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BLENDED LEARNING

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Title: BLENDED LEARNING


1
BLENDED LEARNING
  • because people are no
  • single-method learners !

2
Overview
  • What is blended learning?
  • Blended learning theories
  • Blended learning design/ingredients
  • Blended learning models
  • How to build an effective blend
  • ALN principles for blended environments
  • 7. Blended works heres proof

3
What is blended learning?
  • a solution that combines several different
    delivery methods, such as collaboration software,
    Web-based courses, EPSS and knowledge management
    practices.
  • learning that mixes various event-based
    activities, including face-to-face classrooms,
    live e-learning and self-paced learning.

4
What is blended learning?
  • ? a planned combination of approaches
  • Coaching by a supervisor
  • Participation in an online class
  • Breakfast with colleagues
  • Competency descriptions
  • Reading on the beach
  • Reference to a manual
  • Collegial relationships
  • Participation in seminars, workshops, online
    communities

5
What is blended learning?
  • Blends are characterized by
  • customization
  • integration
  • purpose
  • flexibility
  • redundancy

6
Blended learning theories
  • Learning theories arent like religion. You
    dont have to pick Catholic or Baptist or Muslim,
    and shun the others. The goal is to have the
    right theory for the right situation.
  • Allison Rossett

7
Blended learning theories
  • The situation is dependant upon
  • the people you serve
  • the nature of the skills they must master
  • the context in which they are to perform
  • ? situational instructional design model

8
COGNITIVISM
Merrill
Clark
Bloom
Gagné
Keller
BLENDED LEARNING THEORY
Piaget
Gery
PERFORMANCE SUPPORT
Vygotsky
CONSTRUCTIVISM
A blend of learning theories
9
Blended learning design
  • 5 key ingredients for blended learning
  • 1 Live events
  • 2 Self-paced learning
  • 3 Collaboration
  • 4 Assessment
  • 5 Performance support materials

10
Ingredients for blended learning
? formal and informal, technology- and
people-based, independent and convivial,
directive and discovery-oriented
Assessment
Performance support materials
Self-paced learning
Live Event
Self-paced learning
Live events
Collaboration
11
Ingredient 1 Live events
  • live, synchronous events are main ingredient of
    blended learning
  • nothing can replace the ability to tap the
    expertise of a live instructor
  • J. Keller ARCS-Model of Motivation

Attention
Relevance
Satisfaction
Confidence
12
Attention
  • ? gaining and (!) keeping the learners
    attention
  • begin class by telling a joke
  • or by polling the learners with a
    thought-provoking question
  • engaged online-learners, who are prepared for
    learning

?
13
Relevance
  • ? learners only stay focused when they believe
    the training is relevant to their specific
    situation
  • use examples or analogies familiar to the
    audience
  • show how course information can be used to
    solve real problems

?
14
Confidence
  • ? learners must have confidence in their skills
    and abilities in order to remain motivated
  • make classroom expectations clear
  • give learners ample time to practice their new
    skills
  • experience of success and confidence

?
15
Satisfaction
  • ? learners must be satisfied with the results of
    their learning experiences in order to remain
    motivated
  • provide learners with opportunities to use new
    skills

?
16
Ingredient 2 Self-paced learning
  • self-paced, asynchronous learning events add
    significant value to the blended learning
    equation
  • must be based on effective implementation of
    traditional and modern instructional design
    principles
  • Multimedia and Modern Design Theory

17
Ruth Clark (2002)
  • The Multimedia Principle
  • ? adding graphics to text can improve learning
  • The Contiguity Principle
  • ? placing text near graphics improves learning
  • The Modality Principle
  • ? explaining graphics with audio improves
    learning

18
Ingredient 3 Collaboration
  • humans are social beings ? the power of learning
    is augmented when opportunities for meaningful
    collaboration exist
  • 2 types of collaboration produce effective
    results
  • peer-to-peer peer-to-mentor

