Title: CMSC691C Multimedia Networking A Course Overview
1CMSC691C Multimedia NetworkingA Course Overview
- Padma Mundur
- CSEE, UMBC
- pmundur_at_csee.umbc.edu
2List of Topics
- Multimedia Networking Source Representations,
Networks, and Applications - Multimedia Compression Fundamentals Coding
Standards - Scalable Video Coding for Heterogeneous Networks
- Fundamentals of IP Routing
- IETF QoS Efforts
- Existing Solutions for Scalable Multimedia QoS
3The Telephone (Voice) Network
- Circuit switched network
- Analog (since1890) manually switching
- Digital voice ? bit stream (64 Kbps)
- Better channel utilization by time-division
multiplexing - Reservation fixed for the whole transmission
A
C
B
4The Internet (Data) Network
- Packet-switched network
- packets share resources (buffers, links)
- reservation not fixed, but on-demand
- multiple links (connectivity, reliability)
- buffers (store, process, forward)
- control information in packets (s,d,seq)
5Internet Users Growth
Source www.isc.org
- 1B mobile users by 2005 and 1B Internet users by
2005 - 90 of all new mobile phones will have internet
access by 2003 (Morgan Stanley Dean Witter, May
2000)
6Multimedia over IP Networks
7Multimedia Networking Applications
- Media Broadcast simultaneous pushing of content
to multiple recipients - Network IP Multicast Multicast enabled routers
and switches - Hosted Streaming content users initiate requests
and content networks/providers push content
through network - Interactive Conferencing no centralized source
of contents
8Multimedia Broadcast over IP
IP (internet protocol) makes it possible to link
all (global) nodes together independent of
applications and terminal devices
content provider
clients
9Hosted Multimedia Streaming
To hear or view a media file without downloading
it
10Interactive Conferencing and Meeting Server
11How A Server Distributes the Data
Meeting Token Holder
12Dynamic Token Passing
Old Token Holder
New Token Holder
13Multimedia Signals and Bitrates
14Audio Video Quality Requirements
15IP Networks
- IP uses packet switching
- Suitable for unexpected burst of data without
establishing an explicit connection. - Bandwidth is shared statistically so data can be
sent at any time. - IP is not reliable nor delay-bounded.
- Best effort
- Queuing delay, especially when congested.
- Network failures can cause temporary packet loss.
- Time critical applications cannot operate well
due to large e-mail attachments and Web surfing - Delay and jitter degrade voice and video
performance
16Multimedia Signals
- Text
- Speech
- Audio
- Image (B/W and color)
- Video
- Graphics Animation
- Documents (various formats)
17Image Video Coding Standards
- Combination of lossy (transform coding) and
lossless (run-length, Huffman, Arithmetic coding,
LZW, etc) coding techniques along space and time. - JPEG - Joint Photographic Experts Group
- Still image compression, intraframe picture
technology - Motion JPEG (MJPEG) is sequence of images coded
with JPEG - MPEG - Moving Picture Experts Group
- Defined by ISO/IEC, several standards MPEG1,
MPEG2, and now MPEG4 - H.263/H.263/H.26L - Videophone/Conferencing
- Low to medium bit rate, quality, and
computational cost defined by ITU - Used in H.320 and H.323 video conferencing
standards
18A Complete JPEG Encoding
DCT
19From Image to Video Coding
- Intra-frame compression (similar to JPEG)
- Remove redundancy within frame (spatial)
- Inter-frame compression (motion compensation)
- Remove redundancy between frames (temporal)
- Rate Control (constant bit-rate or constant SNR)
20Video Coding Standards
- MPEG1 VHS quality, VCD (1992)
- CIF images, 420 sampling, 1.5 Mbs, Frame
encoding - MPEG2 - broadcast quality, HDTV and DVD (1994)
- CCIR 601 images, 422 sampling, 4-15 Mbs
- Interlaced and progressive scanning, Frame and
field - H.261 for videotelephony (p1,2)
videoconferencing (pgt 6) (1992) - Improve JPEG through temporal redundancy
- H.263 low bitrate video coding (1995)
- Half pixel motion compensation, 4 (optional)
modes - Optimized VLC tables better motion vector
prediction - H.26L(H.264) flexible, high quality video
applications (2002) - 1/4 pixel accuracy for MC, 7 different block
sizes for ME/MC - Residual coding uses 4x4 blocks an integer
transform
21MPEG-4 An Emerging Standard
- For multimedia applications
- Interactive natural synthetic contents
- Various access conditions low bit-rate, error
prone, heterogeneous (scalable) - Management and protection of media contents
- Standard
- 1st generation (1998-2000) 1st2nd versions,
frame based content creation communication,
64-384 Kbps, mobile videophone (3G and IP) and
digital camcorder - next generation (2001-) upto 2Mbps, frame/object
based, scalable streaming, interactive set-top
box
22Heterogeneous IP Networks
- Adaptive Rate Control
- Scalable Coding
- Real-time bandwidth estimation
- Receiver feedback
- Adaptive Multicast control
23Video Scalable Coding
- Why a scalable video codec?
