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Tracking a Moving Target An update on Tobacco Industry Marketing and Promotions

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Title: Tracking a Moving Target An update on Tobacco Industry Marketing and Promotions


1
Trackinga Moving TargetAn update on Tobacco
Industry Marketing and Promotions
2
Content
  • A little background first
  • New and evolving tactics
  • Bar promotions and event sponsorship
  • Point of sale promotions Powerwalls
  • Tactics on University / College Campuses
  • New products Regional marketing tactics
  • Smoking in the movies video games

3
Tobacco Marketing Expenditures
  • From 1987 2000 industry spending on marketing
    and communication ? significantly
  • In 2001 2002, Canadian tobacco companies spent
    over 300 million on marcom (NSRA)

4
Landmark Change to Tobacco Marketing in Canada
  • 2003 the Federal Tobacco Act bans sponsorship
    advertising in Canada
  • Advertising is now tightly regulated

5
Tobacco Marketing Expenditures today
  • Todays estimates of actual marketing costs are
    obscured by new definitions
  • Hidden sponsorship
  • Packaging
  • Increasing pay-outs to retailers for countertop
    displays and Powerwalls

6
Du Maurier Signature Packs
  • Restrictions on tobacco marketing in Canada
    limited our options.
  • We needed to differentiate ourselves. We needed
    to give consumers something that provided
    added-value.
  • This left us with one way to develop and grow
    our brands the pack itself

7
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11
Bar Promotions
12
Whats new in Bar Promotions Sponsorship
  • Promotions have become more subtle
  • Sponsorship extends to entire bar
  • Sponsored club renovations including DSRs,
    outdoor patio smoking areas
  • Similarly subtle event sponsorship

13
Seven Nightclub and Lounge
14
Export As silent event sponsorship
  • Initiated in 1998
  • Expanded in 2001
  • Currently sponsor
  • Wakestock
  • Extreme Music Fest
  • X-team bar visits across Canada

15
Not so silent, is it
16
Point of purchase promotions
Restrictions on tobacco advertising and promotion
the Elimination of sponsorship
Resource Re-allocation

  • Redirected towards Point of Purchase Sales

http//www.nsra-adnf.ca/cms/file/pdf/Tobacco_Power
walls.pdf
17
Power walls
  • Convenience stores are the Industrys main
    channel for marketing and distribution
  • Arguably the most important advertising medium
    available to the tobacco industry (NSRA)

http//www.nsra-adnf.ca/cms/file/pdf/Tobacco_Power
walls.pdf
18
Power Walls
  • 300M spent on marcom in 2002
  • 77M paid to tobacco retailers in same period for
    stocking tobacco products (NSRA)
  • The average convenience store receives 1,500 a
    year from the tobacco industry (ACNeilson)

19
Preferential pay backs
  • POP advertising expenditures are higher in
    convenience stores near schools and malls
  • More money spent on POP to stores on university
    campuses
  • Student Federation _at_ UOttawa offered 7500 to
    stock power wall displays at their campus store,
  • Tobacco Free Ottawa U successfully lobbied
    against this sponsorship and the SF stopped
    accepting s in 2005

20
POP not just for youth
  • Tobacco on campus project
  • 22 universities surveyed
  • All had been approached and had participated in a
    form of tobacco marketing
  • 76 sold tobacco products on their campuses
    (stores, bars etc)

21
Tobacco on Campus
  • Smoke-Free policies
  • Regulate smoking mainly in residences, or campus
    bars
  • Few regulated campus-wide
  • Only U of T has rules against investing their
    (OUR) funds in tobacco companies.

22
Tobacco NOT on campus
  • Growing list of smoke-free campuses
  • Dalhousie, Lethbridge, Lakehead, Carleton
  • New movements
  • Albertas Tobacco Free Campus advocates for
    policy changes across the province
  • E-BUTT
  • Leave the Pack Behind

23
Smoking in video games
  • Similar research to that done on impact of
    tobacco use in films (Villani, S. MD)
  • Primary effects of media exposure (video games)
    are increased violent and aggressive behavior,
    and increased high-risk behaviors, including
    alcohol and tobacco use

Journal of American Academy of child and
adolescent psychiatry (2001)
24
Smoking in Video Games
  • Entertainment Software Ratings Board
  • Ratings more comprehensive and specific than the
    film industry
  • 24 content descriptors (on back)
  • Includes tobacco reference and use

25
Smoking in Video Games
  • One search for tobacco reference yielded 7 games
  • 4 rated everyone
  • 3 rated Teen

Why must tobacco be referenced in childrens
video games ??
26
In summary
  • Weve talked about
  • Target marketing in bars, campuses
  • Slient Sponsorship
  • Point of sale promotions
  • Smoking in video games

27
Call to Action
  1. Support youth-driven tobacco industry denorm !
  2. Expose hidden industry marketing tactics
  3. Document actual marketing costs including listing
    fees and pay-outs to retailers
  4. Advocate for policy change and a province wide
    ban on smoking and tobacco sales on Ontario
    university / college campuses
  5. Denormalize tobacco industry products aimed at
    youth
  6. Endorse the exclusion of tobacco use in movies
    and video games
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