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egocentric interaction

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Title: egocentric interaction


1
  • egocentric interaction a design framework and
    computing architecture for individual everyday
    activity support
  • relation to reality-based interactionincorporati
    ng the real world rather than mimicing it

Thomas PedersonCognitive Computing GroupDept.
of Computing ScienceUmeå UniversitySweden top_at_cs
.umu.se
2
egocentric interaction
the disappearing UI trick
  • a physical-virtual design perspective (Pederson,
    2003)
  • a situative physical-virtual space model
  • based on popular cognitive science viewwhat we
    see is what we (will) do
  • true for direct manipulation in WIMP
  • true for real world
  • dual purpose
  • as filtering model for activity recognition in
    physical-virtual systems
  • as design tool for system developers

physical-virtual artefacts
Magic Touch system (Pederson, 2001 2004)
3
egocentric interaction
  • system components
  • private black box (inspired by Intel Personal
    Server concept)
  • egocentric interaction sensor pool
  • physical-virtual OS
  • physical objects
  • virtual objects (and devices providing access to
    them)
  • private black box UI (running on dedicated device
    or general-purpose computing device)
  • potential system functions
  • (physical and virtual) object logistics support
  • activity sequence support
  • physical-virtual gap bridging support
  • provide ubiquitous access to virtual environments
    and objects
  • provide manual search and recall of previously
    performed activities
  • allow for end-user programming of everyday
    physical-virtual environments
  • extension of the users senses

www.cs.umu.se/research/easyadl
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