Center of Mass - PowerPoint PPT Presentation

1 / 71
About This Presentation
Title:

Center of Mass

Description:

Center of Mass & Linear Momentum Physics Montwood High School R. Casao – PowerPoint PPT presentation

Number of Views:210
Avg rating:3.0/5.0
Slides: 72
Provided by: MHS75
Category:
Tags: center | linear | mass | speed

less

Transcript and Presenter's Notes

Title: Center of Mass


1
Center of Mass Linear Momentum
  • Physics
  • Montwood High School
  • R. Casao

2
Center of Mass
  • We have discussed parabolic trajectories using a
    particle as the model for objects.
  • But clearly objects are not particles they are
    extended and may have complicated shapes mass
    distributions.
  • So if we toss something like a baseball bat into
    the air (spinning and rotating in a complicated
    way), what can we really say about its
    trajectory?
  • There is one special location in every object
    that provides us with the basis for our earlier
    model of a point particle.
  • That special location is called the center of
    mass.
  • The center of mass will follow a parabolic
    trajectory even if the rest of the bats motion
    is very complicated

3
Center of Mass
  • To start, lets suppose that we have two masses
    m1 and m2, separated by some distance d.
  • We have also arbitrarily aligned the origin of
    our coordinate system to be the center of mass
    m1.
  • We define the center of mass for these two
    particles to be

4
Center of Mass
  • From this we can see that if m2 0, then xcom
    0.
  • Similarly, if m1 0, then xcom d.
  • Finally, if m1 m2, then xcom ½d.
  • So we can see that the center of mass in this
    case is constrained to be somewhere between x 0
    and x d.

5
Center of Mass
  • Now lets shift the origin of the coordinate
    system a little.
  • We now need a more general definition of the
    center of mass.
  • The more general definition (for two particles)
    is

6
Center of Mass
  • Now lets suppose that we have lots of particles
    all lined up nicely for us on the x axis
  • The equation would now bewhere M m1 m2
    mn
  • The collection of terms in the numerator can be
    rewritten as a sum resulting in

7
Center of Mass
  • This result is only for one dimension however, so
    the more generalized result for 3 dimensions is
    shown here

8
Center of Mass
  • You know by intuition that the center of mass of
    a sphere is at the center of the sphere for a
    rod it lies along the central axis of the rod
    for a flat plate it lies in the plane of the
    plate.
  • Note however that the center of mass doesnt
    necessarily have to lie within the object or have
    any mass at that point
  • The COM of a horseshoe is somewhere in the middle
    along the axis of symmetry.
  • The COM of a doughnut is at its geographic
    center, but there is no mass there either.

9
Center of Mass
  • Going back to our baseball bat, the COM will lie
    along the central axis (the axis of symmetry).
  • And it is the COM that faithfully follows the
    line of a parabola.

10
Newtons 2nd Law for a System of Particles
  • We know from experience that if you roll the cue
    ball into another billiard ball that is at rest,
    that the two ball system will continue on away
    from you after the impact.
  • You would be very surprised if one or the other
    of the balls came back to you (without putting
    English on the ball).
  • What continued to move away from you was the COM
    of the two ball system!
  • Remember that the COM is a point that acts as
    though all of the mass in the system were located
    there.
  • So even though we may have a large number of
    particles possibly of different masses, we can
    treat the assembly as having all of its mass at
    the point of its COM.

11
Newtons 2nd Law for a System of Particles
  • So we can assign that point a position, a
    velocity and an acceleration.
  • And it turns out that Newtons 2nd law holds for
    that point
  • where Fnet is the sum of all the external forces
    acting on the mass M is the total mass and acom
    is the acceleration of the center of mass.

12
Newtons 2nd Law for a System of Particles
  • Circling back around to where we started from, we
    can break the one vector equation down into an
    equation for each dimension

13
Newtons 2nd Law for a System of Particles
  • Now lets re-examine what is going on when we
    have the collision between the two billiard
    balls
  • Once the cue ball has been set in motion, there
    are no external forces acting on the system.
  • Thus, Fnet 0 and as a consequence, acom 0.
  • This means that the velocity of the COM of the
    system must be constant.
  • So when the two balls collide, the forces must be
    internal to the system (the balls exert forces on
    each other no external forces act on the balls)
    which doesnt affect Fnet.
  • Thus the COM of the system continues to move
    forward unchanged by the collision.

