Title: Center of Mass
1Center of Mass Linear Momentum
- Physics
- Montwood High School
- R. Casao
2Center of Mass
- We have discussed parabolic trajectories using a
particle as the model for objects. - But clearly objects are not particles they are
extended and may have complicated shapes mass
distributions. - So if we toss something like a baseball bat into
the air (spinning and rotating in a complicated
way), what can we really say about its
trajectory? - There is one special location in every object
that provides us with the basis for our earlier
model of a point particle. - That special location is called the center of
mass. - The center of mass will follow a parabolic
trajectory even if the rest of the bats motion
is very complicated
3Center of Mass
- To start, lets suppose that we have two masses
m1 and m2, separated by some distance d. - We have also arbitrarily aligned the origin of
our coordinate system to be the center of mass
m1. - We define the center of mass for these two
particles to be
4Center of Mass
- From this we can see that if m2 0, then xcom
0. - Similarly, if m1 0, then xcom d.
- Finally, if m1 m2, then xcom ½d.
- So we can see that the center of mass in this
case is constrained to be somewhere between x 0
and x d.
5Center of Mass
- Now lets shift the origin of the coordinate
system a little. - We now need a more general definition of the
center of mass. - The more general definition (for two particles)
is
6Center of Mass
- Now lets suppose that we have lots of particles
all lined up nicely for us on the x axis - The equation would now bewhere M m1 m2
mn - The collection of terms in the numerator can be
rewritten as a sum resulting in
7Center of Mass
- This result is only for one dimension however, so
the more generalized result for 3 dimensions is
shown here
8Center of Mass
- You know by intuition that the center of mass of
a sphere is at the center of the sphere for a
rod it lies along the central axis of the rod
for a flat plate it lies in the plane of the
plate. - Note however that the center of mass doesnt
necessarily have to lie within the object or have
any mass at that point - The COM of a horseshoe is somewhere in the middle
along the axis of symmetry. - The COM of a doughnut is at its geographic
center, but there is no mass there either.
9Center of Mass
- Going back to our baseball bat, the COM will lie
along the central axis (the axis of symmetry). - And it is the COM that faithfully follows the
line of a parabola.
10Newtons 2nd Law for a System of Particles
- We know from experience that if you roll the cue
ball into another billiard ball that is at rest,
that the two ball system will continue on away
from you after the impact. - You would be very surprised if one or the other
of the balls came back to you (without putting
English on the ball). - What continued to move away from you was the COM
of the two ball system! - Remember that the COM is a point that acts as
though all of the mass in the system were located
there. - So even though we may have a large number of
particles possibly of different masses, we can
treat the assembly as having all of its mass at
the point of its COM.
11Newtons 2nd Law for a System of Particles
- So we can assign that point a position, a
velocity and an acceleration. - And it turns out that Newtons 2nd law holds for
that point - where Fnet is the sum of all the external forces
acting on the mass M is the total mass and acom
is the acceleration of the center of mass.
12Newtons 2nd Law for a System of Particles
- Circling back around to where we started from, we
can break the one vector equation down into an
equation for each dimension
13Newtons 2nd Law for a System of Particles
- Now lets re-examine what is going on when we
have the collision between the two billiard
balls - Once the cue ball has been set in motion, there
are no external forces acting on the system. - Thus, Fnet 0 and as a consequence, acom 0.
- This means that the velocity of the COM of the
system must be constant. - So when the two balls collide, the forces must be
internal to the system (the balls exert forces on
each other no external forces act on the balls)
which doesnt affect Fnet. - Thus the COM of the system continues to move
forward unchanged by the collision.
14Newtons 2nd Law for a System of Particles
- When a fireworks rocket explodes, the COM of the
system does not change while the fragments all
fan out, their COM continues to move along the
original path of the rocket. - This is also how a ballerina seems to defy the
laws of physics and float across the stage when
doing a grand jeté.
15- Suppose a cannon shell traveling in a parabolic
trajectory (neglecting air friction) explodes in
flight, splitting into two fragments of equal
mass. - The fragments follow new parabolic paths, but the
center of mass continues on the original
parabolic path as if all the mass were still
concentrated at that point.
16Linear Momentum
- Linear momentum of an object is the mass of the
object multiplied by its velocity. - Momentum p mvcom
- Unit kgm/s or Ns
- Newton expressed his 2nd law of motion in terms
of momentum - The time rate of change of the momentum of a
particle is equal to the net force acting on the
particle and is in the direction of that force. - Both momentum and kinetic energy describe the
motion of an object and any change in mass and/or
velocity will change both the momentum and
kinetic energy of the object.
17Linear Momentum
- Momentum refers to inertia in motion.
- Momentum is a measure of how difficult it is to
stop an object a measure of how much motion an
object has. - More force is needed to stop a baseball thrown at
95 mph than to stop a baseball thrown at 45 mph,
even though they both have the same mass. - More force is needed to stop a train moving at 45
mph than to stop a car moving at 45 mph, even
though they both have the same speed. - Both mass and velocity are important factors when
considering the force needed to change the motion
of an object.
