Title: How Enterprise Software Gamification Tools Increase Student Engagement and Retention
1How Enterprise Software Gamification
ToolsIncrease Student Engagement and Retention
- Build Community, Motivate Participation
- Boost Learning Outcomes
2Gamification is Built into Social Enterprise
SoftwareGaming tools create a familiar learning
environment.
- Students come to campus with years of experience
in a virtual world that develops specific skills
and techniques. - They are accustomed to the opportunities and
rewards of a gaming environment. - College is a high stakes game with a long
feedback cycle. Gamification offers learning
experiences with low stakes and rapid feedback.
3Gamification Develops Multiple Dimensions of
Learning
- Emotional learning games stimulate emotional
reactions of joy at success, or frustration at
failure. Games require repeated failure to
achieve ultimate success. - The lesson is how to overcome failure.
- Cognitive learning complex rules and levels
engage players, guiding them through to mastery. - The lesson is mastering complex systems to
accomplish difficult tasks. - Social learning players assume varying roles,
seeing their options from different viewpoints. - The lesson is students can try on different
roles as they explore new subjects and develop
their future academic and life choices.1
Image courtesy of Stuart Miles/FreeDigitalPhotos.n
et
4Gamification Tools Engage and Motivate
StudentsStudents earn points and rewards for
ongoing participation.
- Award students points for
- Posting information on their student profile
- Visiting a community discussion board daily
- Commenting on other posts.
5Apply Gamification in the Classroom
- Use the institutions social enterprise software
to - Award achievement badges for projects or course
outcomes - Post achievement badges on student profile pages
- Replace grading with gaming rewards, or implement
a gaming points system to feed into grading.
6Build Community by Facilitating
ConnectionEnterprise software helps students
connect, learn, and earn rewards
- Students become part of a larger, even global
virtual campus - Easy, quick access to experts in a field enriches
their learning experience - Recognize research acquired through their own
outreach efforts - Motivate and reward interest in research and
continued participation in linked communities
Image courtesy of Josh MIller
7Motivate and Reward Students with Gaming Quests
- Offer course-related quests that allow students
to demonstrate expertise and share challenges. - Reward achievements with a mix of badges, game
cards, coupons, or other prizes. - Create new incentives to achieve incent and
track participation with customized initiatives.
8Level-based Reward Structures Recognize and
Encourage Mastery of Skills
- Structured Rewards Motivate Students to Level
Up - Use the natural gaming process of completing
levels to lead students to mastery. - Recognize achievements on leaderboards with
certificates or ratings that point to skills
mastered. - Award students badges to collect, acknowledging
their success as a Strategic Thinker, or IT
Expert, or Fastest Gamer.
9Enterprise Software Gamification Tools Work for
Colleges and Universities
- Link all communities into a networked global
campus, with private social enterprise software. - Use powerful gamification tools to engage
students accustomed to the mechanics and skills
of the gaming world. - Incent participation through structured levels
and rewards, to achieve increased student
retention and superior learning outcomes.
Image courtesy of flickr.com
10HiveSocialTM for Higher Education by Enterprise
Hive transforms the educational institution into
a social campus by easily connecting all its
constituents, using embedded gaming mechanics and
more.
11SUMMARY
- Use enterprise software with gamification tools
to increase student engagement and retention.
Built-in gamification creates a familiar learning
environment with tools that grow community, like
recognition for participation, level awards,
badges, and more. Improved skills and strong
community lead to increased student retention.
12IMAGE ATTRIBUTION
- Page 3 Image courtesy of Stuart
Miles/FreeDigitalPhotos.net - Page 6 Image courtesy of Josh Miller
- Page 9 Image courtesy of www.Flickr.com