Title: What is this?
1What is this?
- This is a preparation for the CHI 2013 workshop
Designing Gamification to allow practitioners
and researchers to give participants a solid
understanding of their design experience ahead of
the workshop - Best read all questions before starting to fill
out the template ) - Please fill out this template and send it back as
ppt, keynote, or PDF file to chi2013_at_gamification-
research.org together with a 50-word bio no later
than January 11, 2013 - Contact us for any questions, of course
2How to use this template
This is the title
- Each slide carries a title and a box with a
question - Fill out the slide to answer the question
- Feel free to create multiple slides per question
or reformat the slides, ignore/delete bullet
points and put in diagrams/images/links instead,
change the slide title, or delete the question
box - If the structure we provide does not work for
you, feel free to structure your slides any way
you feel best allows you to portray your point of
view. But try to cover the questions we provided
in doing so, if possible - Conciseness and images are always in the interest
of the reader ) - The Only Hard Rule Just by reading/viewing your
slides, another person from a different
discipline or practice should be able to
understand your design practice
This is the question box
Hope this is not complicated )
3ltGive your slide deck a title heregtltYour name
here, e.g. Will SmithgtltYour Institution and
contact mail heregtCHI 2013 Workshop Designing
GamificationApril 28, 2013, Paris, France
4About You
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
Introduce yourself to the others Who are you, and what brings you here?
5About Your Experience
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
What is your background/experience in designing gamification?
6Types of Design
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
In your experience, are their different types or kinds of gamification projects (that require different design processes)? If so, what are they, and how are they different?
7Design Process Overview
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
Note (delete after reading) What follows is a
template of steps of an idealised design process.
If your process has other steps, disregard ours
and use yours instead. But it would be good if
your design process would answer all questions of
our steps. Ideally, illustrate your design
process step-by-step using an actual case study -
the more concrete, hands-on, with images and
actual content etc., the better. Of course, you
may anonymise material or check with us to ensure
your material is only seen and shared within the
workshop.
What is/was your (typical) gamification design process? What steps did you go through, and why?
8Design Process Data Gathering
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
What kind of data do you typically collect initially (user research, log files, requirements, business goals, KPIs, competitor analysis, ) and why?
9Design Process Analysis Strategy
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
How do you aggregate and analyse that data to guide idea generation (concept models, personas, user journeys, mental models, business models, ) and why?
10Design Process Ideation
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
How do you generate initial ideas for how to gamify a system or experience and why do you use this method?
11Design Process Design/Development
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
How do you then flesh out, prototype, design, develop, your gamification design and why?
12Design Process Testing
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
How do you test your design and why do you choose the methods you use?
13Design Process Implementation
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
How do you roll out or implement the design, including training, marketing, etc.? Whats the rationale behind that?
14Design Process Support Evolution
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
What do you usually do after the initial launch of a design, and why?
15Design Components
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
What are the various typical components (building blocks, dimensions, deliverables, ...) of a gamification design by you, and how is each important? (Please illustrate each if possible)
16Design Organisation
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
What is the typical organisation of your gamification design process Roles, team members, decision structures, etc., and why is it that way?
17Circumstances
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
Are there specific audiences, goals, contexts, circumstances and the like that require different approaches in gamification? If so, how? (E.g. children, enterprise engagement, campaigns, )
18Challenges, Issues, Pitfalls
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
What challenges, issues, pitfalls did you run into in gamification design, and how do you try to solve them for now? (Please be concrete and illustrate if possible)
19Lessons Learned
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
What hard-earned lessons have you learned in the course of your gamification design career? What do you do differently now than in the past, and why? (Again, be illustrative, concrete _)
20Open questions
- Bullet point 1 here
- Bullet point 2 here
- Sub-bullet point 1 here
What are open questions and/or promising arenas that should be explored by researchers or practitioners with regard to gamification?
21Use copies of this blank slide e.g. for images