Title: The vestibular organ and the vestibulo-ocular reflex
1The vestibular organ and the vestibulo-ocular
reflex
- Bijan Pesaran
- 29 April, 2008
2Vestibular organ
3Bony and membranous labyrinth
4Cupula and otoliths move sensory receptors
Cristae
Maculae
5Dynamics of semicircular canals
- Torsion-pendulum model
- MD2T(in) MD2T(out) rD T(out)k T(out)
- System is over-damped
- For frequencies up to 20 Hz, cupula motion
reflects velocity of head motion
6Hair cell orientation varies across the maculae
7Hair cells respond to cupula motion
8Canal afferents in vestibular nerve code velocity
- S-curve is common
- Can be excitatory and inhibitory
- Different cells have different ranges
- Population code
9The oculomotor muscles
10Rotational degrees of freedom
11Static VOR
- Stabilize eyes due to tilt of head
- In humans weak, dominated by dynamic VOR and
vision - Easily demonstrated in rabbits
- Complicated by stimulation of proprioceptors in
neck (COR) - Move head with body
- In humans, torsional counter-roll due to tilt
12A neural integrator model can maintain eye
position
13Nystagmus has two phases
14Quick phase
- Not due to eye position
- No effect of removing eyes
- Not at consistent eye position
- Related to eye velocity
- Periodic phase intervals
- Unimodal at low head speeds
- Multimodal with 0.5s interval at higher speeds
15rVOR gain varies with frequency
- Almost perfect gt 1Hz
- Low gain for low frequencies (0.1Hz)
- Sensory mechanisms can compensate (optokinetic
reflex)
16rVOR plasticity
- Motor plasticity is necessary to compensate for
changes in muscle properties - Adaptation to magnifying lens takes days
- Depends on cerebellum to learn
- Doesnt depend on cerebellum to maintain
- Cerebellum provides error signal
17Translation VOR
- Compensates for linear motion as opposed to
rotational motion - Only studied in primates rudimentary in
lateral-eyed species - Only stabilizes one point fovea
- Consider optic flow during motion
18tVOR depends on viewing distance
Rightward
Leftward
Short latency of 10-12 ms but longer than rVOR
5-7 ms
19Motion velocity
Motion direction
Viewing distance
Eye position
- tVOR depends on viewing angle
20Gaze shifts require eye and head movements
- Need to move eye and head to new position with
stable vision - Keep eye velocity equal and opposite to head
movement - During saccade itself, turn off VOR
- At this time, see no compensation for changes in
head position