14
Newtons 2nd Law for a System of Particles
  • When a fireworks rocket explodes, the COM of the
    system does not change while the fragments all
    fan out, their COM continues to move along the
    original path of the rocket.
  • This is also how a ballerina seems to defy the
    laws of physics and float across the stage when
    doing a grand jeté.

15
  • Suppose a cannon shell traveling in a parabolic
    trajectory (neglecting air friction) explodes in
    flight, splitting into two fragments of equal
    mass.
  • The fragments follow new parabolic paths, but the
    center of mass continues on the original
    parabolic path as if all the mass were still
    concentrated at that point.

16
Linear Momentum
  • Linear momentum of an object is the mass of the
    object multiplied by its velocity.
  • Momentum p mvcom
  • Unit kgm/s or Ns
  • Newton expressed his 2nd law of motion in terms
    of momentum
  • The time rate of change of the momentum of a
    particle is equal to the net force acting on the
    particle and is in the direction of that force.
  • Both momentum and kinetic energy describe the
    motion of an object and any change in mass and/or
    velocity will change both the momentum and
    kinetic energy of the object.

17
Linear Momentum
  • Momentum refers to inertia in motion.
  • Momentum is a measure of how difficult it is to
    stop an object a measure of how much motion an
    object has.
  • More force is needed to stop a baseball thrown at
    95 mph than to stop a baseball thrown at 45 mph,
    even though they both have the same mass.
  • More force is needed to stop a train moving at 45
    mph than to stop a car moving at 45 mph, even
    though they both have the same speed.
  • Both mass and velocity are important factors when
    considering the force needed to change the motion
    of an object.

18
Impulse
  • Impulse (J) forcetime
  • Equation J Ft Unit Ns
  • The impulse of a force is equal to the change in
    momentum of the body to which the force is
    applied. This usually means a change in
    velocity.
  • Ft m?v where ?v vf - vi
  • The same change in momentum can be accomplished
    by a small force acting for a long time or by a
    large force acting for a short time.

19
Impulse
  • If your car runs into a brick wall and you come
    to rest along with the car, there is a
    significant change in momentum. If you are
    wearing a seat belt or if the car has an air bag,
    your change in momentum occurs over a relatively
    long time interval. If you stop because you hit
    the dashboard, your change in momentum occurs
    over a very short time interval.
  • The area under the curve in a force vs. time
    graph represents the change in momentum (m?v).

20
(No Transcript)
21
Impulse
  • If a seat belt or air bag brings you to a stop
    over a time interval that is five times as long
    as required to stop when you strike the
    dashboard, then the forces involved are reduced
    to one-fifth of the dashboard values. That is
    the purpose of seat belts, air bags, and padded
    dashboards. By extending the time during which
    you come to rest, these safety devices help
    reduce the forces exerted on you.
  • If you want to increase the momentum of an object
    as much as possible, you apply the greatest force
    you can for as long a time as possible.

22
  • A 1000 kg car moving at 30 m/s
  • (p 30,000 kg m/s) can be stopped by 30,000 N
    of force acting for 1.0 s (a crash!)
  • or by 3000 N of force acting for 10.0 s (normal
    stop)

23
Impulse and Bouncing
  • Impulses are greater when bouncing takes place.
  • The impulse required to bring an object to a stop
    and then throw it back again is greater than the
    impulse required to bring an object to a stop.

24
(No Transcript)
25
Conservation of Linear Momentum
  • In a closed system of objects, linear momentum is
    conserved as the objects interact or collide.
    The total vector momentum of the system remains
    constant.
  • p before interaction p after interaction

26
Collisions
  • A collision is an isolated event in which two or
    more bodies (the colliding bodies) exert
    relatively strong forces on each other for a
    relatively short time.
  • An interesting point to note is that the
    definition doesnt necessarily require the bodies
    to actually make contact a near miss (near
    enough so that there are relatively strong
    forces involved) will suffice

27
Collisions
  • To analyze a collision we have to pay attention
    to the 3 parts of a collision
  • Before
  • During
  • After