- Compression efficiency
- Robustness with respect to packet loss
- Adaptation to the changing bandwidth
- Techniques of scalable video coding
- Temporal
- Spatial
- Signal-to-Noise Ratio (SNR)
- Data Partition
- Wavelet
- Fine Granularity Scalability (FGS)
24IP Stack A Layered Architecture
Web (HTTP), E-mail (SMTP), File transfer (FTP),
Name resolution (DNS), Remote terminal (TELNET),
Reliable multi-connection bit-stream
(TCP), unreliable multi-connection (UDP).
Unreliable end-to-end delivery of packets up to
64 KB.
Point-to-point links (PPP, SONET, ), LANs
(Ethernet, FDDI, wireless, )
25IP Packet Routing Delay and Loss
26Queuing and Scheduling (1)
- FIFO - First In First Out queuing, definitely not
compatible with QoS since high priority packets
can get stuck behind low priority packets
27Queuing and Scheduling (2)
- Priority Scheduling - services higher priority
queue whenever there are packets present, can
lead to starvation of lower priority queues
28Queuing and Scheduling (3)
- Custom Queuing (or Weighted Round Robin
Scheduling) - services all queues (with different
service time) within a traffic class, round robin
assuring that all queues get appropriate treatment
29Queuing and Scheduling (4)
- Weighted Fair Queuing (WFQ) - queue is serviced
based on a weight proportional to the bandwidth
dynamically allocated to it
30Congestion Control Queue Discard
- Tail Drop
- Drops arriving packets when buffers in queue are
full, can lead to network meltdown due to TCP
global synchronization - RED Random Early Detection
- Queuing algorithm for congestion avoidance that
randomly discards packets from queues in an
attempt to prevent TCP retransmits simultaneously
on all flows
31Congestion Control Queue Discard
- WRED Weighted Random Early Discard
- A variant of RED that attempts to weight queues
for random early discard - Tri-Color Marking (deterministic)
32IP QoS and Multimedia
- Quality of Service (QoS) methods aim at trading
quality vs. resources to meet the constraints
dictated by the user, the functionality and the
platform. - QoS originally developed in network
communication, and recently extended to the
domain of multimedia communication. - QoS relevant in multimedia scalable systems,
where the resources and the functionality can be
controlled by a set of parameters.
33IP Quality of Service (QoS)
- Techniques to intelligently match the
performance needs of applications to available
network resources - QoS Metrics
- availability
- delay (latency)
- delay variation (jitter)
- throughput (average and peak rates)
- packet loss
34IETF IP QoS Efforts
- Policy based IP QoS Solutions
- Integrated Services (RSVP protocol) flow based
- Differentiated Services (DiffServ byte settings)
packet based - Multi-Protocol Label Switching (MPLS)
flowpacket based - IP Multicast and Anycast
- IPv6 QoS Support
35Connection Oriented QoS
- Int-Serv (Integrated Services) IETF RFC 1633
- Defined by RSVP requires resource reservation at
each hop end-to-end for each IP packet flow, and
end-to-end signaling along nodes in the path - Reserve resources at the routers so as to provide
QoS for specific user packet stream - This architecture does not scale well (large
amount of states) - Many Internet flows are short lived, not worth
setting up VC
36Integrated Services / RSVP
- Sender sends a PATH message to the receiver
specifying characteristics of
traffic - every intermediate router along the path
forwards the PATH message to the next hop
determined by the routing protocol - Receiver responds with RESV message after
receiving PATH. RESV requests resources for
flow
37Connectionless QoS IP Diff Serv
- Mark IP packet to specify treatment IETF RFC
2474, e.g., first class, business class, coach,
standby - Per Hop Behaviors (PHBs) based on network-wide
traffic classes - Flows are classified at the edge router based on
rules, and are aggregated into traffic classes,
allowing scalability - Diff Serv uses the IP header TOS byte (first 6
bits), which is renamed the DS field - Diff Serv defines code points (DSCP) for the DS
field, DE (default) 000000 best effort, and
EF (Expedited Forwarding) 101110 low latency,
etc.
38DiffServ Operation
- Each ISP configures its own routers to match the
service that it offers, and each ISP has its own
DiffServ Domain.
