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Title: ACM%20Multimedia%202004%20Abstract


1
ACM Multimedia 2004 Abstract
  • Even school children know Moores Law, but the
    effects of exponential change are only clear when
    the change arrives to impact our lives. For
    example, in the last decade, all of us moved from
    50 Megabyte disks to 50 Gigabyte disks, enabling
    video to become an everyday data-type as common
    as text. Research needs to be predicated on the
    ubiquity of Terabyte sized disks that will enable
    content of all types to be held and maintained.
  • The era of unlimited storage has arrived and,
    hopefully, unlimited fixed and mobile network
    bandwidth will follow in the coming decade. Hence
    it is clear that those great bit-producers -
    digital audio, video, and real time data streams
    can take a vastly increased role in all of our
    everyday lives.
  • We are beginning to experience this impact with
    MyLifeBits, a project that began with an attempt
    to make my life paperless, and that has expanded
    to include the capture, storage, access, and use
    of a vast array of data-types including
    documents, photos, audio, and video from my past.
  • We are now moving toward 24 x 7 continuous
    recording of audio, images, video, and sensors
    (including health monitoring devices) that give
    new meaning to multimedia as multiple media
    types. Recorders may sometimes be turned off, but
    this is more like to be due to privacy concerns
    than lack of bandwidth or storage.
  • The real problem is not space, but how to make
    use of the record as Vannevar Bush said in his
    1945 classic As We May Think. His Memex vision
    gave us a manifesto for creating MyLifeBits
    software, with specifications for links, text and
    audio annotations, and head-mounted cameras.
    Extending Memex into more media (video, sensors,
    etc.) includes a range for problems from
    standards to long term data preservation, with
    tools of all kinds from simple editing, storage,
    production, and presentation to automatic
    meta-data creation. 
  • The humble cell phone is on a course to become
    the main platform for capturing everyones lives.
    These combine camera, video camera, navigation,
    PDA, A/V player, phone (and videophone) and
    place in the hands of 5 billion users in an age
    unlimited storage.
  • Whether other continuous recording and monitoring
    devices for environments, rooms, meetings,
    personal points of view, and health monitoring
    will be ubiquitous or even useful will depend on
    net cost versus benefit. And the net benefit will
    depend on multimedia research making the plethora
    of new data streams as convenient to work with as
    text and numbers are today.
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2
MyLifeBits needs MM
  • Many new ways to create more data. What was heard
    or seen including video conferences, games
    played, Karaoke, musical instrument created,
  • Production of content adding voice
  • Content-based image retrieval
  • From Context to Content Leveraging Contextual
    Metadata to Infer Multimedia Content
  • Still and Moving Images
  • Automatically Converting Photographic Series into
    Video Efficient Propagation for Face Annotation
    in Family Albums MobShare Controlled and
    Immediate Sharing of Mobile Images Finding the
    Right Shots Assessing Usability and Performance
    of a Digital Video Library Interface
  • Towards Naming Every Individual in News Video
  • Multimedia in Life and Health Sciences
  • Workshop on Multimedia Information Retrieval
  • Workshop on Continuous Archival and Retrieval of
    Personal Experiences
  • Capture/sensors (e.g., scanning, wearable,
    embedded, different kinds of sensors, robotic
    assistance), experiential sampling.
  • Data storage, management, organization and
    retrieval
  • Insight content analysis and data mining
  • User interface issues, including visualization,
    authoring, story-telling, annotation
  • Applications e.g., personal museum,
    health-support, childcare, research tools,
    meeting capture.
  • Security, privacy, and legal issues and
    sousveillance inverse surveillance

3
How MyLifeBits Sees MultimediaThe Relevance
for Multimedia When We Record Everything
Personal
  • ACM Multimedia 2004
  • 12 October 2004
  • Gordon Bell
  • gbell_at_microsoft.com
  • Bay Area Research Center
  • San Francisco, CA

