The Future of Sound Reinforcement(?) - PowerPoint PPT Presentation

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The Future of Sound Reinforcement(?)

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The Future of Sound Reinforcement(?) Prof. David G. Meyer School of Electrical & Computer Engineering – PowerPoint PPT presentation

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Title: The Future of Sound Reinforcement(?)


1
The Future of Sound Reinforcement(?)
  • Prof. David G. Meyer
  • School of Electrical Computer Engineering

2
Outline
  • Sound Reinforcement System Design Goals
  • Factors Which Complicate Sound Reinforcement
    System Design
  • Proven Ways to Design Sound Reinforcement Systems
  • New Developments
  • Summary / Conclusions

3
Sound Reinforcement System Design Goals
  • evenness of coverage
  • intelligibility (articulation loss of consonants)
  • ratio of direct sound field to reverberant sound
    field
  • gain before feedback
  • SPL at furthest listening position
  • frequency range/response
  • smoothness of frequency response curve
  • locality of reference
  • headroom

4
Factors Which Complicate Sound System Design
  • reverberation / echo
  • early / late arrivals
  • room surfaces (absorption)
  • room geometry
  • seating characteristics
  • variable fill
  • empty room ? full room

5
Proven Ways to Design Sound Reinforcement Systems
  • central cluster
  • excellent coverage
  • high intelligibility
  • high gain before feedback
  • smooth frequency response
  • good locality of reference
  • cluster needs to be large for long, narrow room
  • potential for interference in driver overlap
    regions
  • hard to hide architecturally
  • ugly hanging mess

6
Central Vertical Line Array
7
Proven Ways to Design Sound Reinforcement Systems
  • split source / point and shoot
  • best if multi-channel
  • high intelligibility
  • potential solution for challenging room
    geometries
  • generally more aesthetically pleasing (but not
    always)
  • potential for creating large interference zone
  • potential for loss of locality of reference
  • potential for limited frequency range over which
    directional control is possible

8
Split Source / Point and Shoot
9
Proven Ways to Design Sound Reinforcement Systems
  • distributed / delayed
  • good solution for large, absorptive rooms with
    low ceilings
  • potential solution for challenging room
    geometries
  • potential solution for reinforcing distant
    zones
  • requires digital delays / multiple amplifiers
    (expensive)
  • potential for loss of locality of reference
  • generally not well suited for rooms with high
    ceilings (or that are highly reverberant)

10
Distributed / Delayed
11
New Developments
  • Before its time in 89
  • Renkus-Heinz Iconyx
  • Yamaha YSP-1
  • Pioneer PDSP-1
  • Sounds Good
  • Patent 7130430

12
Back to the problematic long, narrow room
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15 years later
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http//www.yamaha.com/yec/soundprojectors/
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24
http//www.pioneer.eu/eur/content/press/news_20021
010_PDSP1.html
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26
ECE 477 Digital Systems Senior Design Project ?
Spring 2007 SOUNDS GOOD / DS3 Digital Steerable
Sound System
Joe Land, Ben Fogle, James OCarroll, Elizabeth
Strehlow
PROJECT DESCRIPTION
USER INTERFACE UNIT
USER MENUS CONCEPT
  • Digitally Steerable Sound System, allows for
    non-ideal placement of speakers
  • Six Preset Equalization Modes
  • Wireless Control Interface

PCB LAYOUT
ILLUSTRATION OF CONCEPT
LOUDSPEAKER UNIT
Top Copper
Bottom Copper
SIGNAL PATH
FRONT
BACK
Digijock(ette)-Strength Digital System DesignTM
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Back to the future?
2006
1981
31
Summary / Conclusions
  • there is no universal, one size fits all
    solution to sound reinforcement system design
  • knowledge of physics (sound propagation, room
    acoustics), electrical engineering (amplifier
    technology, wireless microphones), and computer
    engineering (digital signal processing, network
    technology, system monitoring, automation/control)
    are all helpful in formulating an optimal
    solution
  • there are some new, exciting possibilities!
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