Customer Site
ASP
email
Video
Voice
PHB
PHB
PHB
SLA (service level agreement)
SLA
SLA
Edge Router
Interior Nodes
39MPLS Fundamentals
- MPLS is a forwarding scheme that tags packets
with labels (independent of layers 2,3) that
specify routing and priority (IETF RFC 3031) - Enables scalability by alleviating IP over ATM
problems - Defines a homogeneous network based upon
label-switching - Requires all devices (i.e., ATM switches) to be
capable of routing - Enables differentiated services via QoS-aware
label switched paths (LSPs) - Designed to run over a wide range of media
- ATM, frame relay, and Ethernet
40Unicast/Multicast
41Multimedia IP Multicast
- Why multicast?
- When sending same data to multiple receivers
- Better bandwidth utilization
- Lesser host/router processing
- Receivers addresses unknown
- Applications
- Video/audio conferencing
- Resource discovery/service advertisement
- Media streaming and distribution
42IP Multicast Service Model
- IETF RFC 1112, each multicast group is identified
by a class D IP address - Range from 224.0.0.0 through 239.255.255.255
- Well known addresses designated by Internet
Assigned Number Authority (IANA) - Reserved use 224.0.0.0 through 224.0.0.255
- Members join and leave the group and indicate
this to the routers - Multicast routers listen to all multicast
addresses and use multicast routing protocols to
manage groups
43What IPv6 can Offer?
- Global Addressing (128 bits)
- 1 million networks per human
- 20 hosts per m2 of Earth
- Plug and play
- Efficient mobility (instant-on ad-hoc networking)
44IPv6 Key Features and Advantages
- Increased Address Space (128 bits)
- Efficient and extensible IP datagram
- Improved host and router discovery
- Plug and Play
- Enhancements for Quality of Service (QoS)
- Improved Mobile IP support
- Coexistence with IPv4
- Built in security (authentication and encryption)
in IP layer
45IPv6 Support of QoS
- IPv6 Flow Labels provide support for Data Flows
- Packet Prioritizing-- sure that high priority
traffic is not interrupted by less critical data - IPv6 supports Multicast Anycast
- Multicast delivers data simultaneously to all
hosts that sign up to receive it - Anycast allows one host initiate the efficient
updating of routing tables for a group of hosts.
46Existing Scalable Multicast Solutions
- Content Distribution Networks
- Receiver-Driven Layer Multicast (RDLM)
- Source Adaptive Multi-Layer Multicast (SAMM)
- Filtering Method
- Destination Set Grouping (DSG)
- Multiple Description Coding (MDS) of Multimedia
47Distributing Content to the Edges
- Adding backbone bandwidth is not the best
solution, the last mile (edge) connection is even
more critical. - How to direct traffic to the site (routing) and
resolve the appropriate server (load balancing)
that will perform best for a particular query
(front-end content delivery). - How to keep content updated efficiently (back-end
content delivery)
48Getting Contents to the Edge
- Caching (on-demand pull)
- Contents may be pulled from another proxy cache
in the hierarchy or the origin of the contents. - Problems stale content delivery, hit statistics
loss, dynamic contents - Replication (changes made on the origin server)
- Updates are pushed to replica using a
back-end content delivery system. - The origin server is in total control (database
keep track of content changes), with scalable
architecture (multicast or packet-relay).
49Getting Contents to the Edge
- Resolution Problem
- The best site geographic vs. network proximity
(quickest service) - Domain Name Service (DNS) criteria of
authoritative servers (domain) hops, of router
hops, health/load of site, round trip latency,
packet loss rate, etc. - Hybrids of Caching/Replication
- Reverse Proxy Cache all queries directed to
proxy caches by load balancer for front-end
delivery. - Pre-Filling of Proxy Caches parts of the Web
site are pre-filled to the cache i.e., replica
in proxy cache form
50Content Distribution Network (CDN)
- Service providers using proprietary
caching/replication technologies to build overlay
networks (internet or satellite) to deliver
contents application level multicast
51Receiver-driven Layer Multicast (RLM)
- RLM Protocol Concepts (McCanne 1996) Source
No active role in the protocol. Receivers On
congestion, drop a layer. On spare
capacity, add a layer. - When to drop a layer Whenever congestion
happens. Congestion is expressed explicitly in
the data stream through lost packets. - When to add a layerJoin-experiment To carry
out active experiments by spontaneously adding
layers at well chosen time.
52RLM Characteristics
- A fixed number of multicast groups.
- Lack of granularity adaptation
- Severe quality degradation when pack loss on
base layer. - Slow adaptation to changes of varying network
bandwidth (Liu, Hwang 2002) - Synchronization is crucial
- Well-developed protocol is crucial
53Source Adaptive Multi-layer Multicast
- SAMM Protocol Concepts (Suda 1998)
- Video is encoded into several layers and each
layer has an unique discarding priority. - When a network link experiences congestion,
packets from the lowest priority layer are
discarded. - The video source obtains backward feedbacks from
receivers to adjust the number of video layers
and also the encoding rate for each layer.