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The Laws of Software Evolution

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Title: The Laws of Software Evolution


1
The Laws of Software Evolution
  • Tori Bowman
  • CSSE 375, Rose-Hulman
  • September 25, 2007
  • based on Don Bagerts lesson

2
State of 375
  • Whats due?
  • Thursday Status report (documents due Wednesday)
  • Friday Project help (testing packaging)
  • This
  • Legal discussion F/OSS

3
References
  • The Laws of Software Evolution Revisited by M. M.
    Lehman, 21 January 1997

4
Outline
  • Background
  • The Laws of Software Evolution
  • Why does Lehman call them Laws?
  • FEAST A feedback system for software evolution

5
Background 1/2
  • Relate primarily to perfective change
  • Developed by M.M. Lehman
  • The Laws themselves have evolved, from three in
    1968 to eight by 1997
  • Have been empirically demonstrated for at least
    two systems
  • OS/360 (IBM mainframe OS in the 1960s)
  • Logica FW (a financial transaction system)

6
Background 2/2
  • Is largely based on the concept of the existence
    of positive and negative feedback systems
    existing in the software environment
  • Examples of feedback systems
  • Users
  • Management
  • Developers
  • Government

7
Definitions
  • S-type software
  • Definition those addressing a problem with a
    computational solution in an abstract and closed,
    for example mathematical, domain
  • Example floating point package may be judged
    correct versus the IEEE standard for floating
    point
  • E-type software
  • Definition produced because it satisfies some
    real world need and so is forced to evolve as the
    reality changes
  • Example embedded code must fit the hardware it
    is placed in and must change if the hardware is
    changed majority of SW is here

8
The Laws of Software Evolution
  • I - Continuing Change An E-type (evolutionary
    type) program that is used must be continually
    adapted else it becomes progressively less
    satisfactory.
  • This is due in part to the fact that the
    software never exactly matches the desired
    operational domain (the Software Uncertainty
    Principle).

9
The Laws of Software Evolution
  • II Increasing Complexity As a program is
    evolved its complexity increases unless work is
    done to maintain or reduce it.
  • Related to the Second Law of Thermodynamics In
    all energy exchanges, if no energy enters or
    leaves the system, the potential energy of the
    state will always be less than that of the
    initial state." This is also commonly referred to
    as entropy.
  • This law exists because as the E-type software is
    adapted to the changing operational environment,
    there is not only an increasing number of
    interactions, but an increasing number of
    interactions that were adds-on to the original
    design of the system. If effort is expended to
    combat this (through re-engineering and other
    techniques) this means less effort for new
    functionality.

10
The Laws of Software Evolution
  • III Self Regulation The program evolution
    process is self regulating with close to normal
    distribution of measures of product and process
    attributes.
  • From Lehmans paper Checks and balances will
    have been established bymanagement to ensure
    that operational rules are followed and
    organizational goalsare metThis is one
    example of feedback driven growth and
    stabilization mechanismsThey establish a
    disciplined dynamics whose parameters are, in
    least in part normally distributed.

11
The Laws of Software Evolution
  • IV Conservation of Organizational Stability
    (invariant work rate) The average effective
    global activity rate total effort expended on
    an evolving system is invariant over the product
    lifetime.
  • This law on the face of it doesnt make sense.
    However, various forces are at work that often
    counteracts attempts to increase productivity
    e.g. management increasing the number of people
    on a project increases communication overhead.
    (This was first described in The Mythical
    Man-Month by Fred Brooks.)

12
The Laws of Software Evolution
  • V Conservation of Familiarity During the
    active life of an evolving program, the content
    of successive releases is statistically
    invariant.
  • From Lehmans paper One of the factors that
    determines the progress of a software development
    is the familiarity of all involved with its
    goals. The more changes additions in a
    particular release, the more difficult is for all
    concerned to be aware, to understand and to
    appreciate what is required of themThe larger
    the work package the more challenging mastery of
    the matter to be acquired.

13
The Laws of Software Evolution
  • VI Continuing Growth Functional content of a
    program must be continually increased to maintain
    user satisfaction over its lifetime.
  • This is not the same as the first law, which
    refers to the fact that software never exactly
    matches its operational domain. For the sixth
    law, the reason is that various factors mean that
    user demands for more functionality will increase
    over time, and thus the functional content must
    also increase.

14
The Laws of Software Evolution
  • VII Declining Quality E-type programs will be
    perceived as of declining quality unless
    rigorously maintained and adapted to a changing
    operational environment.
  • Otherwise, the system is perceived as older and
    less useful.

15
The Laws of Software Evolution
  • VIII Feedback System E-type programming
    processes constitute multi-loop, multi-level
    feedback systems and must be treated as such to
    be successfully improved.
  • Multi-loop means that it is an iterative process
    and multi-level refers to the fact that it occurs
    in more than one aspect of the software and its
    documentation.

16
Why does Lehman call them Laws? - 1/2
  • From his paper
  • Observed phenomena reflected the behavior of
    human designers, implementers, managers and
    users. Thus they could not be laws in the normal
    sense of the word
  • Phenomenology they reflect could be altered at
    will, by education for example.
  • Behavior described was intimately bound up with a
    particular organization and/or a particular
    operating system
  • As such the observed phenomena lacked the
    generality that use of the term law implies

17
Why does Lehman call them Laws? - 2/2
  • From his paper (continued)
  • Laws reflect the cooperative activity of many
    individual and organizational behavior.
  • Their analysis requires experience in
    disciplines removed from computer science and
    software engineering, psychology, organizational
    theory and management science
  • Observed behavior reflects the environment within
    which software engineering operates and the laws
    governing that behavior are not part of that
    discipline.
  • From the point of view of software engineering
    they must be accepted as laws

18
FEAST A feedback system for software evolution
1/3
  • FEAST stands for Feedback, Evolution And Software
    Technology.
  • It seeks to investigate the role and influence of
    feedback in the evolution of E-type software
    systems and on the improvement of the software
    process

19
FEAST A feedback system for software evolution
2/3
  • Hypothesis
  • As complex feedback systems E-type software
    processes evolve strong system dynamics and the
    global stability tendency of other feedback
    systems
  • Supporting observation
  • Processes adopted, applied and improved in
    industry, will naturally evolve positive feedback
    to drive organisational growth and negative
    feedback controls - checks and balances

20
FEAST A feedback system for software evolution
3/3
  • Preliminary Results
  • Were for one particular system
  • Suggest that the system dynamics is so strong
    that its parameters are fixed quite early in the
    life cycle of the evolving system
  • There has been further work since then
  • http//www.doc.ic.ac.uk/mml/feast2/papers.html
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