Title: The Future of Sound Reinforcement(?)
1The Future of Sound Reinforcement(?)
- Prof. David G. Meyer
- School of Electrical Computer Engineering
2Outline
- Sound Reinforcement System Design Goals
- Factors Which Complicate Sound Reinforcement
System Design - Proven Ways to Design Sound Reinforcement Systems
- New Developments
- Summary / Conclusions
3Sound Reinforcement System Design Goals
- evenness of coverage
- intelligibility (articulation loss of consonants)
- ratio of direct sound field to reverberant sound
field - gain before feedback
- SPL at furthest listening position
- frequency range/response
- smoothness of frequency response curve
- locality of reference
- headroom
4Factors Which Complicate Sound System Design
- reverberation / echo
- early / late arrivals
- room surfaces (absorption)
- room geometry
- seating characteristics
- variable fill
- empty room ? full room
5Proven Ways to Design Sound Reinforcement Systems
- central cluster
- excellent coverage
- high intelligibility
- high gain before feedback
- smooth frequency response
- good locality of reference
- cluster needs to be large for long, narrow room
- potential for interference in driver overlap
regions - hard to hide architecturally
- ugly hanging mess
6Central Vertical Line Array
7Proven Ways to Design Sound Reinforcement Systems
- split source / point and shoot
- best if multi-channel
- high intelligibility
- potential solution for challenging room
geometries - generally more aesthetically pleasing (but not
always) - potential for creating large interference zone
- potential for loss of locality of reference
- potential for limited frequency range over which
directional control is possible
8Split Source / Point and Shoot
9Proven Ways to Design Sound Reinforcement Systems
- distributed / delayed
- good solution for large, absorptive rooms with
low ceilings - potential solution for challenging room
geometries - potential solution for reinforcing distant
zones - requires digital delays / multiple amplifiers
(expensive) - potential for loss of locality of reference
- generally not well suited for rooms with high
ceilings (or that are highly reverberant)
10Distributed / Delayed
11New Developments
- Before its time in 89
- Renkus-Heinz Iconyx
- Yamaha YSP-1
- Pioneer PDSP-1
- Sounds Good
- Patent 7130430
12Back to the problematic long, narrow room
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1815 years later
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22http//www.yamaha.com/yec/soundprojectors/
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24http//www.pioneer.eu/eur/content/press/news_20021
010_PDSP1.html
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26ECE 477 Digital Systems Senior Design Project ?
Spring 2007 SOUNDS GOOD / DS3 Digital Steerable
Sound System
Joe Land, Ben Fogle, James OCarroll, Elizabeth
Strehlow
PROJECT DESCRIPTION
USER INTERFACE UNIT
USER MENUS CONCEPT
- Digitally Steerable Sound System, allows for
non-ideal placement of speakers - Six Preset Equalization Modes
- Wireless Control Interface
PCB LAYOUT
ILLUSTRATION OF CONCEPT
LOUDSPEAKER UNIT
Top Copper
Bottom Copper
SIGNAL PATH
FRONT
BACK
Digijock(ette)-Strength Digital System DesignTM
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30Back to the future?
2006
1981
31Summary / Conclusions
- there is no universal, one size fits all
solution to sound reinforcement system design - knowledge of physics (sound propagation, room
acoustics), electrical engineering (amplifier
technology, wireless microphones), and computer
engineering (digital signal processing, network
technology, system monitoring, automation/control)
are all helpful in formulating an optimal
solution - there are some new, exciting possibilities!