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MS3307

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MS3307 Tips for Auto Editing – PowerPoint PPT presentation

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Title: MS3307


1
MS3307
  • Tips for Auto Editing

2
Whats Left before the break
7th Feb Today Feedback returned for Cw1 Looking ahead
14th Feb Thesis structure - Overview
21st Feb Thesis structure - Literature review part one purpose, approaches, structuring
28th Feb Thesis structure Literature review part two critical thinking
7th Mar Thesis structure Drafting the introduction and auto-edit session
14th Mar Pre booked tutorials with Tony to look at draft intros
21st Mar Pre booked tutorials with Tony to look at draft intros
3
MS2306 Presentations in G1.10
28th Mar Vacation
4th April Vacation
9th Apr Pitching ideas to MS2306 (EBG.10) 4.30-5.45 Mark Landers (Mary and Gosia), Anna Chiampesan (Tony and Marian), Magdalena Maslach (Tony and Marian), Aswin Gurung (Mary and Jeff)
16th Apr Pitching ideas to MS2306 (EBG.10) 4.30-5.45 Thushanth Packiyanathan (Tony and Marian), Ahmed Al-Issa (Tony and Marian) , Sarah Russell (Mary and Jeff), Matthew Cornell (Tony and Jeff)
23rd Apr Pitching ideas to MS2306 (EBG.10) 4.30-5.45 Aaron Bartlett (Mary and Marian), Rosa Da Conceicao (Mary and Jeff), May Le Floch (Tony and Marian), Konstantinos Nikolis (Tony and Jeff),
30th Apr Pitching ideas to MS2306 (EBG.10) 4.30-5.45 Alex Hughes (Mary and Gosia), Sahithya Jegatheeswaraiyar (Mary and Marian), Rahel Zeremariam (Gosia and Marian) Ray and Yunes to present thesis ideas.
Week beginning 6th May prep for show Thursday 16th May Student Presentations in WB G.02
Friday 17th May Student show
4
Prepare to share experiences with level 2
  •  
  • The presentations will be held on Tuesdays
    (4-5.30pm) in room EB.G.14
  • Each individual presentation will be a maximum of
    10-15mins Groups to divide this time.
  • Each presentation will directly address the
    research question (stating the user experiences
    and problems it addresses) and how it will result
    in a practical outcome.
  • Please draw attention to the independent and
    dependent variables in your question
  • Focus on rationale of the methodology
  • The presentations should aim to be like
    workshops and provide interactive moments for the
    MS2306 students.

5
(No Transcript)
6
Tips for Auto-Editing
  • MS3307

7
Time management
  • You need to plan ahead and build in an thorough
    editing process into your workload
  • If you do not build in time to edit, you will not
    benefit from it!
  • Your work will have
  • Errors
  • Typos
  • Structure problems
  • In the worst case, it will not be as readable as
    you intended
  • It will lose marks

8
Proofreading/Editing
  • You must check for typos, grammar errors and
    spelling
  • Make use of it, but do not rely on spell checker
    alone It can be very stupid.
  • Editing involves a lot more than correcting
    typos!
  • Stepping back from the first draft
  • Think about the poor reader
  • Cutting it down and cutting it out
  • Error-Free
  • Format
  • Auto-editing and drafting

9
Give yourself a break step back
  • Write it up and then walk away
  • You are too close to your work to spot errors or
    readability problems

10
Reader/Author
  • Read your work from a reader perspective
  • Forget you are the author

11
Readability
  • Think about
  • How your ideas are introduced
  • Is the reader properly guided through what you
    have to say
  • Make everything you state, argue and discuss
    CLEAR!

12
Cut it Down Cut it Out!!
  • Cut down overly wordy sentences
  • Use full stops and commas
  • Look for words that are unnecessary or could be
    replaced by a better synonym
  • Provide the reader with breathing space
  • Cut out unnecessary clutter

13
Good Writing is Error Free
  • Bad spelling can be embarrassing.
  • It can undermine all of your efforts
  • to/too/two
  • their/theyre/there
  • its, its
  • Spelling of authors names
  • McLuhan
  • MacLuhan

14
Format
  • Format correctly. Check
  • Margins
  • Spacing (1.5 or 2.00)
  • Consistent style
  • headings
  • fonts
  • bold and italics
  • capitalization
  • Font
  • Serif or san serif?

15
(No Transcript)
16
Calibri
Palatino Linotype
17
Go over it again
  • Print it, do not it read on-screen
  • Go over your corrections
  • Read it out loud
  • Get someone else to read it
  • Submit a draft to your supervisor

18
Editing tools
Track changes
Accept/Reject
19
Writing the Intro
  • Look at your work and consider edits
  • Tips
  • Does the intro begin by identifying a specific
    purpose?
  • Does it establish the importance of a
    question/problem?
  • What are the underlying concepts/theories?
  • Is there a coherent set of logical transitions
    from topic to topic?
  • Are conceptual definitions of key terms provided?
  • What assumptions are made?
  • What points of view are expressed?
  • Are factual statements supported? Data! Expert
    opinion!
  • What conclusions are made
  • Do the specific research purposes, questions, or
    hypotheses logically flow through the
    introduction to the conclusion?
  • What implications are there?