4
ACM MM2004 A great time for multi-mediators
audio video become the principle data-types
  • Overall Vision Everything into or accessed via
    Cyberspace as we move from an analog to digital
    world
  • Increasing technology dimensions MHz, bytes,
    pixels, b/s
  • Massive power in GPU, Bytes at each level, big
    little pixels, wireless
  • Thresholds enable new computer classes,
    capabilities, converged devices Classes
    platform, interface, network _at_price level gt
    Apps
  • New classes
  • PC rebirth as the personal home mainframe
    ambianceentertainment
  • PC rebirth for archiving everything MyLifeBits
  • Phone-PDAPC-Camera-etc. on body device
  • In and around body devices
  • Sensecam
  • DARPA ASSIST Project
  • BodyMedia
  • Wireless sensor nets network, interface, size
    will create a class
  • Challengesespecially to multimedia community

5
Everything cyberizable will be in Cyberspace and
covered by a hierarchy of computers!
Body
Continent
Region/ Intranet
Cars phys. nets
Home buildings
Campus
World
Fractal Cyberspace a network of networks of
platforms
6
IP On Everything
7
Cyberization interface to all bits and process
information
  • Coupling to all information and information
    processors
  • Pure bits e.g. printed matter
  • Bit tokens e.g. money
  • State places, things, and people
  • State physical networks

8
Industrys evolutionary pathMoores Law Que
sera sera
Grand Challengeland New systems, classes, apps
Base Case
Goodness
Evolution inperformance, cost
Time
2000
2012
9
Hz, Bits, Bytes, Pixels, Bits/Sec and cost
determine our future us
10
Computer components must all evolve at the same
rate
  • Amdahls law one instruction per second requires
    one byte of memory and one bit per second of I/O
  • Processor speed has evolved at 60 per year.
  • Graphics Processing Unit offers one-time
    opportunity
  • Big bang 64 bit processors gt VM physical
    memory.
  • Storage has evolved at 60 now almost 100
  • Wide Area Network speed evolves at 60
  • Local Area Network speed evolved 26-60
  • Groves Law Plain Old Telephone Service (POTS)
    evolved at 14! US Now stuck lt1 Mbps.
  • Wireless. ROW hundreds Kbps. US 3rd world nil

11
Extrapolation from 1950s 20-30 growth per year
12
CACM 1997 Predictions
13
  • Power
  • Riding Moores Law
  • Scale up and out
  • 64-bit, 64-way
  • Next Generation Secure Computing Base

Personal Computer in 2005-6
PC Software Ecosystem
  • CPU 4-6 GHz 2 cores
  • Memory 2 GB
  • Disk 0.5 - 1 TB
  • GPU 4x today
  • Net 1Gbps 54Mbps wireless
  • Convenience
  • Wireless networking
  • Always on
  • Always with you

14
2010 Platforms
DeskTop / Home Phone PDA, etc. Server
Processor 50 GHz (3Pc per chip 12.5 GHz (programmed everything) Quad Multi-Core 50GHz(12 computing elements)
Memory 50 GB. 15 GB 200 GB (NUMA) TByte servers in lab!!
Storage 3 TB 4 GB flash 500 GB disk 5 EB (exabyte, 1018)
Display 30 flat panel OLED paper alt.?
Network
15
(No Transcript)
16
GPUs (Then Now)
  • Best card c2004
  • 16 Pixel pipelines
  • 500 MHhz
  • 35 GB/s (Mem BW)
  • 800 MT/s
  • 8 Gpixels /s fill
  • Ardent Titan c1988
  • 1 pipe (4 results)
  • 32 MHz
  • 0.256 GB/s
  • 0.1-0.2 MT/s
  • 0.017 Gpixel moves

17
(No Transcript)
18
National Storage Roadmap 2000
100x/decade 100/year
10x/decade 60/year
19
Storage Trends
Source Ed Grochowski, IBM Research Almaden
20
The virtuous cycle of bandwidth supply and demand
Standards IP
Telnet FTP EMAIL
21
Bells law of computer class formation to cover
Cyberspace
  • New computer platforms emerge based on chip
    density evolution
  • Computer classes require new platforms, networks,
    and cyberization
  • New apps and content develop around each new
    class
  • Each class becomes a vertically disintegrated
    industry based on hardware and software standards

