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Blocking- INSIDE ZONE

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Title: Blocking- INSIDE ZONE


1
Blocking- INSIDE ZONE
The Titans zone is different than other offenses
because unlike other offenses there is no
specific point of attack. As a result of no
specific point of attack, the whole defensive
front will be stressed. Inside zone is not a man
blocking scheme, but rather an area or zone
blocking scheme. However, on inside zone you must
block the first level first. The zone play can
break anywhere so it is imperative that all
linemen know that both play side and backside
blocking assignments are crucial. On inside zone
stress that effective backside blocking provides
cutback lanes for the ball carrier. On inside
zone there will be double teams play side with
sifts and cuts backside. The back will read the
play side tackle and a linebacker. He will not
cut until he has pressed the feet at his
monument. Coaching points1) It is important
that linemen know the proper vertical and
horizontal splits.2) Understand the difference
between an uncovered and a covered lineman. 3)
Understand the proper footwork between an
uncovered and covered lineman.4) Understand the
blocking area or zone. 5) Know the landmarks and
aiming points.6) Know whether the defense is
playing cover 0,1,2 or 3.7) NEVER chase. The
defense is always wrong. Defensive Alignments
(Techniques) 0 1 2i 2 3 4i 4 5 6 7 9 8 C
G T Y Stance Center and
guards in a 3 point stance heels even. Tackles
when uncovered by a tight end in a 2 point stance
outside heel back. Go ahead a experiment with
each athlete but find the best stance for a quick
release in all directions. Implementing a
traditional power stance is not desirable. Butts
are to be as absolute low as possible for vision.
This will be very uncomfortable for fatties. We
need athletes that can move and size should not
be the final determining factor.speed is
everything. Vertical and horizontal splits
Vertical splits on zone are maximum the down
hand for the guards is on the insteps of the
center and the tackles inside foot breaks the
plane of the centers waistband. This will allow
for three steps in the ground before contact. We
will try to maintain 24 inch horizontal splits.
However, depending on defensive structures and
defensive personal horizontal splits may vary on
the play side or call side and the backside of
the play. In the zone concept we speak in terms
of uncovered linemen and covered linemen, which
are designated by the down defenders alignment.
The footwork will vary between uncovered and
covered linemen. An uncovered lineman playside is
defined as having no defender aligned either head
up or shading him to the play side or call side
gap on the line of scrimmage, but may be covered
at depth by a linebacker. Covered play side is
defined as having a defender aligned either head
up or shading him in any gap on the line of
scrimmage. An uncovered lineman backside is
defined as having no defender aligned either head
up or shading him to the play side or call side
gap on the line of scrimmage, but may be covered
at depth by a linebacker. Covered back side is
defined as having a defender aligned either head
up or shading him in the play side or call side
gap on the line of scrimmage.
2
It is imperative that uncovered offensive linemen
know the down defenders alignment (technique) on
the play side or call side covered lineman. Each
lineman is responsible for a zone or area, for
example the backside tackles zone is from his
nose to the backside guards play side or call
side shoulder. The backside guards zone is from
his nose to the centers play side or call side
shoulder, the centers zone is from his nose to
the right guards play side or call side shoulder
and so on. However, the play side or call side
tight ends zone is from his nose to the sideline
when we go Ace or Doubles. When teaching the
zone concept we use play side and backside co-op
blocks. Co-op blocks are defined as two or more
adjacent linemen working together on a down
defender on level 1 and a linebacker on level 2.
A good term to use is piggyback, which an
uncovered lineman uses to handle slants, stunts,
and blitzes. The uncovered lineman will attempt
to piggyback the covered lineman. Reads and
Steps On inside zone uncovered lineman are
reading the near hip and chasing the far hip of
the down defender. If the down defenders hip
disappears work to the second level defender. If
the hip comes to him he will block the defender.
The landmark for an uncovered and covered lineman
is outside the bodyline (call side hip) of the
1st level or 2nd level defenders. On the backside
of zone we will also teach a cut and scramble
block and the sift block. It is important not to
have lineman chase scrapping linebackers because
the linebacker is usually replaced by a slanting
lineman. It is important not to have lineman
chase stunting d-linemen because the d-linemen is
usually replaced by a slanting linebacker.
Coaching Points Playside 1.) There is a
greater chance the uncovered lineman will end up
blocking the 1 tech (A gap defender). 2.) There
is a greater chance the uncovered lineman will
end up blocking the 3 tech (B gap defender). 3.)
There is half the chance the uncovered linemen
will end up blocking the 2 tech (head-up on
Guards) 4.) There is half the chance the
uncovered linemen will end up blocking the 4 tech
(head-up on Tackles) 5.) There is a slight
chance the uncovered lineman will end up blocking
the 2i tech (inside shaded on Guards) 6.) There
is a slight chance the uncovered lineman will end
up blocking the 4i tech (inside shaded on
Tackles) Coaching Points Backside 1) Coop a 0
tech (head up on the Center) 2.) Cut any 1 or 3
tech ( A or B gap defenders) 3.) Sift hard to the
play side or call side any 2 or 4 tech defenders
( head up defenders) 4.) Ignore any defender
aligned outside the Tackle at the first level.
We will keep the footwork simple for inside
zone. The 1st type (covered steps for a covered
lineman) the first step is a 6-inch vertical and
horizontal influence step (T-step) with play side
foot. The 2nd step is a long vertical step
through the down defenders crotch the linemans
base will narrow slightly. It is important to get
the second step in the ground asap. The 3rd step
will square the offensive lineman up field. It is
important the shoulders stay square. The covered