20
Apply
  • Purpose
  • Questions, problems solutions
  • Concepts and ideas
  • Assumptions
  • Points of view
  • Data, information and evidence
  • Interpretation, inference and conclusions
  • Implication

21
Draft Introduction
  • The Web 2.0 phenomenon and the development of new
    media technologies have transformed the Web into
    a truly participatory space. The user-generated
    content of sites such as Wikipedia, YouTube or
    Flickr demonstrate the emergence of collaboration
    in online content production. Since the 1960s,
    media as centralised power has been challenged by
    theorists noting the introduction of new media
    and technology. The McLuhanesque argument that
    Web 2.0 has provided opportunities for a two-way
    flow of information, thereby challenging the
    existing theoretical framework of cultural
    production.
  • What has been challenged?

22
lack of references and contrast between
participatory and centralized
  • The Web 2.0 phenomenon and the development of new
    media technologies have transformed the Web into
    a truly participatory space (ref Jenkins??).
    The user-generated content of sites such as
    Wikipedia, YouTube or Flickr demonstrate the
    emergence of collaboration in online content
    production. (Ok this needs to be clearly
    contrasted with examples) Since the 1960s, this
    view of media as centralised power (what is
    this?) has been challenged by theorists noting
    the introduction of new media and technology. The
    McLuhanesque argument that Web 2.0 has provided
    opportunities for a two-way flow of information,
    thereby challenging the existing (old)
    theoretical framework of cultural production. (in
    which case I think you need to return to the
    opening sentences and add something on
    participation perhaps being a reflection of a
    more democratic society, if thats what you are
    saying?).

23
Draft Introduction
  • The Web 2.0 phenomenon and the development of new
    media technologies have transformed the Web into
    a truly participatory and democratic space
    Jenkins, 2001). The user-generated content of
    sites such as Wikipedia, YouTube or Flickr
    demonstrate the emergence of collaboration in
    online content production. The celebration of
    participatory modes of new media is in sharp
    contrast to earlier critiques of 20th century
    media forms. For example, in the 1940s, theorists
    such as Adorno and Horkheimer (1948) argued that
    standardisation served to shape and control
    society rather than culture reflecting society.
    Since the 1960s, this view of media as
    centralised power has been challenged by
    theorists noting the introduction of new media
    and technology (McLuhan, 1967). The McLuhanesque
    argument that Web 2.0 has provided opportunities
    for a two-way flow of information, thereby
    challenging the existing old theoretical
    framework of cultural production.

24
Draft Introduction(assumptions, support and
importance)
  • In contemporary new media contexts, it is clear
    that cultural production can be equally
    constructed by the individual as it can by the
    commercial media. User creativity and new media
    may present an opportunity for widening cultural
    citizenship. However, this is not a given. It is
    important therefore to devise strategies for
    promoting user content creation and cultural
    participation. The rationale for the present
    research project then is to find ways to utilise
    new media technologies for the promotion of
    creative user participation. The aim is to
    explore the way in which new media designers can
    use digital art to foster participatory and
    collaborative user content. The wider context is
    to examine the potential for democratising art
    and cultural production.

25
Too assumptive and lacks support
  • In contemporary new media contexts, it is clear
    (well, ARGUABLY - youll need to set out why it
    is clear) that cultural production can be equally
    constructed by the individual as it can by the
    commercial media (again this is something that
    will need support, perhaps a reference and
    example). User creativity and new media may
    present an opportunity for widening cultural
    citizenship. However, this is not a given. (Why
    is this important?) The rationale for the present
    research project then is to find ways to utilise
    new media technologies for the promotion of
    creative user participation. The aim is to
    explore the way in which new media designers? can
    use digital art to foster participatory and
    collaborative user content. The wider context is
    to examine the potential for democratising art
    and cultural production.

26
  • In contemporary new media contexts, it appears
    that cultural production can be equally
    constructed by the individual as it can by the
    commercial media. This represents an apparent
    paradigm shift from the standardisation of
    cultural production to collaborative user-led
    production of content. Active participation and
    creative content production seem to be in a
    process of convergence with increasing
    significance for both creativity and new media
    technologies in a wider field of research (Smith,
    2006 p. 9). User creativity and new media may
    present an opportunity for widening cultural
    citizenship. However, this is not a given. It is
    important therefore to devise strategies for
    promoting user content creation and cultural
    participation. The rationale for the present
    research project then is to find ways to utilise
    new media technologies for the promotion of
    creative user participation. The aim is to
    explore the way in which new media designers? can
    use digital art to foster participatory and
    collaborative user content. The wider context is
    to examine the potential for democratising art
    and cultural production.
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