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Motion in One and Two Dimensions

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Motion in One and Two Dimensions Magnitude- the amount or size of something. Usually a numeric value. Positive values for all but temperature. – PowerPoint PPT presentation

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Title: Motion in One and Two Dimensions


1
Motion in One and Two Dimensions
  • Magnitude- the amount or size of something.
    Usually a numeric value. Positive values for
    all but temperature.
  • Scalar- an object that only has magnitude, but
    direction does not apply.
  • Examples time, distance, mass, temperature,
    speed
  • Vector- a quantity that has both magnitude and
    direction, and can be positive or negative.
  • Examples- displacement, velocity, acceleration.

2
  • Distance the measure of how far objects
  • d, x, y or locations are spaced from
    each other Unit meters Scalar
  • Displacement the measure of change in distance
  • (x-x1), Dx from a starting point. Unit meters
  • Ex 1 lap around the track is a distance
  • of 400m, but a displacement of 0.
  • Vector Can be negative!

3
  • Vectors can be added and subtracted.
  • If two vectors point in the same direction, they
    will add together to form a larger vector.
    (Largest sum)
  • If two vectors point in opposite directions,
    they subtract, with the bigger vector indicating
    the direction of the result. (Smallest sum)
  • EX Vectors 6m and 5m. Same direction, sum is
    11m. Opposite directions, 1m.

4
  • Resultant the final vector that represents
  • the combination of a series of
  • vectors.
  • Ex If vectors are at right angles, Use
    Pythagorean Thm to find Resultant.
  • Components the x and y vectors that add
  • together to form the resultant.
  • EX Vector length 10, at 300, find the
  • x and y components. (draw a right triangle)

5
  • Trig functions- sine, cosine, tangent are useful
    to resolve the vectors into components, and to
    solve for missing angle. (Use only with right
    triangles)
  • SOH- CAH- TOA
  • Sine the ratio of the side opposite the angle,
    and the hypotenuse.
  • (Sine q Opposite/Hypotenuse)
  • Cosine the ratio of the side adjacent the
  • angle, and the hypotenuse.
  • (Cosine q Adjacent/ Hypotenuse)

6
  • Tangent the ratio of the side opposite the
  • angle to the side adjacent to the
  • angle. (Useful in finding missing
  • angle measures)
  • (Tangent q Opposite / Adjacent)
  • Example 1 Find the x and y components of a
    velocity that is 25 m/s at 400 to the horizontal)
  • Example 2 A hill is 80m long, and 15m high.
    What is the angle of the slope?

7
  • Speed the measure of how fast something is
  • v, traveling. Average speed is the speed v
    x/t that we calculate from start to finish.
    Direction does not matter, only how fast.
    Scalar Units m/s
  • Velocity the change in displacement over time.
  • v, velocity is a vector, the direction is
  • V (x-x1)/t important. You can have a negative
  • velocity. Units m/s Vector
  • Instantaneous the velocity at a specific instant
    in time.
  • Velocity vf v1 at
  • vf

8
  • Acceleration the rate at which the velocity
    changes
  • a, m/s2 over time. A negative acceleration can
  • indicate an object slowing down, this is
  • often called deceleration. If the velocity
  • a (v-v1)/t does not change, the acceleration is
    0.
  • Kinematic equations
  • 1st equation v v1 at
  • 2nd equation x x1 v1t ½ at2
  • 3rd equation v2 v02 2 a(x-x0)
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