lineman can do one of two things with his punch
either one-arm bench or rip to rise. A great
teaching tool for the rip to rise is the Crowther
progression (the flipper). As he drives into the
defenders crotch he lifts and slightly turns the
defender as he spies the second level per the
rotation. Slow he spies his backside, fast his
front side.
3
The 2nd type (uncovered steps for uncovered
lineman) the 1st step is a bucket or drop step
the angle of departure is 45 degrees. The angle
of departure will not change, but the depth of
the bucket step will depend on the alignment of
the down defender. Explain to the players their
hip should open at a 45-degree angle to the
sideline. This technique is know as losing to
ground to gain ground. The 2nd step is a
vertical step through the defenders crotch. The
3rd step will square the offensive lineman up
field as he unlocks his hips and lifts hard. This
is know as the Dallas Roll. His punch is with
both hands into the funnel palms out thumbs up.
The funnel is the chest to the near elbow with a
perfect punch into the armpit. As he attacks the
funnel his 4th step will knock the covered
lineman off the block as the uncovered lineman
squares to the defender and rolls. The drop step
will also allow the tackles to attack wide ends
or outside linebackers when uncovered. Coaching
Points A good point to stress while drilling is
that 2nd level defenders make tackles, 1st level
defenders make tackles for loses. They must have
movement at the 1st level before they come off.
This is the most difficult aspect of zone
blocking and why all 5 must have many reaps as a
unit. They must trust one another. This will take
time. During drills allow the linemen complete
success whether they are going up against a coach
with a shield or an actual defender. They must
get a feel for how the zone works and when to
release. It is important they understand the
defenders keys and technique. The second level
defender, which is the linebacker, can do one of
three things. He can run through, hang, or scrap
over the top. A constant term to use when
teaching combo blocks is step, punch, and
eyeball. Both O-linemen on the co-op will get
vertical push on the down defender (drive the
down defender up field) until the linebacker
commits. If the linebacker runs through it turns
into an inside out combo block, if the linebacker
scrapes over the top it turns into a post seal
combo, and if the linebacker hangs get vertical
push on down defender until the linebacker
commits. If the 1st level defender runs a twist
never chase because a linebacker is about to
fill. Implementing maximum vertical and
horizontal splits will help alleviate twists
because they take too long to execute therefore
any Coordinator worth his salt will not attempt
twisting. It is absolutely imperative that each
lineman can recognize simple coverage's and
alignments. We dont care if we are facing a 44
or a 33 or a 34. That is not important because
none of us will recognize that particular base
defense anyway. That is the nature of the spread
offense. What is critical is knowing the
difference between cover 0 and cover 3 and how
many are in the box. Since we are going 100 no
huddle we will insist that all 11 players read
their keys. So what are the keys for the
linemen? IF they count 3 linebackers from 5 tech
to 5 tech with 4 1st level defenders then chances
are very good the defense is in a cover 0 and we
are going to throw the football. IF they count 3
linebackers from 5 tech to 5 tech with 3 1st
level defenders then chances are very good the
defense is in a cover 1 and we are going to throw
the football. IF they count 2 linebackers from 5
tech to 5 tech with 4 1st level defenders then
chances are very good the defense is in a cover 2
and we are going to run the football. IF they
count 2 linebackers from 5 tech to 5 tech with 3
1st level defenders then chances are very good
the defense is in a cover 2 and we are going to
run the football. IF they count 1 linebackers
from 5 tech to 5 tech regardless of the 1st level
defenders then chances are very good the defense
is in a cover 3 and we are going to run the
football.
4
This information will help them anticipate and
realize if they are going to rotate fast or slow
for the zone and where the blitz may come from.
Odds are, if cover 0 or 1 anticipate middle
blitzing. Cover 2 or 3 they can anticipate no
blitz or a perimeter blitz. The classic 4
hands 4 eyes term used for teaching zone will
not work with our scheme. First of all the
covered linemen uses a rip or flipper technique
keeping his outside arm free and the uncovered
lineman has is full focus on the covered mans
defender especially if he shows color ( turns his
near hip to the uncovered man). So we will teach
step punch eyeball.step punch eyeball. Fours
hand, 4 eyes does not apply especially with wide
horizontal splits. Heres why. Each D-linemans
technique is apparent with 24 inch splits. It
telegraphs whether he is playing gap control or
man control. It is now impossible for one
defender to protect 2 gaps therefore if an
defender is odd he is taking that gap period. If
he is even then he can take any one of 2 gaps but
cannot control both. This means that if we were
to teach both lineman to read the second level
then an even tech can catch him napping so to
speak. Wide splits also kills muddy reads. A 3 is
a 3 and a 0 is a 0 even if shading into a gap.
Zone blocking is NOT drive blocking. It is a
lift and drive block. The idea is for the covered
man to step through the 1st level defender while
lifting and slightly turning him as the uncovered
man takes over. This technique is susceptible to
holding calls and why covered linemen must pouch
with a rip and rise motion while the uncovered
man attacks with his hands inside the frame or
into the funnel. If a defender slants towards or
away from any linemen, that linemans technique
now changes to a big on big drive block. As long
as the block is a co-op then it is a lift and
drive block. The timing of the punch allows the
lineman to change up technique in a split second
and take over a man by himself. The PunchIf
executed properly, the punch will momentarily
stop or stun your opponent and help enable you to
control the defenders charge. The PUNCH should
be delivered UP and THROUGH the defender. The
punch is a matter of QUICKNESS, TIMING and
LEVERAGE. BENCH PRESS THE MAN!Get and
maintain leverage on the defender. There are two
kinds of leverage we are always striving for pad