18Impulse
- Impulse (J) forcetime
- Equation J Ft Unit Ns
- The impulse of a force is equal to the change in
momentum of the body to which the force is
applied. This usually means a change in
velocity. - Ft m?v where ?v vf - vi
- The same change in momentum can be accomplished
by a small force acting for a long time or by a
large force acting for a short time.
19Impulse
- If your car runs into a brick wall and you come
to rest along with the car, there is a
significant change in momentum. If you are
wearing a seat belt or if the car has an air bag,
your change in momentum occurs over a relatively
long time interval. If you stop because you hit
the dashboard, your change in momentum occurs
over a very short time interval.
- The area under the curve in a force vs. time
graph represents the change in momentum (m?v).
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21Impulse
- If a seat belt or air bag brings you to a stop
over a time interval that is five times as long
as required to stop when you strike the
dashboard, then the forces involved are reduced
to one-fifth of the dashboard values. That is
the purpose of seat belts, air bags, and padded
dashboards. By extending the time during which
you come to rest, these safety devices help
reduce the forces exerted on you. - If you want to increase the momentum of an object
as much as possible, you apply the greatest force
you can for as long a time as possible.
22- A 1000 kg car moving at 30 m/s
- (p 30,000 kg m/s) can be stopped by 30,000 N
of force acting for 1.0 s (a crash!) - or by 3000 N of force acting for 10.0 s (normal
stop)
23Impulse and Bouncing
- Impulses are greater when bouncing takes place.
- The impulse required to bring an object to a stop
and then throw it back again is greater than the
impulse required to bring an object to a stop.
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25Conservation of Linear Momentum
- In a closed system of objects, linear momentum is
conserved as the objects interact or collide.
The total vector momentum of the system remains
constant. - p before interaction p after interaction
26Collisions
- A collision is an isolated event in which two or
more bodies (the colliding bodies) exert
relatively strong forces on each other for a
relatively short time. - An interesting point to note is that the
definition doesnt necessarily require the bodies
to actually make contact a near miss (near
enough so that there are relatively strong
forces involved) will suffice
27Collisions
- To analyze a collision we have to pay attention
to the 3 parts of a collision - Before
- During
- After
28Momentum Kinetic Energy in Collisions
- If we have a system where two bodies collide,
then there must be some kinetic energy (and
therefore linear momentum) present. - During the collision, the kinetic energy and
linear momentum of each body is changed by the
impulse from the other body. - We define two different kinds of collisions
- An elastic collision is one where the total
kinetic energy of the system is conserved. - An inelastic collision is one where the total
kinetic energy is not conserved. - A collision is not necessarily completely elastic
or completely inelastic most are in fact
somewhere in between
29Momentum Kinetic Energy in Collisions
- For any kind of collision however, linear
momentum must be preserved. - This is because in a closed, isolated system, the
total linear moment cannot change without the
presence of an external force (and the forces
involved in a collision are internal to the
system not external). - This does not mean that the linear momentum of
the various colliding bodies cannot change. - The linear momentum of each body involved in the
collision may indeed change, but the total linear
momentum of the system cannot change.
30Perfectly Inelastic Collisions
- Perfectly inelastic collisions are those in which
the colliding objects stick together and move
with the same velocity. - Kinetic energy is lost to other forms of energy
in an inelastic collision.
31Inelastic Collision Example
- Cart 1 and cart 2 collide and stick together
- Momentum equation
- Kinetic energy equation
- v1 and v2 velocities before collision
- v ? velocity after collision
32Directions for Velocity
- Momentum is a vector, so direction is important.
- Velocities are positive or negative to indicate
direction. - Example bounce a ball off a wall
33Inelastic Collisions
- Kinetic energy is lost when the objects are
deformed during the collision. - Momentum is conserved.
34Elastic Collisions
- Momentum and kinetic energy are conserved in an
elastic collision. - The colliding objects rebound from each other
with NO loss of kinetic energy.
35Elastic Collision Example
- Example mass 1 and mass 2 collide and bounce
off of each other - Momentum equation
- Kinetic energy equation
- v1 and v2 velocities before collision
- v1? and v2? velocities after collision
- Velocities are or to indicate directions.
36Elastic Collisions Involving an Angle
- Momentum is conserved in both the x-direction and
in the y-direction. - Before
37Elastic Collisions Involving an Angle
38Elastic Collisions Involving an Angle
- Directions for the velocities before and after
the collision must include the positive or
negative sign. - The direction of the x-components for v1 and v2
do not change and therefore remain positive. - The directions of the y-components for v1 and v2
do change and therefore one velocity is positive
and the other velocity is negative.
39Elastic Collisions Involving an Angle
- px before px after
- py before py after
- Velocity after collision
40Elastic Collisions
- Perfectly elastic collisions do not have to be
head-on. - Particles can divide or break apart.
