Title: Tracking a Moving Target An update on Tobacco Industry Marketing and Promotions
1Trackinga Moving TargetAn update on Tobacco
Industry Marketing and Promotions
2Content
- A little background first
- New and evolving tactics
- Bar promotions and event sponsorship
- Point of sale promotions Powerwalls
- Tactics on University / College Campuses
- New products Regional marketing tactics
- Smoking in the movies video games
3Tobacco Marketing Expenditures
- From 1987 2000 industry spending on marketing
and communication ? significantly - In 2001 2002, Canadian tobacco companies spent
over 300 million on marcom (NSRA)
4Landmark Change to Tobacco Marketing in Canada
- 2003 the Federal Tobacco Act bans sponsorship
advertising in Canada - Advertising is now tightly regulated
5Tobacco Marketing Expenditures today
- Todays estimates of actual marketing costs are
obscured by new definitions - Hidden sponsorship
- Packaging
- Increasing pay-outs to retailers for countertop
displays and Powerwalls
6Du Maurier Signature Packs
- Restrictions on tobacco marketing in Canada
limited our options. - We needed to differentiate ourselves. We needed
to give consumers something that provided
added-value. - This left us with one way to develop and grow
our brands the pack itself
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11Bar Promotions
12Whats new in Bar Promotions Sponsorship
- Promotions have become more subtle
- Sponsorship extends to entire bar
- Sponsored club renovations including DSRs,
outdoor patio smoking areas - Similarly subtle event sponsorship
13Seven Nightclub and Lounge
14Export As silent event sponsorship
- Initiated in 1998
- Expanded in 2001
- Currently sponsor
- Wakestock
- Extreme Music Fest
- X-team bar visits across Canada
15Not so silent, is it
16Point of purchase promotions
Restrictions on tobacco advertising and promotion
the Elimination of sponsorship
Resource Re-allocation
- Redirected towards Point of Purchase Sales
http//www.nsra-adnf.ca/cms/file/pdf/Tobacco_Power
walls.pdf
17Power walls
- Convenience stores are the Industrys main
channel for marketing and distribution - Arguably the most important advertising medium
available to the tobacco industry (NSRA)
http//www.nsra-adnf.ca/cms/file/pdf/Tobacco_Power
walls.pdf
18Power Walls
- 300M spent on marcom in 2002
- 77M paid to tobacco retailers in same period for
stocking tobacco products (NSRA) - The average convenience store receives 1,500 a
year from the tobacco industry (ACNeilson)
19Preferential pay backs
- POP advertising expenditures are higher in
convenience stores near schools and malls - More money spent on POP to stores on university
campuses - Student Federation _at_ UOttawa offered 7500 to
stock power wall displays at their campus store, - Tobacco Free Ottawa U successfully lobbied
against this sponsorship and the SF stopped
accepting s in 2005
20POP not just for youth
- Tobacco on campus project
- 22 universities surveyed
- All had been approached and had participated in a
form of tobacco marketing - 76 sold tobacco products on their campuses
(stores, bars etc)
21Tobacco on Campus
- Smoke-Free policies
- Regulate smoking mainly in residences, or campus
bars - Few regulated campus-wide
- Only U of T has rules against investing their
(OUR) funds in tobacco companies.
22Tobacco NOT on campus
- Growing list of smoke-free campuses
- Dalhousie, Lethbridge, Lakehead, Carleton
- New movements
- Albertas Tobacco Free Campus advocates for
policy changes across the province - E-BUTT
- Leave the Pack Behind
23Smoking in video games
- Similar research to that done on impact of
tobacco use in films (Villani, S. MD) - Primary effects of media exposure (video games)
are increased violent and aggressive behavior,
and increased high-risk behaviors, including
alcohol and tobacco use
Journal of American Academy of child and
adolescent psychiatry (2001)
24Smoking in Video Games
- Entertainment Software Ratings Board
- Ratings more comprehensive and specific than the
film industry - 24 content descriptors (on back)
- Includes tobacco reference and use
25Smoking in Video Games
- One search for tobacco reference yielded 7 games
- 4 rated everyone
- 3 rated Teen
Why must tobacco be referenced in childrens
video games ??
26In summary
- Weve talked about
- Target marketing in bars, campuses
- Slient Sponsorship
- Point of sale promotions
- Smoking in video games
27Call to Action
- Support youth-driven tobacco industry denorm !
- Expose hidden industry marketing tactics
- Document actual marketing costs including listing
fees and pay-outs to retailers - Advocate for policy change and a province wide
ban on smoking and tobacco sales on Ontario
university / college campuses - Denormalize tobacco industry products aimed at
youth - Endorse the exclusion of tobacco use in movies
and video games