Ray intersections (mesh, sphere, box) Mesh cleanup. Mesh ... Ray mesh intersection ... Ray box and sphere intersection. Clean-up topology for simplification ...
DirectX: A Brief Overview Daniel D Agostino Example: Far Cry 2 Example: Crysis Example: Assassin s Creed What is DirectX? Direct3D and D3DX DirectInput and XInput ...
... (residing on the video card) that are used for the storage of image information ... Back buffers are numbered from 0 to the total number of back buffers minus one. ...
... in mesh object as Attribute Buffer. Semantics of values is ... Incorporates refinements by Hugues Hoppe to accommodate normal and attribute space metrics ...
... methods can return success codes even though the rendering ... focus, such as when the user presses ALT TAB or when a system dialog is initialized ...
Artist and Programmer have to guess on requirements for content. Artists model and animate blind ... Artist and programmer can view. content immediately ...
Title: Title Slide Author: Miller Freeman, Inc. Last modified by: ccebenoyan Created Date: 1/19/2001 10:15:12 PM Document presentation format: On-screen Show
Title: Title Slide Author: Miller Freeman, Inc. Last modified by: arege Created Date: 1/19/2001 10:15:12 PM Document presentation format: On-screen Show
Software model of hardware. Analogous to/input to 'C' model stage of hardware design ... Design Goals. High level enough to hide hardware specific details ...
All object handles are converted to interfaces so can be Released ... Requires dmap and nmap data to be synched -can't tile independently. D-Map Usage Scenario B ...
Maths & Technologies for Games DirectX 11 New Features Tessellation & Displacement Mapping CO3303 Week 19 Today s Lecture Direct3D 11 New features Direct3D ...
For DirectX the other software is the DirectX core and ... Textures, bump mapping environment mapping etc. Special effects. Advanced lighting techniques ...
Makes scalar result available in special register for use by vertex shader ... Works with either t or r register inputs. Kills pixel if any input components =0 ...
... nice and smooth, but no detail. Continuous LOD with nice silhouettes ... Nice silhouettes for rounded objects. Adjacent vertices must have identical normals! ...
Combine to deliver product for programmers. Pipelined to work ... No bitwise operators. 37. DIRECTX Microsoft. Statement Syntax { [statements] } [expression] ...
The optimizations for DX5-DX7 for this fixed function pipeline mainly take ... Vertex Shader Software Rendering ... void XformU(float *r, float *V, Mat M) ...
... Hints ... Disassembly output provides valuable hints when 'compiling down' to an ... look at the disassembly output for hints when failing to compile to an ...
GAM666 Introduction To Game Programming Basic 3D Using DirectX 9 As of DirectX 8, DirectDraw (2D) and Direct3D (3D) have been combined into DirectX Graphics ...
Create your most important resources first (that's targets, shaders, ... Occlusion query. New to DirectX 9 ... CreateQuery(OCCLUSION, ppQuery) Issue(Begin/End) ...
Faster, easier effect development. Instant readability of ... Uses subtractive tone to control overall color accumulation. August 2003. Normal Decompression ...
These are generally in lock-step, executing the same instruction on different ... Keeps shader units in lock-step but gives behavior of data-dependent execution ...
Problems that RenderMonkey solves for you. Shader creation using RenderMonkey development ... RenderMonkey Addresses the Needs of Real-Time Effect Developers ...
Advanced Real-Time Shader Techniques Siggraph 2003, San Diego, CA. Overview ... Problems that RenderMonkey solves for you. Real-time shader creation using ...
example functionality: vertex displacements for mesh deformation (e.g. for fish-eye lens effect) ... http://www.toymaker.info/Games/html/pixel_shaders.html#6) ...