Title: System Study of the Wireless Multimedia Ad-hoc Network based on IEEE 802.11g
1System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
- Authors
- Chung-Wei Lee
- Jonathan C.L. Liu Kun Chen
- Yu-Chee Tseng S.P. Kuo
- Presented by
- Nandita Uppalapati
- Deepthi Thanigundala
2System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
- 1) Introduction
- 2) Related work
- 3) Experiments
- 3-1) Indoor without obstructions
- 3-2) Outdoor without obstructions
- 3-3) Penetrating wall
- 4) Results and Analysis
- 4-1) Indoor without obstructions
- 4-2) Outdoor without obstructions
- 4-3) Penetrating wall
- 5) Proposed Schemes and Protocols
- 6) Large scale simulations
- 7) Conclusions
31. Introduction
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5 Introduction
- High Bandwidth
- 54 Mbps 802.11g is used to replace 11Mbps 802.11b
networks - Working in mixed environments
- Obtain baseline performance with different
conditions like in Indoors walls, ceiling,
desks, chairs which scatter the signal - Outdoors natural obstacles and humidity,
temperature - moving objects like people, cars
- -gtsignals tend to propagate like water
ripples
6Adhoc Network
7Software Benchmarking
- For multi-media applications
- Environmental effects should be considered
- Wireless environment
- Higher error rates for data transmission gt
average performance at the users end. - Software emulates constant streaming of
multimedia data between two hosts.
8Observations
- Conventionally, bandwidth of the ad-hoc networks
is usually large when distance between the
laptops is less. - But that is not the case always.
- - Indoor
- Worst performance within 5meters.
- UDP outperformed TCP up to 38.5 in achieved
bandwidth.
9Observations-contd
- - Outdoor
- TCP favors short distance (5meters) or long
distance (25meters) - UDP was best at 10meters
- - Wall penetration
- Routing nodes within 5meters.
- else overall bandwidth reduces
significantly.
10 Proposed Algorithm
- ?Proposed MaxThroughput algorithm to find paths
with sufficient bandwidth guarantee - ?Result
- - better path
- - bandwidth about 30 higher than conventional
methods - even though, node number is small and path
selection is limited
11System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
- 1) Introduction
- 2) Related work
- 3) Experiments
- 3-1) Indoor without obstructions
- 3-2) Outdoor without obstructions
- 3-3) Penetrating wall
- 4) Results and Analysis
- 4-1) Indoor without obstructions
- 4-2) Outdoor without obstructions
- 4-3) Penetrating wall
- 5) Proposed Schemes and Protocols
- 6) Large scale simulations
- 7) Conclusions
12Related Work
- Finding optimal solution satisfying multiple QoS
is NP-complete. - Distance factor was not considered in any of the
previous studies.
13System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
- 1) Introduction
- 2) Related work
- 3) Experiments
- 3-1) Indoor without obstructions
- 3-2) Outdoor without obstructions
- 3-3) Penetrating wall
- 4) Results and Analysis
- 4-1) Indoor without obstructions
- 4-2) Outdoor without obstructions
- 4-3) Penetrating wall
- 5) Proposed Schemes and Protocols
- 6) Large scale simulations
- 7) Conclusions
143. Experiments
- Hardware required
- - Laptop computers with Pentium IV processor,
512 M memory, 40G hard disk - - Two identical wireless adapters
- - Linksys 802.11g wireless cards use 2.4-GHz
frequency (bandwidth up to 54Mbps), mode
set to ad-hoc mode and number of channel is set
to six - - Subnet mask 255.255.255.0, gateway function
disabled - Software required
- - Windows XP operating system
- - Benchmarking software on top of the
TCP/UDP/IP protocols - ?Benchmarking software discards top 2.5 and
bottom 2.5 of the measured results gt only 95
interval of the average performance is
represented
15Indoor without obstructions
- Location Computer and Information Science
Engineering basement building in order to
minimize interference of access point of the
infrastructure wireless connections - Experiment at three different distances
- TCP, UDP 5meter
- TCP, UDP between 5 and 10 meters
- TCP, UDP between 10 and 20 meters
16Outdoor without obstructions
- Location Parking lot at VA hospital
- Less cars parked far away, in order to minimize
interference of cars - Experiment done at similar distances as that of
Indoor - 5meters, 5 and 10meters, 10 and 20meters
17Penetrating wall
- Location New Physics building basement in order
to minimize interference - Laptop inside the building is fixed and the one
which is outside the building is moved to
maintain distance between them - Experiment at three different distances
- TCP, UDP 5meter
- TCP, UDP between 5 and 10 meters
- TCP, UDP between 10 and 20 meters
18System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
- 1) Introduction
- 2) Related work
- 3) Experiments
- 3-1) Indoor without obstructions
- 3-2) Outdoor without obstructions
- 3-3) Penetrating wall
- 4) Results and Analysis
- 4-1) Indoor without obstructions
- 4-2) Outdoor without obstructions
- 4-3) Penetrating wall
- 5) Proposed Schemes and Protocols
- 6) Large scale simulations
- 7) Conclusions
194. Results and Analysis
Results-Indoor conditions
Indoor TCP Throughput
Increase in the size of messages resulted in
increased throughput
20Results-Indoor conditions
- Ad-hoc mode performs worst with the distance lt
5meters - Increasing distance improves throughput
- Reason?