19
Ingredient 4 Assessment
  • enables learners to test out of content they
    already know, fine-tuning their own blended
    learning experience
  • measures the effectiveness of all other learning
    modalities and events
  • 6 Levels of Cognitive Learning
  • (B. Bloom, 1956)

20
6 Levels of Assessment
  • Knowledge
  • Comprehension
  • Application
  • Analysis
  • Synthesis
  • Evaluation
  • ? higher level assessment

21
Ingredient 5 Performance support materials
  • most important ingredient
  • ? promotes learning retention and transfer to
    the work environment
  • several flavors
  • printable references
  • job aids
  • PDA downloads

22
Blended learning models
  • NIIT categorizes blended learning into
  • three models
  • Skill-driven learning
  • Attitude-driven learning
  • Competency-driven learning

23
Skill-driven learning model
  • combines self-paced learning with instructor or
    facilitator support to develop specific knowledge
    and skills
  • requires regular feedback and support from the
    trainer, facilitator or peer

24
Skill-driven learning model
  • Blended learning thats skill-driven mixes
    interaction with a facilitator through e-mail,
    discussion forums and face-to-face meetings with
    self-paced learning, such as Web-based courses
    and books.
  • ? analogous to a chemical reaction

25
Skill-driven learning model
  • Survey by the Masie Center (2000)
  • 88 of learners and 91 of managers recommend
    that the trainer should be an active part of the
    online training program. They placed a high value
    on having the trainer monitor progress and
    contact the learner, evaluate online
    project-work, build and facilitate an
    online-community and be available via email or
    threaded discussion to respond to content
    questions.

26
Skill-driven learning model
  • Combining self-paced learning with facilitator
    support
  • keeps the learner from feeling isolated
  • ? assists in the successful completion of the
    self-paced modules
  • ? works best when people are learning content at
    the knowledge or application levels

27
Skill-driven learning model
  • Techniques to incorporate skill-driven learning
    include
  • creating a tightly scheduled group learning plan
  • using instructor-led overview and closing
    sessions
  • using synchronous learning labs
  • providing support to learners trough email

28
Skill-driven blended learning plan
29
Attitude-driven model
  • blends traditional classroom-based learning with
    online collaborative learning events
  • mixes various events and delivery media to
    develop specific behavior
  • at times, the nature of the content, as well as
    the desired outcome (developing attitudes and
    behavior) necessitates the inclusion of
    collaborative learning

30
Attitude-driven model
  • content that deals with developing new attitudes
    and behaviors requires peer-to-peer interaction
    and a risk-free environment
  • For example soft skill courses
  • Role playing

31
Attitude-driven blended learning plan
32
Competency-driven model
  • blends performance support tools with knowledge
    management resources and mentoring to develop
    workplace competencies
  • to capture and transfer tacit knowledge,
    learners must interact with and observe experts
    on the job
  • ? for learning that facilitates the transfer of
    tacit knowledge

33
Competency-driven blended learning plan
34
How to build an effective blend
  • Consider
  • stability urgency
  • touches costs
  • learning resources experience

35
stable
Simulations Scenarios Workshops Web learning
modules Video Audio CD/DVDs
Workbooks Role modeling Collegial
connections Live e-learning Documentation
CONTENT STABILITY
Online resource links On-the-job training Online
bulletin boards Print job aids Email
Online communities Live e-learning Mentoring E-men
toring
volatile
Long development
Short development
TIME TO IMPLEMENT
36
Human
On-the-job training Coaching Online
communities Email Role modeling
Mentoring Instructor-led classroom Workshops Live
e-learning
TOUCHES
Simulations Web learning modules Scenarios
Performance support tools Online help systems
Workbooks Online knowledge databases Video
Audio CD/DVDs Online resource links
System
High
Low
COSTS
37
Extensions
Coaching Mentoring Listservs Online
communities Email Work teams
Print job aids Online help systems Online
resource links Online self-assessments
LEARNING RESOURCES
Workbooks Documentation Scenarios Video Audio
CD/DVDs Web learning modules
Live e-learning Live simulations On-the-job
training Workshops
Instruction
Independent
Social
EXPERIENCE
38
How to build an effective blend
  • Deliver assets and guidance
  • Work cross-functionally
  • Encourage independence conviviality
  • Focus on flexible options for employees
    customers
  • Put people in the middle of the blend
  • Communicate, communicate, communicate
  • Embrace redundancy
  • Take on key initiatives and measure results