leverage and hand leverage.1. Pad Leverage To
maintain the proper pad leverage the offensive
lineman must keep their pads are under the
defenders pads. Offensive linemen want to be
under the defender pads, which takes away the
defensive linemens charge. Knock the defender
back and up with your pads (redirect his
force).2. Hand Leverage Is to get the
offensive linemans hands inside the defenders
hands (inside the defenders framework). The
elbows should stay at the offensive linemans
side. The elbows should stay tight, which gives
the offensive lineman the best chance to get and
maintain inside leverage. If a linemen or coach
were to watch film from behind the offensive
blocker would look armless. Linemen can have
their hands inside the framework of the defender
but the elbows may be out away from the body. To
be an effective blocker the elbows must stay
inside the framework of the defender. The lineman
is stronger with elbows inside the framework of
the defender. All lineman must have fast feet,
fast hands and fast eyes. They must get their
punch right.
5
The Sift BlockThe sift block is a backside
block executed away from the point of attack used
by the backside tackle working through the head
up level 1 defender (4 technique) to a flowing
level 2 defender (WILL linebacker) or a guard
doing the same to the head up defender ( 2
technique). Therefore, the offensive linemen
backside executing the sift block is responsible
for two defenders. Guards will sift a 2 tech only
when the next down defender backside is outside
the tackle. If that defender is head up on the
tackle then both lineman zone the 2 tech. It is
rare that a guard would sift, but more common for
the tackle. If the tackle is required to sift a 3
tech then he will take steps as if he were
uncovered and t step into the the 3 tech then to
the second level. Footwork First step, it is
imperative the lineman executing the sift block,
protects the palyside gap and drives his outside
foot up field (6 inch vertical step) keeping his
shoulders square while maintaining the proper run
blocking demeanor. If the lineman plays high as
the down defender attempts to cross his face the
lineman will get knocked off the ball. The
lineman is not to avoid the down defender.
Offensive linemen will attempt to avoid the down
defender, if the offensive tackle avoids the down
defender it will cut off the edge allowing
backside pursuit by the down defender. The second
step is up field with the inside foot (footwork
is toe to instep do not over stride while
maintaining the proper run-blocking demeanor).
The punch Keeping the shoulders and stepping
with outside foot the lineman will use his
flipper and drive his outside shoulder (ripping
through the down defenders inside shoulder)
through the down defender inside shoulder keeping
the inside arm free. It is important that once
the lineman is past the down defender he
maintains the proper run-blocking demeanor. Also,
once the lineman is past the down defender his
eyes immediately go to the second level defender
(it is important that you train the eyes of you
offensive lineman). As the lineman reaches the
intersect point of the second level defender he
will begin to widen his base and chop the feet to
execute the sift block on the second level
defender. Widening the base and chopping the feet
allows for the proper run blocking demeanor on
the second level defender. Once the lineman is at
the intersect point he will drive his outside
shoulder through the second level defenders
chest while maintaining the proper leverage to
execute the block and walling off the second
level defender. All lineman must have fast
feet, fast hands and fast eyes. They must get
their eyes right. Cut Blocking Rule 1. If
you can step on a defenders toes you can cut him.
Being that this technique varies we will leave
this aspect of our scheme entirely up to Coach
Florez and Coach Sally. The Scramble BlockThe
objective of the scramble block is to cut-off
penetration and pursuit of a defender. The
scramble block is performed against a down
defender who is aligned on the playside shoulder
(outside technique) of the offensive lineman or
who is slanting to the call side or playside. The
scramble block is usually executed on the
backside of a play when the ball carrier is
moving away from the scramble block.
6
The first step the offensive lineman executing
the scramble block will take a quick drop step
with the outside foot. As the offensive lineman
takes a quick drop step he then will push off
with the outside foot. The second step the
second step is with the inside foot, which goes
through the defender. The second step will allow
the offensive lineman to gain inside leverage on
the defender. The landmark as the offensive
lineman is taking the second step he will throw
the inside shoulder and arm past the defenders
playside or outside knee. Throwing the inside arm
to the outside knee will cut of penetration as
well as keep the shoulders square and low
(leverage) on the down defender. When a lineman
is executing the scramble block he should never
go to his knees. The lineman will go to his hands
he then will scramble block on all fours, hands
and feet. As the lineman is executing the
scramble block he needs to get the head and body
up field as he maintains leverage with a tight
neck squeeze on the down defender. As the
offensive lineman scramble blocks it is
imperative the shoulders work up field, stay
square and are low to maintain leverage on the
down defender. The lineman will scramble block on
his hands and feet until he has inside leverage
on the down defender. Once the lineman has inside
leverage, has cleared the down defender and is at
the second level he will snap the hips, get to
his feet quickly, and sprint to the
ball Conclusion It is important to note that
with zone blocking all lineman are moving play
side first. They are not creating a hole. It is
up to the back to find the seam and puncture the
defense. Therefore in lieu of a hole numbering
system we simply inside zone left or right. The
play could be a gut play, off tackle or a bounce
to the perimeter. It depends 100 what the
defense shows and how they attack. We must
realize that the defense is always wrong if we
STEPlt PUNCHltEYEBALL every play correctly. That
much is a given.
7
Blocking- INSIDE ZONE 1 OF 7
26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 3135 W/
LINEBACKERS IN 40 TECHS.
FS
C M
C

