own clouds to explore and
    adventure on.

14
next steps indesign process
  1. Get a well balanced team of programmers, artists
    and designers
  2. Immediately research on techincal aspects
    required to produce this game
  3. Define, re-define, research and re-define game
    mechanics
  4. USER TESTING! LOTS AND LOTS OF USER TESTING
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