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Creating Distributed Learning Environments: Educational Uses of Communication Technologies

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Title: Creating Distributed Learning Environments: Educational Uses of Communication Technologies


1
Creating Distributed Learning Environments
Educational Uses of Communication Technologies
  • Grace Kirkman, Ph.D.
  • Extension Urban Specialist, Program Design
  • Alabama Cooperative Extension System
  • July 2002

2
Disclaimer
  • Product names are used in the presentation for
    clarification only.

3
  • This PowerPoint session presents a range of
    technologies that may used as delivery systems to
    augment traditional face-to-face learning
    environments. It serves as a resource for
    improving the instructional soundness of
    technology-supported teaching and learning.
    Techniques are offered to enhance individuals
    technological fluency in evaluating, selecting,
    and integrating emerging technologies into a
    variety of instructional design contexts.

4
  • Suggestions are given for using different
    multimedia technologies alone, or in combination.
    This is done to ensure an appropriate and
    effective balance of flexibility and interaction
    for varied learning needs.
  • The discussion focuses on the role of
    technology in teaching and learning,
    instructional design for interactive distributed
    learning environments, considerations for

5
  • determining the choice of media, and learning
    style awareness. Key terms are defined to
    increase contextual understanding of the
    material. Five categories of technologies that
    are currently used to support distance teaching
    and learning are presented. Each technology
    category discussed includes a description of

6
  • the medium, factors to consider (advantages and
    disadvantages), instructional strategies for
    incorporating the delivery system, and technical
    requirements for remote access to educational
    resources.

7
Learning Objectives
  • By the completion of the session, you will be
    able to
  • 1) Identify the role of technology in teaching
    and learning
  • 2) Identify factors that are critical to the
    selection of media for educational delivery
  • 3) Identify advantages and disadvantages of each
    delivery medium

8
Learning Objectives (continued)
  • 4) Identify and select appropriate media to
    support learning for varied learning styles
  • 5) Critically evaluate each delivery medium in
    terms of its attributes for a range of Extension
    content areas, targeted audiences, and
    educational situations
  • 6) Integrate technologies into an educational
    design to facilitate effective and efficient
    collaboration and communication within
    distributed learning environments

9
Technology-Supported Learning Scenario
  • Youve been asked to design and develop a
    community-based educational program to provide
    training for homeowners in the safe use and
    storage of household chemicals. The target
    audience is comprised of working parents,
    elderly, youth, and small farm producers in a
    large remote area.

10
  • The reading level of the target audience ranges
  • from the fifth grade to above twelfth grade.
  • Two-thirds of the homeowners have computers
  • with CD-ROM/DVD drive and Internet
  • connectivity. The majority of the residents have
  • VCRs and access to two cable television
  • networks and the public broadcast system.

11
  • 1) What technology or combination of technologies
    would you use to deliver the content to the
    target population?
  • 2) What strategies would you use to ensure the
    appropriate level of interactivity and
    flexibility in the learning environment?

12
Definitions Used in Creating Distributed Learning
Environments
  • The following terms are used throughout the
    session. The definitions provide a basis for
    contextual understanding.
  • Asynchronous communication
  • - Time-delayed interaction between
    individuals or
  • among groups of individuals.
  • Computer conferencing
  • - Real-time or delayed online interactions
    between
  • individuals.

13
  • Distributed learning environments
  • - Technology-supported learning
    opportunities that provide remote access to
    participants.
  • Electronic performance support system (EPSS)
  • - Computer-based diagnostic tools used in
    problem solving.
  • Hypertext links
  • - Portions of a Web document that directs
    users to another resource usually depicted in
    color or some other identifier.

14
  • Instructional strategies
  • - Methods used to facilitate participants
    ability to learn, retain, and transfer
    information.
  • Learner-centered
  • - A learning situation where the learner is
    responsible for his/her learning.
  • Learning style
  • - Individuals preferred way of comprehending
    and processing information.
  • Media
  • - Vehicles used for transmitting content from
    the source to the receiver.

15
  • One-way video and one-way audio
  • - The transmission of audio, video, and data
    signals from the originating site to the remote
    site(s) where only the participants can see and
    hear the presenter.
  • One-way video and two-way audio
  • - The transmission of audio, video, and data
    signals from the originating site to the remote
    site(s) where the participants can see and hear
    the presenter and the presenter can hear the
    participants.

