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RealXtend vs. Second Life

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RealXtend vs. Second Life RealXtend overview Main ambition http://wiki.realxtend.org/index.php/NG_Design_Document/Introduction Promote the evolution of 3D web – PowerPoint PPT presentation

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Title: RealXtend vs. Second Life


1
RealXtend vs. Second Life
  • RealXtend overview
  • Main ambition http//wiki.realxtend.org/index.php
    /NG_Design_Document/Introduction
  • Promote the evolution of 3D web
  • Promote virtual world standards
  • Open source
  • Based on OpenSimulator
  • Consists of viewer, Naali, and server suite, Taiga

2
RealXtend vs. Second Life
  • Second Life overview http//wiki.realxtend.org/ind
    ex.php/NG_Design_Document/Existing_Systems
  • Largest install base, most popular virtual world
    platform
  • Proprietary
  • Viewer only is open source

3
Second Life Architecture
  • Monolithic
  • Very entangled
  • Two domains Agent and Regionhttp//wiki.secondli
    fe.com/wiki/Structural_Design_Overview
  • Architectures of both are identical
  • Consists of hosts, services, and stores

4
RealXtend Architecturehttp//wiki.realxtend.org/i
ndex.php/NG_Design_Document/Viewer_Architecture/Fr
amework
  • Seeks to be robust, extensible, and flexible
  • Three main elements Entity-Component (EC) scene
    model, core API, network protocol
  • EC scene model Any component that contains
    arbitrary data can be added to a generic entity
  • Core API implements basic functionality (e.g.
    display graphics, manipulate scene, user input)
  • Network protocol Extensible and allows
    applications to define custom messages
  • Three main technologies Qt, Ogre3D, and kNet,
    which implement core API and EC

5
RealXtend Architecture Modularity
  • Consists of a number of modules, core and
    user-defined
  • Modules implement a functionality or service
  • Modules have a minimal dependency on one another
  • Events are passed along hierarchy of modules

6
RealXtend Architecture Extensibility
  • Modules/features implemented as plug-ins can be
    enabled/disabled at runtime and are not distinct
    to a particular entity
  • Can easily add new module or override old module
    to add/change a functionality without having to
    change the system

7
RealXtend Architecture Entity-Componenthttp//wi
ki.realxtend.org/index.php/Platform_Extensibility_
Working_Group/Entity_Component_Article
  • All objects on scene are represented as entities
  • Each entity has a number of components (e.g.
    light, mesh, scripts, etc.) attached to it
  • Concept of actions
  • Write Javascript/Python code for entity to
    manipulate components

8
Scripting
  • Second Life
  • Uses Linden Scripting Language
  • Effects available immediately
  • RealXtend
  • Uses Python
  • Must reload
  • Both
  • Need scripting privileges

9
Graphics
  • Second Life
  • Uses prims
  • Just now starting to support mesh
  • RealXtend
  • Uses OGRE 3D graphics rendering engine
  • Supports meshes for avatar, terrain, objects
  • Can display shadows and particle effects
  • Can import scenes from Blender

10
Community
  • Second Life
  • 10m total residents
  • http//wiki.secondlife.com/wiki/Scalability_VAG
  • RealXtend
  • 30,000

11
Use Cases
  • Similar for both
  • Conferencing
  • Games
  • Simulation
  • Socialization

12
Scalability
  • Second Life
  • 50 avatars per region
  • RealXtend
  • Unlimited number of entities

13
Conclusions
  • Depending on what definition you take of a
    virtual world
  • Similar in a broad sense
  • Both offer basic virtual world functionalities
  • Different in terms of implementation
  • Modular vs. monolithic
  • Feasibility/practicability of using realXtend
    instead of Second Life?
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