22
Every decade a new, lower cost class of computers
emerge defined by
  • Computing platform
  • Interface to humans or other parts of world
  • New networking and/or interconnect structure

log (people per computer)
year
David Culler UC/Berkeley
23
New Role for Computing
log (people per computer)
streaming information to/from physical world
year
David Culler UC/Berkeley
24
CMOS Trends miniaturization and
more
nearly a thousand 8086s would fit in a modern
microprocessor
David Culler UC/Berkeley
25
Platform, Interface, Network Computer Class
Enablers
The Computer Mainframe tube, core, drum, tape,
batch O/S direct gt batch
Mini Timesharing SSI-MSI, disk, timeshare
O/S terminals via commands POTS
PC/WS micro, floppy, disk, bit-map display,
mouse, distd O/S WIMP LAN
Web browser PC, scalable servers, Web,
HTML Internet
Network Interface Platform
26
Platform, Interface, Network Computer Class
Enablers
Communicator



(Phone lt-gt PDA evolution?)
Phone/PDA, Multi Gbyte, camera, GPS, body
nets Pocket sized GPRS, WiFi, Web services
Web services based infrastructure Clusters ala
Beowulf grid XML www servers, web
services, Lamda-nets Corp. nets
Home nets Entertainmt, health, monitor
TV/PC converge, Wireless sense/effect Wired
wireless networks
Wireless monitoring minimal sense/effect Pe
riphery monitoring networks
Network Interface Platform
27
Conclusion a new era
  • New computer classes create new industries
  • Web services (Grid)
  • Virtually unlimited storage enables the lifetime
    store
  • Networked computing takes over home entertainment
  • High speed wireless networks
  • Smart Personal Objects
  • New classes require new breeds of software

28
PC At An Inflection Point
PCs
29
Consumer PCs
Mobile Companions
TV/AV
The Dawn Of The PC-Plus Era, Not The Post-PC
Eradevices aggregate via PCs!!!
Household Management
Communications
Automation Security
30
Telephone, Television, and Radio
31
Evolution of media in the home
Tomorrow
Today
Yesterday
  • Analog storage
  • Separate distribution networks
  • Physical space limitations
  • Tedious management and manual search
  • Digital storage proliferation (CDs, DVDs, PVRs,
    MPEG WMA/V)
  • Digital cable, internet radio, analog phone
  • Storage limitations different stores for
    different stuff
  • All digital
  • PC platforms
  • Everything connected (IP)
  • Unlimited storage
  • Everything in a database

SQL
32
stereo
Cassette
Receiver
Wfr
Spkr
Cables/links Speaker 51 Plasma 2 or 3 Cable/Enet
2 IR 8 Stereo 4 5.1 digital 2 Comp./S-video
3 Plasma panel 1 Power 10 Kbd/mse 2 Monitor II
(opt.) 4 Camera 2 Total 42 46 Things
18remotes
stereo
CD
5 speakers
Spkr
IR
stereo Video
VCR
5.1 digital comp.
DVD
stereo Video
Set top
Set top
Cable/ Satellite
Video
5.1 digital
Plasma Panel
Media Center Computer
Ethernet
SVHS-wide
Camera Mic
Video composite or S-video
Kbd
Mse
33
Tivo for Radio
34
Lifetime Personal Information Storesbased on
MyLifeBits
  • Gordon Bell, Jim Gemmell, Roger Lueder

35
The 1 TB Life
  • 1TB gives 65 years. 25,000 days at
  • 100 email messages a day (5KB each)
  • 100 web pages day (50KB each)
  • 5 scanned pages of paper a day (100KB each)
  • 1 book every 10 days (1 MB each)
  • 10 photos per day (400 KB JPEG each)
  • 8 hours per day of sound - e.g. telephone,voice
    annotations, and meeting recordings (8 Kb/s)
  • 1 new music CD every 10 days (45 min each at
    128 Kb/s)
  • 5 years to fill c2004 80 GB drives
  • Want video? Buy more drives (1 TB/year gets 4
    hours/day _at_ 1.5 Mb/s video)