16
  • Point-to-point
  • - Data transmission from the originating site
    to a single site.
  • Point-to-multipoints
  • - Data transmission from the originating
    site to multiple sites.
  • Streaming media
  • - Files containing audio, video, text, images,
    and animations delivered via the Internet in a
    continuous transaction. Participants may view
    files while files are being downloaded.

17
  • Synchronous communication
  • - Interaction between two or more people in
    real time.
  • Two-way video/two-way audio
  • - The transmission of audio, video, and data
    signals from the originating site to the remote
    site(s) where participants can see and hear the
    presenter and presenter can see and hear the
    participants.
  • Web-based course management software
  • - A template for designing and developing
    course materials.

18
Role of Technology in Teaching and Learning
  • Supports learning for a variety of targeted
    audiences and learning environments
  • Facilitates active involvement of the learner in
    constructing knowledge
  • Provides a mechanism for simulating laboratory
    experiments
  • Enhances participants ability to perceive the
    interrelatedness of concepts

19
Role of Technology in Teaching and Learning
  • Promotes collaboration among participants
  • Facilitates drill and practice for mastery of
    concepts, etc.
  • Permits content to be displayed in varied
    modalities (audio, graphics, text, etc.)
  • Facilitates the use of real-life situations

20
Instructional Design for Interactive Distributed
Learning Environments
21
Major Questions
  • Who are my participants?
  • What do I want participants to know or be able to
    do after completing the learning experience?
  • What interactive strategies and experiences will
    be needed?
  • Will these decisions help participants reach
    their learning goals?

22
Factors to Consider
  • Listed below are several factors to consider
    when determining the choice of media for delivery
    of Extension programs and materials
  • 1) The program objectives
  • 2) The learning styles of the target audience
  • 3) The size of the target audience
  • 4) Whether media is cost-effective
  • 5) How much time will be expended in translating
    the content to the particular medium

23
Factors to Consider (continued)
  • 6) The life-span of the media to be employed
  • 7) Availability of media
  • 8) Whether the content will become dated in a
    short period of time
  • 9) Whether the content can be purchased from
    another source
  • 10) Whether audience will be motivated to use
    content

24
Learning Styles
  • Learning style has been determined to consist of
    several modes.
  • 1) Visual - One who learns best through reading
    and observing
  • 2) Auditory - One who comprehends information
    best through listening
  • 3) Kinesthetic/Tactile - One who learns best
    through hands-on activities
  • 4) Olfactory - One who learns best through the
    sense of smell and taste

25
References
  • Frayer, D. A. (1998). Online Teaching and
    Learning Selected Readings.
  • Center for Teaching Excellence. Duquesne
    University Pittsburgh, PA.
  • Cited 22 March 2002. Available from
  • http//www.ion.illinois.edu/IONresources/onlinelea
    rning/strengths.html
  • Cited 22 March 2002. Available from
  • http//www.ion.illinois.edu/IONresources/onlinelea
    rning/weaknesses.html
  • Cited 25 March 2002. Available from
  • http//1ts.ncsu.edu/guides/instructional_design/ap
    propriate_media.htm
  • Cited 3 April 2002. Available from
  • http//www.ion.illinois.edu/IONresources/instructi
    onalDesign/nutshell.html
  • Cited 3 April 2002. Available from
  • http//www.rcc.ryerson.ca/learnontario/idnm/mod1/m
    od1-4/mod1-423.htm
  • Cited 3 April 2002. Available from

26
References (Continued)
  • Cited 9 April 2002. A Teacher's Guide to
    Distance Learning. Available
  • from http//fcit.coedu.usf.edu/distance/chap9.htm
  • Cited 9 April 2002. Technologies and Media for
    Distance Education.
  • Available from http//seamonkey.ed.asu.edu/mcisaa
    c/disted/final98/finalmh.html
  • Cited 23 April 2002. Interaction and
    Technologies. Available from
  • http//aee6541.ifas.ufl.edu/cdromversion/interacti
    on.html
  • Cited 25 April 2002. Using Technology to
    Support Education Reform.
  • Available from http//www.uaa.alaska.edu/ed/ed626
    readings/SRI/chap2e.html
  • Cited 25 April 2002. Video Conferencing
    Cookbook. Available from
  • http//www.vide.gatech.edu/cookbook2.0/printit.htm
    l
  • Cited 25 April 2002. Teleconferencing.
    Available from
  • http//www.wested.org/tie/dlrn/teleconferencing.ht
    ml
  • Cited 25 April 2002. Distance Education at a
    Glance. Available from
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