39
12 ALN Principles for blended environments
  • Begin with a shared vision of how technology can
    improve teaching and learning.
  • Develop efficiences in cost and scalability.
  • Identify ways to meet the needs of individual
    learners.
  • Provide continuous support for role adjustment.

40
  • 5) Provide active institutional support and
    recognition for faculty.
  • 6) Ensure learning design appropriately
    integrates face-to-face and online components.
  • 7) Promote metacognitive reflection on the
    process of learning.
  • 8) Provide timely feedback and clear expectations
    for response time.

41
  • 9) Integrate student services.
  • 10) Plan early for course development.
  • 11) Provide continuous training support.
  • 12) Choose appropriate technology.

42
What are the advantages of blended learning?
  • greater access to a range of appropriate,
    personalized and individualized learning,
    teaching and resources
  • greater accommodation for learners and teachers
    of diverse ages, styles, expertise, nationalities
    and cultures, who can connect from multiple
    settings such as homes, workplaces, libraries,
    countries,

43
What are the advantages of blended learning?
  • greater flexibility and cost effectiveness in
    terms of mission, scalability, breadth, time,
    value and infrastructure
  • greater student and faculty satisfaction

44
Blended works heres proof
  • Dean et al. (2001)
  • study about the effectiveness of combined
    delivery modalities for distance learning and
    resident learning
  • ? providing several linked options for learners,
    in addition to classroom training, increased what
    they learned

45
Blended works heres proof
  • DeLacey Leonard (2002)
  • technology and distance in education at the
    Harvard Business School
  • ? students not only learned more when online
    sessions were added to traditional courses their
    interaction and satisfaction improved as well

46
Blended works heres proof
  • Thomson NETg (2003)
  • ? speedier performance on real world tasks by
    people who learned through a blended strategy
    faster than those studying through e-learning
    alone

47
Blended works heres proof
  • Thomson Job Impact Study (1999)
  • ? focused on teaching elements of Microsoft
    Excel to three different groups of people
  • group 1 blended approach
  • group 2 e-learning approach
  • group 3 control group/no training

48
  • Group 1
  • 5 Excel scenario-based exercises that provided a
    realistic business situation that could be
    applied to real-world tasks
  • arranged in ascending order of difficulty
  • access to supporting materials (NETg Excel
    Fundamentals Learning Objects, online mentors,
    FAQs, relevant Web sites)

49
  • Group 2
  • completed standard NETg E-learning Excel
    Fundamentals course
  • no scenarios, but the same Excel learning
    objectives
  • option of consulting with an online mentor, FAQs,
    book links, pertinent Web sites

50
  • Results
  • ? Group 1 showed a 30 increase in accuracy of
    performance over Group 2
  • ? 159 more accuracy than the untrained Control
    group (Group 2 99)
  • ? Group 1 completed real-world tasks 41 faster
    than the e-learning group (SBEs enhanced the
    learners understanding of procedural knowledge)

51
  • Results
  • ? having access to mentors within the online
    instruction was essential to the success of both
    groups, but particularly to the SBE participants

52
Blended works heres proof
  • Rovai Jordan (2004)
  • Blended learning and sense of community A
    comparative analysis with traditional and fully
    online graduate courses
  • 68 graduate students 3 groups