- - Multi-path propagation of radio frequency
-
21Results-Indoor conditions
Unit Size influence , UDP
Increase in unit size gt throughput for UDP
increased UDP protocol stack reduces headers and
overhead gt throughput performance increases
significantly Peak average throughput 18Mbps
38.5 improvement
22Results-Indoor conditions
Indoor UDP Throughput
23Results-Outdoor without Obstructions
Outdoor TCP Throughput
24Results-Outdoor without Obstructions
- As the experiment was performed on-campus, some
factors were eliminated - Multi-path interference has less effect
- TCP protocol
- best 5 or 25 meters
- worst 20 meters
25Results-Outdoor without Obstructions
Output UDP Throughput
26Results-Outdoor without Obstructions
- Performance improved to 19.1 Mbps, message size
2Mbyte - Best performance _at_ 10 meters
- If message size gt 256 Kbytes, distance has
limited impact on achieved bandwidth
27Results-Penetrating Walls
TCP Penetrating Walls
28Results-Penetrating Walls
UDP
29System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
- 1) Introduction
- 2) Related work
- 3) Experiments
- 3-1) Indoor without obstructions
- 3-2) Outdoor without obstructions
- 3-3) Penetrating wall
- 4) Results and Analysis
- 4-1) Indoor without obstructions
- 4-2) Outdoor without obstructions
- 4-3) Penetrating wall
- 5) Proposed Schemes and Protocols
- 6) Large scale simulations
- 7) Conclusions
30Proposed Schemes and Protocols
- Algorithm RandomTopology(n)
- Algorithm MinHop(u)
- Algorithm MaxThroughput(u)
31- Notation
- - bw(i,j) link bandwidth as a function of
physical distance - - H(v) current hop count from the source node u
to destination v - - B(v) current path bandwidth from the source
node u to destination v - - N the set contains all nodes in a topology
- - N a subset of N
32Algorithm RandomTopology(n)
33Algorithm MinHop(u)
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35System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
- 1) Introduction
- 2) Related work
- 3) Experiments
- 3-1) Indoor without obstructions
- 3-2) Outdoor without obstructions
- 3-3) Penetrating wall
- 4) Results and Analysis
- 4-1) Indoor without obstructions
- 4-2) Outdoor without obstructions
- 4-3) Penetrating wall
- 5) Proposed Schemes and Protocols
- 6) Large scale simulations
- 7) Conclusions
36Large Scale Simulations
- Experiments designed to handle 300meters x 300
meters area - MinHop routing
- MaxThroughput
- UDP
37Large Scale Simulations
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40System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
- 1) Introduction
- 2) Related work
- 3) Experiments
- 3-1) Indoor without obstructions
- 3-2) Outdoor without obstructions
- 3-3) Penetrating wall
- 4) Results and Analysis
- 4-1) Indoor without obstructions
- 4-2) Outdoor without obstructions
- 4-3) Penetrating wall
- 5) Proposed Schemes and Protocols
- 6) Large scale simulations
- 7) Conclusions
41Conclusion
- Distinct performance differences between
indoor/outdoor environment and penetrating walls - Improved end-to-end bandwidth significantly
- Carefully choose node-to-node routing distances
- Still in process
- To optimize the performance improvement
placement flexibility - Challenge
- Support concurrent connections simultaneously
- Achieving global optimization (Bandwidth,
Fairness and QoS)
42- Observations
- Outdoor experiments conducted when there
are less vehicles and neglected many
environmental obstacles
43