36
Everything goes in a database
  • You need all the features of a database(Consisten
    cy, Indexing, Pivoting, Queries,
    Speed/scalability, Backup, replication)
  • If you dont use one, you will create one!
  • Files are blobs, that sync with legacy file
    system apps

SQL
37
MyLifeBits Software
MyLifeBits store
database
38
MemexAs We May Think, Vannevar Bush, 1945
  • A memex is a device in which an individual
    stores all his books, records, and
    communications, and which is mechanized so that
    it may be consulted with exceeding speed and
    flexibility
  • Full-text search, text audio annotations, and
    hyperlinks

39
I am data
40
Statistics of use
41
Capture and encoding
42
I mean everything
43
WWMX.org
44
50 year old newspaper clippings
45
400 year old books
46
Personal Capture of ContentSteve
ManninCyberspacec1995
47
The personal capture space
  • Capture
  • In passing at personal level
  • Office, including web pages
  • Legacy Paper, photos, CDs, Video,
  • Real time Phone, meetings,
  • On board aka on body
  • Network based
  • Especially phone
  • Smart rooms
  • TV
  • Personal carry always devices
  • Organization
  • Automatic Ease of organizing, annotating,
    retrieval

48
On body sense capture
  • Architecture
  • Universal or many devices or networked devices
    with hub
  • Connection with any external sensors or networks
  • Purpose meeting, experience capture,
    surveillance, memory prosthesis, health,
  • Sensors camera, GPS/compass, voice audio,
    text, stills movies
  • Displays augmented reality, etc.
  • Environment temperature, light, etc.
  • Physiological BodyMedia (energy expended,
    acceleration, pulse heart rate,)

49
The A/V/real time data Future new capture
modes/devices
Deja View
SenseCam MSR Cambridge
SenseCam
St. Jude Pacemaker
Body Media
Quindi Meeting capture
50
IP On Everything
51
Visually impaired UW 2004
I sensed Clarkson MIT c2001
52
Sensecam Interactive jewellery
53
Potentially useful trivia but not normally
photographed
54
InHealth Robotfor telepresence
55
Advanced Soldier Sensor InformationSystem and
Technology (ASSIST)
  • The objective is to exploit soldier-worn sensors
    to augment recall and reporting to enhance
    situational understanding.
  • Demonstrate new capabilities that exploit
    information captured via soldier-worn sensors.
    Input streams from location, images, audio, and
    motion sensors -- logged and processed for
    reports and representations.
  • Capture active information capture and voice
    annotations. prototype wearable capture units
    and supporting operational software for
    processing, logging and retrieval.
  • Analysis passive collection and automated
    activity/object recognition.

56
Personal devices
  • Will the notebooks we all know and love to carry,
    take on a much smaller and or disintegrated form
    factor?
  • Phone camera, GPS, personal store, PC, body
    area gateway
  • Tablet or book?
  • General purpose or n special appliances?