53
  • Group 1/traditional course
  • 3 hours face-to-face time/week
  • textbook study assignments
  • lecture with class-wide discussions
  • some collaborative group work
  • individual work

54
  • Group 2/blended course
  • 14 face-to-face hours/semester
  • group simulations
  • project presentations
  • guest speakers
  • interactive videos
  • discussions
  • BlackboardSM e-learning system
  • asynchronous dialogues

55
  • Group 3/fully online course
  • BlackboardSM e-learning system
  • textbook study assignments
  • collaborative online discussion topics
  • authentic assessment tasks

56
  • Instrumentation
  • CCS Classroom Community Scale
  • 20 self-report items/ 2 scales
  • Connectedness
  • (cohesion, community spirit, trust,
    interdependence)
  • Learning
  • (sharing educational goals, experiencing
    educational benefits by interacting with others)
  • 5-point-Likert-scale

57
  • Results
  • ? blended courses produce a stronger sense of
    community among students than either traditional
    or fully online courses

58
Blended works heres proof
  • Benbunan-Fich Hiltz (1999)
  • Impacts of asynchronous learning networks on
    individual and group problem solving A field
    experiment
  • 140 students 4 groups
  • ? Task Solving an ethical case scenario
  • 2x2 factorial design
  • with/without ALN x alone/group

59
  • Individual/manual condition
  • solved case individually, in an in-class
    exercise
  • Individual/online condition
  • submitted their individual responses in a
    computer conference
  • Group/manual condition
  • team members solved case by interacting in a
    face-to-face session
  • Group/online condition
  • team members interacted asynchronously for a
    week using computer conference as the only means
    of communication to discuss and solve the case

60
  • Results

61
  • Results
  • ? ALN enhances the quantity and quality of the
    solutions to an ethical case scenario
  • ? combination of teamwork with ALN-support
    increases the students perceptions of learning
  • ? seems that ALN is equally suited for
    collaborative learning activities as traditional
    synchronous methods

62
Thanks for your attention!
63
References
Barbian, J. (2002). Blended works Heres proof.
Online Learning Magazine. Available
http//www.onlinelearningmag.com/onlinelearning/ma
gazine/article_display.jsp?vnu_content_id1526767
Benbunan-Fich, R. Hiltz, S.R. (1999). Impacts
of asynchronous learning networks on individual
and group problem solving A field experiment.
Group Decision and Negotiation, 8,
409-426. Carman, J.M. (2002). Blended learning
design Five key ingredients. Available
http//www.knowledgenet.com/pdf/Blended20Learning
20Design_1028.PDF
64
DeLacey, B.J. Leonard, D.A. (2002). Case study
on technology and distance in education at the
Harvard Business School. Educational Technology
and Society, 5, 13-28. Julian, E.H. Boone, C.
(2001). Blended learning solutions Improving the
way companies manage intellectual capital. An IDC
White Paper. Available http//suned.sun.com/US/im
ages/final_IDC_SES_6_22_01.pdf Lefoe, G., Gunn,
C. Hedberg, J. (2002). Recommendations for
teaching in a distributed learning environment
The students perspective. Australian Journal of
Educational Technology, 18, 40-56. Available
http//www.ascilite.org.au/ajet/ajet18/lefoe.html
Moore, J.C. (2004). ALN Principles for blended
environments A collaboration. Available
http//www.aln.org/publications/books/alnprinciple
s2.pdf
65
Rossett, A., Douglis, F. Frazee, R.V. (2003).
Strategies for building blended learning.
Learning Circuits, ASTD online magazine.
Available http//www.learningcircuits.org/2003/ju
l2003/rossett.htm Rovai, A.P. Jordan, H.M.
(2004). Blended learning and sense of community
A comparative analysis with traditional and fully
online graduate courses. International Review of
Research in Open and Distance Learning. Valiathan
, P. (2002). Blended learning models. Learning
Circuits. Available http//www.learningcircuits.o
rg/2002/aug2002/valiathan.html
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