28
Momentum Kinetic Energy in Collisions
  • If we have a system where two bodies collide,
    then there must be some kinetic energy (and
    therefore linear momentum) present.
  • During the collision, the kinetic energy and
    linear momentum of each body is changed by the
    impulse from the other body.
  • We define two different kinds of collisions
  • An elastic collision is one where the total
    kinetic energy of the system is conserved.
  • An inelastic collision is one where the total
    kinetic energy is not conserved.
  • A collision is not necessarily completely elastic
    or completely inelastic most are in fact
    somewhere in between

29
Momentum Kinetic Energy in Collisions
  • For any kind of collision however, linear
    momentum must be preserved.
  • This is because in a closed, isolated system, the
    total linear moment cannot change without the
    presence of an external force (and the forces
    involved in a collision are internal to the
    system not external).
  • This does not mean that the linear momentum of
    the various colliding bodies cannot change.
  • The linear momentum of each body involved in the
    collision may indeed change, but the total linear
    momentum of the system cannot change.

30
Perfectly Inelastic Collisions
  • Perfectly inelastic collisions are those in which
    the colliding objects stick together and move
    with the same velocity.
  • Kinetic energy is lost to other forms of energy
    in an inelastic collision.

31
Inelastic Collision Example
  • Cart 1 and cart 2 collide and stick together
  • Momentum equation
  • Kinetic energy equation
  • v1 and v2 velocities before collision
  • v ? velocity after collision

32
Directions for Velocity
  • Momentum is a vector, so direction is important.
  • Velocities are positive or negative to indicate
    direction.
  • Example bounce a ball off a wall

33
Inelastic Collisions
  • Kinetic energy is lost when the objects are
    deformed during the collision.
  • Momentum is conserved.

34
Elastic Collisions
  • Momentum and kinetic energy are conserved in an
    elastic collision.
  • The colliding objects rebound from each other
    with NO loss of kinetic energy.

35
Elastic Collision Example
  • Example mass 1 and mass 2 collide and bounce
    off of each other
  • Momentum equation
  • Kinetic energy equation
  • v1 and v2 velocities before collision
  • v1? and v2? velocities after collision
  • Velocities are or to indicate directions.

36
Elastic Collisions Involving an Angle
  • Momentum is conserved in both the x-direction and
    in the y-direction.
  • Before

37
Elastic Collisions Involving an Angle
  • After

38
Elastic Collisions Involving an Angle
  • Directions for the velocities before and after
    the collision must include the positive or
    negative sign.
  • The direction of the x-components for v1 and v2
    do not change and therefore remain positive.
  • The directions of the y-components for v1 and v2
    do change and therefore one velocity is positive
    and the other velocity is negative.

39
Elastic Collisions Involving an Angle
  • px before px after
  • py before py after
  • Velocity after collision

40
Elastic Collisions
  • Perfectly elastic collisions do not have to be
    head-on.
  • Particles can divide or break apart.
  • Example nuclear decay (nucleus of an element
    emits an alpha particle and becomes a different
    element with less mass)

41
Elastic Collisions
  • mn mass of nucleus
  • mp mass of alpha particle
  • vn velocity of nucleus before event
  • vn velocity of nucleus after event
  • vp velocity of particle after event

42
Recoil
  • Recoil is the term that describes the backward
    movement of an object that has propelled another
    object forward. In the nuclear decay example,
    the vn would be the recoil velocity.

43
Head-on and Glancing Collisions
  • Head-on collisions occur when all of the motion,
    before and after the collision, is along one
    straight line.
  • Glancing collisions involve an angle.
  • A vector diagram can be used to represent the
    momentum for a glancing collision.

44
Vector Diagrams
  • Use the three vectors and construct a triangle.

45
Vector Diagrams
  • Use the appropriate expression to determine the
    unknown variable.

46
Vector Diagrams
  • Total vector momentum is conserved. You could
    break each momentum vector into an x and y
    component.
  • px before px after
  • py before py after
  • You would use the x and y components to determine
    the resultant momentum for the object in question
  • Resultant momentum

47
Vector Diagrams
  • Right triangle trigonometry can be used to solve
    this type of problem

48
Vector Diagrams
  • Pythagorean theorem
  • If the angle ? for the direction in which the
    cars go in after the collision is known, you can
    use sin, cos, or tan to determine the unknown
    quantity. Example determine final velocity vT
    if the angle is 25.