57
One appliance, one function versus one
appliance, multiple functions
58
OQO Tiquit
59
Chameleon PC/XP CE phone256 MB 20 GB 800 x
300 pixels c2001
60
Smart Personal ObjecTs (SPOT)
Services
Network
Objects
Dedicated Ku-band Satellite Feed
12 kbps/radio station FM subcarrier broadcast
MSN Operations Center
Frame Relay
WAN
US All 50 states Top 100 MTAs 219 FM
stations 177M reach
Canada Top 12 cities 24 FM Stations 12.5M reach
And more
61
Issues for the Tbyte(s), Lifetime, PCKiller
apps in home office
  • One dbase for everything (articles, books,
    conversations, ... financial transactions) vs.
    long-term use of hierarchical files.
  • Guarantee that data will live forever! dear
    appy problem
  • Cheap, easy, and data-rich (e.g. time, place)
    capture
  • GPS and time everywhere
  • Paper capture has to be as easy as discarding
    (scanner/shredder)
  • Personal meeting capture...perhaps by the room
  • E-booke-magazines journals need to have
    critical mass!
  • Telephony and audio capture with indexing
    (telephonic speech-to-text needed)
  • Media Center compatible for entertainment
    (photos, video, TV, radio)
  • CARPE Continuous Archival Recording Retrieval
    of Personal Experience
  • Content analysis (critical for photo video!)
    doable for text.
  • Annotations/meta-information add every-increasing
    value at high cost!Easy annotation for aiding
    search and it becomes the content
  • Information control privacy, security,
    expunge/deniability,
  • Having to be schizophrenic or have a lobotomy
    when leaving a life or being a part of some
    other persons life recording
  • Other killer apps Alzheimer, immortality,
    surrogate memory?
  • GUIs to improve use (e.g. time to learn, use,
    aid in retention)

62
MyLifeBits Challenge for Multimedia
  • Handling picture, audio, video content!
  • Just plain photo content analysis
  • Faces, places, things, scene types, any
    attribute, etc.
  • Capturing audio accurately and easily
  • All kinds of microphones just like our ears can
  • Speech-to-text for retrieval
  • Video capture
  • Segmenting content into useful clips
  • Doing more than treating scenes as just pictures
    i.e. what is happening

63
Problems Control, Amnesia Ownership other
life bits issues
  • Full sharing of bits that are mine
  • I created them, OK to copy and distribute
  • DRM purchased for my own use
  • The bits belong to a corporation or org.
  • OK to look at, but I only own half the bits
  • The bits are the real, untampered bits
  • Controlling forgetfulness
  • Private, do not demo
  • Expunge forever... this never happened

64
Codec not found
65
The dear appy problem
  • Dear Appy,
  • How committed are you? Please come back to me,
    Lost and forgotten data
  • Whos responsible?
  • media
  • platform, file, and databases
  • evolving standards and formats
  • evolving and/or disappearing apps
  •  

66
A Storcratic Oath
  • Do no harm to dates(File creation, Photo or
    video taken)
  • Do no harm to device created other meta-data.
  • Camera data location data are sacred.
  • Support aid the creation of critical meta-data.
  • When/how the user feels like it
  • Auto-magically!
  • Maintain user confidentiality
  • Support the Codec FOREVER!

67
The End
68
How to lose at Video Conferencing
  1. Voice quality must be comparable to the low
    cost alternative
  2. The call must be as easy as the low cost
    alternative
  3. Video conferencing must be as ubiquitous as the
    low cost alternative.
  4. Video must increase presence

69
The Content Analysis Problem
  1. Cliplets Automatic segmentation of a pile of
    documents and video into individual documents and
    scenes.
  2. Item typing Would like a minimal Dublin Core for
    each item date, creator, title, source,
    abstract, and type
  3. Type classification articles, letters, memos,
    etc.
  4. Ontology creation for collections

70
What we need from multi-mediators
  1. Less data types we are drowning in new types.
    Standards.
  2. Dear Appy, A general transcoder.
  3. Better audio starting with a range of
    microphones. Essential for speech recognition
  4. Names, places, and times for every object in a
    photo or video!
  5. Who said what?
  6. Who was playing, what, when? Who wrote it?
  7. Composition of stories from content.
  8. CODEC (Standards) Hell 3-5 groups evolving
  9. Picture aspirations lead technology
  10. Cell phones may be the way to video conf.

71
MM past, present, future
  • Relation to IEEE on Visualization
  • What do we see from Moores Law, Bells Law
    platforms
  • Standard intro of platforms and potential one
    (new portable pmc)
  • Difficulty of bringing high quality video to the
    desktopMoviemaker.
  • Looking back technology didnt predict
    cellphone.
  • Replace the PC as the UI for communication,
    commerce, entertainment
  • 3 levels of a/v portable, stationary including
    rooms, caves
  • Also brings up is it personal or does the
    infrastructure know it all?
  • Interesting thesis GPU will enable vast
    computation
  • Show my video vs. transcription?? Probably not
  • Show the video of acm 97look at how far we have
    to go
  • Everything in cyberspace telepresentation would
    be in 2047
  • a/v as a user data-type (create, produce, use
    ambience)
  • DUST as a platform. Low data rate. Evolution
    unclear.
  • Whats in the network? Cameras EVERYPLACE!