W
SS
3 1 3 5
X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- SIFTS
THE BS3 HARD TO MIKE BSG- CUTS THE BS1
IMMEDIATELY. C/ PSG COOP THE PS 3 TO SAM PST
RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z
HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE
BS 3 AND WILL S FILL PSG OUTSIDE FOOT TO THE
LOS. READ THE PST AND MIKE. THIS WOULD BE A
BAD ALIGNMENT TO RUN OPTION AGAINST UNLESS H IS
THE LEAD FOR Z AND Q. EXCELLENT ALIGNMENT FOR THE
GIVE TO S.
26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 5313 W/
LINEBACKERS IN 40 TECHS.
FS
C M
C

W
SS
5 3 1 3
X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS
THE BS3 IMMEDIATELY. BSG- TRACKS TO MIKE
IMMEDIATELY. C/ PSG COOP THE PS 1 TO SAM PSG/
PST COOP THE 3 TO SAM Y- SCOOP NEAR MAN
INSIDE X / Z HORN NEAR MAN TO SIDELINE H / Q
RUN OPTION AT THE BS 3 AND WILL S FILL PSG
OUTSIDE FOOT TO THE LOS. READ THE PST AND SAM.
THIS WOULD BE A BAD ALIGNMENT TO RUN OPTION
AGAINST UNLESS H IS THE LEAD FOR Z AND Q.
EXCELLENT ALIGNMENT FOR THE GIVE TO S.
8
Blocking- INSIDE ZONE 2 OF 7
26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 5335 W/
LINEBACKERS IN 30 TECHS.
FS
C M
C

