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System Study of the Wireless Multimedia Ad-hoc Network based on IEEE 802.11g

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Title: System Study of the Wireless Multimedia Ad-hoc Network based on IEEE 802.11g


1
System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
  • Authors
  • Chung-Wei Lee
  • Jonathan C.L. Liu Kun Chen
  • Yu-Chee Tseng S.P. Kuo
  • Presented by
  • Nandita Uppalapati
  • Deepthi Thanigundala

2
System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
  • 1) Introduction
  • 2) Related work
  • 3) Experiments
  • 3-1) Indoor without obstructions
  • 3-2) Outdoor without obstructions
  • 3-3) Penetrating wall
  • 4) Results and Analysis
  • 4-1) Indoor without obstructions
  • 4-2) Outdoor without obstructions
  • 4-3) Penetrating wall
  • 5) Proposed Schemes and Protocols
  • 6) Large scale simulations
  • 7) Conclusions

3
1. Introduction
4
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5
Introduction
  • High Bandwidth
  • 54 Mbps 802.11g is used to replace 11Mbps 802.11b
    networks
  • Working in mixed environments
  • Obtain baseline performance with different
    conditions like in Indoors walls, ceiling,
    desks, chairs which scatter the signal
  • Outdoors natural obstacles and humidity,
    temperature
  • moving objects like people, cars
  • -gtsignals tend to propagate like water
    ripples

6
Adhoc Network
7
Software Benchmarking
  • For multi-media applications
  • Environmental effects should be considered
  • Wireless environment
  • Higher error rates for data transmission gt
    average performance at the users end.
  • Software emulates constant streaming of
    multimedia data between two hosts.

8
Observations
  • Conventionally, bandwidth of the ad-hoc networks
    is usually large when distance between the
    laptops is less.
  • But that is not the case always.
  • - Indoor
  • Worst performance within 5meters.
  • UDP outperformed TCP up to 38.5 in achieved
    bandwidth.

9
Observations-contd
  • - Outdoor
  • TCP favors short distance (5meters) or long
    distance (25meters)
  • UDP was best at 10meters
  • - Wall penetration
  • Routing nodes within 5meters.
  • else overall bandwidth reduces
    significantly.

10
Proposed Algorithm
  • ?Proposed MaxThroughput algorithm to find paths
    with sufficient bandwidth guarantee
  • ?Result
  • - better path
  • - bandwidth about 30 higher than conventional
    methods
  • even though, node number is small and path
    selection is limited

11
System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
  • 1) Introduction
  • 2) Related work
  • 3) Experiments
  • 3-1) Indoor without obstructions
  • 3-2) Outdoor without obstructions
  • 3-3) Penetrating wall
  • 4) Results and Analysis
  • 4-1) Indoor without obstructions
  • 4-2) Outdoor without obstructions
  • 4-3) Penetrating wall
  • 5) Proposed Schemes and Protocols
  • 6) Large scale simulations
  • 7) Conclusions

12
Related Work
  • Finding optimal solution satisfying multiple QoS
    is NP-complete.
  • Distance factor was not considered in any of the
    previous studies.

13
System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
  • 1) Introduction
  • 2) Related work
  • 3) Experiments
  • 3-1) Indoor without obstructions
  • 3-2) Outdoor without obstructions
  • 3-3) Penetrating wall
  • 4) Results and Analysis
  • 4-1) Indoor without obstructions
  • 4-2) Outdoor without obstructions
  • 4-3) Penetrating wall
  • 5) Proposed Schemes and Protocols
  • 6) Large scale simulations
  • 7) Conclusions

14
3. Experiments
  • Hardware required
  • - Laptop computers with Pentium IV processor,
    512 M memory, 40G hard disk
  • - Two identical wireless adapters
  • - Linksys 802.11g wireless cards use 2.4-GHz
    frequency (bandwidth up to 54Mbps), mode
    set to ad-hoc mode and number of channel is set
    to six
  • - Subnet mask 255.255.255.0, gateway function
    disabled
  • Software required
  • - Windows XP operating system
  • - Benchmarking software on top of the
    TCP/UDP/IP protocols
  • ?Benchmarking software discards top 2.5 and
    bottom 2.5 of the measured results gt only 95
    interval of the average performance is
    represented

15
Indoor without obstructions
  • Location Computer and Information Science
    Engineering basement building in order to
    minimize interference of access point of the
    infrastructure wireless connections
  • Experiment at three different distances
  • TCP, UDP 5meter
  • TCP, UDP between 5 and 10 meters
  • TCP, UDP between 10 and 20 meters

16
Outdoor without obstructions
  • Location Parking lot at VA hospital
  • Less cars parked far away, in order to minimize
    interference of cars
  • Experiment done at similar distances as that of
    Indoor
  • 5meters, 5 and 10meters, 10 and 20meters