72
Technology lessons
  • Wilkes build system as if it will someday be true
  • Moores and Bells Law to predict platforms
  • ACM 97 paper missed the cellphone Chameleon
  • No technology before its time e.g. tablets,
    cellphones with high bandwidth,

73
Multimedia in the large More than just another
A/V file
  • 2 d documents including graphics
  • Pictures
  • Audio personal professional voice, music,
    sounds radio telephone
  • Plain old video personal professional
  • Web content that includes all of the above
  • Data streams of all kinds (entertainment, carpe,
  • Environmental monitoring
  • Meetings (sound, video, presentation, notes)
    monitoring
  • Continuous a/v monitoring e.g. DejaView,
    Sensecam including use for reality TV and
    multiple users
  • Continuous body monitoring stuff e.g. BodyMedia
  • Record of user behavior
  • Medical imagers..

74
Multimedia profitable betsmore than just
betting against optimists
  • 10/9312/96 VOD. 5 cities. 250K users
  • 9/946 mos.10K units, Microunitys MM processor
    (VOD, set-top)
  • 9601 Multimedia Roundtable
  • Telepresentations will be a well defined app
  • More people view ACM97 then attend
  • 6/964/01 50 PCs will have video 10 of those
    used
  • 3/9712/00 10K machines communicate _at_Gbps
  • 8/9912/04 LEP/OLED will outsell LCDs e-ink
    outsell LEP/OLED

75
Dust Networks
76
LifeLines (Plaisant et al.)
www.cs.umd.edu/hcil/lifelines
University of Maryland
77
Bells Law The Evolution Of Computer Classes
Technology enables two evolutionary paths 1.
constant performance, decreasing cost 2.
constant price, increasing performance
Mini
1.26 2x/3 yrs -- 10x/decade 1/1.26 .8 1.6
4x/3 yrs --100x/decade 1/1.6 .62
78
Computer Classes
  • Every decade a new, lower cost class of computers
    emerge defined by
  • Computing platform (hardware software
    environment
  • Interface to humans or other parts of world e.g.
    sensors and actuators
  • New networking and/or interconnect structure
  • These create new applications and use
  • The classes a decade in price every decade
  • 60s millions mainframes
  • 70s 10K-100K minis
  • 80s 10K workstations and PCs
  • 90s 1K PCs gt WWW gt MyLifeBits
  • 00s 100s PDAs cell phones converge
  • 10s 10 Wireless Sensor nets

79
Price, performance, and class of various goods
services
Computer price 10 x 10 class Computer
weight .05 x 10 class Car price 6K x 1.5
class Transportation artifact prices
k x 10 type (shoes,...cars,... trains,...
ICBMs) French Restaurants(t'95) f(ambiance,
location) x 25 x 1.5 stars
80
Bells Nine Computer Price Tiers
  • 1 embeddables e.g. greeting
    card
  • 10 wrist watch wallet computers
  • 100 pocket/ palm computers
  • 1,000 portable computers
  • 10,000 personal computers (desktop)
  • 100,000 departmental computers
    (closet)
  • 1,000,000 site computers (glass house)
  • 10,000,000 regional computers (glass
    castle)
  • 100,000,000 national centers