W
SS
5 3 3 5
X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS
THE BS 3 IMMEDIATELY. BSG- TRACKS IMMEDIATELY TO
MIKE. C/ PSG COOP THE PS 3 TO SAM PST RIDE
THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z HORN
NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 3
AND WILL S FILL PSG OUTSIDE FOOT TO THE LOS.
READ THE PST AND SAM. THIS WOULD BE A BAD
ALIGNMENT TO RUN OPTION AGAINST UNLESS H IS THE
LEAD FOR Z AND Q. EXCELLENT ALIGNMENT FOR THE
GIVE TO S.
26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 4114 W/
LINEBACKERS IN 30 TECHS.
FS
C M
C

W
SS
4 1 1 4
X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- SIFTS
THE BS4 HARD TO MIKE BSG- CUTS THE BS 1
IMMEDIATELY. C/ PSG COOP THE PS 1 TO SAM PSG/
PST COOP THE 4 TO SAM Y- SCOOP NEAR MAN
INSIDE X / Z HORN NEAR MAN TO SIDELINE H / Q
RUN OPTION AT THE BS 3 AND WILL S FILL PSG
OUTSIDE FOOT TO THE LOS. READ THE PST AND SAM.
THIS WOULD BE A BAD ALIGNMENT TO RUN OPTION
AGAINST UNLESS H IS THE LEAD FOR Z AND Q.
EXCELLENT ALIGNMENT FOR THE GIVE TO S.
9
Blocking- INSIDE ZONE 3 OF 7
26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 3135 W/
LINEBACKERS IN 40 TECHS.
FS
SS
C W
M C