17
Penetrating wall
  • Location New Physics building basement in order
    to minimize interference
  • Laptop inside the building is fixed and the one
    which is outside the building is moved to
    maintain distance between them
  • Experiment at three different distances
  • TCP, UDP 5meter
  • TCP, UDP between 5 and 10 meters
  • TCP, UDP between 10 and 20 meters

18
System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
  • 1) Introduction
  • 2) Related work
  • 3) Experiments
  • 3-1) Indoor without obstructions
  • 3-2) Outdoor without obstructions
  • 3-3) Penetrating wall
  • 4) Results and Analysis
  • 4-1) Indoor without obstructions
  • 4-2) Outdoor without obstructions
  • 4-3) Penetrating wall
  • 5) Proposed Schemes and Protocols
  • 6) Large scale simulations
  • 7) Conclusions

19
4. Results and Analysis
Results-Indoor conditions
Indoor TCP Throughput
Increase in the size of messages resulted in
increased throughput
20
Results-Indoor conditions
  • Ad-hoc mode performs worst with the distance lt
    5meters
  • Increasing distance improves throughput
  • Reason?
  • - Multi-path propagation of radio frequency

21
Results-Indoor conditions
Unit Size influence , UDP
Increase in unit size gt throughput for UDP
increased UDP protocol stack reduces headers and
overhead gt throughput performance increases
significantly Peak average throughput 18Mbps
38.5 improvement
22
Results-Indoor conditions
Indoor UDP Throughput
  • UDP

23
Results-Outdoor without Obstructions
Outdoor TCP Throughput
24
Results-Outdoor without Obstructions
  • As the experiment was performed on-campus, some
    factors were eliminated
  • Multi-path interference has less effect
  • TCP protocol
  • best 5 or 25 meters
  • worst 20 meters

25
Results-Outdoor without Obstructions
Output UDP Throughput
26
Results-Outdoor without Obstructions
  • Performance improved to 19.1 Mbps, message size
    2Mbyte
  • Best performance _at_ 10 meters
  • If message size gt 256 Kbytes, distance has
    limited impact on achieved bandwidth

27
Results-Penetrating Walls
TCP Penetrating Walls
28
Results-Penetrating Walls
UDP
29
System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
  • 1) Introduction
  • 2) Related work
  • 3) Experiments
  • 3-1) Indoor without obstructions
  • 3-2) Outdoor without obstructions
  • 3-3) Penetrating wall
  • 4) Results and Analysis
  • 4-1) Indoor without obstructions
  • 4-2) Outdoor without obstructions
  • 4-3) Penetrating wall
  • 5) Proposed Schemes and Protocols
  • 6) Large scale simulations
  • 7) Conclusions

30
Proposed Schemes and Protocols
  • Algorithm RandomTopology(n)
  • Algorithm MinHop(u)
  • Algorithm MaxThroughput(u)

31
  • Notation
  • - bw(i,j) link bandwidth as a function of
    physical distance
  • - H(v) current hop count from the source node u
    to destination v
  • - B(v) current path bandwidth from the source
    node u to destination v
  • - N the set contains all nodes in a topology
  • - N a subset of N

32
Algorithm RandomTopology(n)
33
Algorithm MinHop(u)
34
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35
System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
  • 1) Introduction
  • 2) Related work
  • 3) Experiments
  • 3-1) Indoor without obstructions
  • 3-2) Outdoor without obstructions
  • 3-3) Penetrating wall
  • 4) Results and Analysis
  • 4-1) Indoor without obstructions
  • 4-2) Outdoor without obstructions
  • 4-3) Penetrating wall
  • 5) Proposed Schemes and Protocols
  • 6) Large scale simulations
  • 7) Conclusions

36
Large Scale Simulations
  • Experiments designed to handle 300meters x 300
    meters area
  • MinHop routing
  • MaxThroughput
  • UDP

37
Large Scale Simulations
38
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39
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40
System Study of the Wireless Multimedia Ad-hoc
Network based on IEEE 802.11g
  • 1) Introduction
  • 2) Related work
  • 3) Experiments
  • 3-1) Indoor without obstructions
  • 3-2) Outdoor without obstructions
  • 3-3) Penetrating wall
  • 4) Results and Analysis
  • 4-1) Indoor without obstructions
  • 4-2) Outdoor without obstructions
  • 4-3) Penetrating wall
  • 5) Proposed Schemes and Protocols
  • 6) Large scale simulations
  • 7) Conclusions

41
Conclusion
  • Distinct performance differences between
    indoor/outdoor environment and penetrating walls
  • Improved end-to-end bandwidth significantly
  • Carefully choose node-to-node routing distances
  • Still in process
  • To optimize the performance improvement
    placement flexibility
  • Challenge
  • Support concurrent connections simultaneously
  • Achieving global optimization (Bandwidth,
    Fairness and QoS)

42
  • Observations
  • Outdoor experiments conducted when there
    are less vehicles and neglected many
    environmental obstacles

43
  • Questions???
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