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ICT supported INDUCTION TRAINING

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ON THE JOB TRAINING FOR BANK STAFF. Before: The coach: Lack of incentive. Lack of know-how ... central system that contains personal details of the new employee ... – PowerPoint PPT presentation

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Title: ICT supported INDUCTION TRAINING


1
ICT supported INDUCTION TRAINING
  • The ATiT pilot projects for Learn_at_Work
  • Marie Bijnens

2
(No Transcript)
3
Probably not the most effective induction
training
4
What is an induction training?
  • General definition used by the Learn_at_Work
    consortium
  • Induction training is regarded as the training
    provided to new employees to acquaint them with
    the company structure, their specific job
    requirements and practical/organisational issues
  • (L_at_W State of the Art report)

5
Learn_at_Work
  • European funded project which aims to identify
    and create effective induction trainings
  • The project particularly aims to find ways to
    enhance ICT in the induction process in order to
    formalise the usually 'informal' way in which new
    employees are inducted in the company.
  • The Learn_at_Work pilot projects
  • http//www.learnatwork.info/

6
The ATiT pilot projects for Learn_at_Work
7
CAN BANK MANAGERS PLAY? ON THE JOB TRAINING FOR
BANK STAFF
8
Before
  • The coach
  • Lack of incentive
  • Lack of know-how
  • Lack of time
  • Lack of recognition
  • Result No coaching in 80 of the cases

9
What did we need?
  • What?
  • A training package to support job coaches within
    the company, to improve their work the training
    of new employees on the work floor.
  • Why?
  • These job coaches are not trained to be a coach
  • To initiate the coaches in the field of training
    and coaching

10
Game Based Learning
  • Conflict/competition, challenge or opposition
    is what ... makes you excited about playing the
    game. While not everyone likes head-to-head
    competition and some people shy from conflict,
    most of us enjoy a challenge, particularly if we
    get to choose it and set its difficulty
  • PRENSKY, M. (2001) Digital game based learning.
    New York McGraw Hill, 122

11
Serious Game Based Learning approach for bank
managers
  • Create a level of attractiveness and excitement
    that triggers interest for learning to be a
    better coach
  • Integration of the game in the day-to-day
    practice to maintain engagement throughout the
    learning process and ensure effective learning,
    relevant content and design had to be identified
  • Flexibility
  • Not time consuming
  • Straigthforward design

12
The Game
  • An online game in which the coaches of retail
    banks compete against each other
  • The game gives assignments for the coach to do
    with his/her new employee
  • The new employee receives electronically
    evaluation forms to evaluate the coach ? to
    calculate the score of the coach
  • Coaching tips
  • Forum (coach to coach)
  • Helpdesk (to training dep.)

13
Direct results
  • Coaching Part of daily practice
  • Coaching Recognised
  • Improvement of communication between new employee
    and job coach
  • Indirect result
  • Better support structure for the new employee ?
    Better job performance

14
CAN BUS DRIVERS GET THERE IN TIME? A Just in
time training proposition
15
Before
  • No induction training available
  • From time to time an introduction day
  • Evaluation of last introduction day (Feb 2007)
  • New employees want to be able to
  • Access information online
  • No boring PowerPoint presentations
  • Interaction

16
Just in time, just the right amount
  • What?
  • Training applicable for all staff levels
  • Relevant information
  • Information at appropriate time

17
Blended learning solution
  • Online learning
  • Mails with links to relevant pages in central
    database, introduction movies, documents, forms
    to fill in, brochures etc
  • People can consult this mail when they have the
    time for this.
  • Peer learning
  • Two introduction days
  • Face to face meeting between newcomers and staff
  • last group of newcomers meets the former group of
    newcomers

18
Instructional design
  • We set up a central system that contains personal
    details of the new employee and the different
    modules that need to be taken. Per category of
    employee, a different set of modules will be sent
    on the times relevant for this category of
    employees.
  • Category
  • Modules linked to category
  • Starting date of contract
  • Calendar with introduction days

19
Matrix
 
20
INDUCTION TRAINING, WHAT DO WE NEED?
  • Motivation Online Learning
  • Competition
  • Flexibility
  • Peer Learning Attractiveness
  • Integration

21
Conclusions
  • Game based learning could be an interesting
    option when the training is focussed on a
    specific job content
  • A flexible learning solution can apply to people
    with different job descriptions
  • Whatever option is chosen a suitable and decent
    induction training stimulates the involvement of
    the workforce and is therefore likely to improve
    their performance.

22
References
  • Bijnens, M., Vanbuel, M. et al. (2007) State of
    the Art Work Based Induction Training in Europe.
    http//www.learnatwork.info/, 48
  • Mr, Mathy Vanbuel
  • Ms, Marie Bijnens
  • Ms, Sally Reynolds
  • ATiT
  • Leuvensesteenweg 132
  • B-3370 Roosbeek (Belgium)
  • mathy.vanbuel_at_atit.be
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