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Some Models of eLearning Instructional Design

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Title: Some Models of eLearning Instructional Design


1
Some Models of eLearning Instructional Design
2
Model Contents
  • A model provides a conceptual underpinning and
    suggested methods for approaching the work of
    eLearning curriculum design.

3
Typical Steps in eLearning Content Provision
  • Learning needs analysis specification of
    learning objectives
  • Curriculum design selection and organization of
    courseware (learning content creation)
  • Curriculum delivery courseware delivery using
    appropriate media
  • Curriculum evaluation conformance of curriculum
    design and delivery to learning objectives
    (Anane, Crowther, Beadle and Theodoropoulos,
    2004, n.p.)

4
Boutique Course Development
  • This boutique model is one in which the
    instructor contacts an instructional designer for
    targeted help in launching an online course.
    (A.W. Bates and G. Poole, pp. 140 141)

5
Collegial Materials Development
  • This model suggests that several academics work
    collaboratively to create online or multimedia
    educational materials. These members may be from
    one department or from cross-field departments.
    (A.W. Bates and G. Poole, 2003, p. 141)

6
Project Management
  • Project management has a defined set of
    resources, a timeline, and a clear deliverable.
    This may involve a team or an individual, who may
    build for a group of stakeholders.

7
Lone Ranger Approach
  • This approach involves one instructor with
    certain online learning development goals who
    goes it alone. The various strengths and
    weaknesses of that instructor will affect the
    course outcomes. It is said that university and
    college cultures support this approach with their
    funding structure.

8
Automated Course Development
  • Automated courses try to engage learners
    cognitively and emotionally. The latter aspect of
    this is done through the personalization of the
    learning through pedagogical /learning agents or
    automated bots or talking heads. Games may be
    added to create particular simulations.

9
Cultural Neutrality
  • Recent research has addressed issues of cultural
    neutrality in the creation of inoffensive
    curricular materials.
  • Another approach has been to culturally tailor
    a curriculum to a particular learning group.

10
Cultures of Curriculum
  • The concept of the cultures of curriculum asks
    what underlying assumptions and implications
    there may be to how a curriculum is created.
    While this was not designed with online learning
    in mind per se, this model by P.B. Joseph
    surfaces important questions. The following are
    some broadly paraphrased questions.

11
Cultures of Curriculum (cont.)
  • What statements synthesize major beliefs in this
    culture of curriculum?
  • What are the goals of education?
  • What are the forces, events and ideas that
    influenced this culture of curriculum?
  • What are the roles of instructors, and how do
    they facilitate learning?
  • What is the subject matter, and how is it
    organized?

12
Cultures of Curriculum (cont.)
  • What is the online classroom environment?
  • Who plans the curriculum, and who has the power
    to make decisions?
  • How should students be assessed? How is the
    success of the curriculum determined?
  • What problems or challenges do teachers face when
    they implement this culture of curriculum?
  • What problems are inherent in the vision of this
    curriculum? What are the blind spots not
    perceived by advocates of this culture of
    curriculum?

13
Explicit, Implicit and Null Curricula
  • Whats said? Whats not said? What is not even
    noticed?
  • The above question encapsulates the concepts of a
    curricula that is unexplored and has embedded
    assumptions.

14
References
  • Anane, R., Crowther, S., Beadle, J., and
    Theodoropoulos, G. (2004) eLearning Content
    Provision. IEEE. Proceedings of the 15th
    International Workshop on Database and Expert
    Systems applications (DEXA 04).
  • Bates, A.W. and Poole, G. (2003) Effective
    teaching with technology in higher education
    Foundations for success. San Francisco
    Jossey-Bass Publishers.
  • Joseph, P.B., et al. (2000). Cultures of
    curriculum. Mahwah Lawrence Erlbaum
    Associates, Publishers.

15
Conclusion
  • What sort of curricular design method would make
    sense for you and your work situation?
  • Would there be a more ideal method? Is there a
    way for you to make that happen?
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