49
Vector Diagrams
  • To determine the angle at which the cars go off
    together after the impact

50
Special Condition
  • When a moving ball strikes a stationary ball of
    equal mass in a glancing collision, the two balls
    move away from each other at right angles.
  • ma mb
  • va 0 m/s

51
Special Condition
  • Use the three vectors to construct a triangle.

52
Special Condition
  • Use the appropriate expression to determine the
    unknown variable.

53
(No Transcript)
54
Ballistic Pendulum
  • In the ballistic pendulum lab, a ball of known
    mass is shot into a pendulum arm. The arm swings
    upward and stops when its kinetic energy is
    exhausted.
  • From the measurement of the height of the swing,
    one can determine the initial speed of the ball.
  • This is an inelastic collision. As always, linear
    momentum is conserved.

55
Ballistic Pendulum
56
Ballistic Pendulum
  • Potential energy of ball in gun
  • Ball embeds in pendulum

57
Ballistic Pendulum
  • Pendulum rises to a maximum height
  • Solving for the initial speed of the projectile
    we get

58
Series of Collisions
  • What happens when there are multiple collisions
    to consider?
  • Consider an object that is securely bolted down
    so it cant move and is continuously pelted with
    a steady stream of projectiles.
  • Each projectile has a mass of m and is moving at
    velocity v along the x axis.

59
Series of Collisions
  • The linear momentum of each projectile is mv.
  • Suppose that n projectiles arrive in an interval
    of ?t.
  • As each projectile hits (and is absorbed by) the
    mass, the change in the projectiles linear
    momentum is ?p thus the total change in linear
    momentum during the interval ?t is n?p.

60
Series of Collisions
  • The total impulse on the target is the same
    magnitude but opposite in direction to the change
    in linear momentum thus
  • But we also know that
  • This leads us to

61
Series of Collisions
  • So now we have the average force in terms of the
    rate at which projectiles collide with the target
    (n/?t) and each projectiles change in velocity
    (?v).
  • In the time interval ?t, we also know that an
    amount of mass ?m nm collides with the target.
  • Thus our equation for the average force finally
    turns out to be

62
Series of Collisions
  • Assuming that each projectile stops upon impact,
    we know that
  • In this case the average force is

63
Series of Collisions
  • Suppose instead that each projectile rebounds
    (bounces directly back) upon impact in this
    case we have
  • In this case the average force is

64
Elastic Collision Example
  • Example mass 1 and mass 2 collide and bounce
    off of each other
  • Momentum equation
  • Kinetic energy equation
  • v1 and v2 velocities before collision
  • v1? and v2? velocities after collision
  • Velocities are or to indicate directions.

65
Elastic Collision Example
  • Working with kinetic energy
  • 0.5 cancels out.

66
Elastic Collision Example
  • The velocity terms are perfect squares and can be
    factored
  • a2-b2 (a b)(a b)
  • We will use this equation later.

67
Elastic Collision Example
  • Momentum equation

68
Elastic Collision Example
  • Both the kinetic energy and momentum equations
    have been solved for the ratio of m1/m2.
  • Set m1/m2 for kinetic energy equal to m1/m2 for
    momentum

69
Elastic Collision Example
  • Get all the v1 terms together and all the v2
    terms together
  • Cancel the like terms

70
Elastic Collision Example
  • Rearrange to get the initial and final velocities
    back together on the same side of the equation
  • This equation can be solved for one of the two
    unknowns (v1 or v2), then substituted back into
    the conservation of momentum equation.

71
Change in Momentum Example
  • A 0.5 kg rubber ball is thrown towards a wall
    with a velocity of 14 m/s. It hits the wall,
    causing it to deflect in the opposite direction
    with a speed of 9 m/s. What is the change
    in the balls momentum?
  • ?p F?t
  • ?p mvf mvi
  • ?p (0.5 kg)(-9 m/s) (0.5 kg)(14 m/s)
  • ?p (-4.5 kgm/s) (7 kgm/s)
  • ?p -11.5 kgm/s
  • The change in the balls momentum is 11.5 kgm/s.
Write a Comment
User Comments (0)
About PowerShow.com