3 1 3 5

X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS
THE BS3 IMMEDIATELY. BSG- CUTS THE BS1
IMMEDIATELY. C/ PSG COOP THE PS 3 TO MIKE PST
RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z
HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT
WILL S FILL PSG OUTSIDE FOOT TO THE LOS. READ
THE PST AND MIKE. THIS WOULD BE AN EXCELLENT
ALIGNMENT TO RUN OPTION.
26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 5313 W/
LINEBACKERS IN 40 TECHS.
FS
SS
C W
M C

5 3 1 3

X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS
THE BS3 IMMEDIATELY. BSG- TRACKS TO WILL
IMMEDIATELY. C/ PSG COOP THE PS 1 TO MIKE PSG/
PST COOP THE 3 TO MIKE Y- SCOOP NEAR MAN
INSIDE X / Z HORN NEAR MAN TO SIDELINE H / Q
RUN OPTION AT THE BS 5 TECH S FILL PSG OUTSIDE
FOOT TO THE LOS. READ THE PST AND WILL. THIS
WOULD BE A GOOD ALIGNMENT TO RUN OPTION OR ZONE
DEPENDING ON THE 5 TECH.
10
Blocking- INSIDE ZONE 4 OF 7
26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 5335 W/
LINEBACKERS IN 30 TECHS.
FS
SS
C W
M C

5 3 3 5

X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS
THE BS3 IMMEDIATELY. BSG- TRACKS TO WILL
IMMEDIATELY. C/ PSG COOP THE PS 3 TO MIKE PST
RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z
HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE
BS 5 TECH S FILL PSG OUTSIDE FOOT TO THE LOS.
READ THE PST AND MIKE. THIS WOULD BE AN
EXCELLENT ALIGNMENT TO RUN OPTION.
26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 4114 W/
LINEBACKERS IN 30 TECHS.
FS
SS
C W
M C

4 1 1 4

X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- SIFT
THE 4 TECH HARD TO WILL. BSG- CITS THE BS1
IMMEDIATELY. C/ PSG COOP THE PS 1 TO MIKE PSG/
PST COOP THE 4 TO MIKE Y- SCOOP NEAR MAN
INSIDE X / Z HORN NEAR MAN TO SIDELINE H / Q
RUN OPTION AT THE BS 4 S FILL PSG OUTSIDE FOOT
TO THE LOS. READ THE PST AND WILL. THIS WOULD
BE A GOOD ALIGNMENT TO RUN OPTION OR ZONE
DEPENDING ON THE 4 TECH.
11
Blocking- INSIDE ZONE 5 OF 7
26 ZONE FROM 4 SOLO RIGHT VRS COVER 3 3135 W/
LINEBACKER IN 00 TECH.
FS
SS
C
M C

W
3 1 3 5

X
Y
H
Z
Q
S
SCHEME IS A SLOW ROTATING INSIDE ZONE. BST- CUTS
THE BS3 IMMEDIATELY. BSG- CUTS THE BS1
IMMEDIATELY. C/ PSG COOP THE PS 3 TO MIKE PST
RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z
HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT
WILL S FILL PSG OUTSIDE FOOT TO THE LOS. READ
THE PST AND MIKE. THIS WOULD BE AN EXCELLENT
ALIGNMENT TO RUN OPTION OR ZONE.
26 ZONE FROM 4 SOLO RIGHT VRS COVER 3 5313 W/
LINEBACKER IN 00 TECH.
FS
SS
C
M C

