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2-D Game Design Pitch: Tower Defense 2D

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2-D Game Design Pitch: Tower Defense 2D Erik Gilson Brian McClure Sound Sounds on placing traps and towers Explosions on towers attacking aliens Sounds on wave starts ... – PowerPoint PPT presentation

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Title: 2-D Game Design Pitch: Tower Defense 2D


1
2-D Game Design Pitch Tower Defense 2D
  • Erik Gilson
  • Brian McClure

2
Story Line
  • The remote colony on the planet P3X-797 is being
    over run by aliens bent on its destruction
  • Protect the bases using the defenses given while
    waiting for backup to save each base
  • Stall for time to let everyone escape the planet

3
Look
  • Fixed Window
  • Path for Aliens to run walk on
  • Side Bar to make traps, towers and bombs
  • EX Tower Defense, Gemcraft

4
Sound
  • Sounds on placing traps and towers
  • Explosions on towers attacking aliens
  • Sounds on wave starts-warning
  • Sounds on level finish

5
Game Play
  • Player will set up different towers with
    different abilities
  • Use traps to slow down the aliens
  • Waves of mobs will spawn from one end of the path
  • Kill mobs before they reach the end of the path
  • Waves will have variable numbers and speeds
  • Once all waves are completed level is completed

6
Players Actions and Controls
  • Player plays as a non-visual commander, building
    defenses for the base
  • Build towers along the path from the alien spawn
    point to your base
  • Stop the invading aliens before they reach the
    end of the path
  • Navigate interfaces with mouse, 1-0 keys for
    short cuts.

7
Player Strategies
  • Combine the use of traps bombs and towers to
    maximize the effect of other defenses.
  • Each alien type has a specific weakness, that the
    player can exploit.
  • Conserve resources to buy more defenses

8
Alien/Defense Matrices Scale of effectiveness
from 1-5
Towergt Alien V Normal Shot Slow Shot Armor Break High Damage
Normal Alien 4 4 4 1
Fast Alien 2 5 3 1
High Armor 2 2 5 4
High Health 3 2 4 5
9
Level Summary
  • Given a certain amount of resources in the
    beginning.
  • Build towers and traps to defeat aliens
  • Each alien defeated gives resources to build more
  • Aliens will attack in a series of waves
  • Each wave a different type (Defense, Speed,
    Health)
  • Different towers have different effects on the
    aliens (Speed, Damage, Armor)

10
Level Summery- Cont
  • If an alien reaches the end, player loses
    resources (must repair the base with
    resources), when resources run out player loses
    the level
  • Complete 10 levels of play with different paths,
    monsters and bosses
  • Introduction level (with tip boxes to teach)
  • Final level with one high health boss
  • Each level will have one beginning point and
    one end point for aliens
  • Only allowed to build towers on non-alien-path
    spaces
  • Only allowed to build traps on alien-path spaces

11
Hardware Software
  • Mouse
  • Windows XP or greater
  • DirectX 9 or greater
  • Speakers
  • CPU 1ghz or better
  • Ram 1gb or better

12
Program Layout
  • Show Start Screen Level Select
  • Game Loop
  • Load level
  • Play Loop
  • Check for mouse input
  • Move aliens
  • Towers Attack
  • Draw
  • Game End Save (Level Save/High Score)

13
Fin Thank You
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