Computer Graphics Primer - PowerPoint PPT Presentation

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Computer Graphics Primer

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The computation required to convert 3D scene to 2D display photo-realistically ... describe a light source through a three-component (RGB) intensity ... – PowerPoint PPT presentation

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Title: Computer Graphics Primer


1
Computer Graphics Primer
  • Jyun-Ming Chen
  • Fall, 2001

2
Contents
  • Rendering
  • Light and Shading
  • Phong and Gouraud Shading
  • Texture Mapping

3
Rendering
  • The computation required to convert 3D scene to
    2D display photo-realistically

4
Shading
  • the gradation (of color) that give the 2D images
    the appearance of being 3D
  • light-material interaction
  • specular, diffuse, translucent

5
Light
  • point, spot, distance lights
  • ambient light to account for uniform level room
    lighting
  • describe a light source through a three-component
    (RGB) intensity

6
Phong Illumination Model
  • L light source property R reflection property
  • ambient reflection
  • diffuse reflection
  • specular reflection (more later)
  • final result

7
Phong Model (cont)
  • For multiple light sources
  • More on Specular

a?
8
Shading Modes
  • Flat vs. Smooth
  • Gouraud (intensity interpolation)
  • Phong (normal interpolation)
  • Local vs. Global

9
Gouraud and Phong
10
Texture Mapping
  • A way to render realistic picture w/o using too
    many polygons

11
Texture Coordinate System
  • Each vertex in a polygon specifies its texture
    coordinates, then map to the given image to
    determine the corresponding texture

12
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