Super server costs more than 100,000Mainframe
costs more than 1 million an array of
processors, disks, tapes, comm ports
81
Future Computer Classes
82
Capturing what you see
83
ACM Multimedia 2004 call for papers
  • Multimedia 2004 invites your participation in the
    premier annual multimedia conference, covering
    all aspects of multimedia computing from
    underlying technologies to applications, theory
    to practice, and servers to networks to devices.
    We especially encourage introduction of novel
    media such as haptic, smell, sensors, animation,
    etc.
  • Technical Program The technical program will
    consist of plenary sessions and talks with topics
    of interest in
  • Multimedia analysis, processing, and
    retrieval, including multimedia semantics,
    aesthetics, modeling, fusion, audio/video/multi-mo
    dal processing, multimedia content description
    and indexing, multimedia digital rights
    management (protection and attribution),
    content-based retrieval with emphasis on multiple
    and novel media. Multimedia networking and
    system support, including context-aware
    multimedia communications, Internet telephony,
    peer-to-peer streaming, audio/video streaming,
    multimedia content distribution, wireless
    multimedia, adaptive support for scalable media,
    Internet protocols, multimedia servers, operating
    systems, middleware and QoS.
  • Multimedia tools, end-systems, and
    applications, including new UI metaphors, usable
    distributed collaboration, authoring, multi-modal
    interaction and integration, multimedia in
    e-learning, entertainment, personal media,
    assisted living, and virtual environments.

84
Multimedia Analysis, Processing and Retrieval
Track
  • The Multimedia analysis, processing, and
    retrieval track of ACM Multimedia has always been
    at the forefront of research in the area of media
    mining, media processing, and media presentation.
    We are highly encouraging submissions in these
    areas
  • 1. Containing novel and fresh ideas,
  • 2. Questioning existing paradigms/unwritten
    rules, or
  • 3. Advancing the field by thorough theoretical or
    experimental analysis
  • 4. Chartering into new directions (e.g.,
    multimedia sensor networks on distributed
    platforms) Original papers are solicited in, but
    are not limited to the following technical areas
  • . Multimedia analysis, processing, and
    retrieval Multimedia content description
    Audio/video/multi-modal processing Multimedia
    semantics modeling Multimedia indexing and
    retrieval Digital rights management
    MPEG-7/-21 standards Content-based retrieval
    with emphasis on multiple and novel media
    Media Mining Multimedia sensor networks on
    small/large-scale distributed platforms Active
    media capturing, processing, and rendering from a
    control angle.  
  • The term multimedia is interpreted in a very
    broad sense. It encompasses image, audio, video,
    tactile, and/or olfactory data as well as
    compound documents such as presentations (e.g.,
    in PowerPoint), word documents, media emails, and
    web pages.

85
Multimedia Networking and System Support Track
  • ACM Multimedia has been a premier annual
    conference, where researchers, developers, and
    practitioners from academia and industry present
    new ideas and future directions, and experience a
    stimulating synergy in all aspects of multimedia
    computing.
  • For the network and system support track in the
    technical program, we invite submissions in the
    topics below, but not limited to
  • context-aware multimedia communications
    Internet telephony peer-to-peer streaming
    broadband audio/video streaming multimedia
    content distribution wireless networking for
    multimedia multimedia in ad-hoc networks
    ubiquitous multimedia services multimedia
    synchronization multimedia authentication and
    security multimedia server design QoS-aware
    resource allocation

86
Multimedia Tools, End-systems, and Applications
Track
  • For the applications and tools track in the
    technical program, we invite submissions in the
    topics below, but not limited to
  • - UI metaphors - usable distributed
    collaboration - authoring - multi-modal
    interaction and integration - multimedia in
    e-learning - entertainment - personal media-
    assisted living - virtual environments
  • Papers should present novel multimedia tools and
    applications, or a theoretical or empirical
    contribution that advances our our understanding
    of how to design or implement successful
    multimedia tools and applications. Submission
    should make clear what the contribution is, and
    how it has been validated.
  • Submissions that present novel applications and
    tools must place these in the context of
    state-of-the-art multimedia research, and state
    clearly what the advancement compared to previous
    applications and tools.
  • If the main contribution is the application of
    multimedia tools and techniques to another field
    (for example, education, entertainment,
    security), the submission should- identify and
    explain the need or problem in that field, and -
    present some proof that the application meets the
    requirements and solves the problem (e.g.
    performance comparison or usability evaluation).
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