W

5 3 1 3
X
Y
H
Z
Q
S
SCHEME IS A SLOW ROTATING INSIDE ZONE. BST- CUTS
THE BS3 IMMEDIATELY. BSG- TRACKS TO MIKE
IMMEDIATELY. C/ PSG COOP THE PS 1 TO MIKE PSG/
PST COOP THE 3 TO MIKE Y- SCOOP NEAR MAN
INSIDE X / Z HORN NEAR MAN TO SIDELINE H / Q
RUN OPTION AT WILL S FILL PSG OUTSIDE FOOT TO
THE LOS. READ THE PST AND MIKE. THIS WOULD BE
AN EXCELLENT ALIGNMENT TO RUN OPTION OR ZONE.
12
Blocking- INSIDE ZONE 6 OF 7
26 ZONE FROM 4 SOLO RIGHT VRS COVER 3 5335 W/
LINEBACKER IN 00 TECH.
FS
SS
C
M C

W
5 3 3 5

X
Y
H
Z
Q
S
SCHEME IS A SLOW ROTATING INSIDE ZONE. BST- CUTS
THE BS3 IMMEDIATELY. BSG- TRACKS TO MIKE
IMMEDIATELY. C/ PSG COOP THE PS 3 TO MIKE PST
RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z
HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE
BS 5 TECH AND WILL S FILL PSG OUTSIDE FOOT TO
THE LOS. READ THE PST AND MIKE. THIS WOULD BE
A BAD ALIGNMENT TO RUN OPTION UNLESS H IS THE
LEAD FOR Q AND Z. EXCELLENT ALIGNMENT FOR THE
GIVE TO S .
26 ZONE FROM 4 SOLO RIGHT VRS COVER 3 4114 W/
LINEBACKER IN 00 TECH.
FS
SS
C
M C

W

4 1 1 4
X
Y
H
Z
Q
S
SCHEME IS A SLOW ROTATING INSIDE ZONE. BST- HOOKS
THE BS4 IMMEDIATELY. BSG- CUTS THE BS1
IMMEDIATLY. C/ PSG COOP THE PS 1 TO MIKE PSG/
PST COOP THE 3 TO MIKE Y- SCOOP NEAR MAN
INSIDE X / Z HORN NEAR MAN TO SIDELINE H / Q
RUN OPTION AT WILL S FILL PSG OUTSIDE FOOT TO
THE LOS. READ THE PST AND MIKE. THIS WOULD BE
AN EXCELLENT ALIGNMENT TO RUN OPTION OR ZONE.
13
Blocking- INSIDE ZONE 7 OF 7
26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 33 STACK
FS
C W M
C

R
3 0 3
SS
X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS
BS3 IMMEDIATELY BSG / C- COOP THE 0 TECH TO
WILL PSG / PST COOP THE PS 3 TO SAM Y- SCOOP
NEAR MAN INSIDE X / Z HORN NEAR MAN TO
SIDELINE H / Q RUN OPTION AT ROVER AND WILL S
FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST
AND SAM. THIS WOULD BE A BAD ALIGNMENT TO RUN
OPTION AGAINST UNLESS H IS THE LEAD FOR Z AND Q.
EXCELLENT ALIGNMENT FOR THE GIVE TO S.
26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 33 W/
LINEBACKERS IN 40 TECHS.
FS
SS
C M
C

W
3 0 3
R
X
Y
H
Z
Q
S
SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS
THE BS3 IMMEDIATELY. C / BSG-COOP THE 0 TECH TO
MIKE PSG / PST COOP THE PS 3 TO SAM Y- SCOOP
NEAR MAN INSIDE X / Z HORN NEAR MAN TO
SIDELINE H / Q RUN OPTION AT THE BS 3 AND WILL S
FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST
AND SAM. THIS WOULD BE AN EXCELLENT ALIGNMENT
TO RUN OPTION OR ZONE IF MIKE GETS CUT OFF.
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