Flat shading. Gouraud interpolation. Phong interpolation. New hardware ... Flat shading. Compute shading at a representative point and apply to whole polygon ...
Flat. Gouraud. Phong ... Per polygon (flat shading): entire polygon gets the same color ... Flat Shading. Compute one normal for each polygon. Assumes light is ...
Lighting and Shading Comp 770 Lecture Notes ... Torrance-sparrow: Provides a physical approximation. Lambert Lighting Model Sometimes mistakenly attributed to Gouraud.
Suppose we build a model of a sphere using many polygons and ... penumbra. 14. Simple Light Sources 3/3. Spotlight. Restrict light from ideal point source ...
Title: Drawing and Coordinate Systems Author: Han-Wei Shen Last modified by: rick parent Created Date: 10/1/2001 9:01:13 PM Document presentation format
Title: Drawing and Coordinate Systems Author: Han-Wei Shen Last modified by: rick parent Created Date: 10/1/2001 9:01:13 PM Document presentation format
Each light source has separate diffuse, specular, and ambient terms to allow for ... Most surfaces are neither ideal diffusers nor perfectly specular (ideal refectors) ...
... properties so that the object has a high specular reflectance relative the ... ambient light and the colour of the specular light depends only on the colour of ...
Gouraud shading can miss specular highlights because it interpolates vertex ... Na and Nb would cause no appreciable specular component, whereas Nc would. ...
Max intensity. Lambert's Law (2) How does D change on an object's surface? ... What do Games do? Games typically use pre-computed diffuse illumination. Call ...
CSC 830 Computer Graphics Lecture 5 Shading Course Note Credit: Some of s are extracted from the course notes of prof. Mathieu Desburn (USC) and prof. Han-Wei ...
Specular reflection. At certain points a shiny surface reflects all incident light. ... It renders specular reflections properly. It is very expensive in computer time ...
Specular Refraction (Snell's law) Specular Refraction. Path shifts are ... From Snell's law, we can obtain the unit transmission vector T in the direction ...
specular reflection angle is equal to ... specular-reflection parameter (ns): high value (say ns 100) for ... specular highlight looks like reflection ...
204481 Foundation of Computer Graphics. 2. Definitions (1/2) Illumination: the transport of energy (in particular, the luminous flux of ... Glossy car finish ...
Illumination: the transport of energy (in particular, the ... Some not-too-complicated affine analysis shows : If A is a matrix for transforming points, ...
Cal State San Marcos. Light Emitted from a Surface ... Cal State San Marcos. Irradiance. The irradiance (E) is an integral of all incident radiance. ...
Environmental, bump mapping. Billboards. 3D (solid) textures. Shadows. Eric Wernert. 2 ... Bump mapping. Intensity of texture used to perturb fragment's normal ...
Build a simple lighting model---the Phong model--- that is used with real time ... to model a shiny surface, such as polished metal or a glossy car finish. ...
Specular Light. These are the bright spots on objects (such as polished metal, apple ... Specular Highlights. Shiny surfaces change appearance when ...
Points in a scene. points are the smallest units of our scene: can think of them having no area or ... Instead use fatt = min(1 / c1 c2dL c3 (dL)2, 1) ...
Lighting model. Three shading methods. 1) Flat ... yo. zo. Mo. Mc. model-view matrix. perspective projection. top view. COP (x, y, z) (xp, yp, zp) z. y. x ...
Back face culling. Shading. Shading model determines the color values for each pixel. To accurately determine the right color is a hard problem because photons can ...
f' not s' to toggle flat/smooth shading. s' already in use ... coats and bags in front of room. 15. What's Covered. transformations. viewing and projections ...
Computer Graphics using OpenGL, 3rd Edition F. S. Hill, Jr. and S. Kelley Chapter 8.1-2 Rendering Faces for Visual Realism Shading and the Graphics Pipeline (2 ...
Fog. 41. Switch between fixed function and pixel shader. 42. What's not in a pixel shader? ... Part of DirectX 9.0 (http://www.microsoft.com/windows/directx ...
One function that approximates this fall off is called the Phong Illumination model. ... Illuminating can be a costly process involving the computation of and ...
??????????????????????? ???????? 3D. computer graphics ?????????????????? ... Cel-shading is often used to mimic the style of a comic book or cartoon. ...
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firstlook 3d studiofirstlook 3d studio Our clients vary from architects, developers, interior designers or any service looking for all types of architectural presentation and/or CAD works
Title: Introduction to Computer Graphics Author: JLzD Last modified by: Office Of Computerservices Created Date: 9/15/1999 5:02:26 PM Document presentation format
The computation required to convert 3D scene to 2D display photo-realistically ... describe a light source through a three-component (RGB) intensity ...
Specular reflections. Incident light does not ... Specular components ... Use to calculate the falloff of specular intensity as has the same property as ...
Assuming that our surface is defined as a ... Mach Banding. Artifact at discontinuities in intensity or intensity slope. C4 ... Reduce the number of rays cast ...