- Example nuclear decay (nucleus of an element
emits an alpha particle and becomes a different
element with less mass)
41Elastic Collisions
- mn mass of nucleus
- mp mass of alpha particle
- vn velocity of nucleus before event
- vn velocity of nucleus after event
- vp velocity of particle after event
42Recoil
- Recoil is the term that describes the backward
movement of an object that has propelled another
object forward. In the nuclear decay example,
the vn would be the recoil velocity.
43Head-on and Glancing Collisions
- Head-on collisions occur when all of the motion,
before and after the collision, is along one
straight line. - Glancing collisions involve an angle.
- A vector diagram can be used to represent the
momentum for a glancing collision.
44Vector Diagrams
- Use the three vectors and construct a triangle.
45Vector Diagrams
- Use the appropriate expression to determine the
unknown variable.
46Vector Diagrams
- Total vector momentum is conserved. You could
break each momentum vector into an x and y
component. - px before px after
- py before py after
- You would use the x and y components to determine
the resultant momentum for the object in question - Resultant momentum
47Vector Diagrams
- Right triangle trigonometry can be used to solve
this type of problem
48Vector Diagrams
- Pythagorean theorem
- If the angle ? for the direction in which the
cars go in after the collision is known, you can
use sin, cos, or tan to determine the unknown
quantity. Example determine final velocity vT
if the angle is 25.
49Vector Diagrams
- To determine the angle at which the cars go off
together after the impact
50Special Condition
- When a moving ball strikes a stationary ball of
equal mass in a glancing collision, the two balls
move away from each other at right angles. - ma mb
- va 0 m/s
51Special Condition
- Use the three vectors to construct a triangle.
52Special Condition
- Use the appropriate expression to determine the
unknown variable.
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54Ballistic Pendulum
- In the ballistic pendulum lab, a ball of known
mass is shot into a pendulum arm. The arm swings
upward and stops when its kinetic energy is
exhausted. - From the measurement of the height of the swing,
one can determine the initial speed of the ball. - This is an inelastic collision. As always, linear
momentum is conserved.
55Ballistic Pendulum
56Ballistic Pendulum
- Potential energy of ball in gun
57Ballistic Pendulum
- Pendulum rises to a maximum height
- Solving for the initial speed of the projectile
we get
58Series of Collisions
- What happens when there are multiple collisions
to consider? - Consider an object that is securely bolted down
so it cant move and is continuously pelted with
a steady stream of projectiles. - Each projectile has a mass of m and is moving at
velocity v along the x axis.
59Series of Collisions
- The linear momentum of each projectile is mv.
- Suppose that n projectiles arrive in an interval
of ?t. - As each projectile hits (and is absorbed by) the
mass, the change in the projectiles linear
momentum is ?p thus the total change in linear
momentum during the interval ?t is n?p.
60Series of Collisions
- The total impulse on the target is the same
magnitude but opposite in direction to the change
in linear momentum thus - But we also know that
- This leads us to
61Series of Collisions
- So now we have the average force in terms of the
rate at which projectiles collide with the target
(n/?t) and each projectiles change in velocity
(?v). - In the time interval ?t, we also know that an
amount of mass ?m nm collides with the target. - Thus our equation for the average force finally
turns out to be
62Series of Collisions
- Assuming that each projectile stops upon impact,
we know that - In this case the average force is
63Series of Collisions
- Suppose instead that each projectile rebounds
(bounces directly back) upon impact in this
case we have - In this case the average force is
64Elastic Collision Example
- Example mass 1 and mass 2 collide and bounce
off of each other - Momentum equation
- Kinetic energy equation
- v1 and v2 velocities before collision
- v1? and v2? velocities after collision
- Velocities are or to indicate directions.
65Elastic Collision Example
- Working with kinetic energy
- 0.5 cancels out.
66Elastic Collision Example
- The velocity terms are perfect squares and can be
factored - a2-b2 (a b)(a b)
- We will use this equation later.
67Elastic Collision Example
68Elastic Collision Example
- Both the kinetic energy and momentum equations
have been solved for the ratio of m1/m2. - Set m1/m2 for kinetic energy equal to m1/m2 for
momentum
69Elastic Collision Example
- Get all the v1 terms together and all the v2
terms together - Cancel the like terms
70Elastic Collision Example
- Rearrange to get the initial and final velocities
back together on the same side of the equation - This equation can be solved for one of the two
unknowns (v1 or v2), then substituted back into
the conservation of momentum equation.
71Change in Momentum Example
- A 0.5 kg rubber ball is thrown towards a wall
with a velocity of 14 m/s. It hits the wall,
causing it to deflect in the opposite direction
with a speed of 9 m/s. What is the change
in the balls momentum? - ?p F?t
- ?p mvf mvi
- ?p (0.5 kg)(-9 m/s) (0.5 kg)(14 m/s)
- ?p (-4.5 kgm/s) (7 kgm/s)
- ?p -11.5 kgm/s
- The change in the balls momentum is 11.5 kgm/s.